Back then, the problem was not in storing the steam, but pulling it out!
back then being a week ago and not really just grab valve pipes have a 9x9x8 tank with a lot of gauges and then just use industrial waterproof pipes and there you go able to pull out more steam then it can supply by putting gauges at the corners(next to the corner) and then a piece of glass and a other gauge and doing that at 3 sides and having 1 intake side
Well DW20 it has been 2 months since you started your SMP season 3, and still no RP2, sorry but I can't watch your videos anymore. It's not fun seeing you play with something I can't, and enjoy it. So, without further due, so long farewell.
Well DW20 it has been 2 months since you started your SMP season 3, and still no RP2, sorry but I can't watch your videos anymore. It's not fun seeing you play with something I can't, and enjoy it. So, without further due, so long farewell.
Except that you can. downgrade to 1.2.5 if you must. Most things redpower does, other mods can do it also.
if a tank can connect up to or a pipe then the iron tanks from railcraft 2 would work as well
reason im thinking this i can do it with bc pumps and drain an oil well or a ocean as fast as i supply it with mj so you could use a series of railcraft tanks near each other :3
Why not put the steam turbine next to the reactor?
What happens when the redpower quarry reaches lava?
It breaks the lava source blocks (you get nothing)
Its when it goes through water, then lava....
Rollback Post to RevisionRollBack
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
Hey direwof, (Not sure if it's just me) but there seems to be a problem with the RedPower link.
Eloraam's blog has been down for at least a couple weeks now. Don't worry: I'm sure she's working diligently toward getting the RedPower 2 update for Minecraft 1.4.5 ready for a polished public release. Eloraam is a perfectionist. She's still classifying said update as closed alpha.
Yes, you read that right: until she gets it polished, Eloram won't release the new Minecraft 1.4.5-compatible version of RedPower 2 to anyone but Direwolf20 and his friends. They are responsible for testing it on their ForgeCraft server, and Eloraam herself is there as an all-seeing eye whenever they try out new features and updates.
If you can't wait, oh, I'd say another month give or take two weeks, for the public release, you're just going to have to downgrade your Minecraft to 1.2.5 if you want to play around with RedPower.
By the way, RedPower 2 is pretty much the only significant thing holding Tekkit back at Minecraft 1.4.5. Other than RedPower 2 and ccSensors for ComputerCraft, (which is now going to be [pardon the pun] "rebooted" as OpenCCSensors), every mod and even every addon has been updated to at least a Minecraft 1.4.5-compatible beta release. And no, beta does not mean buggy. In fact, some of them have actually been merged into even bigger and better mods, such as Industrial Craft 2's "Charging Bench" addon's merge into the "Advanced Power Management Systems" addon.
As of now, although I haven't done any real testing yet, I have managed to get all the other mods of the Technic pack to work on Minecraft 1.4.5, server, client, and connection to myself. I also put forestry into the soup, and all I have to do when RedPower 2 for Minecraft 1.4.5 is released is drop it into the "mods" folder with the rest of them. I did not use Bukkit: right now, everything is Forge ModLoader only. However, I think I'm going to try Bukkit now that I know there's no conflicts.
I might make all the mods in my mods folder downloadable as a mod pack, but first I need to make sure I go through all the proper channels to make sure I don't violate any copyrighting regulations, as well as to make sure that I give credit where credit is due. Also, if I do make a mod pack, I might as well make one that I know will work with Bukkit, as I know that many people would want that.
If anyone has any advice for me on this, fire away. Wish me luck!
Direwolf, just wanted to say, you are my favourite lets player. I really like the fact that you dont swear, and you doing the not so interesting pars off camera. Anyway, keep it up!
Direwolf, just wanted to say, you are my favourite lets player. I really like the fact that you dont swear, and you doing the not so interesting pars off camera. Anyway, keep it up!
Above those things, he doesn't even ask for subscribers or likes. He is my favourite as well.
@Direwolf: Again, I am back about the steam from reactor. Thermal Expansion updated, and added Liquiducts(as you know I am sure).
Using those, I was able to set up a system where I got approximately 510 EU/t, while the Normal EU output is 520 EU/t. And the steam setting was generating excess steam all the while. The setup used 11 Turbines (I know, expensive). And By simply connecting parallel pipelines, I could increase the output considerably, well above 600 (but steam was being used faster than produced at that point).
EDIT: Ahhh. In the time I was posting this, and looking around in the forums, the reactor blew up!!! I will try to replicate what I had made earlier.
EDIT 2: Okay, remade the structure like before, but more organised, and with a logical reactor design.
This shows how the Liquiducts are connected to the turbine. Two liquiducts are enough topower one turbine at 100%.
This shows the 100% output of the turbine.
Reading on the EU reader with Nuclear Control info in the background.
This design has 420 EU output normally. I have 400 EU output when using steam. If I run any more turbines on steam being pulled by liquiducts, I use more steam than I produce. That might work, by losing efficiency in the turbine when there is no excess steam, giving 420 EU only. Haven't tried this though. This can also be used to get lots of extra EU in a burst (if you have lots of excess steam collected), by allowing steam to go into all the 12 Turbines.
Currently this setup is using only 8.
This is how the overall setup is. You can place the reactor on the top (allowing for more output pipes at the base. This is a 9X9 tank ( ). You can have 7 liquiducts coming out of each face. And more from the bottom. You need a bit less than 2 Liquiducts to make one turbine run efficiently, so you can supply steam to 14 turbines simultaneously. The Glass fiber cable is running below the ground. Some of it is visible in the image below:
This is the base of the tank. This setup is because you need to provide a redstone signal to each liquiduct to pull out steam. there might be better setups, but this is the best I could come up with. And the glass fiber cable in the one connected to the middle turbines.
The cart assembler (and a couple of other Steve's Carts items) has a ridiculously huge interface. You'll have to adjust your own interface scale in the options in order to use it.
back then being a week ago and not really just grab valve pipes have a 9x9x8 tank with a lot of gauges and then just use industrial waterproof pipes and there you go able to pull out more steam then it can supply by putting gauges at the corners(next to the corner) and then a piece of glass and a other gauge and doing that at 3 sides and having 1 intake side
It could be a Minecraft Admin Panel similar to McMyAdmin which runs the server and makes backups as they are scheduled.
Here, let me answer that... No.
Nothing. The lava overflows on the frames, and gets carried over to the surface. The block breakers get rid of anything below it.
Except that you can. downgrade to 1.2.5 if you must. Most things redpower does, other mods can do it also.
Why not put the steam turbine next to the reactor?
It breaks the lava source blocks (you get nothing)
Its when it goes through water, then lava....
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
Soul Shards.
Eloraam's blog has been down for at least a couple weeks now. Don't worry: I'm sure she's working diligently toward getting the RedPower 2 update for Minecraft 1.4.5 ready for a polished public release. Eloraam is a perfectionist. She's still classifying said update as closed alpha.
Yes, you read that right: until she gets it polished, Eloram won't release the new Minecraft 1.4.5-compatible version of RedPower 2 to anyone but Direwolf20 and his friends. They are responsible for testing it on their ForgeCraft server, and Eloraam herself is there as an all-seeing eye whenever they try out new features and updates.
If you can't wait, oh, I'd say another month give or take two weeks, for the public release, you're just going to have to downgrade your Minecraft to 1.2.5 if you want to play around with RedPower.
By the way, RedPower 2 is pretty much the only significant thing holding Tekkit back at Minecraft 1.4.5. Other than RedPower 2 and ccSensors for ComputerCraft, (which is now going to be [pardon the pun] "rebooted" as OpenCCSensors), every mod and even every addon has been updated to at least a Minecraft 1.4.5-compatible beta release. And no, beta does not mean buggy. In fact, some of them have actually been merged into even bigger and better mods, such as Industrial Craft 2's "Charging Bench" addon's merge into the "Advanced Power Management Systems" addon.
As of now, although I haven't done any real testing yet, I have managed to get all the other mods of the Technic pack to work on Minecraft 1.4.5, server, client, and connection to myself. I also put forestry into the soup, and all I have to do when RedPower 2 for Minecraft 1.4.5 is released is drop it into the "mods" folder with the rest of them. I did not use Bukkit: right now, everything is Forge ModLoader only. However, I think I'm going to try Bukkit now that I know there's no conflicts.
I might make all the mods in my mods folder downloadable as a mod pack, but first I need to make sure I go through all the proper channels to make sure I don't violate any copyrighting regulations, as well as to make sure that I give credit where credit is due. Also, if I do make a mod pack, I might as well make one that I know will work with Bukkit, as I know that many people would want that.
If anyone has any advice for me on this, fire away. Wish me luck!
thanks. I'll look that one up. I started using SimpleBackup and that seems to be working fine.
Above those things, he doesn't even ask for subscribers or likes. He is my favourite as well.
@Direwolf: Again, I am back about the steam from reactor. Thermal Expansion updated, and added Liquiducts(as you know I am sure).
Using those, I was able to set up a system where I got approximately 510 EU/t, while the Normal EU output is 520 EU/t. And the steam setting was generating excess steam all the while. The setup used 11 Turbines (I know, expensive). And By simply connecting parallel pipelines, I could increase the output considerably, well above 600 (but steam was being used faster than produced at that point).
EDIT: Ahhh. In the time I was posting this, and looking around in the forums, the reactor blew up!!! I will try to replicate what I had made earlier.
EDIT 2: Okay, remade the structure like before, but more organised, and with a logical reactor design.
This shows how the Liquiducts are connected to the turbine. Two liquiducts are enough topower one turbine at 100%.
This shows the 100% output of the turbine.
Reading on the EU reader with Nuclear Control info in the background.
This design has 420 EU output normally. I have 400 EU output when using steam. If I run any more turbines on steam being pulled by liquiducts, I use more steam than I produce. That might work, by losing efficiency in the turbine when there is no excess steam, giving 420 EU only. Haven't tried this though. This can also be used to get lots of extra EU in a burst (if you have lots of excess steam collected), by allowing steam to go into all the 12 Turbines.
Currently this setup is using only 8.
This is how the overall setup is. You can place the reactor on the top (allowing for more output pipes at the base. This is a 9X9 tank ( ). You can have 7 liquiducts coming out of each face. And more from the bottom. You need a bit less than 2 Liquiducts to make one turbine run efficiently, so you can supply steam to 14 turbines simultaneously. The Glass fiber cable is running below the ground. Some of it is visible in the image below:
This is the base of the tank. This setup is because you need to provide a redstone signal to each liquiduct to pull out steam. there might be better setups, but this is the best I could come up with. And the glass fiber cable in the one connected to the middle turbines.
The cart assembler (and a couple of other Steve's Carts items) has a ridiculously huge interface. You'll have to adjust your own interface scale in the options in order to use it.
Tens of thousands have asked, and been told no. There are like twenty people ever who've been invited. What makes you special?
"Well then, let's get awesome!"