By the way, the lack of an inventory editor IS a big deal. This made me start reconsidering the abandonment of that project. Well i took it back up and have been extremely productive. The inventory editing part of iMCPEdit 2 (yes, thats the name of it now) is completely done. Im currently working on other save editing stuff (health, xyz, spawn, armor, even tile entities like chests and signs), but i may just decide to release an early version which includes only the inventory editor. What do you guys thing, should i wait a few weeks to work on adding more features and polishing it up, or should i just release a *working* inventory editor, even if it may be ugly and buggy?
All I know, is that hes a programmer (from what Ive read), besides that, im not sure... xD , I joined late last year... (November) Did he leave then? That could explain it.
He's the one that basically started iOS modding. Made the first way of global multiplayer, and made the MCPEPatcher.
Umm sorry to bug but could you make a sensitivity changer in the menu for the sprint mod aka being able to
Make it more/less sensitive because mine ain't sensitive enough!!!
Umm sorry to bug but could you make a sensitivity changer in the menu for the sprint mod aka being able to
Make it more/less sensitive because mine ain't sensitive enough!!!
He just updated it to make it more sensitive. It seems to work pretty good. Just like pc anyway.
Yes, I plan on fully supporting all mods I release across all versions. And no, it shouldnt be difficult to update the mod as all i have to do is add a number.
For those interested, heres how i do version dependent mods internally:
I have a list of conditional statements (like if mcpe version is 0.6.1 the address to hack is xxxxx, else if the version is 0.7.0 the address to hack is xxxxxx, else if ......, else show only once a warning popup that the version is incompatible and stop all mod initialization. Then, assuming one of the versions matched, hack the determined address and finish mod initialization.
So, all i need to do to update this mod to 0.7.0 is add an else if statement and find the new address. Basically i just add a number into my mod. So it will be easy unless mcpe changes a lot.
Umm sorry to bug but could you make a sensitivity changer in the menu for the sprint mod aka being able to
Make it more/less sensitive because mine ain't sensitive enough!!!
Umm yeah i could do that. I may add this in a future update.
Umm yeah i could do that. I may add this in a future update.
ok just been having some SLIGHT issues concerning it and it has been a little annoying again sorry to botherOhh maybe being on iPod 5 is to do with it?
I got a tricky one for you c0deh4cker, don't even know if it is possible but what about a analog control?!? You could even use the same circle texture used for mining and a jump button on the right. Don't know if you could do it but its just a suggestion
I got a tricky one for you c0deh4cker, don't even know if it is possible but what about a analog control?!? You could even use the same circle texture used for mining and a jump button on the right. Don't know if you could do it but its just a suggestion
That would be nice.
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I got a tricky one for you c0deh4cker, don't even know if it is possible but what about a analog control?!? You could even use the same circle texture used for mining and a jump button on the right. Don't know if you could do it but its just a suggestion
I might look into that eventually. Id have to do a lot of reversing to figure that out. But yes it is possible
Lolol okay. Here you go: http://www.minecraftforum.net/topic/1751977-imcpedit-2/
Check out my iOS Mods!
Make it more/less sensitive because mine ain't sensitive enough!!!
And will 0.7.0 break these mods or do they work with every version?
0.7.0 will break version dependent mods, but not independent mods.
Once 0.7.0 is released all c0deh4cker has to do is change the offset in the code.
I'm certain that he will.
Yes, I plan on fully supporting all mods I release across all versions. And no, it shouldnt be difficult to update the mod as all i have to do is add a number.
For those interested, heres how i do version dependent mods internally:
I have a list of conditional statements (like if mcpe version is 0.6.1 the address to hack is xxxxx, else if the version is 0.7.0 the address to hack is xxxxxx, else if ......, else show only once a warning popup that the version is incompatible and stop all mod initialization. Then, assuming one of the versions matched, hack the determined address and finish mod initialization.
So, all i need to do to update this mod to 0.7.0 is add an else if statement and find the new address. Basically i just add a number into my mod. So it will be easy unless mcpe changes a lot.
Umm yeah i could do that. I may add this in a future update.
Check out my iOS Mods!
That would be nice.
I might look into that eventually. Id have to do a lot of reversing to figure that out. But yes it is possible
Check out my iOS Mods!