Controlling FPS is mystic art in itself, and within Java doubly so. I've been making videos of late, so can spot my FPS using the little overlay my app provides. I've been playing around with trying to get to cap myself, but it just doesn't seem possible to my attempts.
If I put the game into full screen (1920x1200) and record, it generally sits around at 60 though (with dips to the 40ish range) .. so if it's an issue for you, perhaps that's an option. If you don't want to actually post up videos, just delete them.
If you use something like FRAPS though, you're going to fill your HD with movies VERY QUICKLY as they are recorded with no compression. I use Bandicam, and that atleast compresses them down to mpg standard (and a few other codecs) so they're not *that* insane. About half an hour worth of video is compressed down to 5G when I use motion JPEG - would be a little less than that if you use the standard mpeg compression.
I know it's not a big help .. but like running on multiple cores .. Minecraft/Java seems a little limited with how we can manage it.
G'luck.
edit1: Think I need to wait till I continue posting here, looks like I've ran out of posting privs till I'm authorised or something.
edit3: Okay, I've installed it and played around with OptiFine .. and I'm rather happy to report back that I'm getting a consistant 60FPS when it's locked to VSYNC :biggrin.gif: So get in there and enjoy!
edit4: Sorry for the continual edits, can't make any more posts at the moment. OptiFine is designed to increase FPS, yes. It also includes a VSYNC option that helps lock the FPS to your monitor's refresh rate. I'm currently playing MC with a 99% lock on 60FPS. Just make sure this option is set, and see how you go.
Optifine is used to increase frame rate. If you want to force frame rate, you'll need some way of creating a script to limit to 60FPS. I'm no coder, and I can't tell you how to do it, but the most likely thing is, just leave it how it is.
You're obviously worried about getting it to 60FPS, and your computer should be able to push it WAY past 60FPS. If it is lower than 60FPS without recording, background programs bogging it down, or simply having it on the lowest detail, then your graphics is poop. Not that it is. It's a nice graphics card. (Not as sexy as mine.) But, yeah.
Optifine is used to increase frame rate. If you want to force frame rate, you'll need some way of creating a script to limit to 60FPS. I'm no coder, and I can't tell you how to do it, but the most likely thing is, just leave it how it is.
You're obviously worried about getting it to 60FPS, and your computer should be able to push it WAY past 60FPS. If it is lower than 60FPS without recording, background programs bogging it down, or simply having it on the lowest detail, then your graphics is poop. Not that it is. It's a nice graphics card. (Not as sexy as mine.) But, yeah.
That's what i am saying.....I run nothing in background and i am still getting these numbers, i am not sure what is causing it exactly, I don't know if my card is recognizing as a game or what is going on, but something is not correct
I did a search for 60 fps but it didn't let me lol, Here are my Pc specs
Windows 7 home edition 64-bit
8gb DDR3 Ram
AMD Radeon HD 6620G
Jake
P.S. It is a laptop but it can run BF3....so it should be able to do minecraft at a locked 60
I would like to see this! ^^
To eliminate tearing.
Almost .. just woke up. (Australian time)
Controlling FPS is mystic art in itself, and within Java doubly so. I've been making videos of late, so can spot my FPS using the little overlay my app provides. I've been playing around with trying to get to cap myself, but it just doesn't seem possible to my attempts.
If I put the game into full screen (1920x1200) and record, it generally sits around at 60 though (with dips to the 40ish range) .. so if it's an issue for you, perhaps that's an option. If you don't want to actually post up videos, just delete them.
If you use something like FRAPS though, you're going to fill your HD with movies VERY QUICKLY as they are recorded with no compression. I use Bandicam, and that atleast compresses them down to mpg standard (and a few other codecs) so they're not *that* insane. About half an hour worth of video is compressed down to 5G when I use motion JPEG - would be a little less than that if you use the standard mpeg compression.
I know it's not a big help .. but like running on multiple cores .. Minecraft/Java seems a little limited with how we can manage it.
G'luck.
edit1: Think I need to wait till I continue posting here, looks like I've ran out of posting privs till I'm authorised or something.
edit2: Ooooh, herro .. OptiFine has been updated for 1.0.0 and it includes all sorts of nifty improvements, including VSYNC options .. check out http://www.minecraftforum.net/topic/249637-100-optifine-hd-a-fps-boost-hd-textures/ for more :smile.gif:
edit3: Okay, I've installed it and played around with OptiFine .. and I'm rather happy to report back that I'm getting a consistant 60FPS when it's locked to VSYNC :biggrin.gif: So get in there and enjoy!
edit4: Sorry for the continual edits, can't make any more posts at the moment. OptiFine is designed to increase FPS, yes. It also includes a VSYNC option that helps lock the FPS to your monitor's refresh rate. I'm currently playing MC with a 99% lock on 60FPS. Just make sure this option is set, and see how you go.
You're obviously worried about getting it to 60FPS, and your computer should be able to push it WAY past 60FPS. If it is lower than 60FPS without recording, background programs bogging it down, or simply having it on the lowest detail, then your graphics is poop. Not that it is. It's a nice graphics card. (Not as sexy as mine.) But, yeah.
That's what i am saying.....I run nothing in background and i am still getting these numbers, i am not sure what is causing it exactly, I don't know if my card is recognizing as a game or what is going on, but something is not correct