Mentioned in the MCXBLA TITLE UPDATE CHANGE LOGS [TITLE UPDATE 9] Post, you added the following:
- Added Reset Nether option to force regeneration of The Nether. This is helpful for older saves that didn't have a Nether Fortress.
Now, I would really enjoy to see an 'Added reset END option to force all the towers and the Enderdragon itself to respawn'
Personal reason for this:
I am spending my time to make a server for fellow MCXBLA
players to spend their time on. The type of server, I shall keep
secret. However, I wish to see a reset END option to have
the event to kill the Enderdragon on this server over and over.
Other reasons for this:
1. Fixes any bugs seen with players in the end, giving them their
chance to go back and try again.
2. Not enough enderman seen, resetting will spawn more.
Hopefully this is enough to rattle your minds on the idea, please discuss below the advantages and disadvantages.
I'm somewhat ambivalent about this. My Dragon egg fell into the portal, so I ended up not being able to claim it. Resetting the End would give me another chance to not mess that up. My only real issue is that this would give the player an easy way to get xp. If you kill the dragon, you get about 78 levels' worth of experience if you went in there without any levels. Being able to do it over multiple times seems a bit overpowered.
Sounds like a good idea. Maybe when you decide to reset The End you don't get any XP points from the ender dragon.
Another idea for TU10 would be to add jungle saplings to the bonus chest so we don't have to make new worlds in order to get jungle wood.
Or there could be some sort of timing system where you can only reset it once a week or so. That would still give people all the experience they would earn from killing the dragon without it being game breaking.
But about the bonus chest... Don't you need to start a new world to get the chest? Wouldn't that defeat the purpose?
you added the following:
Now, I would really enjoy to see an 'Added reset END option
to force all the towers and the Enderdragon itself to respawn'
Personal reason for this:
I am spending my time to make a server for fellow MCXBLA
players to spend their time on. The type of server, I shall keep
secret. However, I wish to see a reset END option to have
the event to kill the Enderdragon on this server over and over.
Other reasons for this:
1. Fixes any bugs seen with players in the end, giving them their
chance to go back and try again.
2. Not enough enderman seen, resetting will spawn more.
Hopefully this is enough to rattle your minds on the idea, please
discuss below the advantages and disadvantages.
Edit: This thread should go in the MCX360 Suggestions forum
Another idea for TU10 would be to add jungle saplings to the bonus chest so we don't have to make new worlds in order to get jungle wood.
Or there could be some sort of timing system where you can only reset it once a week or so. That would still give people all the experience they would earn from killing the dragon without it being game breaking.
But about the bonus chest... Don't you need to start a new world to get the chest? Wouldn't that defeat the purpose?