LAN is only for connections on your network. You cannot allow people in using external connections. To allow external connections, you need to run a server.
If anyone connecting is doing so via LAN however, then there is no need for a server.
LAN is only for connections on your network. You cannot allow people in using external connections. To allow external connections, you need to run a server.
If anyone connecting is doing so via LAN however, then there is no need for a server.
Except that's wrong, and I would appreciate if you actually read my post before replying and not spout false information.
IIRC, Minecraft uses the general port when you open it using the LAN option, so it *should* just use port 25565 for the LAN server.
The only difference is the times/modifications you can do to it from there. LAN servers are only up while that client keeps it up, and it cannot support most client mods or server mods.
IIRC, Minecraft uses the general port when you open it using the LAN option, so it *should* just use port 25565 for the LAN server.
The only difference is the times/modifications you can do to it from there. LAN servers are only up while that client keeps it up, and it cannot support most client mods or server mods.
So for the purposes of a vanilla server that I only want to play with, say, a few other people when we're all online, there's no difference? Thanks.
Isn't LAN only on the network hosting it where you can play it and for the server everyone (from different connection - or ip's) can play it?
That is what people assume. However, that is not the case. If someone port-forwards their network to point the port the LAN uses for MC to the computer hosting it, then anyone outside the network can play it. The point was to allow family and your network to play on a world with you without having to create a server. But network-wise, it functions the same.
Except that's wrong, and I would appreciate if you actually read my post before replying and not spout false information.
I did read your post. I assumed you were making an incorrect statement (LAN is Local Area Network). So from my prior understanding, opening a world to LAN would only allow for local connections. There is no official documentation (to my knowledge) showing that you can do what you stated.
So yes, you were correct and I apologize. I was unaware of the ability to do this.
That is what people assume. However, that is not the case. If someone port-forwards their network to point the port the LAN uses for MC to the computer hosting it, then anyone outside the network can play it. The point was to allow family and your network to play on a world with you without having to create a server. But network-wise, it functions the same.
I was unaware of this fact. That is quite a useful thing to know. Although now after you said it, it does make complete sense.
The LAN servers are terrible, they rarely appear in the menu so instead you have to type out the IP followed by the random port number it uses. It's much easier just to run the server software (especially if you're on Windows as they can just create a listing in the Multiplayer page for your IP).
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"Terminator like robots may one day rule the world, as long as they don't run Windows Vista"
That is what people assume. However, that is not the case. If someone port-forwards their network to point the port the LAN uses for MC to the computer hosting it, then anyone outside the network can play it. The point was to allow family and your network to play on a world with you without having to create a server. But network-wise, it functions the same.
Awesomesauce. This will make quick vanilla gaming with friends much easier. Thanks!
If you wanted to make a server that was Bukkit and had plugins, no, you could not do this via LAN, you would have to use the Server software... The Easiest Way if you want Bukkit, is to get it hosted. This Can be cheap, if it is for you and some friends, and Will often cost, around, or less than $5 bucks a month if you want it just for you + friends, The Advangtages to that, are your friends can get on any time that your client is not open, and can build and Play. Disadvanage, is if you dont want to pay that much money per month.
As for the LAN/ Hosted Question, LAN is Local Area Network. So only people in your network can play. But there are ways around it, like using a VPN like Hamachi. Which makes a Connection between the computers like a network.
As For Ease, and Customizabiliy ( i think i just made up a work :)) But i would reccomend getting it hosted, and if you want it vanilla you can keep it "vanilla like" by installing bukkit, and maybe a plugin for a password protection, or keep it strictly Vanilla. No Plugins.
From a programming or connecting point of view, what's the difference? It seems much easier for me to just use the client as the server too.
If anyone connecting is doing so via LAN however, then there is no need for a server.
IIRC, Minecraft uses the general port when you open it using the LAN option, so it *should* just use port 25565 for the LAN server.
The only difference is the times/modifications you can do to it from there. LAN servers are only up while that client keeps it up, and it cannot support most client mods or server mods.
That is what people assume. However, that is not the case. If someone port-forwards their network to point the port the LAN uses for MC to the computer hosting it, then anyone outside the network can play it. The point was to allow family and your network to play on a world with you without having to create a server. But network-wise, it functions the same.
I did read your post. I assumed you were making an incorrect statement (LAN is Local Area Network). So from my prior understanding, opening a world to LAN would only allow for local connections. There is no official documentation (to my knowledge) showing that you can do what you stated.
So yes, you were correct and I apologize. I was unaware of the ability to do this.
I was unaware of this fact. That is quite a useful thing to know. Although now after you said it, it does make complete sense.
As for the LAN/ Hosted Question, LAN is Local Area Network. So only people in your network can play. But there are ways around it, like using a VPN like Hamachi. Which makes a Connection between the computers like a network.
As For Ease, and Customizabiliy ( i think i just made up a work :)) But i would reccomend getting it hosted, and if you want it vanilla you can keep it "vanilla like" by installing bukkit, and maybe a plugin for a password protection, or keep it strictly Vanilla. No Plugins.
Hope i was able to help