On topic>If there were to be ice pillars/pillar-type-things in an area, would you rather see block variation in the pillars themselves or in whatever material is around them?
That's a very broad question. It's hard to answer without seeing a screenshot, but walls should be a priority for block variation. You don't want them to be 1 block type.
Less block variation in the pillars, hurts my eyes mostly less obsidian, add lava falls from the ceiling and top of pillars and add some stone brick structures.
Well, Hurry up fangride, Im doing my next lets play on pantheon but im waiting for his new verison, But I've been busy playing survival lately guys with orange, Breeplaysgames,Lunapod and more ! As well just wanted to mention if u need me, Fangride has officially got me addicted to lol. Sorry for this being off topic, Just wanted to say where ive been
Breaking the blocks in the environment takes some time, but with a falling sand spawner you can just place a half slab over a hopper and have all the blocks you want at zero effort. Either way, I can also see it becoming a massive lag device if the sand items have nowhere to go when the hopper is full.
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Digging blocks in an environment takes time, but it's not fun. It's a grind. Having infinite blocks gives you more action and less grinding.
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There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.
1. The skeleton "simple change" was brought up by Vechs in light of the skeletons degrading in strength since beta 1.7. The skeletons may get very obnoxious, but now they're a bigger threat to look out for - just like in beta 1.7.3.
Okay and I know this has been said before but I haven't given my full opinions on this change: IT'S STUPID. Skellies aren't supposed to be something "to watch out for" they're supposed to be a low level ranged mob ie. on normal I should be able to take one out with no items and no buffs without suffering serious damage. As it is now with random punch bow skellies there tendency to spawn in packs and rapid fire when melee-ing them they are now way op. It's a bit like saying "Hey, don't complain, now goomba's are something to watch out for!" not to mention the fact that they're doing that to zombies as well. So I'm with him, Mojang's "Simple Changes" tend to not be well executed or well thought through (in fact I'm a bit mad at Mojang right now for similar reasons, but that's for another post...)
I like it actually. Not from an aesthetic feel but it radiates that old-school CTM feel combined with good gameplay (mind it would have to be pretty stellar to pull this off.) and a short-ish map full of traps and nasty ideas it could be a really fun throwback experience.
Huh, never thought of that. I could make a secret objective in order to get a bonus monument item. There would be the regular monument, then the hopper monument. When all wool is gathered, it unlocks a truly evil area where you must grab a super-rare, extra monument item. This could be seen as a seperate, more badass approach. (Sorry about the rambling, I do a lot of my thinking out loud)
I do now see your points in which all of you are making. It doesn't really require the use of all of the wools, and is basically the same as adding one wool in the chest. I was finally able to open my eyes and see it and I'm sorry if I frustrated some of you. Thanks for all of the wonderful feedback and I hope I can get Elemental Sorrows out before the end of the summer (my real goal is getting it out before the end of 2013 as I don't know really how long it will take me. Especially with me being in band camp for 2 weeks in July from 8 am till 4 pm O_O)
Again, sorry if I frustrated any of you and thanks for the incredible feedback!
Okay maybe but I think this is a kinda **** move especially if you make it part of the monument (like the redstone in WU). I could never do it and it would just lead to frustration on my part (and I think many others are like this). If you want to do that just keep in mind the people you might be annoying. (another possibility is to, instead of putting all the wool in a single place in the area spread them out (one fleecy box has 3 another has 3 etc.) and to get the extra area you have to collect 'em all.
The pillars look really crowded (a bit like static on a tv actually) especially in comparison with the stone block. I would simplify and use the components in a bit more intelligent manner also I would cut the stonebrick components out and stick with just stone,
Infinite sand means infinite building blocks (sandstone), which means that the player will be more inclined to bridging over areas rather than taking the fun path.
Meh. Why are people so concerned about players bridging and "not taking the fun path" it's fun for them isn't it, and isn't that really the point? I mean I understand it's hard to watch them skip all your hard work and all but it's their game. Don't make the way they play any less fun for them or they may just choose to skip over your map. Also if a lot of people are bridging/tunneling over an area maybe you want to start, instead of criticizing them, by looking at your own area.
If they add a biome with lotus trees and bamboo then no, also randomly generated Chinese temples/cities/villages!
That's a very broad question. It's hard to answer without seeing a screenshot, but walls should be a priority for block variation. You don't want them to be 1 block type.
Less block variation in the pillars, hurts my eyes mostly less obsidian, add lava falls from the ceiling and top of pillars and add some stone brick structures.
Badabuhbuhbuh! I'm lovin' it!
There's really nothing I can suggest, except that you work harder and faster! >:3
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Is there going to be something in the middle like a platform of some sorts?
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That looks awesome! The mossy cobble and stone brick look a little excessive tho. Just stick with lava, obsidian, stone, cobble and stone brick.
<3 you too, Detox.
@Gerry Sounds awesome! I was LPing Pantheon... then I deleted my first episode twice T.T
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I tried playing once... it crashed my computer, but I think that was a one-time derp.
EDIT: Turns out I hadn't allowed it through my firewall XD
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<3 Btw I've made my own thread! Yay me.
It's kinda collecting dust right now. The big focus is on honing Pantheon down to it's best state, but we'll definitely get back to it
Could we at least see a screenshot?
No problem.
Digging blocks in an environment takes time, but it's not fun. It's a grind. Having infinite blocks gives you more action and less grinding.
there's no mossy cobble...
Ohhhhhhhhhh snap!
Okay and I know this has been said before but I haven't given my full opinions on this change: IT'S STUPID. Skellies aren't supposed to be something "to watch out for" they're supposed to be a low level ranged mob ie. on normal I should be able to take one out with no items and no buffs without suffering serious damage. As it is now with random punch bow skellies there tendency to spawn in packs and rapid fire when melee-ing them they are now way op. It's a bit like saying "Hey, don't complain, now goomba's are something to watch out for!" not to mention the fact that they're doing that to zombies as well. So I'm with him, Mojang's "Simple Changes" tend to not be well executed or well thought through (in fact I'm a bit mad at Mojang right now for similar reasons, but that's for another post...)
Against, they should be spending their time on worthwhile things (*cough* plugin API *cough*) leave that to mods.
I like it actually. Not from an aesthetic feel but it radiates that old-school CTM feel combined with good gameplay (mind it would have to be pretty stellar to pull this off.) and a short-ish map full of traps and nasty ideas it could be a really fun throwback experience.
Okay maybe but I think this is a kinda **** move especially if you make it part of the monument (like the redstone in WU). I could never do it and it would just lead to frustration on my part (and I think many others are like this). If you want to do that just keep in mind the people you might be annoying. (another possibility is to, instead of putting all the wool in a single place in the area spread them out (one fleecy box has 3 another has 3 etc.) and to get the extra area you have to collect 'em all.
The pillars look really crowded (a bit like static on a tv actually) especially in comparison with the stone block. I would simplify and use the components in a bit more intelligent manner also I would cut the stonebrick components out and stick with just stone,
Meh. Why are people so concerned about players bridging and "not taking the fun path" it's fun for them isn't it, and isn't that really the point? I mean I understand it's hard to watch them skip all your hard work and all but it's their game. Don't make the way they play any less fun for them or they may just choose to skip over your map. Also if a lot of people are bridging/tunneling over an area maybe you want to start, instead of criticizing them, by looking at your own area.
Hey! I like, run this... or something:
Special thanks to Axl Rosie for the sig.