This is a great idea, but do you think that you can work on more like particle effects and stuff like that so people could make mods like the blood and gore mod etc?
I would guess a fold would be the verticies? If thats even the right word. Like where the two faces of the entity meet. I would love this function would this work for blocks? Like custom block shape other than block.setshape?
This is a great idea, but do you think that you can work on more like particle effects and stuff like that so people could make mods like the blood and gore mod etc?
This is kind of already possible with set tile and destroy block
But adding new entity modles will be awsome! XD
Mabe idk something of this manner
ModPE.addEntityRenderType
Entity.addRenderType
Either of those two would make sense because there render types for entitys
If you make the render types for blocks
Block.addRenderType
But actually making an area to define on the mob seems a litle hard to make paremeters for
Mabe have a certain area a render thype can fit in like for say a 3block by 3block radius and in that radius there are your x y and z coords and you can define where in the coords of that space there is a segment of the entity and what's its width hiet etc.
But then not only be limited to a 3 by 3 mabe choosing within a rang of bigness so mabe a 6 by 6 or 12 by 12 but you can choose how big the area for each render type can go to
Hope i helped or gave some ideas 1+ if Idid plz
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Could you add this?
ModPE.setToolItem(id, texture, 0, "tool name", tool durability, mine speed, mine source);
The mine speed is basically like the block destroy time
The mine source is like stone, wood, dirt, ect.
Could you add this?
ModPE.setToolItem(id, texture, 0, "tool name", tool durability, mine speed, mine source);
The mine speed is basically like the block destroy time
The mine source is like stone, wood, dirt, ect.
I think he needs Entity model API. How about:
ModPE.setModelRenderType("Render Type" /*100 > or higher*/ [zombie_arm], [zombie_leftLeg], [skeleton_rightLeg]);
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This would be Amazing then I could add custom entitys like horses before there out or even complete new ones like dragons !!! Could I help with this please please pweeeezzzz
This is a great idea and how are you going to go about it
Mabe you could use xml files like minebuilder uses for entity rendering. ??
or you could use 3d modeling mesh software like Blender
Well please if I can help in any way message me
Not to be mean or anything, but I don't think you could help execpt for testing.
Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Maby one like this:
ModPE.addRenderType(render number,[first fold,#of pixelces, next fold,etc... ]);
Or
ModPE.addRenderType(render number, just a large number that tells it what to use, you use a app ore something to make the render than gives u the number);
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I've added the Renderer API to the latest beta: see the BlockLauncher thread for details.
The new API is desktop-inspired: do you think this is a good idea, or should I change it to a more ModPE-like API?
I've added the Renderer API to the latest beta: see the BlockLauncher thread for details.
The new API is desktop-inspired: do you think this is a good idea, or should I change it to a more ModPE-like API?
Could you make it like , ummm lol you add a custom enitity id ! from 40-50
var newMob = Level.spawnMob(getPlayerX(),getPlayerY(), getPlayerZ(), 40, "mob/zombie.png");
Entity.addRenderType("directory/file", mob id, hostile?(boolean), burns in sunlight? (boolean), item in hand, render type value);
Entity.setRenderType(entity, above);
Entity.setRenderId(var name, entity, id);
or make it where u can make like the arms point out or to it sides , or like the head pos ,
Maybe
Entity.setRenderBodyPos(var name, entity , id , left arm , right arm , head )
How about something like ModPE.addRenderType("RenderName",[[foldx,foldy,foldpos][foldx,foldy,foldpos]];arrays within an array. forgot the ).
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What's a fold?
I would guess a fold would be the verticies? If thats even the right word. Like where the two faces of the entity meet. I would love this function would this work for blocks? Like custom block shape other than block.setshape?
Want Custom ModPE functions? Look here -> WolfyPE ModPE functions
This is kind of already possible with set tile and destroy block
But adding new entity modles will be awsome! XD
Mabe idk something of this manner
ModPE.addEntityRenderType
Entity.addRenderType
Either of those two would make sense because there render types for entitys
If you make the render types for blocks
Block.addRenderType
But actually making an area to define on the mob seems a litle hard to make paremeters for
Mabe have a certain area a render thype can fit in like for say a 3block by 3block radius and in that radius there are your x y and z coords and you can define where in the coords of that space there is a segment of the entity and what's its width hiet etc.
But then not only be limited to a 3 by 3 mabe choosing within a rang of bigness so mabe a 6 by 6 or 12 by 12 but you can choose how big the area for each render type can go to
Hope i helped or gave some ideas 1+ if Idid plz
ModPE.setToolItem(id, texture, 0, "tool name", tool durability, mine speed, mine source);
The mine speed is basically like the block destroy time
The mine source is like stone, wood, dirt, ect.
Want Custom ModPE functions? Look here -> WolfyPE ModPE functions
I think he needs Entity model API. How about:
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Not to be mean or anything, but I don't think you could help execpt for testing.
Yeah good idea maybe like:
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
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I know it makes sense to use Entity, but the setting and adding function use ModPE.
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
Want Custom ModPE functions? Look here -> WolfyPE ModPE functions
ModPE.addRenderType(render number,[first fold,#of pixelces, next fold,etc... ]);
Or
ModPE.addRenderType(render number, just a large number that tells it what to use, you use a app ore something to make the render than gives u the number);
Want to learn all about game design and game programming? Visit firenibbler.com to learn all about it
Follow @Darth377Apps
Please check out my Twitter account!
I have been working on a few games!
Give me ALL THE INTERNETS!
About block update.
function BlockUpdateHook(x,y,z)
Suggest this new hook on 500ISE's BlockLauncher thread.
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
The new API is desktop-inspired: do you think this is a good idea, or should I change it to a more ModPE-like API?
Could you make it like , ummm lol you add a custom enitity id ! from 40-50
or make it where u can make like the arms point out or to it sides , or like the head pos ,
Maybe
Entity.setRenderBodyPos(var name, entity , id , left arm , right arm , head )
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