Anyone else have the problem with not getting emails? I followed this topic so I can read the posts when I cant get on my comp, and it hasn't been sending me any in the last few days.
Anyone else have the problem with not getting emails? I followed this topic so I can read the posts when I cant get on my comp, and it hasn't been sending me any in the last few days.
COMMUNITY QUESTION: How do you think of areas, i.e. get inspiration for them?
I sometimes see something in real life, like one time I saw a forest that looked interesting, and I'm making a whole area out of what i saw. Other times when I'm bored I just think of stuff, or when I see other maps I see an area and like how it looks, and try to make an area using that mapmakers technique.
I have no inspiration right now, so that really why i asked this question, but that is the rough idea of how I get ideas for areas.
i just brainstorm generally and come up with ideas. I'm naturally prone to ideas though, so i rarely need specific inspiration. However, when i do, i usually search google images for inspiring fantasy landscapes (type that in and you will find some epic landscapes btw) and the like so i can get ideas. I've made a few areas based off those pictures.
Has got to be Rugged Horizons! I have completed it in Alpha, Beta, first release, tried to speed run it, and am playing through it again tomorrow with my 11 year old cousin!
trying to get your cousin interested in ctms are we?
Obviously, it's a replica of the Halo array and by the looks of it, a few of the Halo arrays bundled together
Either that or it's just a few circles
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Every bloody CTM map series boasts that it's bigger, longer, and harder than other CTM series. It's almost as if it's a **** measuring contest. (bigger, longer, harder...)
The Meaning of Life, the Universe, and Everything.
Join Date:
10/26/2012
Posts:
48
Minecraft:
Iedawahato
Member Details
I'm a fiction writer also, so when I'm worldbuilding in Minecraft I try to mix in a bit of real world elements - in terms of geography, etc. - and elaborate on them from there.
COMMUNITY QUESTION: How do you think of areas, i.e. get inspiration for them?
I sometimes see something in real life, like one time I saw a forest that looked interesting, and I'm making a whole area out of what i saw. Other times when I'm bored I just think of stuff, or when I see other maps I see an area and like how it looks, and try to make an area using that mapmakers technique.
I have no inspiration right now, so that really why i asked this question, but that is the rough idea of how I get ideas for areas.
Usually I get the idea for my area from an already existing piece. This could be a painting, digital art, a video game, a movie, whatever. Try /r/imaginarylandscapes and google images for some ideas.
From there the idea evolves and changes a lot, thinking about gameplay, aesthetics and possible wool/loot locations. I sketch out a lot of area concepts, and once I get a thread for my map I'd like to have a section that compares screenshots to the sketches I planned out at first. Usually the initial idea barely resembles the finished product.
Rollback Post to RevisionRollBack
There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.
COMMUNITY QUESTION: How do you think of areas, i.e. get inspiration for them?
I sometimes see something in real life, like one time I saw a forest that looked interesting, and I'm making a whole area out of what i saw. Other times when I'm bored I just think of stuff, or when I see other maps I see an area and like how it looks, and try to make an area using that mapmakers technique.
I've got a very busy mind, so I'll often get ideas when I'm doing something monotonous or boring. Stuff will just hit me out of the blue, and I'll say "hey, that's a cool idea." Occasionally those ideas are area ideas for CTM maps, other times they are story ideas, still others are game concepts, and sometimes they are even songs or music theme ideas.
When I don't get ideas spontaneously, I'll go through periods of time where I'll just brainstorm ideas for CTM map areas. Almost all of the areas in Dreadsky Isles were thought of over about a week, while half of the areas in Dreadsky Depths were thought of in a few days, then the other half over the following month. Even more extreme is how I came up with areas for Dreadsky Heavens; I came up with all 14 areas in about three days. And the cool thing is that I don't feel like I rushed it. I'm really proud of all of those area ideas, and I'm looking forward to working on DsH.
It's a sub-style of PvP map on Overcast, where there are a bunch of villagers at spawn with trades for you to use, to get better armor/weapons/potions/etc. It's really quite fun, but depending on how much prior PvP experience you have, the difficulty curve can be a bit brutal. Rift is a good map to start on, as it introduces the basic concept of Gear very nicely. Necro is probably the hardest Gear map on rotation at the moment, I suggest you play it safe, and not rush into the zombie pit or run after the other team. (Side note: Draco made Necro, and I suggested the name for it. :3 ) Tempest is pretty meh if I'm honest. I pretty much always leave once Necro finishes and it rotates in.
Community-ish Question: What map are you most anticipating?
My top three:
1. Ragecraft #2
2. Disarray
3. Dreadsky Depths
Besides those, I'm also looking forward to Vinyl Fantasy 3, Speluncaphobia, Syncquential, and Septum Immoriel (not necessarily in that order). And let's not forget Uncharted Territory 7!
(And also, great to see people looking forward to The Painter! Kinda makes me feel bad for not working on it recently...)
Edit: A few more that I forgot would be Forgotten, TGP 2, and Arcane Tales 3.
Disarray, FORGOTTEN (Which always seems to be forgotten for this question), Whatever the hell krose is doing, Septic Immoral, The Painter, Dreadsky depths (although i still need to play DI (once it's 1.6 stable)), Solitude, (Come on Torien, ive been waiting since you posted that giant lizard skeleton thing about 500 pages ago), Vech's new idea, VF3, Cybele V, and all the other maps you guys are slaving away on!
Editeditedit: Okays, I have a non-Disarray screenie here. The name of the this area will be something along the lines of "Topsy Turvy", and it's a potential for RH2.
Snip
Overview:
What does everyone think? It's a very bleak area (no mountain though... heh, heh) and the beacon will give off a potion effect. The wool is directly beneath the beacon, and the main monsters here will be spiders. Although, it's a RH area, so there won't be much threat really xD
Any feedback/suggestions/comments etc?
Looks very good! I like how you used clay in this picture. Maybe have webs around the base of the beacon? Don't know what else to add. Structures wouldn't really fit this area... (Totally helpful feedback)
Now that you've said that, I'm going to turn all the stone in that pillar to feesh blocks. >:3 I was already planning on having a bunch of ghast spawners to discourage tunneling, but feesh is exactly what it needs. Thank you!
Haha, yeah, that picture you posted a while back was very much an inspiration for it.
In response to all of this, I am planning on letting the player know that block 36 will be used in multiple areas to discourage pearling. There are at least two areas before this one where it will be used, and both provide a safe environment for the concept to be demonstrated. Past that, it's entirely the player's fault if they decide to pearl and get bit for it.
I disagree about there having to be a visual indicator about block 36 being used. Light glitches almost never look good, so they aren't convenient ways for people to find out about blockages. I think just having an obvious Fun-path is enough of a discouragement to pearling.
Again, if issues come up in beta testing with people thinking they can pearl to the middle pillar and then being frustrated when they die for it, I'll address it.
Thank you Zap!
I was not saying there needs to be a visual indication of block 36 just some way to know that it might be there. So just having the player know you use it is good enough.
Editeditedit: Okays, I have a non-Disarray screenie here. The name of the this area will be something along the lines of "Topsy Turvy", and it's a potential for RH2.
Overview:
What does everyone think? It's a very bleak area (no mountain though... heh, heh) and the beacon will give off a potion effect. The wool is directly beneath the beacon, and the main monsters here will be spiders. Although, it's a RH area, so there won't be much threat really xD
Any feedback/suggestions/comments etc?
Correct me if I am wrong but that looks like an open sky area and if it is do you have a way to make the spiders not go passive during day? Other than that it looks alright.'
Woot got through all those comments. Curse schooI got no extra time.
My top three:
1. Ragecraft #2
2. Disarray
3. Dreadsky Depths
Besides those, I'm also looking forward to Vinyl Fantasy 3, Speluncaphobia, Syncquential, and Septum Immoriel (not necessarily in that order). And let's not forget Uncharted Territory 7!
(And also, great to see people looking forward to The Painter! Kinda makes me feel bad for not working on it recently...)
Edit: A few more that I forgot would be Forgotten, TGP 2, and Arcane Tales 3.
Disarray, FORGOTTEN (Which always seems to be forgotten for this question), Whatever the hell krose is doing, Septic Immoral, The Painter, Dreadsky depths (although i still need to play DI (once it's 1.6 stable)), Solitude, (Come on Torien, ive been waiting since you posted that giant lizard skeleton thing about 500 pages ago), Vech's new idea, VF3, Cybele V, and all the other maps you guys are slaving away on!
My Thread: http://www.minecraftforum.net/topic/1881805-ctm-wip-lands-of-mystery-by-bnm-new-map-started/#entry23248316
I'm getting the same problem.
I sometimes see something in real life, like one time I saw a forest that looked interesting, and I'm making a whole area out of what i saw. Other times when I'm bored I just think of stuff, or when I see other maps I see an area and like how it looks, and try to make an area using that mapmakers technique.
I have no inspiration right now, so that really why i asked this question, but that is the rough idea of how I get ideas for areas.
My Thread: http://www.minecraftforum.net/topic/1881805-ctm-wip-lands-of-mystery-by-bnm-new-map-started/#entry23248316
i just brainstorm generally and come up with ideas. I'm naturally prone to ideas though, so i rarely need specific inspiration. However, when i do, i usually search google images for inspiring fantasy landscapes (type that in and you will find some epic landscapes btw) and the like so i can get ideas. I've made a few areas based off those pictures.
trying to get your cousin interested in ctms are we?
Obviously, it's a replica of the Halo array and by the looks of it, a few of the Halo arrays bundled together
Either that or it's just a few circles
Whats gear?
My Thread: http://www.minecraftforum.net/topic/1881805-ctm-wip-lands-of-mystery-by-bnm-new-map-started/#entry23248316
I SAID ONE THING! JEEZ! >:U
ok now that the fake rage is over, yes i totally agree with you on room for expansion and whatnot
and Community-ish Question: What map are you most anticipating?
for me its Disarray...because Disarray. Also Septum Immoriel and The Painter, waiting for those too .3.
Also anticipating Experimental Encounter if Amehtta ever reappears.
Usually I get the idea for my area from an already existing piece. This could be a painting, digital art, a video game, a movie, whatever. Try /r/imaginarylandscapes and google images for some ideas.
From there the idea evolves and changes a lot, thinking about gameplay, aesthetics and possible wool/loot locations. I sketch out a lot of area concepts, and once I get a thread for my map I'd like to have a section that compares screenshots to the sketches I planned out at first. Usually the initial idea barely resembles the finished product.
And now we wait.
When I don't get ideas spontaneously, I'll go through periods of time where I'll just brainstorm ideas for CTM map areas. Almost all of the areas in Dreadsky Isles were thought of over about a week, while half of the areas in Dreadsky Depths were thought of in a few days, then the other half over the following month. Even more extreme is how I came up with areas for Dreadsky Heavens; I came up with all 14 areas in about three days. And the cool thing is that I don't feel like I rushed it. I'm really proud of all of those area ideas, and I'm looking forward to working on DsH.
lol ur so late #3fast5u
In all seriousness, glad you've found it. Hopefully we'll find each other sometime, now that you can't just stick to Kappa. >
It's a sub-style of PvP map on Overcast, where there are a bunch of villagers at spawn with trades for you to use, to get better armor/weapons/potions/etc. It's really quite fun, but depending on how much prior PvP experience you have, the difficulty curve can be a bit brutal. Rift is a good map to start on, as it introduces the basic concept of Gear very nicely. Necro is probably the hardest Gear map on rotation at the moment, I suggest you play it safe, and not rush into the zombie pit or run after the other team. (Side note: Draco made Necro, and I suggested the name for it. :3 ) Tempest is pretty meh if I'm honest. I pretty much always leave once Necro finishes and it rotates in.
So yeah.
There was a very similar question recently, but what the heck, might as well answer again.
1. The Painter
2. Spelunkaphobia/Deluge
3. Disarray/Solitary
4. Septum Immoriel
5. Dreadsky Depths lol
<_<
I totally didn't say Solitude...
My top three:
1. Ragecraft #2
2. Disarray
3. Dreadsky Depths
Besides those, I'm also looking forward to Vinyl Fantasy 3, Speluncaphobia, Syncquential, and Septum Immoriel (not necessarily in that order). And let's not forget Uncharted Territory 7!
(And also, great to see people looking forward to The Painter! Kinda makes me feel bad for not working on it recently...)
Edit: A few more that I forgot would be Forgotten, TGP 2, and Arcane Tales 3.
I'm probably anticipating uhh, Legends of Argonia the most. I heard that the author is back and working on it more frequently than before.
hehe
But the truth:
1. Dreadsky Depths and Disarray is tied for first
2. The Painter
3. VFIII
4. Syncquential
5. Septum
Hmmm, i need the thinks...
Disarray, FORGOTTEN (Which always seems to be forgotten for this question), Whatever the hell krose is doing, Septic Immoral, The Painter, Dreadsky depths (although i still need to play DI (once it's 1.6 stable)), Solitude, (Come on Torien, ive been waiting since you posted that giant lizard skeleton thing about 500 pages ago), Vech's new idea, VF3, Cybele V, and all the other maps you guys are slaving away on!
Looks very good! I like how you used clay in this picture. Maybe have webs around the base of the beacon? Don't know what else to add. Structures wouldn't really fit this area... (Totally helpful feedback)
whoopsie.
And now we wait.
Correct me if I am wrong but that looks like an open sky area and if it is do you have a way to make the spiders not go passive during day? Other than that it looks alright.'
Woot got through all those comments. Curse schooI got no extra time.
You haven't forgotten me. Aw. Thanks guys!