if only microsoft announce new console with 2 to 4 gb of ram
Stop posting bad info. My PC has "only" 2G of ram and you don't even need that much to run Minecraft on the PC. RAM isn't the problem, save file size is the problem. It could be fixed today and you 360 users could enjoy almost limitless worlds, if only Microsoft let up the save file limitation for live arcade games.
Stop posting bad info. My PC has "only" 2G of ram and you don't even need that much to run Minecraft on the PC. RAM isn't the problem, save file size is the problem. It could be fixed today and you 360 users could enjoy almost limitless worlds, if only Microsoft let up the save file limitation for live arcade games.
paddy burns already said ram is the problem. and also many developers are complaining about it.
I only ever used 2 player split screen I think 4 is outrageouououseses if you wanna play 4 players buy another Xbox.
* Facepalm. *
So, for example, you would make us pay $400 for the base consoles, $100 for two extra controllers (in addition to the base), $40 for Minecraft, and >$300 for two TVs. That's $840 in total to play with four friends, when having 4 screen split screen cuts the cost by half.
Do you understand the concept of "people have to pay for electricity and food and taxes and bills and can't spend all their money on two Xboxes"?
if only microsoft announce new console with 2 to 4 gb of ram
Yeah and if they do that, there should be a way that you can go to gamestop and they take your xbox and fit it with a 2-4 gb ram while there should be a dlc that you can accept for free and only if you pay gamestop to do that to your xbox
I thought this topic was about bigger maps? PLEASE 4J fix the lag issues before thinking about bigger worlds. Oh and I know for a FACT that bigger save files lag the game on EVERY platform.
Oh and I know for a FACT that bigger save files lag the game on EVERY platform.
Huh? For a FACT?
Why does "save file" size lag the game? All a "save file" does is save the game's variables and changes from the original world to a file at a point in time. The more changes, the more info has to be saved. That has nothing to do with how much of the game has to be in memory at one time for it to run, or the changes it has to keep of in memory to run (which is causes the lag when the memory starts reaching capacity).
Putting things in a save file does not remove them from RAM. They're still there, and they're the same size. In other words, writing things down you remember doesn't take them out of your memory and make you're brain work better/faster… even if your wrote everything down.
I wish that myth of "save file size" would go away.
Now, there is such a thing as "virtual memory", which is where some of the confusion might come from. But "virtual memory" (reading/writing memory contents on the fly to the HD to "extend" the RAM, and causing lag) is completely different from "save file size". Besides, xbox doesn't use virtual memory anyway.
Q. Is there virtual memory on the console, and is it used by the game?
A. The Xbox 360 operating system supports the concept of virtual memory. However, unlike on Windows, the hard drive is not used as a backing store. That means that game usage of memory cannot exceed the physical size of 512MB.
My old world is 730 blocks by 730. The new world is 840 by 840. I used the same seed by the way.
Stop posting bad info. My PC has "only" 2G of ram and you don't even need that much to run Minecraft on the PC. RAM isn't the problem, save file size is the problem. It could be fixed today and you 360 users could enjoy almost limitless worlds, if only Microsoft let up the save file limitation for live arcade games.
paddy burns already said ram is the problem. and also many developers are complaining about it.
http://www.g4tv.com/thefeed/blog/post/727636/building-a-better-minecraft-bridging-the-pc-and-console-gap/
xbox 512 mb ram your pc 2 gb ram
see the difference? were lucky xbox can handle 4 players split screen with that kind of ram
* Facepalm. *
So, for example, you would make us pay $400 for the base consoles, $100 for two extra controllers (in addition to the base), $40 for Minecraft, and >$300 for two TVs. That's $840 in total to play with four friends, when having 4 screen split screen cuts the cost by half.
Do you understand the concept of "people have to pay for electricity and food and taxes and bills and can't spend all their money on two Xboxes"?
check out my lets play youtube.com/chuchin1er
bigger and close to tv i guess?
Huh? For a FACT?
Why does "save file" size lag the game? All a "save file" does is save the game's variables and changes from the original world to a file at a point in time. The more changes, the more info has to be saved. That has nothing to do with how much of the game has to be in memory at one time for it to run, or the changes it has to keep of in memory to run (which is causes the lag when the memory starts reaching capacity).
Putting things in a save file does not remove them from RAM. They're still there, and they're the same size. In other words, writing things down you remember doesn't take them out of your memory and make you're brain work better/faster… even if your wrote everything down.
I wish that myth of "save file size" would go away.
Now, there is such a thing as "virtual memory", which is where some of the confusion might come from. But "virtual memory" (reading/writing memory contents on the fly to the HD to "extend" the RAM, and causing lag) is completely different from "save file size". Besides, xbox doesn't use virtual memory anyway.
http://www.stanford....cts/060426.html :
Q. Is there virtual memory on the console, and is it used by the game?
A. The Xbox 360 operating system supports the concept of virtual memory. However, unlike on Windows, the hard drive is not used as a backing store. That means that game usage of memory cannot exceed the physical size of 512MB.