No probs Chief I did wonder afterwards if I should have moved it there, because it's still in open beta, right? But if you're happy with it being there then everything's fine!
Yeah of course, i consider it in open-beta due to the fact that there are minor changes i may make, but i feel comfortable enough with the map for it to be "reviewable". <3
Anyone who reviews a map off this list gets a cookie.
Meanwhile, upcoming list updated again. Don't forget to keep sending the account any maps you want me to add on to there or things that need changing!
- Skeeto
Well I am playing UT3 right now so I guess I can give it a review when I am done. So far I would just say it is a really good map and I love it much more than UT2
As much as this thread is an advertising platform -
1. copy the second post from your thread
2. put in a review that doesn't follow these guidelines (top kek!)
3. looking at the map, that review was totally misleading anyway
4. complete and utter disregard for actually catering to the people here who could play the map
Hi guys heres an update on an older area I posted. I hope it looks a lot better.
though others may disagree, i love dem trees man!
also other than what you already mentioned, some monoliths or standing stones (like ruins but its a single pillar or circle of pillars) would look good i think. oh, and also some more colors. Right now there's a lot of red, and not much else. Maybe try mixing gravel or stone into the floor? idk try things out see what works
So I thought I'd give my hand at a Dragonian-Style Showcase... I present:
Of course, there is the concept that many take on to limit free enchanting. I’ve decided to do the same, not giving free enchanting until later on in the map. But, that does not mean that the players do not have any way to get enchanted items until they get the enchantment table. In my map, I give out plenty of enchanted tools and armor to cater to the player. Many will also use attributes when I feel more comfortable in 1.6 (Performance issues; my performance seems to deteriorate as I play a session of 1.6 for longer, and longer, and longer.) But, the player may want a little bit of freedom in what kind of tools they use when they want to tackle areas. Some of my items may not provide the necessary “Oomph” that a player needs. So, in order to provide, I have created these enchanting packages.
Although the enchantments are basic, I will provide multiple of these books throughout the map, giving them many options and abilities to manipulate their tools. They can decide to just apply the basic book itself, giving something extra to the tool, armor piece, sword, or bow. They also have the ability to combine several books together to create a “super-book” to apply great enchantments on to a specific tool, weapon, or armor piece.
The idea came to me when I was looking around UT3, and I noticed in the Desolate Blast Foundry an enchanting book that looked like this:
I was puzzled on how Amlup did it, and started looking around, thinking he did it through some snazzy NBTEdit/MCEdit magic. Googling some things, I found out you can combine enchanting books with two different enchants on an anvil, and if they are compatible enchants, and then it can create something like this. I then realised I could make these enchantment packages.
So, obviously, you will see these around my map. I hope you like this, even though it was my first attempt at doing something like this.
NOTE: Enchantments on books may be subject to change as time goes on.
*snip* I was puzzled on how Amlup did it, and started looking around, thinking he did it through some snazzy NBTEdit/MCEdit magic. Googling some things, I found out you can combine enchanting books with two different enchants on an anvil, and if they are compatible enchants, and then it can create something like this. I then realised I could make these enchantment packages.
Looks pretty nice, should be helpful earlier on.
You can actually do stuff like that just with TMI. Dragging an enchanted book to the enchant tab and adding the enchants you want works just fine. I've actually done something similar, where I take two opposing enchants, (say Fortune III and Sharpness III) and put them on the same book, so people have to choose which one they want to use.
So I thought I'd give my hand at a Dragonian-Style Showcase... I present -read above-
Thanks for changing the font, I would really not be able to read the whole post without it.
Multi-use enchanted books are good idea and it has been used before, still good thing.
You can actually do stuff like that just with TMI. Dragging an enchanted book to the enchant tab and adding the enchants you want works just fine. I've actually done something similar, where I take two opposing enchants, (say Fortune III and Sharpness III) and put them on the same book, so people have to choose which one they want to use.
Oh wow, I really like the idea of choosing which enchant you want from a book. Quite clever
<3 Chiefwiggy
http://www.minecraftforum.net/topic/1955596-monumenta-the-ctm-server-now-accepting-applications/
http://www.youtube.com/user/halfpixel274
Started playing FW a few days ago, hopefully I'll finish it some time soon and claim my cookie!!
Well I am playing UT3 right now so I guess I can give it a review when I am done. So far I would just say it is a really good map and I love it much more than UT2
Fantastic! just applied, i'd LOVE to spend some time on it when it's up, been longing for a survival server since galaxia!
Sounds like a nice way for me to get more into this community. Applied
As much as this thread is an advertising platform -
1. copy the second post from your thread
2. put in a review that doesn't follow these guidelines (top kek!)
3. looking at the map, that review was totally misleading anyway
4. complete and utter disregard for actually catering to the people here who could play the map
Its still not done, but i've made lotsa progress.
Nice work, looks alot better than last time.
I'm actually working on adding bridges and ruins to the area as I write this message.
Everything ever always needs moar fire and lava.
[YOUR AD HERE FOR JUST $69.69]
That was what I was going to suggest. Good idea.
though others may disagree, i love dem trees man!
also other than what you already mentioned, some monoliths or standing stones (like ruins but its a single pillar or circle of pillars) would look good i think. oh, and also some more colors. Right now there's a lot of red, and not much else. Maybe try mixing gravel or stone into the floor? idk try things out see what works
May i suggest to you my lovely map Infamy's Lava Land? its got all dem lavas and fiya and all dat .3.
Of course, there is the concept that many take on to limit free enchanting. I’ve decided to do the same, not giving free enchanting until later on in the map. But, that does not mean that the players do not have any way to get enchanted items until they get the enchantment table. In my map, I give out plenty of enchanted tools and armor to cater to the player. Many will also use attributes when I feel more comfortable in 1.6 (Performance issues; my performance seems to deteriorate as I play a session of 1.6 for longer, and longer, and longer.) But, the player may want a little bit of freedom in what kind of tools they use when they want to tackle areas. Some of my items may not provide the necessary “Oomph” that a player needs. So, in order to provide, I have created these enchanting packages.
Although the enchantments are basic, I will provide multiple of these books throughout the map, giving them many options and abilities to manipulate their tools. They can decide to just apply the basic book itself, giving something extra to the tool, armor piece, sword, or bow. They also have the ability to combine several books together to create a “super-book” to apply great enchantments on to a specific tool, weapon, or armor piece.
The idea came to me when I was looking around UT3, and I noticed in the Desolate Blast Foundry an enchanting book that looked like this:
I was puzzled on how Amlup did it, and started looking around, thinking he did it through some snazzy NBTEdit/MCEdit magic. Googling some things, I found out you can combine enchanting books with two different enchants on an anvil, and if they are compatible enchants, and then it can create something like this. I then realised I could make these enchantment packages.
So, obviously, you will see these around my map. I hope you like this, even though it was my first attempt at doing something like this.
NOTE: Enchantments on books may be subject to change as time goes on.
You can actually do stuff like that just with TMI. Dragging an enchanted book to the enchant tab and adding the enchants you want works just fine. I've actually done something similar, where I take two opposing enchants, (say Fortune III and Sharpness III) and put them on the same book, so people have to choose which one they want to use.
Thanks for changing the font, I would really not be able to read the whole post without it.
Multi-use enchanted books are good idea and it has been used before, still good thing.
Oh wow, I really like the idea of choosing which enchant you want from a book. Quite clever