Here is a 10 minute update on my CTM and whats going on in my channel. It involves the new Mortar filter, Monty Python references and flowers! Enjoy
-snip
;(, where's my custom loot? Time to use invisible ink...
Magic Sprite Wand (blaze rod) (text in bold red)
A magic wand once own by the mighty Limon Sprite God (purple text, Limon Sprite God in bold orange)
Sharp 3
Fire Ascept 1
Knockback 1
Looting 1
Unbreaking 1
I'm going to review the first 24 of 25 maps of Xek's Advent Series, however I'm going to comment and only rate difficulty, enjoyment and overall totals out of 10 to save me the trouble of going in depth about every one.
Teal is 8 or above, Green is 6-7, Yellow is 3-5, Grey is 1-3
Teal Maps -
Dancing Shadows Difficulty - 7.5 Enjoyment - 9
A short and sweet Null and Void, doomed to let you fall forever. Overall - 8 Archincarceron Difficulty - 9.5 Enjoyment - 7.5
This map will test your strategies and turn your life upside down, providing a great Fortress Assault that'll kill you many times. Overall - 8 Drowning Horror Difficulty - 10 Enjoyment - 7
Fog of Demise's twisted little brother. Prepare to die. Overall - 9 Overdose Difficulty - 6 Enjoyment - 9
This map tests many potion concepts for Syncquential, providing heaps of solutions to beat the minimap. Overall - 8.5 Sleeping Hive Difficulty - 8 Enjoyment - 8
This map utilizes Silverfish to their highest potential of killing you. The setting also contributes to the map very well. Overall - 8 Tectonicide Difficulty - 9 Enjoyment - 10
I might be biased here, but I LOVE running around for my life just for the hell of it! Be thrown metres into the air only to splat on the way down! Get blown up on the spot! Just don't stop running! Overall - 9.5 C.U.B.E Difficulty - 10 Enjoyment - 9
You will die. You will not find your way. You will not survive. But IF you do, make the most of it. Archincarceron's older brother from Hell. Overall - 9.5 Citadel of Entropy Difficulty - 8.5 Enjoyment - 9
A hidden gem amongst the rest, it feels pseudo-Black Heart, and utilizes the concept of ExplosionPower fireballs to break your only way in...and out. It also has its fair share of spawners that'll decimate you at any turn. Overall - 8.5 Redlight Reactor Difficulty - 8 Enjoyment - 10
Progressive upward dungeon assault that combines the mechanics of an adventure map with a CTM style. It loves to make you look down and realize your inevitable fate of falling. Overall - 8
Green Maps -
Sandswarm Difficulty - 7 Enjoyment - 7
A good challenge to the slow, and it is quite fun to dodge all the creepers. Overall - 7 Goldthread Lattice Difficulty - 6 Enjoyment - 6.5
Looks great, but the playstyle needed for it is very precise and very quick-reflexed. Overall - 6.5 Spiraled Floodgates Difficulty - 7 Enjoyment - 6.5
I feel like the size of the minimaps can't do this concept justice. It's like the snow area from VF2 really, it could be expanded to create something even bigger and more majestic. Overall - 6.5 Forsaken City Difficulty - 5 Enjoyment - 7
Speedrunning this map would rank up there with Spellbound Caves in enjoyment and precision. It looks great, but is too easy and short to do it justice, like the floodgates. Overall - 6 Hidden Shadows Difficulty - 8 Enjoyment - 7
It's a very long session of watching your step, which provides a continually frightening experience, but is let down by the plainness of the rest of the area, and could have had many more things including elevation changes and more tight-ropey stuff. Overall - 7.25 Inevitability Difficulty - 8 Enjoyment - 6
It was nearly there. The concept of grinding for life would have been much more interesting in a different environment, I think, but that is the limits of minimaps and a day, I guess. Overall - 6.5 Fireland Bunker Difficulty - 5.5 Enjoyment - 6.5
This has a lot of potential for lore and backstory in another map. I'd love to see this pulled off in a gigantic scale in a From ... map or another post-apocalyptic CTM. Overall - 6 Longfall Basin Difficulty - 7.5 Enjoyment - 7
Feels like an extension of We All Float, but that isn't bad. I have no real comments on this...try it for yourself! Overall - 7 Extinction Difficulty - 8.5 Enjoyment - 6.5
There was too much nothing around the map that sorta let it down. The content-filled parts are intense, difficult and convey the idea of extinction very well. Overall - 7 Emaciation Zone Difficulty - 8 Enjoyment - 7
Both wool are in strategic places, which combined with the element of the map make it difficult to find and look around, so a keen eye is needed for this. It felt like something I had played before though, but I can't pinpoint it down. Maybe I'll change this to Teal later. Overall - 7.25
Yellow Maps - Quagmire Jungle Difficulty - 5 Enjoyment - 5
Meh. It looked good, but it played pretty unbalanced. You just needed to grind the mobs with a single piece of armour. Overall - 5 Centric Elements Difficulty - 5 Enjoyment - 4
I didn't like this map that much due to the fact that it was easy and looked bland from the angle you actually played at. Overall - 4.5 Cycle of Creation Difficulty - 3 Enjoyment - 5
It was relaxing to walk around the cycles, but it was haunting to not get any challenge out of a ZM map. Didn't feel like a ZM map, and it was number 13, too! Lake Infernus Difficulty - 6 Enjoyment - 5
The gravel rings are too small. They don't collapse all together! In all seriousness, this was a bit poorly executed with the gravel stuffs and the "fire" theme which was a lot better thrown across in Fireland Bunker. Overall - 5.5 Overkill Difficulty - 9 Enjoyment - 5
Suffers from BDlol Syndrome. Overall - 5
A lot of these are just a simple opinion from my point of view. It would be a lot better if you just played the maps and saw for yourself, as they're only 10 minutes each.
Wow Hybran, those are a LOT of map reviews... your really putting the other reviewers to shame.
The entrance is on the first floor, and the wool on the fourth floor. I hope you can give some feedback.
~Ilja
Few comments:
1. Are beacons intended to be working? They aren't.
2. There isn't a way up. Staircase or ladder would be nice.
3. Blazes are spawning in the fleecy box. That's a big no. Fleecy boxes should be safe(-ish).
@Haon Loved the writing! Especially the references Next arc that would be cool is the player's view (finding what was left behind with backstory) or Hane's perspective. Take your time tho.
I think that I might do Hane's perspective next. After that I might do Zed's, or Rosie's, or AMLUP. After those I will do the player's view to finish it off. It might be a while because I am in an academic predicament.
I think that I might do Hane's perspective next. After that I might do Zed's, or Rosie's, or AMLUP. After those I will do the player's view to finish it off. It might be a while because I am in an academic predicament.
Thank you kindly, but don't expect it for about a month or so when I get around to it. My ideas are thinning and my schoolwork is kind of in the way at the moment.
Happy April's Fools everyone! Originally, I was going to release a April's Fools map but due to time constraints, I could not finish it so instead, here's a silly potato.
FYI, the map was originally going to be a potato themed map.
Every bloody CTM map series boasts that it's bigger, longer, and harder than other CTM series. It's almost as if it's a **** measuring contest. (bigger, longer, harder...)
Ok guys, we were suppose to be going live in a little will but my twitch is in such bad quality idk if i will, I have not purchesed a full xsplit, so i was wondering if there is a way for me to stream in better quality or would anyone still want to watch that. I know a few of you said you would come watch so instead, If ur interested add me on skype: theawesomeonehhh, Then ill add you to the group. Give you ip and you can join in with helping out !. Note. Server mods are: VoxelSniper which i cant remember the commands for and worldedit.
Thanks. So it short context. Add me on skype if you want to work on the ctm
In case anyone is surprised/confused/etc, Minecraft 2.0 is an April Fools joke.
It's not, actually. Dinnerbone's been chatting with the staff here and just wrapped up some solid work on the upcoming beta. It seems it's the new game mode Vechs had been testing as well.
Magic Sprite Wand (blaze rod) (text in bold red)
A magic wand once own by the mighty Limon Sprite God (purple text, Limon Sprite God in bold orange)
Sharp 3
Fire Ascept 1
Knockback 1
Looting 1
Unbreaking 1
Wow Hybran, those are a LOT of map reviews... your really putting the other reviewers to shame.
Nobody can fight the Hybran.
Xekaj's Advent Series - Zero Mercy (25 MiniCTMs)
1. (review)
2. (review)
Map #2 - Quagmire Jungle
etc.
Few comments:
1. Are beacons intended to be working? They aren't.
2. There isn't a way up. Staircase or ladder would be nice.
3. Blazes are spawning in the fleecy box. That's a big no. Fleecy boxes should be safe(-ish).
Quite well, thank you. I'm almost done with the final area, then I just need to make some tweaks with 1.5.1 stuff, and I'm off to Alpha Testing.
[citation needed]
Furries are cool.
Furries are cool.
Edit: Mark of the Beast!
EDIT: april joke?
FYI, the map was originally going to be a potato themed map.
Silly Potato
<----
Thanks. So it short context. Add me on skype if you want to work on the ctm
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It's not, actually. Dinnerbone's been chatting with the staff here and just wrapped up some solid work on the upcoming beta. It seems it's the new game mode Vechs had been testing as well.
MCEdit massive issue when interacting with 1.5