Can I get some opinions on this starting area of my new map?
Its a starting area so i would recommend some grass to make the area seem friendlier, in addition to that add a few more trees :3 Other than that it looks like a decent starting area <3 it
Its a starting area so i would recommend some grass to make the area seem friendlier, in addition to that add a few more trees :3 Other than that it looks like a decent starting area <3 it
<3 Chiefwiggy
Thanks for the advice. I'll make these changes soon.
Thanks everyone else for help as well, really do appreciate it.
Thanks for the advice. I'll make these changes soon.
Thanks everyone else for help as well, really do appreciate it.
No problem, people here are always here to help! But please dont overspam the thread with pictures of your map, but other than that, Welcome to the Community (Im assuming your new), we hope you enjoy your stay, checkout is whenever you feel like it. So enjoy your all-expenses paid to trip to the CTM community thread <3
Love dat pillar rock, you should post the pink one on here as well <3
Its a starting area so i would recommend some grass to make the area seem friendlier, in addition to that add a few more trees :3 Other than that it looks like a decent starting area <3 it
<3 Chiefwiggy
Grass allows all passive mobs to spawn (very slowly, but it still does), not sure if you want that?
Grass allows all passive mobs to spawn (very slowly, but it still does), not sure if you want that?
Yes well this can either go one of two ways. Either have that be the starting food, or change it to a desert biome , or sky, or hell biome so mobs cant spawn/
<3 Chiefwiggy
Yes well this can either go one of two ways. Either have that be the starting food, or change it to a desert biome , or sky, or hell biome so mobs cant spawn/
<3 Chiefwiggy
I think I'll have animals be a starter food. I don't want this particular map to have food being a huge problem.
so how does this look guys? i want an honest opinion as i'm a little unsure about how i'm going about this area.
keep in mind this is very WIP right now
-snip-
In my opinion, the big square fortress in the middle sticks out amongst the terrain. It looks like it doesn't belong.
I have no idea how you'd go about fixing that though, apart from maybe making the fortress a little more round?
Community Question:
When should the player reach the victory monument? Or does it really matter? The monument has always been a hub and a home for the player on their adventure (important early game, decreases travel time) and also a vital part to completing the map (obviously, but the vm in the end game goal). In recent maps we've had the monument at I1 and up to I3 (can't think of any I4 or I5, might be derpin').
UT3 - After I1
IM - After I3
TGP - I1
So what do you think? And when will you be putting the monument in your next map?
Pantheon had its Monument at
I4.
For older maps, it really depended on the scale of a map. If your map was 5 intersections long, you wouldn't going to want to put the monument at I1 because it would mean the player would have to backtrack a ridiculous distance.
Now that we have teleporters, I reckon that I2 is the best place - it's not too far from the beginning, so people have a proper home for their wool, but not at I1, which always feels too soon for me.
Can I get some opinions on this starting area of my new map?
I think it looks fine except it's pretty jagged since you eroded. Unless it's supposed to be that way, then you may want to use a less powerful erosion brush.
I hate choosing block variation, if you like any of these just say a number... I should just man up and choose something I like but oh well... I need netherrack for what I'm doing, also, If you perfer something else just suggest... *cough*
DEM SQUEEK!!!
2 or 6 i think.. I like 2 the most, but it's hard to see on small-scale...
I hate choosing block variation, if you like any of these just say a number... I should just man up and choose something I like but oh well... I need netherrack for what I'm doing, also, If you perfer something else just suggest... *cough*
I prefer 3. There isn't any stained clay because they're too mainstream.
Also
SQUEEK
Every bloody CTM map series boasts that it's bigger, longer, and harder than other CTM series. It's almost as if it's a **** measuring contest. (bigger, longer, harder...)
Yes well this can either go one of two ways. Either have that be the starting food, or change it to a desert biome , or sky, or hell biome so mobs cant spawn/
<3 Chiefwiggy
I hate choosing block variation, if you like any of these just say a number... I should just man up and choose something I like but oh well... I need netherrack for what I'm doing, also, If you perfer something else just suggest... *cough*
I think the best option is 2. . 6 is very generic and boring. And for the love of everything don't use 4 or 5.
@ragirk Looks ok, maybe some lava falls and more towers? The landscape is very bland.
I hate choosing block variation, if you like any of these just say a number... I should just man up and choose something I like but oh well... I need netherrack for what I'm doing, also, If you perfer something else just suggest... *cough*
I quite like 3, the clay block ones don't seem quite right to me.
Sorry if I'm a bit late, just woke up.
@Haxor
Clearly the people here don't want to listen to us argue, so If you want to talk about it further, lets just PM each other or something.
@Community
Please don't hate me for this.
Why are you guys marking this as "drama" as it is clearly not, no ones whining, being rude, or any of that "dramatic" stuff. Is that just an excuse to stop the discussion? Is there no were I can go to have lengthy discussions about the CTM genre? Lately the thread has just been this:
"Oh hey! Look at my little design! Do you guys like it?"
"Oh it looks OK maybe do this and that and it will look better ;)"
Don't get me wrong, thats fine and all, but there is a sever lack of good discussion.
I think we need something like this, Isn't discussion about the CTM genre one of the reasons for this thread? And this isn't just some discussion about one map, but instead a discussion about the entire CTM genre. This will probably be the last post on the argument for me, but just remember that we need discussion like this. So next time, don't just say "Oh this is a bad topic just stop now k?" OK guys?
Virthure, this thread is indeed for discussion, but you need to know where to stop. It just became a "Yes it is!" "No it's not!" discussion. Nobody wants to read that or participate in that...
Community question:
How do you hide your random loot chests? Should they be hidden? And how much loot should you give out to the player?
E: Random loot = unlabaled, unnamed loot. No crappy kamyu stuff...
I've never used that "random loot" programme to fill chests with random loot, I hand place them, but anyway, personally, in my new map RD3, I don't tend to give great, outstanding items which makes the player only take that item, but instead, I make loads of different unique items that are similar and gives the player a hard time choosing what items to keep. Basicly I love clogging the player's inventory with random stuff... And with how much loot... I like giving little supplies of good items, but loads of basic supplies like, leather and coal, so if the player dies it's not game over. This problay didn't help you one bit but oh well xD
Edit: Does anyone know how to get a endercrystal? I know SPC has a "/endercrystal" command but that keeps placing the crystal off centre, instead of directly in the middle of a block. Facepalm
You didn't help me out indeed. By random loot i mean unlabeled loot btw... Chests full of junk.
Endercrystal? Just download this schematic http://www.planetminecraft.com/project/end-crystal-schematic-dragon-healer/ and paste it. ENSURE you have a block below it where it can place the fire on (replace the bedrock with another solid block if you want). If you don't do that, it will try to place the fire every tick, causing 2 lighting updates/tick = Minecraft crashes.
Well IMO The loot should raise in Quality with the difficulty of the map. Si I would suggest, If you really wish to use something like kamyu's tools, to build the I1, place loot consisting of some crap, Wooden and stone tools, leather armor, here and there some solo low splash potions or Iron parts... And enchanted gold without unbreaking to help the player in difficult situations(Smite V Goldsword will kill about 7 zombies onehit)
Then Make I2 and repeat...
But personally I think the community likes It better if you place loot by hand, just to mention that... And its not that hard to open your TMI and throw in some random leather, paper, mobdrops, books, sugar, redstone and whatsoever... Just be sure, that later you give out better loot, as nobody wants to find some leather and some loose regenI pots in a red or black wool area
I wouldnt hide standart random loot that much, but better ones? Maybe behind a feesh block in a wall and have a spawner near to it
Be creative (in the don't-hug-me-I'm-scared way )
In what way out of place?
too round? too many?
Details?
Sorry about that: well look more like huge round circles floating in the air than clouds, if you're aiming to darken the path then try making the clouds more but not completely flat and also try putting them at more different levels, some higher up while others are lower down. Hope this helps
I hate choosing block variation, if you like any of these just say a number... I should just man up and choose something I like but oh well... I need netherrack for what I'm doing, also, If you perfer something else just suggest... *cough*
Depends on the feel of the area that you want, I'd say 6 though (and maybe 4 but I'm not sure).
Good idea on the sand.
I'll go ahead and try to get a bit more of a hill then a pyramid shape.
Its a starting area so i would recommend some grass to make the area seem friendlier, in addition to that add a few more trees :3 Other than that it looks like a decent starting area <3 it
<3 Chiefwiggy
Thanks for the advice. I'll make these changes soon.
Thanks everyone else for help as well, really do appreciate it.
<3 Chiefwiggy
Grass allows all passive mobs to spawn (very slowly, but it still does), not sure if you want that?
<3 Chiefwiggy
I think I'll have animals be a starter food. I don't want this particular map to have food being a huge problem.
In my opinion, the big square fortress in the middle sticks out amongst the terrain. It looks like it doesn't belong.
I have no idea how you'd go about fixing that though, apart from maybe making the fortress a little more round?
Pantheon had its Monument at
For older maps, it really depended on the scale of a map. If your map was 5 intersections long, you wouldn't going to want to put the monument at I1 because it would mean the player would have to backtrack a ridiculous distance.
Now that we have teleporters, I reckon that I2 is the best place - it's not too far from the beginning, so people have a proper home for their wool, but not at I1, which always feels too soon for me.
I think it looks fine except it's pretty jagged since you eroded. Unless it's supposed to be that way, then you may want to use a less powerful erosion brush.
@at the Hybran and HaxorViper thing
Haha and IDC.
DEM SQUEEK!!!
2 or 6 i think.. I like 2 the most, but it's hard to see on small-scale...
Also
SQUEEK
Ocean biome also works.
I think the best option is 2. . 6 is very generic and boring. And for the love of everything don't use 4 or 5.
@ragirk Looks ok, maybe some lava falls and more towers? The landscape is very bland.
I quite like 3, the clay block ones don't seem quite right to me.
@Haxor
Clearly the people here don't want to listen to us argue, so If you want to talk about it further, lets just PM each other or something.
@Community
Please don't hate me for this.
Why are you guys marking this as "drama" as it is clearly not, no ones whining, being rude, or any of that "dramatic" stuff. Is that just an excuse to stop the discussion? Is there no were I can go to have lengthy discussions about the CTM genre? Lately the thread has just been this:
"Oh hey! Look at my little design! Do you guys like it?"
"Oh it looks OK maybe do this and that and it will look better ;)"
Don't get me wrong, thats fine and all, but there is a sever lack of good discussion.
I think we need something like this, Isn't discussion about the CTM genre one of the reasons for this thread? And this isn't just some discussion about one map, but instead a discussion about the entire CTM genre. This will probably be the last post on the argument for me, but just remember that we need discussion like this. So next time, don't just say "Oh this is a bad topic just stop now k?" OK guys?
...so calm down.
Community question:
How do you hide your random loot chests? Should they be hidden? And how much loot should you give out to the player?
E: Random loot = unlabaled, unnamed loot. No crappy kamyu stuff...
You didn't help me out indeed. By random loot i mean unlabeled loot btw... Chests full of junk.
Endercrystal? Just download this schematic http://www.planetminecraft.com/project/end-crystal-schematic-dragon-healer/ and paste it. ENSURE you have a block below it where it can place the fire on (replace the bedrock with another solid block if you want). If you don't do that, it will try to place the fire every tick, causing 2 lighting updates/tick = Minecraft crashes.
Impressions: great
try and fix those clouds though, they look out-of-place
Sorry about that: well look more like huge round circles floating in the air than clouds, if you're aiming to darken the path then try making the clouds more but not completely flat and also try putting them at more different levels, some higher up while others are lower down. Hope this helps
Depends on the feel of the area that you want, I'd say 6 though (and maybe 4 but I'm not sure).
Hey! I like, run this... or something: