1. I've been coming back to it constantly.
2. Just a few to be somewhat nice. You shouldn't expect to keep them. Well hidden too.
3. Don't even think about blinking.
1. And I thought I was meticulous. Well, the beginning of a map IS very important, if it's bad, not a lot of people are going to continue with the map. (Sidenote: Trees of Fun in 1.5. THE SKELLIES)
2. Tempted to speedrun the map and get those just so I can laugh in your face.
3. The angels have the police box!
Also, @Drago, I was kidding. I see now that what I said really didn't answer your question- sorry.
EDIT: Derp. I was just raging at my laptop for not playing sound- I wanted to watch Zisteau, dammit!- and then I realized that I had it muted. Oh the derpiness. Someone kill me now.
1. And I thought I was meticulous. Well, the beginning of a map IS very important, if it's bad, not a lot of people are going to continue with the map. (Sidenote: Trees of Fun in 1.5. THE SKELLIES)
2. Tempted to speedrun the map and get those just so I can laugh in your face.
3. The angels have the police box!
Also, @Drago, I was kidding. I see now that what I said really didn't answer your question- sorry.
EDIT: Derp. I was just raging at my laptop for not playing sound- I wanted to watch Zisteau, dammit!- and then I realized that I had it muted. Oh the derpiness. Someone kill me now.
1.Yeah, I'm OCD about my map's aesthetics and gameplay, like mad. I can't leave I1 alone...
2. Like I said, fairly well hidden, and I might nerf it down to one anyway. Really not easy to access though.
3. Wibblywobbly...
@Skeeto's review, I can't help but feel that you were a bit harsh with lowering the gameplay score over having to bridge between areas, but I'm still glad you enjoyed it enough to review it positively.
@Skeeto's review, I can't help but feel that you were a bit harsh with lowering the gameplay score over having to bridge between areas, but I'm still glad you enjoyed it enough to review it positively.
Im kinda curious why have broken bridges? I dont see the point
Im kinda curious why have broken bridges? I dont see the point
It didn't seem right to have fully complete bridges in a hostile place like Dreadsky. They just look weird when complete, and the beat up versions look more (dare I say it) natural.
Okay anyways...
Rock just made the first episode of his Dreadsky Isles LP public! You guys should really check it out, not just because it's my map ( ), but because Rock goes over a lot of CTM tips and tricks that are really helpful. Definitely worth a watch. I just got done watching episode 5 (he uploads them and shares them with me a week or so ahead of time,) and if you don't watch the whole series, at least watch that episode when it comes out.
There's a super easy way. If I'm correct this is what you want. And I just re-read what your post said and why would you want it like that? I find it more interesting and fun to see the name if you don't get killed by the monster.
1) Get an anvil, name your spawn egg to example Vechs.
2) Spawn it.
3) Open MCedit, run create spawner filter.
Also one suggestion, could you maybe add ''Guides'' I remember when I was pretty noobish at map making I couldn't really find anything and it would be very nice to have a place where we could store our guides to help new map makers
I've kinda already gotten the info I needed, thanks anyway.
Let's just say that I have plans for these special mobs... When I put the display up you'll see what I mean. It will make sense to not have the nametags be shown above all of their heads.
As for the guides, that's a good idea, but I don't know of too many guides in existence that aren't outdated. We'll see about adding them, as I do think it would be very helpful.
Since somebody asked, then said no, I will do it anyway, cause I like reviewing.
-Black Desert II beta 3.2
Super Hostile Series by Vechs
MC Version: 1.4.7+
Difficulty: 5
Overall Enjoyment: 3
Comments:
As a mapmaker tries new things it can either lead to a new genre of CTM maps or an utter failure of a map. Black Desert II seemed to be mostly the latter. Vechs tried to bring a whole new concept of obtaining wools, this included killing "fleecymobs". This required you to go to a hunting grounds and kill the mob to get the wool. The system is clever in a sense, but it is poorly executed in this map. The aesthetics aren't that up to par either. With bland landscapes and few landmarks, there is little chance to know where you are going. The fleecymobs themselves aren't that creative themselves, as they are just uber-buffed enemies with some armor. The map also includes a new system of survival, which again includes killing mobs for a certain purpose, whether they drop crafting tables or sticks even. Although the map did have a few upsides. With a new type of gameplay, this map opens up many possibilities for maps in the future. The map really had potential, but in the end it was scrapped and is pending re-creation.
Thank you, Haon. Something like that is fine, sure our energy should be focused on "better" maps, but all the same, it'd be nice for people to get honest reviews about each of Vechs' maps just in case they want to play them. Or any CTM maps for that matter. BD2 is available to the whole public, so should be recognised in this thread. Gahblah.
No one yell at me/disagree with me, mind. I don't wanna start an argument over BD2.
New pictures of TCOMH (I know, it's been a while, but I've nearly finished two areas AND I've got the rest of the map planned out!) are coming out tomorrow at whatever time I feel like!
It didn't seem right to have fully complete bridges in a hostile place like Dreadsky. They just look weird when complete, and the beat up versions look more (dare I say it) natural.
Okay anyways...
Rock Milfred just made the first episode of his Dreadsky Isles LP public! You guys should really check it out, not just because it's my map ( ), but because Rock Milfred goes over a lot of CTM tips and tricks that are really helpful. Definitely worth a watch. I just got done watching episode 5 (he uploads them and shares them with me a week or so ahead of time,) and if you don't watch the whole series, at least watch that episode when it comes out.
Episode 1 (2 Parts):
Hopefully this holds Rock Milfred over for long enough me to lobby him some more on the streams to play TCOMH
I had to correct you about that, Drago. His real name is Milfred.
Every bloody CTM map series boasts that it's bigger, longer, and harder than other CTM series. It's almost as if it's a **** measuring contest. (bigger, longer, harder...)
1. And I thought I was meticulous. Well, the beginning of a map IS very important, if it's bad, not a lot of people are going to continue with the map. (Sidenote: Trees of Fun in 1.5. THE SKELLIES)
2. Tempted to speedrun the map and get those just so I can laugh in your face.
3. The angels have the police box!
Also, @Drago, I was kidding. I see now that what I said really didn't answer your question- sorry.
EDIT: Derp. I was just raging at my laptop for not playing sound- I wanted to watch Zisteau, dammit!- and then I realized that I had it muted. Oh the derpiness. Someone kill me now.
[YOUR AD HERE FOR JUST $69.69]
1.Yeah, I'm OCD about my map's aesthetics and gameplay, like mad. I can't leave I1 alone...
2. Like I said, fairly well hidden, and I might nerf it down to one anyway. Really not easy to access though.
3. Wibblywobbly...
Hostility Week
Edit:Stupid thread won't let me show a pic.
Merp.
It didn't seem right to have fully complete bridges in a hostile place like Dreadsky. They just look weird when complete, and the beat up versions look more (dare I say it) natural.
Okay anyways...
Rock just made the first episode of his Dreadsky Isles LP public! You guys should really check it out, not just because it's my map ( ), but because Rock goes over a lot of CTM tips and tricks that are really helpful. Definitely worth a watch. I just got done watching episode 5 (he uploads them and shares them with me a week or so ahead of time,) and if you don't watch the whole series, at least watch that episode when it comes out.
Episode 1 (2 Parts):
Let's just say that I have plans for these special mobs... When I put the display up you'll see what I mean. It will make sense to not have the nametags be shown above all of their heads.
As for the guides, that's a good idea, but I don't know of too many guides in existence that aren't outdated. We'll see about adding them, as I do think it would be very helpful.
-Black Desert II beta 3.2
Super Hostile Series by Vechs
MC Version: 1.4.7+
Difficulty: 5
Overall Enjoyment: 3
Comments:
As a mapmaker tries new things it can either lead to a new genre of CTM maps or an utter failure of a map. Black Desert II seemed to be mostly the latter. Vechs tried to bring a whole new concept of obtaining wools, this included killing "fleecymobs". This required you to go to a hunting grounds and kill the mob to get the wool. The system is clever in a sense, but it is poorly executed in this map. The aesthetics aren't that up to par either. With bland landscapes and few landmarks, there is little chance to know where you are going. The fleecymobs themselves aren't that creative themselves, as they are just uber-buffed enemies with some armor. The map also includes a new system of survival, which again includes killing mobs for a certain purpose, whether they drop crafting tables or sticks even. Although the map did have a few upsides. With a new type of gameplay, this map opens up many possibilities for maps in the future. The map really had potential, but in the end it was scrapped and is pending re-creation.
SCORE
Aesthetics: 2
Creativity: 3
Gameplay: 5
TOTAL: 10
Furries are cool.
Furries are cool.
I just realized that everyone in all of those talks in a Bri'ish accent. I'm a horrible American D:
Hopefully this holds
RockMilfred over for long enough me to lobby him some more on the streams to play TCOMHI had to correct you about that, Drago. His real name is Milfred.
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Edit: Well, now that I have seen what the OP says, I am making a CTM. Pics? Here you go.
Link to the thread is in my signature down below!
Guess the area's name on my thread, right-o here!
Shivering Wasteland?
Furries are cool.
(which I hate urgh)
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