The Meaning of Life, the Universe, and Everything.
Join Date:
7/14/2013
Posts:
596
Member Details
So now it's time for me to answer my own Community question.
The first map I made was called "Tree's of Sky". It was a hub map, where after you completed the first area you got to a giant area that had in it teleporters leading to all the other area's. Every area in the map (except for one) that I made were either inside giant tree's or had giant tree's. When I got to the 6th area and finished making it except for the wool mob, I participated in beta testing a CTM. After testing it and looking at my work, I saw how horrendous it was. It had tons of bits and bobs of laziness and it looked horrendous. It did have quite a lot of aspects which I did like though, like how the hub aspect was portrayed, how the map consisted of giant tree's, etc. I might remake this map in the future, so for now none of you can have this
Then after I scrapped it, I started working on Ender Darkness, my current map. Ender Darkness has a very large amount of unique aspects and I'm quite proud of it. Now that it's in beta though, I'm seeing how many mistakes aesthetically and gameplay wise I made with it (gameplay wise mistakes are mostly just not enough structures, nothing major). I would've preferred that I had made another map and scrapped it so this one would've ended up looking better the first time around, but nevertheless I'm very proud of this map and I'm fixing it up aesthetically now, so hopefully it'll end up being a good first map of mine. Also if we're already talking about aesthetics, for something that'll be in ruins later how does this look?
I never actually started a different map i know i had made a really and i mean really, crappy ctm that i only released for 2 days.. (lol) and then i started planning out areas and such. (i never actually been int interested in making other maps besides ctms....)
Actually the Feed the Beast team leaves all of it's old Mod packs up, They haven't even taken down their first beta, so it hasn't been an issue and shouldn't be for some time. If it did become an issue MOST mod packs will accept their old blocks as long as you edit the item ID's, and in the case where it wouldn't accept a certain mod, most of my areas are based off of a single concept/mod (in intersection one there is a castle made of bouncy slime brick which removes all fall damage - for you and mobs =D ) if something like that were to be an issue it would likely only mean redoing one or two areas rather than the whole map. I know Vechs has had to do that in the past just to compensate for the bigger minecraft updates such as enchanting and potion brewing. (Not to mention the new requirement for Lapis thats gonna make some major balance requirements necessary).
This particular map has been in production for about eight months, and there's no sign of any compatibility issue as long as you use Unleashed. Each mod pack has different mods which will also vary each map (my next one will be in Monster) since new challenges will be able to be created each time.
I mean, it's fine if you don't want to update your maps to newer mod pack versions (considering how they removed RP2), but that would entail adding a disclaimer stating that this, and only this mod pack can be used.
I need help with some Redstone-Command Block stuff! Can someone help me?
The device:
I need to create a Timer using a Scoreboard. I also want to detect when a player is near a particular type of block and make the Timer go down. And, if the timer gets to a X number, I want to start constantly placing blocks where the player stands.
Is that possible?
For that, you'd need to be able to execute a command relative to that particular type of block. I don't think that's possible. Closest you can get is Rubisk's solution, using multiple sets of command blocks for each x, y, and z-coordinate of that type of block.
Rollback Post to RevisionRollBack
Mapmaker and LPer of Complete The Monument (CTM) maps.
Creator/owner of the CTM Community Mapping Server - ask about it on the CTM Community thread!
Current projects:
Thanatos - a subterranean semi-open-world urban CTM
Titan's Revolt - a collaborative project run by ProjectCTM; sequel to Pantheon
Pinnacle - a "sketch" mini-CTM intended for newer players (nearing completion!)
See, I'm like a lot of other people here... I never finished any of my maps. I get about halfway or 3/4 of the way through, then lose inspiration and quit, eventually coming back to the project, thinking "This map is complete crap", and deleting it. The only maps I've actually released were 1-wool RFW maps, since they were really short.
My first full CTM map was Milantis. It was basically an island city. I got through the WorldPainter stuff, the first set of buildings, and white and orange wools, and quit. However, I still have all of the notes I made on exactly where everything would go, what the lore books would say, the entire sequence of events in the story, etc.... I'm not entirely sure that this project is dead. Cities are hard to build, though. The map I'm currently working on, which is called Darkfall, was originally supposed to be a sequel to Milantis, and it was centered around some caves deep under the city, but when Milantis got deleted I pushed Darkfall up to #1 in my series (called The Wither Saga - there was going to be some lore in Milantis, and that's what gave the series its name).
Rollback Post to RevisionRollBack
Mapmaker and LPer of Complete The Monument (CTM) maps.
Creator/owner of the CTM Community Mapping Server - ask about it on the CTM Community thread!
Current projects:
Thanatos - a subterranean semi-open-world urban CTM
Titan's Revolt - a collaborative project run by ProjectCTM; sequel to Pantheon
Pinnacle - a "sketch" mini-CTM intended for newer players (nearing completion!)
Comments: This is Sketch's first map ever, and it truly shows. The lack of block variation and original landscape reminds me the good old days of skyblock which still continue to hunt the forums. The map has a total of 4 wools which is a very bad sign. The number 4 means death, which is exactly what you will experience as the difficulty curve is slowly shoved down your troat. While starving from the lack of food, you might come across a dungeon. I would not recommend venturing in since they are crowded like a taco bell at 2 am on the 20 of April and will remind you of the number of wool this map contains. The map does provide stone, so you can make a furnace and cook all that rotten flesh you gained running the first dungeon. This piece of art is best played while constipated since you'll feel the map in all of it's glory.
SCORE Aesthetics: Just like chunk survival! Creativity: "Skyblock." Gameplay: It's like a good map, but without all the good. TOTAL: Probably lower then 9000.
This is a pathetic atempt at a joke, nothing said here is meant to be taken seriously.Love ya sketch.
The sad part is, I basically agree with all of your points.
And that is why I advise people to not play it.
Actually, all jokes asides, I enjoyed this map. It's short, and it's really not that bad if you take your time. If things really get too hard, you can tunnel to pretty much every wool. It's your first map and you made it in 2011. Of course it's not great.
MY first map was.. so horrible.. I can't even.. Why did I think it was a good idea.. I cringed so much going throught it again you wouldn't believe it.
Actually, all jokes asides, I enjoyed this map. It's short, and it's really not that bad if you take your time. If things really get too hard, you can tunnel to pretty much every wool. It's your first map and you made it in 2011. Of course it's not great.
MY first map was.. so horrible.. I can't even.. Why did I think it was a good idea.. I cringed so much going throught it again you wouldn't believe it.
I saw that map when i was a noobie at ctms and thought it looked amazing...believe it or not i'm not joking. Anyway, I meant to play it but never got around to it .3.
I saw that map when i was a noobie at ctms and thought it looked amazing...believe it or not i'm not joking. Anyway, I meant to play it but never got around to it .3.
Yep! All me. I'm amazed you found this map, and remember it after all this time. It didn't get much attention.. Actually, not long ago, a guy came up to me and asked if I was the same toxiic that had made the lost worlds. I had a little chat with him only to find out he played it back then, and it truly marked him. He talked about how awesome it was back then, and how amazing he thought it was. It really made my feel warn inside.
Looking back at the map, I realised how little effort I put into it. I see thousands of things I could have done much, MUCH better. If I ever have the time or the motivation to do it, I would love to rebuild that map, 2014 CTMs style, doing what should have been done.
Oh goodness, I've made a lot of "Maps" but not many have seen the light of day...
The Alchemist's Secret
I made this map entirely in survival Minecraft - heck, this was before most Mods existed. This must have been like Beta 1.0 or something. Anyway, it was a Puzzle-lite / Parkour map, with a Portal-like story, in terms of weird guy talking / taunting you the whole time and you battle at the end, but it looped around and made you complete it endlessly.
Never released
The Forest of Silence
My baby. I spent ages on this, and post-release, expanded it constantly and added so much content, it took around 3 hours to complete for most people. It was an Adventure Map with some really quite cool mechanics for puzzles, like battling monters to shove them on to pressure pads, "basketball"-type puzzle, where you parkoured to toss things onto pads and other puzzles, and a really, really in-depth story. I was possibly the first to create "Single Player Spleef" in the map too, by having a puzzle area with Netherrack floor, and Ghasts that hit the ground, causing it to crumble under you. This was released in 2011 initially, and while I'm still fond of it, it did not age well at all.
It got maybe 7,000 downloads during its lifespan.
The Forest of Silence: Revamp
I started on a revamp, but didn't get very far. I used a custom base landscape a friend crafted, and started on a rework of the original story with much better aesthetics, but honestly got bored of it all and wanted something new...
This Fiction - minimap work
During this time I experimented with Minimaps of Adventure Maps and such, mostly for the collab maps that were all the craze. I made an area for The Adventure Multiplex that did very well, and an area for one of Rsmalec's collabs, the Toybox, that was a runner-up called This Fiction, that I'm really quite proud of. I also toyed around with a few CTM related things, but not many.
Septum Immoriel
It was around that time I started on Septum in 2012. It's still underway. I am a fast worker.
Dayralt
To break up the massive work of Septum, I also started on a small puzzle map. Using all the new fangled things - including some serious Command Block stuff at the time - that had come out, I started on a story-driven puzzle map about regret and being alone, that as of yet has not been finished, nor seen a full release. A beta version is possible to download if you go look, but it's outdated by Minecraft - though you could always downgrade. I may come back to this in the future, as I love the ideas I had for it, but for now it's effectively canceled, as it got very outdated far too quickly.
Pantheon, Titan's Revolt, and Vigilis Oculos
So CTMs stole me back. I worked on Pantheon, initially just my area, and then Hybran got me working on everything else, after I compiled I5. My fingerprints are pretty much all over this map, and once 1.8 comes out, I plan to do a serious upgrade to the entire map to basically just make it the Best Thing Ever again. Titan's Revolt also begun, and we [REDACTED INFORMATION]. I also started, and relatively quickly finished Vigilis Oculos, and released it, to mild success!
Alright, after that humiliating moment, I actually started mapping again after a long hiatus (exam and such). And the awkward thing is that I've never post any picture of my maps in this thread
So this is an area on "Azchamras' Dimension" I'm currently working on. Feedbacks are welcome
I would post a run-down of my maps, but I don't really see the point
Suffice to say, I've made adventure maps, minigame arena maps (RFW, CTW, FF), CTM maps, SG maps and GF maps.
~ Meow ~
Can you at least estimate the amount of maps you've made? I'm pretty sure that out of all of us, you've made the most maps (and technically, the most succesful because as far as I know there have been some famous youtubers that have played your survival games maps and such, and your maps get very frequently played because they're survival games).
Rexxy, his proper name as an italian half goose half moose is Goomoose.
Well, he doesn't call me rexxy...
Anyway, I feel ashamed saying this, but where is that picture came from? Is it from a cartoon, another game, or Goomoose is secretly a cartoonist and he made that and that's why I've never seen that anywhere else?
The first map I made was called "Tree's of Sky". It was a hub map, where after you completed the first area you got to a giant area that had in it teleporters leading to all the other area's. Every area in the map (except for one) that I made were either inside giant tree's or had giant tree's. When I got to the 6th area and finished making it except for the wool mob, I participated in beta testing a CTM. After testing it and looking at my work, I saw how horrendous it was. It had tons of bits and bobs of laziness and it looked horrendous. It did have quite a lot of aspects which I did like though, like how the hub aspect was portrayed, how the map consisted of giant tree's, etc. I might remake this map in the future, so for now none of you can have this
Then after I scrapped it, I started working on Ender Darkness, my current map. Ender Darkness has a very large amount of unique aspects and I'm quite proud of it. Now that it's in beta though, I'm seeing how many mistakes aesthetically and gameplay wise I made with it (gameplay wise mistakes are mostly just not enough structures, nothing major). I would've preferred that I had made another map and scrapped it so this one would've ended up looking better the first time around, but nevertheless I'm very proud of this map and I'm fixing it up aesthetically now, so hopefully it'll end up being a good first map of mine. Also if we're already talking about aesthetics, for something that'll be in ruins later how does this look?
I never actually started a different map i know i had made a really and i mean really, crappy ctm that i only released for 2 days.. (lol) and then i started planning out areas and such. (i never actually been int interested in making other maps besides ctms....)
I mean, it's fine if you don't want to update your maps to newer mod pack versions (considering how they removed RP2), but that would entail adding a disclaimer stating that this, and only this mod pack can be used.
For that, you'd need to be able to execute a command relative to that particular type of block. I don't think that's possible. Closest you can get is Rubisk's solution, using multiple sets of command blocks for each x, y, and z-coordinate of that type of block.
Story of my life
Page Get, for Arstotzka!
My first full CTM map was Milantis. It was basically an island city. I got through the WorldPainter stuff, the first set of buildings, and white and orange wools, and quit. However, I still have all of the notes I made on exactly where everything would go, what the lore books would say, the entire sequence of events in the story, etc.... I'm not entirely sure that this project is dead. Cities are hard to build, though. The map I'm currently working on, which is called Darkfall, was originally supposed to be a sequel to Milantis, and it was centered around some caves deep under the city, but when Milantis got deleted I pushed Darkfall up to #1 in my series (called The Wither Saga - there was going to be some lore in Milantis, and that's what gave the series its name).
Difficulty: 12
Overall Enjoyment: 34
Comments: This is Sketch's first map ever, and it truly shows. The lack of block variation and original landscape reminds me the good old days of skyblock which still continue to hunt the forums. The map has a total of 4 wools which is a very bad sign. The number 4 means death, which is exactly what you will experience as the difficulty curve is slowly shoved down your troat. While starving from the lack of food, you might come across a dungeon. I would not recommend venturing in since they are crowded like a taco bell at 2 am on the 20 of April and will remind you of the number of wool this map contains. The map does provide stone, so you can make a furnace and cook all that rotten flesh you gained running the first dungeon. This piece of art is best played while constipated since you'll feel the map in all of it's glory.
SCORE
Aesthetics: Just like chunk survival!
Creativity: "Skyblock."
Gameplay: It's like a good map, but without all the good.
TOTAL: Probably lower then 9000.
This is a pathetic atempt at a joke, nothing said here is meant to be taken seriously. Love ya sketch.
I played it and I didn't know you made it!
(Alright, so read that sentence again but change the word "Just Jump" to "Dreamscape" and "Sketch" to "Apollo".
The sad part is, I basically agree with all of your points.
And that is why I advise people to not play it.
except dreamscape was never released silly billy
Actually, all jokes asides, I enjoyed this map. It's short, and it's really not that bad if you take your time. If things really get too hard, you can tunnel to pretty much every wool. It's your first map and you made it in 2011. Of course it's not great.
MY first map was.. so horrible.. I can't even.. Why did I think it was a good idea.. I cringed so much going throught it again you wouldn't believe it.
If you want a good laugh » http://www.minecraft...cs-lost-worlds/
OOOOH! THAT MAP!!!
That was you?
I saw that map when i was a noobie at ctms and thought it looked amazing...believe it or not i'm not joking. Anyway, I meant to play it but never got around to it .3.
Yep! All me. I'm amazed you found this map, and remember it after all this time. It didn't get much attention.. Actually, not long ago, a guy came up to me and asked if I was the same toxiic that had made the lost worlds. I had a little chat with him only to find out he played it back then, and it truly marked him. He talked about how awesome it was back then, and how amazing he thought it was. It really made my feel warn inside.
Looking back at the map, I realised how little effort I put into it. I see thousands of things I could have done much, MUCH better. If I ever have the time or the motivation to do it, I would love to rebuild that map, 2014 CTMs style, doing what should have been done.
The Alchemist's Secret
I made this map entirely in survival Minecraft - heck, this was before most Mods existed. This must have been like Beta 1.0 or something. Anyway, it was a Puzzle-lite / Parkour map, with a Portal-like story, in terms of weird guy talking / taunting you the whole time and you battle at the end, but it looped around and made you complete it endlessly.
Never released
The Forest of Silence
My baby. I spent ages on this, and post-release, expanded it constantly and added so much content, it took around 3 hours to complete for most people. It was an Adventure Map with some really quite cool mechanics for puzzles, like battling monters to shove them on to pressure pads, "basketball"-type puzzle, where you parkoured to toss things onto pads and other puzzles, and a really, really in-depth story. I was possibly the first to create "Single Player Spleef" in the map too, by having a puzzle area with Netherrack floor, and Ghasts that hit the ground, causing it to crumble under you. This was released in 2011 initially, and while I'm still fond of it, it did not age well at all.
It got maybe 7,000 downloads during its lifespan.
The Forest of Silence: Revamp
I started on a revamp, but didn't get very far. I used a custom base landscape a friend crafted, and started on a rework of the original story with much better aesthetics, but honestly got bored of it all and wanted something new...
This Fiction - minimap work
During this time I experimented with Minimaps of Adventure Maps and such, mostly for the collab maps that were all the craze. I made an area for The Adventure Multiplex that did very well, and an area for one of Rsmalec's collabs, the Toybox, that was a runner-up called This Fiction, that I'm really quite proud of. I also toyed around with a few CTM related things, but not many.
Septum Immoriel
It was around that time I started on Septum in 2012. It's still underway. I am a fast worker.
Dayralt
To break up the massive work of Septum, I also started on a small puzzle map. Using all the new fangled things - including some serious Command Block stuff at the time - that had come out, I started on a story-driven puzzle map about regret and being alone, that as of yet has not been finished, nor seen a full release. A beta version is possible to download if you go look, but it's outdated by Minecraft - though you could always downgrade. I may come back to this in the future, as I love the ideas I had for it, but for now it's effectively canceled, as it got very outdated far too quickly.
Pantheon, Titan's Revolt, and Vigilis Oculos
So CTMs stole me back. I worked on Pantheon, initially just my area, and then Hybran got me working on everything else, after I compiled I5. My fingerprints are pretty much all over this map, and once 1.8 comes out, I plan to do a serious upgrade to the entire map to basically just make it the Best Thing Ever again. Titan's Revolt also begun, and we [REDACTED INFORMATION]. I also started, and relatively quickly finished Vigilis Oculos, and released it, to mild success!
So that's where I am now!
I went back to the dreamscape thread and saw that the "dreamscape" I played was made by ANOTHER GUY!
OH MAI GAWD IM SUCH A DERP!!!
===================================================
Alright, after that humiliating moment, I actually started mapping again after a long hiatus (exam and such). And the awkward thing is that I've never post any picture of my maps in this thread
So this is an area on "Azchamras' Dimension" I'm currently working on. Feedbacks are welcome
====================================================
Oh, and the whole "You're the one that made that!?" thing on Fangride's Adventure Multiplex and Toybox submission.
Alright, watermelon juice guy!
Rexxy, his proper name as an italian half goose half moose is Goomoose.
Can you at least estimate the amount of maps you've made? I'm pretty sure that out of all of us, you've made the most maps (and technically, the most succesful because as far as I know there have been some famous youtubers that have played your survival games maps and such, and your maps get very frequently played because they're survival games).
Well, he doesn't call me rexxy...
Anyway, I feel ashamed saying this, but where is that picture came from? Is it from a cartoon, another game, or Goomoose is secretly a cartoonist and he made that and that's why I've never seen that anywhere else?
I see you don't remember the great Nickname apocalypse of 2013...