So I've been doing something involving the chunks.dat of PE's worlds, but there's one thing I don't understand (reading this great wiki page); I don't get how data like chest contents and sign text is stored. Through what I read (probably wrong on my part ) there is a big-endian section in each chunk, and each byte in this section represents two blocks. I don't understand how block data could fit in half a byte
If anyone could help me out with this it would be greatly appreciated!
By location. if you put a foreign entities.dat with sign text wherever the sign was for that entity there will be a floating wall sign with the text. at least it used to be that was i havnt checked since 0.5.0oops sorry i thought you said signs chest contents are also stored by location of the chest block
By location. if you put a foreign entities.dat with sign text wherever the sign was for that entity there will be a floating wall sign with the text. at least it used to be that was i havnt checked since 0.5.0
oops sorry i thought you said signs chest contents are also stored by location of the chest block
Tile Entities are handled in a way similar to the desktop edition:
each tile entity has an NBT tag in the entities.dat that specifies its x, y, and z coordinates. The game looks through the entities.dat to match the block to its corresponding tile entity. http://www.minecraft...on_level_format http://www.minecraft...e_Entity_Format
Ok, thanks 500ISE I think I'm ready to begin the code!
If anyone could help me out with this it would be greatly appreciated!
Oh! Derp xD
How are the linked to the chest block?
It's ok
Anyone else know?
Obviously not you -.-
Tile Entities are handled in a way similar to the desktop edition:
each tile entity has an NBT tag in the entities.dat that specifies its x, y, and z coordinates. The game looks through the entities.dat to match the block to its corresponding tile entity.
http://www.minecraftwiki.net/wiki/Pocket_Edition_level_format
http://www.minecraftwiki.net/wiki/Chunk_format#Tile_Entity_Format
Ok, thanks 500ISE I think I'm ready to begin the code!