Aw man, I missed out on the whole reunion thing! I guess I'm too much of a lurker. I've been lurking a long time... ever since the days when Vechs' thread was the hub of all CTM discussion. I probably joined this community at around the time of Waking Up... I'd like to think that, by this point, I've become a bit of an old-timer. Even if I'm not as much of one as some people... (I think Kaider, Hybran and Apollo were around in those days... anyone remember the other people like Delthyn and YuriKahn and BoneHead777?) These were also the days when Vechs would regularly comment on his thread. Ah, memories... Amazing to think that it was all under 2 years ago.
Anyway, enough reminiscing. There's CTM'ing to be done!
Community BananaDildo Question: What do you think of traps in a CTM?
Personally, I like how they force you to stay on your feet and always be alert, but I know some of you may feel differently.
I wish more people would use traps. To me, they feel kinda old-school, like CTM as it once was, where everything was made with dickishness in mind. These days people tend to be more fair. That's not necessarily a bad thing, but... I like traps. As Infamy said, they keep you on your toes.
Rollback Post to RevisionRollBack
Mapmaker and LPer of Complete The Monument (CTM) maps.
Creator/owner of the CTM Community Mapping Server - ask about it on the CTM Community thread!
Current projects:
Thanatos - a subterranean semi-open-world urban CTM
Titan's Revolt - a collaborative project run by ProjectCTM; sequel to Pantheon
Pinnacle - a "sketch" mini-CTM intended for newer players (nearing completion!)
The ground continues to shake, move and crumble away. This is the last stretch. My last journey. Here is what I came for. I will seize this opportunity and reuniteback those last two elements.
I love everything but those darned balls in the sky. They look so basic and out of place compared to the highly detailed structures.
I'm honestly wondering if you could explain a bit more what you mean by that, "DsI has survival aspects". That's a pretty loose statement, and while I don't disagree with it, I want some clarification.
It isn't extremely grindy, but you don't just throw loot at the player. You have farms, which are neccessary to make. You have the basic survival aspects of making a base and chopping tree's and all the other normal resource collection stuff not be grindy but usually be necessary, and you didn't throw tons of loot which had these things at the player which certain maps nowadays do. Also even though this isn't really a survival aspect, a lot of the terrain there looked "natural" and like something that you could even say would be realistic.
I love everything but those darned balls in the sky. They look so basic and out of place compared to the highly detailed structures.
If you're referring to the obsidian, then I guess those are pretty basic and boring. However, they prevent players from walking on the upper level and avoiding the whole lower level as tnt spawners are embedded in the obsidian and will rapidly spawn primed tnt near the obsidian.
The ground continues to shake, move and crumble away. This is the last stretch. My last journey. Here is what I came for. I will seize this opportunity and reuniteback those last two elements.
Hey Draco!! I think this might be the first time I've commented on a screenie of yours but it looks great!! I do have to ask when this is going to be in the map (Since there are enchanting tables and suchlike). Also, since I think our building styles are so similar would you mind giving your opinion on the castle in my last screenshot?
Guys, I just realized that World Borders may change the game on Open World maps.
Open Worlds maps have massive problems with lucky or knowledgeable players being able to go to "end game" areas and gather high tier resources. But with World Borders... If we can teleport players using them, or set players OUTSIDE them, open world maps can block off later game items and later teleport players inside these zones!
Guys, I just realized that World Borders may change the game on Open World maps.
Open Worlds maps have massive problems with lucky or knowledgeable players being able to go to "end game" areas and gather high tier resources. But with World Borders... If we can teleport players using them, or set players OUTSIDE them, open world maps can block off later game items and later teleport players inside these zones!
Ooh, something like this can be, perhaps, useful to my project. Thanks for letting me know about this.
I've finalize my mechanics for my Darkhelm the Restless area in everything but one segment. Potion Turrets that are there to help you win the zones instead of harming you:
Zone One - Jumping Potion turrets that make the area possible
Zone Three - Invisibility spawners that allow you to make it through the segment if you can survive otherwise (While you avoid mobs, you have to really move quickly and well)
Zone Four - Mobs with Regen 9. You have to lure them under Regen 10 spawners to remove their regen and kill them for keystones.
Zone Five - Mobs with large Resistance and High Healt. You use short duration Strength X turrets to kill them.
Very cool mechanics Fang! For Zone 2... Maybe all the mobs in Zone 2 drop Negative Health Boost that send you to 1 Heart and the Turrets give you all your hearts back? Maybe Zone 2 gives you a very high Jump Boost (So high that the Fall damage will make you lose a lot of hearts) and put Potion Turrets with Negative Jump Boost? Maybe Zone 2 gives you permanent Hunger II and the Turrets give you Saturation for a while?
My goal right now is avoid repeat of the same potion itself in the mechanics, but I'm just not sure which to use. I really hate using Hunger as a mechanic as well - currently all the turrets are positive effects and you have no negative effects on you, which is something I kinda wanna continue with.
I considered something speed based for the Zone 2 (It's a small village and a large castle at the end), but I ditched that because of how short the zone would be, so I'm just not sure yet...
Well, apparently today my ISP just decided to block imgur (and reddit). So I can't see any screenshots by you guys. "Yay!".
And I just done making an area and I'm about to ask for feed backs, but once again, imgur problem.
I am using postimage.org to post this image (lol), but if anyone knows a better alternate image hosting site, please tell me.
So this is an intersection I'm working on:
Just click the god damn picture to see it better.
Edit: To mad to say "Page get!" So I will not do that. >:C
Wooah! The shape of the Intersection looks very cool.
You should put a lot more block variation. A lot more. Maybe use Andesite instead of stone, (IMO) looks much better.
Use some different block near the Water part. Maybe turn 80% of the Stone Bricks near the water in to Mossy ones.
And you should add a different block to the paths: using only wood is boring!
Also, something like Fences-Chains that hold the platforms would look cool.
Damn Imgur. :C
EDIT================================
Very WIP immage of Kingdom of the Bunnymen.
Feedback is welcome! (Don't mind the glass at the end of the river)
The leaves in the ceiling actually really don't fit the ceiling design at all. They just don't seem to have any sort of reason to be there, and look really quite odd, tbh.
EDIT: I have been informed I'm at 4k posts.
Thanks ya'll. I'm too lazy to name names. Sorry. I'm a bit ashamed it's only 4k posts, since I've been around for over 3 years and that's a bit over 1k posts a year, while my Runescape forum profile looks like this:
The leaves in the ceiling actually really don't fit the ceiling design at all. They just don't seem to have any sort of reason to be there, and look really quite odd, tbh.
Just want to point out, if you haven't realized it yet, that this is your 4000th post :3
The leaves in the ceiling actually really don't fit the ceiling design at all. They just don't seem to have any sort of reason to be there, and look really quite odd, tbh.
"The game basically forces you to take up 1 hotbar slot"
Then: Due to most foods not stacking you usually needed to carry multiple pieces of food on your hotbar, usually 2-3+ if you wanted to make sure you stayed alive.
Back then all you needed was sword, torches, bow, pickaxe and blocks. Now there are custom potions, poke weapons (like knockback X stick), just pointing that out.
Found it. It's a prison I built for some guy I met, as I said not too great.
I think this is a clear example of too much detail, but the guy said he liked it that way.
Anyway, enough reminiscing. There's CTM'ing to be done!
I wish more people would use traps. To me, they feel kinda old-school, like CTM as it once was, where everything was made with dickishness in mind. These days people tend to be more fair. That's not necessarily a bad thing, but... I like traps. As Infamy said, they keep you on your toes.
I love everything but those darned balls in the sky. They look so basic and out of place compared to the highly detailed structures.
It isn't extremely grindy, but you don't just throw loot at the player. You have farms, which are neccessary to make. You have the basic survival aspects of making a base and chopping tree's and all the other normal resource collection stuff not be grindy but usually be necessary, and you didn't throw tons of loot which had these things at the player which certain maps nowadays do. Also even though this isn't really a survival aspect, a lot of the terrain there looked "natural" and like something that you could even say would be realistic.
If you're referring to the obsidian, then I guess those are pretty basic and boring. However, they prevent players from walking on the upper level and avoiding the whole lower level as tnt spawners are embedded in the obsidian and will rapidly spawn primed tnt near the obsidian.
Hey Draco!! I think this might be the first time I've commented on a screenie of yours but it looks great!! I do have to ask when this is going to be in the map (Since there are enchanting tables and suchlike). Also, since I think our building styles are so similar would you mind giving your opinion on the castle in my last screenshot?
Open Worlds maps have massive problems with lucky or knowledgeable players being able to go to "end game" areas and gather high tier resources. But with World Borders... If we can teleport players using them, or set players OUTSIDE them, open world maps can block off later game items and later teleport players inside these zones!
Ooh, something like this can be, perhaps, useful to my project. Thanks for letting me know about this.
I've finalize my mechanics for my Darkhelm the Restless area in everything but one segment. Potion Turrets that are there to help you win the zones instead of harming you:
Zone One - Jumping Potion turrets that make the area possible
Zone Three - Invisibility spawners that allow you to make it through the segment if you can survive otherwise (While you avoid mobs, you have to really move quickly and well)
Zone Four - Mobs with Regen 9. You have to lure them under Regen 10 spawners to remove their regen and kill them for keystones.
Zone Five - Mobs with large Resistance and High Healt. You use short duration Strength X turrets to kill them.
Umm... you aren't really obvious with what mechanics you need and what for, what kind, etc.... do you want more idea's for the potion turret things?
Yes and yes!
My goal right now is avoid repeat of the same potion itself in the mechanics, but I'm just not sure which to use. I really hate using Hunger as a mechanic as well - currently all the turrets are positive effects and you have no negative effects on you, which is something I kinda wanna continue with.
I considered something speed based for the Zone 2 (It's a small village and a large castle at the end), but I ditched that because of how short the zone would be, so I'm just not sure yet...
And I just done making an area and I'm about to ask for feed backs, but once again, imgur problem.
I am using postimage.org to post this image (lol), but if anyone knows a better alternate image hosting site, please tell me.
So this is an intersection I'm working on:
Just click the god damn picture to see it better.
Edit: To mad to say "Page get!" So I will not do that. >:C
That's a great advice. I think I'll try that later when I'm on my computer
@Ragrik
I currently have no clue about it. I'm doing a search now about it.
The leaves in the ceiling actually really don't fit the ceiling design at all. They just don't seem to have any sort of reason to be there, and look really quite odd, tbh.
EDIT: I have been informed I'm at 4k posts.
Thanks ya'll. I'm too lazy to name names. Sorry. I'm a bit ashamed it's only 4k posts, since I've been around for over 3 years and that's a bit over 1k posts a year, while my Runescape forum profile looks like this:
http://services.runescape.com/m=forum/users.ws?searchname=Amascut&lookup=view
You see that. Nearly 20k posts.
What do I do with my life.
Just want to point out, if you haven't realized it yet, that this is your 4000th post :3
happy 4k loser
to draco: will there be a Hybran Village yes/no
Back then all you needed was sword, torches, bow, pickaxe and blocks. Now there are custom potions, poke weapons (like knockback X stick), just pointing that out.
I mean seriously Draco the image disappeared
Show everyone my glorious mug