This section will explain some basic things about porting texture packs.
1. All texture ports must have the appropriate permissions from the original author of the pack.
Examples of appropriate permissions:
Explicit Written Permission
Sure, you can port my texture to Pocket Edition.
In this example, the author has given permission to ONE person to port this pack.
Indirect Permission
You can use my texture in any way you want.
In this example, the author is giving EVERYONE permission to do what they want with this pack.
2. Texture porting probably implies that you will be taking requests, unless you just want to port occasionally.
Section 2: Getting Started
When you first start porting, you will need a few things.
1. The original texture pack.
2. An image editing software. (Paint.NET, Photoshop, or Gimp)
3. The original Pocket Edition textures. (Just re-install your game, and then copy all the .png’s out)
4. Permission from the original creator to port the pack.
Once you have these, you are ready to start porting.
Section 3: terrain.png
The terrain.png is where you should always start. It holds the basis for your pack.
First, open the Pocket terrain.png in your image editor.
Then if the texture you are porting is higher than 16x16, you need to resize the terrain.
32x-Multiply the pixel size by two, resize.
64x-Multiply the pixel size by four, resize.
128x-Multiply the pixel size by eight, resize.
Once this is done, you can begin your work.
Open the block textures from the texture, then beginning with the first block texture on the terrain.png copy and paste the block textures one at a time starting at the upper left, and working your way across. When you get to the end, just move down a row and continue.
Section 4: items.png
When you are done with the terrain, you can begin work on the items.
First, open the items.png in your image editor. If the resolution is higher than 16x, you will need to resize it the same as you did the terrain.
Next, using the same system as you did for the terrain, copy and paste the item textures to the items.png.
Once you are done, you can move on to the harder stuff.
Section 5: GUI_blocks
The GUI_blocks is most likely the hardest thing about making a Pocket Edition texture pack.
Using the same resizing system, resize your image accordingly.
Now begin to make the blocks look like they do in their textures, that is the hard part.
One way to make it easier is to have the texture open in PC and put the blocks in a large chest and just copy a screenshot.- Serius.
The items down below just need to be copy and pasted from your items.png. Make sure to position them right!
Section 6: Other files
Most of the other files, aside from the GUI’s and gui.png can be replaced with the ones from the texture pack.
Section 7: GUI’s
For the gui.png, you must resize the image accordingly and then copy and paste the textures gui.png onto the Pocket Edition gui.png. Make sure not to copy over the movement buttons!
Format the movement gui however you wish, unless the original author wants to make textures for it. (Which I recommend having them do)(Do not pester them for them though)
The other buttons and such work about the same, I will write a more detailed description later.
Have any questions? Post below!
If someone can supply the images of these, I will add them.
Nice! I do these steps too. One thing you can say about making the GUI_blocks.png is that it's much easier if you have the texture pack on PC and have a large chest with items laid out like the GUI_blocks.png, you can screenshot it and easily make it
Nice! I do these steps too. One thing you can say about making the GUI_blocks.png is that it's much easier if you have the texture pack on PC and have a large chest with items laid out like the GUI_blocks.png, you can screenshot it and easily make it
Good idea! I had not thought about that, I will add a tip about that and give you credit.
Rollback Post to RevisionRollBack
Forever protecting Hyrule with the power of the Master Sword!
This section will explain some basic things about porting texture packs.
1. All texture ports must have the appropriate permissions from the original author of the pack.
Examples of appropriate permissions:
In this example, the author has given permission to ONE person to port this pack.
In this example, the author is giving EVERYONE permission to do what they want with this pack.
2. Texture porting probably implies that you will be taking requests, unless you just want to port occasionally.
1. The original texture pack.
2. An image editing software. (Paint.NET, Photoshop, or Gimp)
3. The original Pocket Edition textures. (Just re-install your game, and then copy all the .png’s out)
4. Permission from the original creator to port the pack.
Once you have these, you are ready to start porting.
The terrain.png is where you should always start. It holds the basis for your pack.
First, open the Pocket terrain.png in your image editor.
Then if the texture you are porting is higher than 16x16, you need to resize the terrain.
32x-Multiply the pixel size by two, resize.
64x-Multiply the pixel size by four, resize.
128x-Multiply the pixel size by eight, resize.
Once this is done, you can begin your work.
Open the block textures from the texture, then beginning with the first block texture on the terrain.png copy and paste the block textures one at a time starting at the upper left, and working your way across. When you get to the end, just move down a row and continue.
When you are done with the terrain, you can begin work on the items.
First, open the items.png in your image editor. If the resolution is higher than 16x, you will need to resize it the same as you did the terrain.
Next, using the same system as you did for the terrain, copy and paste the item textures to the items.png.
Once you are done, you can move on to the harder stuff.
The GUI_blocks is most likely the hardest thing about making a Pocket Edition texture pack.
Using the same resizing system, resize your image accordingly.
Now begin to make the blocks look like they do in their textures, that is the hard part.
One way to make it easier is to have the texture open in PC and put the blocks in a large chest and just copy a screenshot.- Serius.
The items down below just need to be copy and pasted from your items.png. Make sure to position them right!
Most of the other files, aside from the GUI’s and gui.png can be replaced with the ones from the texture pack.
For the gui.png, you must resize the image accordingly and then copy and paste the textures gui.png onto the Pocket Edition gui.png. Make sure not to copy over the movement buttons!
Format the movement gui however you wish, unless the original author wants to make textures for it. (Which I recommend having them do)(Do not pester them for them though)
The other buttons and such work about the same, I will write a more detailed description later.
Good idea! I had not thought about that, I will add a tip about that and give you credit.
@khooplah1
Thanks, I thought we might need one of these.
I would rather you not make a video using my tutorial. I do not make videos.
I just prefer text.
I just wanna know..
I'm an alicorn I guess
Image Removed
Willing to work on Android apps or multi-platform games, see profile bio for information.
Founder and CEO of Temena Development
Twitter: @TemenaPE
Instagram: @ItsLiterallyMath