Not go out side ModLoader but forge would be the best to make guns and grenades render into the game better. I think you should at lest take the gun code of till you can find a solution to the problem.
thank you so much for these tutorials, but I do have one request. Can you post a tutorial for a custom GUI usable for your Jetpack code? Thanks man! Keep it up!
Minecraft has stopped running because it encountered a problem; ModLoader has failed to initialize.
A full error report has been saved to C:\Documents and Settings\todd trebuna\Desktop\Copy of Add on for minecraft\Test\jars\.\crash-reports\crash-2013-04-29_14.50.16-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 7104044 --------
Full report at:
C:\Documents and Settings\todd trebuna\Desktop\Copy of Add on for minecraft\Test\jars\.\crash-reports\crash-2013-04-29_14.50.16-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 4/29/13 2:50 PM
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows XP (x86) version 5.1
Java Version: 1.6.0_29, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
Memory: 1044107016 bytes (995 MB) / 1072103424 bytes (1022 MB) up to 1072103424 bytes (1022 MB)
JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Start[net.minecraft.src.IPlayerUsage, ILogAgent, MinecraftFakeLauncher, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 2
ModLoader 1.5.1
mod_Fish Version 1.0
java.lang.ArrayIndexOutOfBoundsException: 1000
at net.minecraft.src.ModLoader.initStats(ModLoader.java:837)
at net.minecraft.src.ModLoader.init(ModLoader.java:810)
at net.minecraft.src.ModLoader.addAllRenderers(ModLoader.java:180)
at net.minecraft.src.RenderManager.<init>(RenderManager.java:96)
at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:417)
at net.minecraft.src.MinecraftAppletImpl.startGame(MinecraftAppletImpl.java:41)
at net.minecraft.client.Minecraft.run(Minecraft.java:726)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d2fef6f5 ----------
Minecraft has stopped running because it encountered a problem; ModLoader has failed to initialize.
A full error report has been saved to C:\Documents and Settings\todd trebuna\Desktop\Copy of Add on for minecraft\Test\jars\.\crash-reports\crash-2013-04-29_14.50.16-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 7104044 --------
Full report at:
C:\Documents and Settings\todd trebuna\Desktop\Copy of Add on for minecraft\Test\jars\.\crash-reports\crash-2013-04-29_14.50.16-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 4/29/13 2:50 PM
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows XP (x86) version 5.1
Java Version: 1.6.0_29, Sun Microsystems Inc.
Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Sun Microsystems Inc.
Memory: 1044107016 bytes (995 MB) / 1072103424 bytes (1022 MB) up to 1072103424 bytes (1022 MB)
JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Start[net.minecraft.src.IPlayerUsage, ILogAgent, MinecraftFakeLauncher, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 2
ModLoader 1.5.1
mod_Fish Version 1.0
java.lang.ArrayIndexOutOfBoundsException: 1000
at net.minecraft.src.ModLoader.initStats(ModLoader.java:837)
at net.minecraft.src.ModLoader.init(ModLoader.java:810)
at net.minecraft.src.ModLoader.addAllRenderers(ModLoader.java:180)
at net.minecraft.src.RenderManager.<init>(RenderManager.java:96)
at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:417)
at net.minecraft.src.MinecraftAppletImpl.startGame(MinecraftAppletImpl.java:41)
at net.minecraft.client.Minecraft.run(Minecraft.java:726)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d2fef6f5 ----------
Hey! Just to help you out a bit, the updated code for blocks is, instead of useing .getIndirectPowerOutput , you would use .setUnlocalizedName. That should work then! Good tutorials btw!
Mrgreen33gamer,
Thanks!
Thumbs up for JAVA CSS HTML Visual Studio and JAVA SCRIPT
----------------------
Minecraft has stopped running because it encountered a problem; ModLoader has failed to initialize.
A full error report has been saved to C:\Documents and Settings\todd trebuna\Desktop\Copy of Add on for minecraft\Test\jars\.\crash-reports\crash-2013-04-29_14.50.16-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 7104044 --------
Full report at:
C:\Documents and Settings\todd trebuna\Desktop\Copy of Add on for minecraft\Test\jars\.\crash-reports\crash-2013-04-29_14.50.16-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 4/29/13 2:50 PM
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows XP (x86) version 5.1
Java Version: 1.6.0_29, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
Memory: 1044107016 bytes (995 MB) / 1072103424 bytes (1022 MB) up to 1072103424 bytes (1022 MB)
JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Start[net.minecraft.src.IPlayerUsage, ILogAgent, MinecraftFakeLauncher, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 2
ModLoader 1.5.1
mod_Fish Version 1.0
java.lang.ArrayIndexOutOfBoundsException: 1000
at net.minecraft.src.ModLoader.initStats(ModLoader.java:837)
at net.minecraft.src.ModLoader.init(ModLoader.java:810)
at net.minecraft.src.ModLoader.addAllRenderers(ModLoader.java:180)
at net.minecraft.src.RenderManager.<init>(RenderManager.java:96)
at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:417)
at net.minecraft.src.MinecraftAppletImpl.startGame(MinecraftAppletImpl.java:41)
at net.minecraft.client.Minecraft.run(Minecraft.java:726)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d2fef6f5 ----------
I had this error
public void load() should be lowercase.
Could you show me your code?
I added the tutorial for that below my generate structures tutorial
In the WorldGenDirtPile.java change
to
Which says that if the block below is not water but the one above is spawn the structure
Mrgreen33gamer, Thanks.
Sure, I'll give you full credit
Just upgraded what I could
Fixed.
Just to let you know, I am currently working on it.
I added it to my tutorials below the generate structure in a biome one
Added the tutorial also under the adding name/recipe one.
Could you please post your code?
Fixed.