hello i have a question
i cant get the week system to work
it works intil it reaches 7 then it says it goes back to 0 but if you add another day it goes on to 8
There's a lot of setup involved, but it's all written down in a book included with the schematic (and on the page you download it from). Hopefully that version works better for you!
If you mean resetting a player's score in an objective, you can just do /scoreboard players set <objective> <score>. To reset all of a player's scores, /scoreboard players reset <player>. If you're doing a lot of work with particular scores, setting up some command blocks to one side that set the score to zero and add/remove 1 point can be really helpful.
Also, Raecchi, your week counter gave me an idea. I'm going to see if I can manage to make a "Round Counter." I know you used the daylight sensor to detect the day, but maybe I could make some way of measuring a "round"... Think it's possible?
Also, Raecchi, your week counter gave me an idea. I'm going to see if I can manage to make a "Round Counter." I know you used the daylight sensor to detect the day, but maybe I could make some way of measuring a "round"... Think it's possible?
Definitely possible, but it'll have to be timer/clock-based instead of daylight sensor based. My current favorite long timer is (the silent version is very nice!) but there are a lot of options depending on how long you want to time. The exhaustion system I'm still tweaking/improving uses up to a dropper that spits an item out through several cobwebs. (The older version used a Minecart with the same basic idea, but I wanted a quieter/stabler version.)
Heck, you could just use my design wired up to input/output other than a daylight sensor. I've got it set up so it "locks" when it's day time (the system doesn't run) and starts running at night... you could set it up to start running when a round of whatever begins, and stop when it ends without too much trouble. Give me a few and I'll post up a schematic for you.
Edit: Here you go: http://www.mediafire.com/?2934ab62zx6yjy2. Remember not to rotate the schematic when you place it -- MCEdit will mess up the placement of comparators.
Definitely possible, but it'll have to be timer/clock-based instead of daylight sensor based. My current favorite long timer is (the silent version is very nice!) but there are a lot of options depending on how long you want to time. The exhaustion system I'm still tweaking/improving uses up to a dropper that spits an item out through several cobwebs. (The older version used a Minecart with the same basic idea, but I wanted a quieter/stabler version.)
Heck, you could just use my design wired up to input/output other than a daylight sensor. I've got it set up so it "locks" when it's day time (the system doesn't run) and starts running at night... you could set it up to start running when a round of whatever begins, and stop when it ends without too much trouble. Give me a few and I'll post up a schematic for you.
Edit: Here you go: http://www.mediafire...934ab62zx6yjy2. Remember not to rotate the schematic when you place it -- MCEdit will mess up the placement of comparators.
cant remove them
it says it does but it doesnt i can still see it
im buisy with a rpg map if i am finished with it can someone help me with that
and is it possible to give someone a amount of hunger ?
need this to make meal times
You can always do "/scoreboard objectives list" to see which objectives are still in the game. Next, try /scoreboard objectives setdisplay <display>" to clear the display that is listing the wrong objectives. If that doesn't work, I'd suggest doing "/scoreboard players reset <yourname>". I haven't had any trouble with removed objectives still being displayed, but if that's the problem resetting everything should help.
You can't give someone a specific amount of hunger, but you can hit them with the hunger status effect. The format is "/effect <player> <effect> <time in seconds> <level>". Hunger is effect number 17 (http://www.minecraftwiki.net/wiki/Potion_effects).
Definitely possible, but it'll have to be timer/clock-based instead of daylight sensor based. My current favorite long timer is (the silent version is very nice!) but there are a lot of options depending on how long you want to time. The exhaustion system I'm still tweaking/improving uses up to a dropper that spits an item out through several cobwebs. (The older version used a Minecart with the same basic idea, but I wanted a quieter/stabler version.)
Heck, you could just use my design wired up to input/output other than a daylight sensor. I've got it set up so it "locks" when it's day time (the system doesn't run) and starts running at night... you could set it up to start running when a round of whatever begins, and stop when it ends without too much trouble. Give me a few and I'll post up a schematic for you.
Edit: Here you go: http://www.mediafire...934ab62zx6yjy2. Remember not to rotate the schematic when you place it -- MCEdit will mess up the placement of comparators.
Raecchi, I downloaded your schematic, and uploaded it into my world.. I love it!! It'd work really well for the round timer, I'd just need to make it longer.
Raecchi, I downloaded your schematic, and uploaded it into my world.. I love it!! It'd work really well for the round timer, I'd just need to make it longer.
Thanks!!!
~Feare_104
Glad it worked for you! I've got an improved version of my exhaustion system with that done. I'm currently working on one that supports +/-5 exhaustion, with random bonuses and penalties. E.g., if you sleep three days in a row, you're at -3 exhaustion and have three tiers of bonuses you might get every morning. I found one set of penalties and a bonus for sleeping was a bit boring in a normal map.
Glad it worked for you! I've got an improved version of my exhaustion system with that done. I'm currently working on one that supports +/-5 exhaustion, with random bonuses and penalties. E.g., if you sleep three days in a row, you're at -3 exhaustion and have three tiers of bonuses you might get every morning. I found one set of penalties and a bonus for sleeping was a bit boring in a normal map.
Sounds great! You wouldn't mind PM'ing me a written tutorial, would? I'd love to put this
in the op!
Sounds great! You wouldn't mind PM'ing me a written tutorial, would? I'd love to put this
in the op!
As soon as I've got it done, yes. I'm trying to make it a bit more balanced, so people can't as easily "save up" like 50 nights of sleep and then not sleep for 50 nights. Currently the system just adds or subtracts one if the player stays up past a certain point. I'm thinking of making it so HOW late the player stays up. 1 is safe, 2 is +1 exhaustion; maybe I'll make it so if they stay up ALL night it either gives them a +2 or +3 penalty instead. The problem there is the first night -- sometimes you can't find sheep, etc. I'm open to suggestions.
As soon as I've got it done, yes. I'm trying to make it a bit more balanced, so people can't as easily "save up" like 50 nights of sleep and then not sleep for 50 nights. Currently the system just adds or subtracts one if the player stays up past a certain point. I'm thinking of making it so HOW late the player stays up. 1 is safe, 2 is +1 exhaustion; maybe I'll make it so if they stay up ALL night it either gives them a +2 or +3 penalty instead. The problem there is the first night -- sometimes you can't find sheep, etc. I'm open to suggestions.
No, I think it's good that the player gets penalties after the first night. It would force the player/s to find sheep, meaning its one of their top priorities. Adds an extra challenge, rather than just getting it easy.
Okay, thanks to Raecchi, I've been able to come up with a "Rounds" system!!
It's like, exactly the same as his "Week Counter" but has been partially modified. Thanks Raecchi!
D'you guys want me to post my system (which is litterally the same as Raecchi's) on the OP? Tell me what you think. It might make it easier for you to design your own.
Okay, thanks to Raecchi, I've been able to come up with a "Rounds" system!!
It's like, exactly the same as his "Week Counter" but has been partially modified. Thanks Raecchi!
D'you guys want me to post my system (which is litterally the same as Raecchi's) on the OP? Tell me what you think. It might make it easier for you to design your own.
~Feare_104
I'd suggest posting it -- a lot of people will have an easier time following directions to do exactly what they need than trying to change an existing project to do what they need. (Minor correction, it's her "Week Counter', not his.)
Also thanks for the suggestion on the exhaustion system. I think you're right about making it harder rather than easier -- there's nothing at 2 exhaustion that should kill someone, anyway. Now if they can't make a bed for two nights, well, that might get a bit dangerous...
I'd suggest posting it -- a lot of people will have an easier time following directions to do exactly what they need than trying to change an existing project to do what they need. (Minor correction, it's her "Week Counter', not his.)
Also thanks for the suggestion on the exhaustion system. I think you're right about making it harder rather than easier -- there's nothing at 2 exhaustion that should kill someone, anyway. Now if they can't make a bed for two nights, well, that might get a bit dangerous...
Okay, I'll post it up after school.
I really must stop assuming...
Exactly! But if they do manage to make a bed, the rest will be a breeze. Challenge.. It's a good thing to have!!
Exactly! But if they do manage to make a bed, the rest will be a breeze. Challenge.. It's a good thing to have!!
~Feare_104
No worries.
I'm tempted to make a "hardcore" version, where any skipped nights reset you to 0, making it harder for people to save up. I've been playing multiple test worlds, and it is really too easy to get to, say, exhaustion -12 and then you have 7 nights where you don't need to sleep!
I also just did some more testing and found that the system behaves VERY weirdly while you're in the nether/the end. D: This may be less of a "here throw this in your survival world" and more of a tool for map-makers.
Type /gamerule <GAMERULE> in chat. Cheats must be enabled for it to work.
That's my system, and it is tricky to recreate. I made an updated version with a display for day, week, and year, downloadable here: http://www.planetminecraft.com/project/in-game-day-week-and-year-counter-with-display/
There's a lot of setup involved, but it's all written down in a book included with the schematic (and on the page you download it from). Hopefully that version works better for you!
If you mean resetting a player's score in an objective, you can just do /scoreboard players set <objective> <score>. To reset all of a player's scores, /scoreboard players reset <player>. If you're doing a lot of work with particular scores, setting up some command blocks to one side that set the score to zero and add/remove 1 point can be really helpful.
mangled zombie corpsesunusual resources./scoreboard objectives remove <objective name>
mangled zombie corpsesunusual resources.I'm glad to see this thread getting used! It seems to make the community come together quite nicely as well.. Thanks Raecchi for helping people!
And joykler, glad that Raecchi could solve your problem!
~Feare_104
I drop in occasionally. Always happy to help out.
mangled zombie corpsesunusual resources.Also, Raecchi, your week counter gave me an idea. I'm going to see if I can manage to make a "Round Counter." I know you used the daylight sensor to detect the day, but maybe I could make some way of measuring a "round"... Think it's possible?
Definitely possible, but it'll have to be timer/clock-based instead of daylight sensor based. My current favorite long timer is (the silent version is very nice!) but there are a lot of options depending on how long you want to time. The exhaustion system I'm still tweaking/improving uses up to a dropper that spits an item out through several cobwebs. (The older version used a Minecart with the same basic idea, but I wanted a quieter/stabler version.)
Heck, you could just use my design wired up to input/output other than a daylight sensor. I've got it set up so it "locks" when it's day time (the system doesn't run) and starts running at night... you could set it up to start running when a round of whatever begins, and stop when it ends without too much trouble. Give me a few and I'll post up a schematic for you.
Edit: Here you go: http://www.mediafire.com/?2934ab62zx6yjy2. Remember not to rotate the schematic when you place it -- MCEdit will mess up the placement of comparators.
mangled zombie corpsesunusual resources.Sweet! I'll take a look tonight after school!
~Feare_104
You can always do "/scoreboard objectives list" to see which objectives are still in the game. Next, try /scoreboard objectives setdisplay <display>" to clear the display that is listing the wrong objectives. If that doesn't work, I'd suggest doing "/scoreboard players reset <yourname>". I haven't had any trouble with removed objectives still being displayed, but if that's the problem resetting everything should help.
You can't give someone a specific amount of hunger, but you can hit them with the hunger status effect. The format is "/effect <player> <effect> <time in seconds> <level>". Hunger is effect number 17 (http://www.minecraftwiki.net/wiki/Potion_effects).
mangled zombie corpsesunusual resources.Raecchi, I downloaded your schematic, and uploaded it into my world.. I love it!! It'd work really well for the round timer, I'd just need to make it longer.
Thanks!!!
~Feare_104
Thankyou! Thats good to hear! I'm glad this is helping so many people!
Glad it worked for you! I've got an improved version of my exhaustion system with that done. I'm currently working on one that supports +/-5 exhaustion, with random bonuses and penalties. E.g., if you sleep three days in a row, you're at -3 exhaustion and have three tiers of bonuses you might get every morning. I found one set of penalties and a bonus for sleeping was a bit boring in a normal map.
mangled zombie corpsesunusual resources.Sounds great! You wouldn't mind PM'ing me a written tutorial, would? I'd love to put this
in the op!
As soon as I've got it done, yes. I'm trying to make it a bit more balanced, so people can't as easily "save up" like 50 nights of sleep and then not sleep for 50 nights. Currently the system just adds or subtracts one if the player stays up past a certain point. I'm thinking of making it so HOW late the player stays up. 1 is safe, 2 is +1 exhaustion; maybe I'll make it so if they stay up ALL night it either gives them a +2 or +3 penalty instead. The problem there is the first night -- sometimes you can't find sheep, etc. I'm open to suggestions.
mangled zombie corpsesunusual resources.No, I think it's good that the player gets penalties after the first night. It would force the player/s to find sheep, meaning its one of their top priorities. Adds an extra challenge, rather than just getting it easy.
~Feare_104
It's like, exactly the same as his "Week Counter" but has been partially modified. Thanks Raecchi!
D'you guys want me to post my system (which is litterally the same as Raecchi's) on the OP? Tell me what you think. It might make it easier for you to design your own.
~Feare_104
I'd suggest posting it -- a lot of people will have an easier time following directions to do exactly what they need than trying to change an existing project to do what they need. (Minor correction, it's her "Week Counter', not his.)
Also thanks for the suggestion on the exhaustion system. I think you're right about making it harder rather than easier -- there's nothing at 2 exhaustion that should kill someone, anyway. Now if they can't make a bed for two nights, well, that might get a bit dangerous...
mangled zombie corpsesunusual resources.I really must stop assuming...
Exactly! But if they do manage to make a bed, the rest will be a breeze. Challenge.. It's a good thing to have!!
~Feare_104
No worries.
I'm tempted to make a "hardcore" version, where any skipped nights reset you to 0, making it harder for people to save up. I've been playing multiple test worlds, and it is really too easy to get to, say, exhaustion -12 and then you have 7 nights where you don't need to sleep!
I also just did some more testing and found that the system behaves VERY weirdly while you're in the nether/the end. D: This may be less of a "here throw this in your survival world" and more of a tool for map-makers.
mangled zombie corpsesunusual resources.