Look let's face the fact... there is only ONE water mob, and some people want more than just a squid. So this is a topic about New Water Mob ideas. This won't just be a topic that takes one thing and copies it. By the way, this is just a re-post of my suggestion for the PC version, with some changes here and there, but I just thought "Why not?" considering 4J Studios said that the XBox 360 version of Minecraft won't be an exact copy of the PC version. I also understand that most of this won't get added, maybe at most, half of it, due to what-ever reason.
Fix - Water that is viewed through glass, appears like it is flowing, it just plain bothers me
Underwater Mobs
Fish Health - 1 (that means it has 1 FULL heart) Speed - 1.0 (same as player, every whole number is a block) Drops - Fish (what did you expect.... a diamond sword) Spawn Rate - Common 2-5 Always swim in groups Passive Spawn Egg - Light Blue, with light gray, and gray
Green Sea Turtle Health - 12 Speed - 0.9 Drops - Shell 10% to drop (See items for further explanation) Spawn Rate - Uncommon Passive Spawn Egg - Brown, and Green Special - Can walk on land, when on land it's speed is 0.4
Crab (Breed-able) Health - 2 Attack - 1 (that means it does one full heart of damage) Speed - 0.5 Drops - Crab Meat 10% to drop (See items for further explanation) Spawn Rate - Uncommon, don't despawn (once they all die, they die forever) Neutral, unless you are in 5 block proximity of it's nest (which is a hole in the ground with sponge) which makes it completely hostile Spawn Egg - Pink with some slightly darker/lighter spots, and two black dots to resemble eyes in the upper-middle
Barracuda Health - 6 Attack - 4 Speed - 1.2 Drops - Teeth 30% to drop (See items for further explanation) Spawn Rate - Rare Hostile Spawn Egg - Silver, with black stripe going down the middle
Sea Urchins Health - 3 Attack - Each time it is hit by player by HAND, player will lose 1 heart and get poisoned Speed - Extremely slow, 0.2 Drops - Broken Spike 85% to drop (See items for further explanation) Spawn Rate - Uncommon Basically is an underwater version of cactus that can move Passive Spawn Egg - Purple, with pink some pink dots
"Grave Keeper" Great White Shark (Sunken Ship BOSS) Health - 50 Attack - 3 Hearts of damage Speed - 1.5 Drops - Razor Blade 100% (See items for further explanation) Spawn Rate - Sunken Ship ONLY Hostile
Angler Fish (TRENCH) Health - 3 Attack - 1 Heart of damage Speed - 1.0 Drops - Angler 75% Spawn Rate - Uncommon, Trench ONLY Special - Angler will have a glowing effect, and lures normal fish and then eats them, restores 2.5 hearts to angler fish (will make a sound as if the player was eating) Neutral Spawn Egg - Black with yellow dot in middle
Parrot Fish Health - 2 Speed - 1.0 Drops - Coral 15% Spawn Rate - Uncommon, only when there are 5 coral blocks or more Special - Eats coral (will make a sound as if the player was mining stone) Eats 2 coral blocks per day, takes about 3 seconds to eat a single coral block, if it has not eaten 2 coral blocks in a day, it will die Passive Spawn Egg - Blue, with dark blue
Land Shark (do not take this one seriously)
Health - 800
Attack - 20
Speed - 1.0
Drops - Nothing
Spawn Rate - Uncommon
Description - "Oh no there's a Shark in the water! If we get on land we will be safe though!" WRONG... the Land Shark is coming for you >
If you want to know the reference, watch this video and skip all the way to 11:10
Underwater Structures Sunken Ship Spawn Rate - Extremely Rare 3% Chest - Iron Ingot 1-13 100%, Gold Ingot 1-6 85%, Iron Sword 1-2 99%, Iron Armor (whole set) 15%, Painting (2-5) 60%, creeper spawn egg 100%, fishing rod 40%, fish 1-9 75%, and gunpowder (1-5) 30% Mobs - All underwater mobs Boss- "Grave Keeper" Great White Shark Description - The treasure is just as great as the risk, the risk being of course the Grave Keeper, the supposed "guardian" of the treasure... but what would I know those are just rumors
Trench Same as ravine... but underwater Mobs - Trench mobs and normal fish Sunken Ship has an increased 5% chance to spawn inside
Ruins Description - Basically villages that have an abandoned/flooded feeling to them, example: no doors, no glass blocks (no glass panels either) will have cobblestone but some of it is mossy cobblestone, and will also be missing some blocks (about 1-4 blocks) Can range from an abandoned well and a little house, to an entire village Chests Library - Books (1-7) 100%, paper (1-5) 95%, and Ink sacks (1-5) 95% Smithy (forge, or whatever you call it) - Anything found in a normal smithy Farm House (the little house that appears next to farms) - Iron Hoe 95% , seeds (1-15) 65%, wheat (1-24) 75% Description - Ruined buildings with a lot of treasure inside, nothing to see here
Underwater Blocks Coral Colors - All colors of the dyes Comes in a variety of colors, mine-able with any pick (Decoration, can be crafted into dyes, depending on color) Will steadily grow (1 new coral block added every 1 MC day for each coral) The above means that for example if you start with 1 coral, after 5 MC days you will have 32 blocks of coral There is a 20% chance the new coral block will be glowing coral Spawn Rate - Rare Spawn in groups of 3-9
Seaweed Green and/or yellow, grows like sugarcane, except it only grows in water See items for further explanation
Glowing Coral Mine-able with any pick Produces 7 blocks of light, not hindered by water, only works IN water Color - Green in the center with blue around it
Items The Riptide Damage - 3.5 Durability - 1200 (compared to Diamond sword's 1562) Special - Gives wounded effect to whomever is hit (causes mob to be slowed down by 40% for 12 seconds) Description - A legendary blade of untold power
Turtle Shell (Chest Armor) Durability - Same as Leather, which is 81 Protection - 2 Armor Points (compared to Leather's 1.5 armor points) Description - You killed a harmless turtle for that.... you monster!
Angler Use - Combined with fishing pole, grants the ability to "deep sea" fish, the water needs to be at LEAST 18 blocks deep, the bob will be completely inside the water, so you will have to rely on the string shaking, and the splashing sound the water makes, and instead of just catching fish, other mobs will swim towards the bob and if they touch the bob they will die and turn into a drop item version of themselves, if you want the actual item the mob drops (barracuda's teeth for example) you will have to craft the mob it self and the mob will be used and you will get the item it usually drops. Catch-able mobs - Barracuda, Parrot fish, Angler fish, and of course normal fish Craft-able mobs (this means that you can put the mob "item" and get it's normal drop) - Barracuda, and angler fish Credit to Jonmcdonald for the idea
Broken Spikes Use - 3 broken spikes= spike trap, place on the ground, and it will do the same damage as cactus and have the ability to destroy dropped items
Crab meat Use - Can be traded with villagers for stuff, 8 crab meat will get you a single emerald (once implemented) Use - If eaten raw, will restore 2.5 hunger bars, if eaten cooked, will restore 4 hunger bars, AND give "Health Regeneration I" Description - Can I hassssss sssssome
Seaweed Use - Use on crabs to enable breeding mode o_o Use - Can be crafted into green or yellow dye, 50% chance it will be either one
Teeth Use - Used in brewing, gives the potion you use it on a second use (for example, a splash potion of harming can be used twice) Description - "Apparently, a potion's chemical properties has a very chemical reaction with Barracuda Teeth, maybe it's something the Barracuda ate?"
Mobs caught by fishing rod with angler/ hunger restored Barracuda Uncooked - 1 Cooked - 4
Parrot Fish Uncooked - .5 Cooked - 2
Angler Fish Uncooked - .5 Cooked - 3
Post any suggestions you have, Ideas, comments, post them if you have any. If you like these ideas, then show some love and click the white arrow, in a green box (also known as the + button). If you want more than just squid, then help keep this on the front page!
Oh, geesh, so much to read...I like that.
I'll try to hit my points in order... (Colour-coded as to my approval level. Dark red is how I always type, however.)
Oceans are very deep as it. I've seen an ocean that hits down to Diamond levels.
2 blocks of water having light seems pointless unless you say why it's good to re-write water's code.
I like the idea of the non-trench monsters (see explanation below), especially the crab. That'd be a legitimate way to obtain the most useless block in the game~
Unfortunately our worlds are too small for me to support the structures--if we had twice the size of our world or greater, I go for it, but it'd be just too difficult to locate for our worlds. Maybe the sunken village, but that's it.
Coral/Glowing Coral: Not bad, as long as it does stay rare....
Seaweed: No opinion.
The Riptide: How do you obtain this? Is is the boss item or is it crafted?
Turtle shell: Seems a little too odd for a Minecraft item. =\
Spike trap: This I could see being useful and approve.
Crab meat: Wow, those are either massive crabs or that hunger restoration needs dropped.
Teeth, no thanks. I don't really see how a tooth add more liquid the a potion....
Overall, I have an indifferent feeling about the idea you brought.
Though it beats most I see here, it does need some changes here and there, but it is pretty balanced out and well-thought out.
Look let's face the fact... there is only ONE water mob, and some people want more than just a squid. So this is a topic about New Water Mob ideas. This won't just be a topic that takes one thing and copies it. By the way, this is just a re-post of my suggestion for the PC version, with some changes here and there, but I just thought "Why not?" considering 4J Studios said that the XBox 360 version of Minecraft won't be an exact copy of the PC version. I also understand that most of this won't get added, maybe at most, half of it, due to what-ever reason.
Um...OK, I guess?
Fixes - Water that is viewed through glass, appears like it is flowing Oceans should be deeper Light will "travel" 2 more blocks underwater
The water is fine, thank you. Glass-same.
Underwater Mobs
Fish Hearts - 1 (that means it has 1 FULL heart) Speed - Same as player Drops - Fish (what did you expect.... a diamond sword) Spawn Rate - Common 4-7 Always swim in groups Passive Spawn Egg - Light Blue, with gray
Um...you can get these with a fishing pole. You don't need to see them. Unless you add a net, then I'll approve.
Green Sea Turtle Hearts - 6 Speed - 10% Slower than player Drops - Shell 10% to drop (See items for further explanation) Spawn Rate - Uncommon Passive Spawn Egg - Brown, and Green Special - Can walk on land, when on land it is 60% slower than the player
Doesn't really make sense. Disclosed until future.
Crab (Breed-able) Hearts - 2 Attack - 1 Heart of damage Speed - Half a block per second Drops - Crab Meat 10% to drop (See items for further explanation) Spawn Rate - Uncommon, don't despawn (once they all die, they die forever) Neutral, unless you are in 5 block proximity of it's nest (which is a hole in the ground with sponge), or you hit it Spawn Egg - White with Peach (the color, not the food), and two black dots to resemble eyes in the upper-middle
Crabs? Get a mod. Mojang doesn't need to add crabs.
Barracuda Hearts - 6 Attack - 4 Speed - 2x faster than player Drops - Teeth 30% to drop (See items for further explanation) Spawn Rate - Rare Hostile Spawn Egg - Silver, with black stripe going down the middle
What the hell would teeth do?
Sea Urchins Hearts - 3 Attack - Each time it is hit by player by HAND, player will lose 2 heart points and get poisoned Speed - Extremely slow, less than half a block per second Drops - Broken Spike 85% to drop (See items for further explanation) Spawn Rate - Uncommon Basically is an underwater version of cactus that can move Passive Spawn Egg - Purple, with pink some pink dots
Nope. Nada.
"Grave Keeper" Great White Shark (Sunken Ship BOSS) Hearts - 50 Attack - 3 Hearts of damage Speed - 1.5x faster than player Drops - Razor Blade 100% (See items for further explanation) Spawn Rate - Sunken Ship ONLY Hostile
O.O That would be adding a dungeon-like feel to Minecraft...not suitable for me.
Angler Fish (TRENCH) Hearts - 3 Attack - 1 Heart of damage Speed - Same as player Drops - Angler 75% Spawn Rate - Uncommon, Trench ONLY Special - Angler will have a glowing effect, and lures normal fish and then eats them, restores 2.5 hearts to angler fish (will make a sound as if the player was eating) Neutral Spawn Egg - Black with yellow dot in middle
Same with the shark.
Parrot Fish Hearts - 2 Speed - Same as player Drops - Coral 15% Spawn Rate - Uncommon, only when there are 5 coral blocks or more Special - Eats coral (will make a sound as if the player was mining stone) Eats 2 coral blocks per day, takes about 3 seconds to eat a single coral block, if it has not eaten 2 coral blocks in a day, it will die Passive Spawn Egg - Blue, with dark blue
I...kind of agree. But why in the world would you need Coral? (me):Look mommy, I have a Coral Breast-Plate!
Underwater Structures Sunken Ship Spawn Rate - Extremely Rare 3% Chest - Iron Ingot 1-13 100%, Gold Ingot 1-6 85%, Iron Sword 1-2 99%, Iron Armor (whole set) 15%, Painting (2-5) 60%, creeper spawn egg 100%, fishing rod 40%, fish 1-9 75%, and gunpowder (1-5) 30% Mobs - All underwater mobs Boss- "Grave Keeper" Great White Shark Description - The treasure is just as great as the risk, the risk being of course the Grave Keeper, the supposed "guardian" of the treasure... but what would I know those are just rumors
Again, this would be adding a dungeon-like feel to Minecraft. Not voting. -1
Trench Same as ravine... but underwater Mobs - Trench mobs and normal fish Sunken Ship has an increased 5% chance to spawn inside
^This.
Ruins Description - Basically villages that have an abandoned/flooded feeling to them, example: no doors, no glass blocks (no glass panels either) will have cobblestone but some of it is mossy cobblestone, and will also be missing some blocks (about 1-4 blocks) Can range from an abandoned well and a little house, to an entire village Chests Library - Books (1-7) 100%, paper (1-5) 95%, and Ink sacks (1-5) 95% Smithy (forge, or whatever you call it) - Anything found in a normal smithy Farm House (the little house that appears next to farms) - Iron Hoe 95% , seeds (1-15) 65%, wheat (1-24) 75% Description - Ruined buildings with a lot of treasure inside, nothing to see here
I agree. This would add a post-apocalyptic feel to it...actually, no. How would cows and stuff get on, then? Trees and pigs, oh my!
Underwater Blocks Coral Colors - All colors of the dyes Comes in a variety of colors, mine-able with any pick (Decoration, can be crafted into dyes, depending on color) Will steadily grow (1 new coral block added every 1 MC day for each coral) The above means that for example if you start with 1 coral, after 5 MC days you will have 32 blocks of coral There is a 20% chance the new coral block will be glowing coral Spawn Rate - Rare Spawn in groups of 3-9
Again, why? How does it spawn?
Seaweed Green and/or yellow, grows like sugarcane, except it only grows in water See items for further explanation
Agree.
Glowing Coral Mine-able with any pick Produces 7 blocks of light, not hindered by water, only works IN water Color - Green in the center with blue around it
Nope. Not doing it. Since when does Coral shine? (Me):Look mommy, I have a glowing Coral chest-plate!
[Items The Riptide Damage - 3.5 (same as Diamond sword) Durability - 1300 (compared to Diamond sword's 1562) Special - Gives wounded effect to whomever is hit (causes mob to be slowed down by 40% for 12 seconds) Description - A legendary blade of untold power
Turtle Shell (Chest Armor) Same as leather armor Special - When a sword is equipped, instead of blocking with the sword you go inside the shell, reducing the incoming damage by a further 50%, but increasing the durability use on the shell by 2x Description - How the f*** do you fit in that o_o
Angler Use - Combined with fishing pole, grants the ability to "deep sea" fish, the water needs to be at LEAST 18 blocks deep, the bob will be completely inside the water, so you will have to rely on the string shaking, and the splashing sound the water makes, and instead of just catching fish, other mobs will swim towards the bob and if they touch the bob they will die and turn into a drop item version of themselves, if you want the actual item the mob drops (barracuda's teeth for example) you will have to craft the mob it self and the mob will be used and you will get the item it usually drops. Catch-able mobs - Barracuda, Parrot fish, Angler fish, and of course normal fish Craft-able mobs (this means that you can put the mob "item" and get it's normal drop) - Barracuda, and angler fish Credit to Jonmcdonald for the idea
Broken Spikes Use - 3 broken spikes= spike trap, place on the ground, and it will do the same damage as cactus and have the ability to destroy dropped items
Crab meat Use - Can be traded with villagers for stuff, 8 crab meat will get you a single emerald (once implemented) Use - If eaten raw, will restore 2.5 hunger bars, if eaten cooked, will restore 6.5 hunger bars, AND give "Health Regeneration II" Description - Can I hassssss sssssome
Seaweed Use - Use on crabs to enable breeding mode o_o Use - Can be crafted into green or yellow dye, 50% chance it will be either one
Teeth Use - Used in brewing, gives the potion you use it on a second use (for example, a splash potion of harming can be used twice)
Mobs caught by fishing rod with angler/ hunger restored Barracuda Uncooked - 1 Cooked - 4
Parrot Fish Uncooked - .5 Cooked - 2
Angler Fish Uncooked - .5 Cooked - 3]
All of these (the rest) do NOT fit in. That is all.
I like these ideas.
Maybe give us a desperation device aswell.
I know we have enchantments but the bonus of them would be diving with the bonus of armour.
Where as the respirator would provide none.
Rollback Post to RevisionRollBack
I put my shirt on one leg at a time, just like everybody else.
Support, but maybe a diffrent name for the "Razor Blade" Maybe just "Blade" instead? And maybe a new Rare drop from the Great white Shark, A diving helmet that lets you breath Double the time you could without wearing it
I hope this post stay alive long enough for 4jstudio to get a glimpse. You have some really good ideals. I love the sea turtle and crabs,coral and seaweed maby throw in a lobster and shark. They could call the update The Underwater Adventure Title Update and then that would be a exclusive and would make the Water area more useful than just scenary. I hope they see this thread
+Added Land Shark (don't take it seriously)
*Changed Fish spawn rates
*Changed the amount of hunger cooked crab meat gives
*Cooked Crab Meat only gives Health Regeneration I
*Changed Green Sea Turtle health
*Changed the item, Turtle Shell
Fix - Water that is viewed through glass, appears like it is flowing, it just plain bothers me
Underwater Mobs
Fish
Health - 1 (that means it has 1 FULL heart)
Speed - 1.0 (same as player, every whole number is a block)
Drops - Fish (what did you expect.... a diamond sword)
Spawn Rate - Common 2-5
Always swim in groups
Passive
Spawn Egg - Light Blue, with light gray, and gray
Green Sea Turtle
Health - 12
Speed - 0.9
Drops - Shell 10% to drop (See items for further explanation)
Spawn Rate - Uncommon
Passive
Spawn Egg - Brown, and Green
Special - Can walk on land, when on land it's speed is 0.4
Crab (Breed-able)
Health - 2
Attack - 1 (that means it does one full heart of damage)
Speed - 0.5
Drops - Crab Meat 10% to drop (See items for further explanation)
Spawn Rate - Uncommon, don't despawn (once they all die, they die forever)
Neutral, unless you are in 5 block proximity of it's nest (which is a hole in the ground with sponge) which makes it completely hostile
Spawn Egg - Pink with some slightly darker/lighter spots, and two black dots to resemble eyes in the upper-middle
Barracuda
Health - 6
Attack - 4
Speed - 1.2
Drops - Teeth 30% to drop (See items for further explanation)
Spawn Rate - Rare
Hostile
Spawn Egg - Silver, with black stripe going down the middle
Sea Urchins
Health - 3
Attack - Each time it is hit by player by HAND, player will lose 1 heart and get poisoned
Speed - Extremely slow, 0.2
Drops - Broken Spike 85% to drop (See items for further explanation)
Spawn Rate - Uncommon
Basically is an underwater version of cactus that can move
Passive
Spawn Egg - Purple, with pink some pink dots
"Grave Keeper" Great White Shark (Sunken Ship BOSS)
Health - 50
Attack - 3 Hearts of damage
Speed - 1.5
Drops - Razor Blade 100% (See items for further explanation)
Spawn Rate - Sunken Ship ONLY
Hostile
Angler Fish (TRENCH)
Health - 3
Attack - 1 Heart of damage
Speed - 1.0
Drops - Angler 75%
Spawn Rate - Uncommon, Trench ONLY
Special - Angler will have a glowing effect, and lures normal fish and then eats them, restores 2.5 hearts to angler fish (will make a sound as if the player was eating)
Neutral
Spawn Egg - Black with yellow dot in middle
Parrot Fish
Health - 2
Speed - 1.0
Drops - Coral 15%
Spawn Rate - Uncommon, only when there are 5 coral blocks or more
Special - Eats coral (will make a sound as if the player was mining stone)
Eats 2 coral blocks per day, takes about 3 seconds to eat a single coral block, if it has not eaten 2 coral blocks in a day, it will die
Passive
Spawn Egg - Blue, with dark blue
Land Shark (do not take this one seriously)
Health - 800
Attack - 20
Speed - 1.0
Drops - Nothing
Spawn Rate - Uncommon
Description - "Oh no there's a Shark in the water! If we get on land we will be safe though!" WRONG... the Land Shark is coming for you >
If you want to know the reference, watch this video and skip all the way to 11:10
Underwater Structures
Sunken Ship
Spawn Rate - Extremely Rare 3%
Chest - Iron Ingot 1-13 100%, Gold Ingot 1-6 85%, Iron Sword 1-2 99%, Iron Armor (whole set) 15%, Painting (2-5) 60%, creeper spawn egg 100%, fishing rod 40%, fish 1-9 75%, and gunpowder (1-5) 30%
Mobs - All underwater mobs
Boss- "Grave Keeper" Great White Shark
Description - The treasure is just as great as the risk, the risk being of course the Grave Keeper, the supposed "guardian" of the treasure... but what would I know those are just rumors
Trench
Same as ravine... but underwater
Mobs - Trench mobs and normal fish
Sunken Ship has an increased 5% chance to spawn inside
Ruins
Description - Basically villages that have an abandoned/flooded feeling to them, example: no doors, no glass blocks (no glass panels either) will have cobblestone but some of it is mossy cobblestone, and will also be missing some blocks (about 1-4 blocks)
Can range from an abandoned well and a little house, to an entire village
Chests
Library - Books (1-7) 100%, paper (1-5) 95%, and Ink sacks (1-5) 95%
Smithy (forge, or whatever you call it) - Anything found in a normal smithy
Farm House (the little house that appears next to farms) - Iron Hoe 95% , seeds (1-15) 65%, wheat (1-24) 75%
Description - Ruined buildings with a lot of treasure inside, nothing to see here
Underwater Blocks
Coral
Colors - All colors of the dyes
Comes in a variety of colors, mine-able with any pick (Decoration, can be crafted into dyes, depending on color)
Will steadily grow (1 new coral block added every 1 MC day for each coral)
The above means that for example if you start with 1 coral, after 5 MC days you will have 32 blocks of coral
There is a 20% chance the new coral block will be glowing coral
Spawn Rate - Rare
Spawn in groups of 3-9
Seaweed
Green and/or yellow, grows like sugarcane, except it only grows in water
See items for further explanation
Glowing Coral
Mine-able with any pick
Produces 7 blocks of light, not hindered by water, only works IN water
Color - Green in the center with blue around it
Items
The Riptide
Damage - 3.5
Durability - 1200 (compared to Diamond sword's 1562)
Special - Gives wounded effect to whomever is hit (causes mob to be slowed down by 40% for 12 seconds)
Description - A legendary blade of untold power
Turtle Shell (Chest Armor)
Durability - Same as Leather, which is 81
Protection - 2 Armor Points (compared to Leather's 1.5 armor points)
Description - You killed a harmless turtle for that.... you monster!
Angler
Use - Combined with fishing pole, grants the ability to "deep sea" fish, the water needs to be at LEAST 18 blocks deep, the bob will be completely inside the water, so you will have to rely on the string shaking, and the splashing sound the water makes, and instead of just catching fish, other mobs will swim towards the bob and if they touch the bob they will die and turn into a drop item version of themselves, if you want the actual item the mob drops (barracuda's teeth for example) you will have to craft the mob it self and the mob will be used and you will get the item it usually drops.
Catch-able mobs - Barracuda, Parrot fish, Angler fish, and of course normal fish
Craft-able mobs (this means that you can put the mob "item" and get it's normal drop) - Barracuda, and angler fish
Credit to Jonmcdonald for the idea
Broken Spikes
Use - 3 broken spikes= spike trap, place on the ground, and it will do the same damage as cactus and have the ability to destroy dropped items
Crab meat
Use - Can be traded with villagers for stuff, 8 crab meat will get you a single emerald (once implemented)
Use - If eaten raw, will restore 2.5 hunger bars, if eaten cooked, will restore 4 hunger bars, AND give "Health Regeneration I"
Description - Can I hassssss sssssome
Seaweed
Use - Use on crabs to enable breeding mode o_o
Use - Can be crafted into green or yellow dye, 50% chance it will be either one
Teeth
Use - Used in brewing, gives the potion you use it on a second use (for example, a splash potion of harming can be used twice)
Description - "Apparently, a potion's chemical properties has a very chemical reaction with Barracuda Teeth, maybe it's something the Barracuda ate?"
Mobs caught by fishing rod with angler/ hunger restored
Barracuda
Uncooked - 1
Cooked - 4
Parrot Fish
Uncooked - .5
Cooked - 2
Angler Fish
Uncooked - .5
Cooked - 3
Post any suggestions you have, Ideas, comments, post them if you have any. If you like these ideas, then show some love and click the white arrow, in a green box (also known as the + button). If you want more than just squid, then help keep this on the front page!
I'll try to hit my points in order...
(Colour-coded as to my approval level. Dark red is how I always type, however.)
Oceans are very deep as it. I've seen an ocean that hits down to Diamond levels.
2 blocks of water having light seems pointless unless you say why it's good to re-write water's code.
I like the idea of the non-trench monsters (see explanation below), especially the crab. That'd be a legitimate way to obtain the most useless block in the game~
Unfortunately our worlds are too small for me to support the structures--if we had twice the size of our world or greater, I go for it, but it'd be just too difficult to locate for our worlds. Maybe the sunken village, but that's it.
Coral/Glowing Coral: Not bad, as long as it does stay rare....
Seaweed: No opinion.
The Riptide: How do you obtain this? Is is the boss item or is it crafted?
Turtle shell: Seems a little too odd for a Minecraft item. =\
Spike trap: This I could see being useful and approve.
Crab meat: Wow, those are either massive crabs or that hunger restoration needs dropped.
Teeth, no thanks. I don't really see how a tooth add more liquid the a potion....
Overall, I have an indifferent feeling about the idea you brought.
Though it beats most I see here, it does need some changes here and there, but it is pretty balanced out and well-thought out.
Stay fluffy~
Same here.
(Ideas are in Dark Blue :3)
Maybe give us a desperation device aswell.
I know we have enchantments but the bonus of them would be diving with the bonus of armour.
Where as the respirator would provide none.
*Changed Fish spawn rates
*Changed the amount of hunger cooked crab meat gives
*Cooked Crab Meat only gives Health Regeneration I
*Changed Green Sea Turtle health
*Changed the item, Turtle Shell