You just type rpg.montropolis.com on server Ip box thing instead random numbers. We are on temporary server at the moment though until bukkit have stable 1.6 version.
Gaahhhh! I wish I was this talented! I guess this uses the same overused term of "Practice makes perfect" or "Practice and you'll get better" or whatever you want to say. I love it! :biggrin.gif: Great job!
Gaahhhh! I wish I was this talented! I guess this uses the same overused term of "Practice makes perfect" or "Practice and you'll get better" or whatever you want to say. I love it! :biggrin.gif: Great job!
No, it takes:
- practices
- criticizing self, including destroying half your work when it looks ugly
- make em big (big = details)
- imitate something you can see. Google images, statues, to your own sketches
- people encouragements :smile.gif:
No, it takes:
- practices
- criticizing self, including destroying half your work when it looks ugly
- make em big (big = details)
- imitate something you can see. Google images, statues, to your own sketches
- people encouragements :smile.gif:
xD Yeah, that's basically what I meant. But still, great job! :biggrin.gif:
Truly an inspiration. I especially love the Chinese dragons, being sort of an Eastern fanboy. Not to mention I love dragons. Once I finish my airship I think I'm going to take a stab at something like this myself. Like some beastie ripping out of the ground... hmmm. Look forward to more.
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Current project: Bridge Bay, a subtropical city with a bay that has bridges. Check it out HERE!
Truly an inspiration. I especially love the Chinese dragons, being sort of an Eastern fanboy. Not to mention I love dragons. Once I finish my airship I think I'm going to take a stab at something like this myself. Like some beastie ripping out of the ground... hmmm. Look forward to more.
Let me know when you manage to do that :smile.gif: .
You just type rpg.montropolis.com on server Ip box thing instead random numbers. We are on temporary server at the moment though until bukkit have stable 1.6 version.
Thanks. I had to downgrade to 1.5.1 though cause right now there are some really annoying bugs in 1.6 like not being able to place tracks or ladders on glowstone. And then SPC is having troubles noclipping because Notch decided to change some block codes so now blocks repel you from trying to pass through.
Thanks. I had to downgrade to 1.5.1 though cause right now there are some really annoying bugs in 1.6 like not being able to place tracks or ladders on glowstone. And then SPC is having troubles noclipping because Notch decided to change some block codes so now blocks repel you from trying to pass through.
Yeah, we having problems with the 1.6 stuffs too but our members used to upgrade :3 .
These are fantastic! I didn't know about all your other ones, all I was familiar with until now was your original dragon statue, which I have numerous copies of hidden underground in my server map for people to find. :biggrin.gif:
Time to hide some more stuff! :tongue.gif:
This is awesome, I'm trying to build a statue of a lizard right now and it's not going well :sad.gif: It's hard to figure out how to do curved body parts; how do you do it?
This is awesome, I'm trying to build a statue of a lizard right now and it's not going well :sad.gif: It's hard to figure out how to do curved body parts; how do you do it?
If you look carefully on my creations, the old one happen to suffer from a lot of 'boxy' body parts-- like the two headed dragon's body actually not that impressive. In my recent ones, usually I just try to complete them first and then view it from different angles to fix the details. worldedit's magic compass helps a lot for this.
Also when you build, build big because big means space to put details.
Build the main bark from logs, when you reach certain height, make some branches, put dirt on their ends, and put sapling on them. When the trees have grown, remove the dirt. Go higher and repeat the branch making.
You just type rpg.montropolis.com on server Ip box thing instead random numbers. We are on temporary server at the moment though until bukkit have stable 1.6 version.
No, it takes:
- practices
- criticizing self, including destroying half your work when it looks ugly
- make em big (big = details)
- imitate something you can see. Google images, statues, to your own sketches
- people encouragements :smile.gif:
xD Yeah, that's basically what I meant. But still, great job! :biggrin.gif:
Let me know when you manage to do that :smile.gif: .
Thanks. I had to downgrade to 1.5.1 though cause right now there are some really annoying bugs in 1.6 like not being able to place tracks or ladders on glowstone. And then SPC is having troubles noclipping because Notch decided to change some block codes so now blocks repel you from trying to pass through.
Yeah, we having problems with the 1.6 stuffs too but our members used to upgrade :3 .
Time to hide some more stuff! :tongue.gif:
Any chance we could get schematics of the phoenix & serpent, and the airship? I'd love to try to recreate these as part of a theme park display.
Nope, they are part of my server's feature.
No it is called long. I'm a Chinese :smile.gif: .
You will, if you keep building.
If you look carefully on my creations, the old one happen to suffer from a lot of 'boxy' body parts-- like the two headed dragon's body actually not that impressive. In my recent ones, usually I just try to complete them first and then view it from different angles to fix the details. worldedit's magic compass helps a lot for this.
Also when you build, build big because big means space to put details.
Build the main bark from logs, when you reach certain height, make some branches, put dirt on their ends, and put sapling on them. When the trees have grown, remove the dirt. Go higher and repeat the branch making.