Lux Perpetua is a solid map. By far the highlight of this map is the architecture. Amazing structures, towns and villages were crafted to near perfection, with great attention to detail. Even the simple things looked like they went through careful planning to build. But architecture is only a part of making a good adventure map, there are still many other categories.
The creator went big with this map, making it a very long to play through. In some ways this was good, I enjoyed finding new places, and completing some of the minor side quests on the side. In some ways though, it seemed a bit unrealistic, almost as if he made a bunch of huge structures and tried to connect them with a story. After leaving the first town, I got a bit lost at what I was supposed to be doing in regards to the story. I found the map to be less straight forward after leaving Skyden. I would suggest that the creator add something to help direct the player.
When you combine being a bit confused with the story, and long routes in between towns and epic structures, it leads to having some moments of being unmotivated to continue the map. This may not be the case for everyone, some people may have had better luck figuring out the story, and where to go. Other than that this map really does have a lot to offer, and helps retain attention with some humorous moments and fun quests. The creator also did a good job with using many of the new features from the 1.8 update. Vines on the houses in Skyden really helped make the town visually appealing.
Overall, this map is really good. It makes good use of 1.8 and has outstanding architecture. I would recommend this map to anyone looking for a solid adventure map.
Bugs/tips
-The checkpoints are not safe. When you try to sleep monsters spawn.
-Guard Bob's note has a typo.
-mystery is spelled wrong in the restaurant owner's diary.
Hey can i PM you the new version of my map as i am not releasing it until beta is done but i think it is very playable :smile.gif: Thanks just PM about it :biggrin.gif:
Yes you can, if you use the proper format. Pm me if you want a review of it.
Also- I am starting The Forest of Silence. Review should HOPEFULLY be up by today or tommorow. I hear it is a long map though, so no promises.
Lux Perpetua is a solid map. By far the highlight of this map is the architecture. Amazing structures, towns and villages were crafted to near perfection, with great attention to detail. Even the simple things looked like they went through careful planning to build. But architecture is only a part of making a good adventure map, there are still many other categories.
The creator went big with this map, making it a very long to play through. In some ways this was good, I enjoyed finding new places, and completing some of the minor side quests on the side. In some ways though, it seemed a bit unrealistic, almost as if he made a bunch of huge structures and tried to connect them with a story. After leaving the first town, I got a bit lost at what I was supposed to be doing in regards to the story. I found the map to be less straight forward after leaving Skyden. I would suggest that the creator add something to help direct the player.
When you combine being a bit confused with the story, and long routes in between towns and epic structures, it leads to having some moments of being unmotivated to continue the map. This may not be the case for everyone, some people may have had better luck figuring out the story, and where to go. Other than that this map really does have a lot to offer, and helps retain attention with some humorous moments and fun quests. The creator also did a good job with using many of the new features from the 1.8 update. Vines on the houses in Skyden really helped make the town visually appealing.
Overall, this map is really good. It makes good use of 1.8 and has outstanding architecture. I would recommend this map to anyone looking for a solid adventure map.
Bugs/tips
-The checkpoints are not safe. When you try to sleep monsters spawn.
-Guard Bob's note has a typo.
-mystery is spelled wrong in the restaurant owner's diary.
Thanks a lot for the honest and very informative review of yours. I will correct these gameflaws as soon as possible.
The Forest of Silence was a decent puzzle/adventure map that will keep you entertained, but not fully satisfied. The map has some good features to it, as well as many flaws. Read on to find out exactly what this map is all about.
Alright, some of the good things. This map has one of the better checkpoint systems. Checkpoints are clearly marked, and are spaced apart perfectly. You will still be unhappy if you die, but it won't take you years to get back on track. This map has a couple interesting puzzles, though the majority are repetitive (more on that later). I especially liked the spleef challenge, I found it to be unique, and quite fun, even though I died about 5 times on it. Another good thing was the architecture. Especially in the town, I found that no two houses were the same.
Now to some of the not so great things. Many of the puzzles were either parkour, or mazes. Neither of these should be used in high quantity in a puzzle/adventure map. They are just too repetitive and unoriginal. Many of these puzzles were also either too easy or too hard, and had very little consistent difficulty progression. Not having good puzzles in a puzzle/adventure map, leaves only the adventure side of things to critique.
The story in The Forest of Silence was pretty good, though at times, a bit hard to comprehend. I found it to be a bit of back-and-forth between puzzle with little story, and adventure with lots of story. This inconsistency lowered the total score of the map. It would have been better if the map had more of a merge between puzzle and adventure. Adding the nether into the mix was an interesting idea, and was fairly interesting.
Overall, this map is good if you are a fan of puzzle and adventure maps. If you can't stand parkour and mazes, this map may not be the best for you. I recommend checking this map out.
Bugs/tips
-Too many golden apples! Do not hand out golden apples for no reason, you are supposed to be looking for the one and only golden apple, so do not just hand out golden apples at random puzzles. It is not consistent with the story.
-Make it so that you can not leave the map. Add fences or trees along the side of places you are not supposed to go.
-Hide your redstone, and if possible your pistons. It ruins the magic if you can see the wiring.
Added your map to the waiting list.
Unfortunately, its going to be a bit longer before I can finish Lux Perpetua.
Thanks :smile.gif:
Proper format or NO review.
Map Name: Curse of the Ender Pearls
Forum Link: http://www.minecraftforum.net/topic/675758-curse-of-the-ender-pearls-custom-adventure-map/
Requirements(mods,texture packs,ect.): None at all!
Additional Info(optional): My first, so it may be not the best...
Added to the waiting list
Added to the list!
Lux Perpetua is a solid map. By far the highlight of this map is the architecture. Amazing structures, towns and villages were crafted to near perfection, with great attention to detail. Even the simple things looked like they went through careful planning to build. But architecture is only a part of making a good adventure map, there are still many other categories.
The creator went big with this map, making it a very long to play through. In some ways this was good, I enjoyed finding new places, and completing some of the minor side quests on the side. In some ways though, it seemed a bit unrealistic, almost as if he made a bunch of huge structures and tried to connect them with a story. After leaving the first town, I got a bit lost at what I was supposed to be doing in regards to the story. I found the map to be less straight forward after leaving Skyden. I would suggest that the creator add something to help direct the player.
When you combine being a bit confused with the story, and long routes in between towns and epic structures, it leads to having some moments of being unmotivated to continue the map. This may not be the case for everyone, some people may have had better luck figuring out the story, and where to go. Other than that this map really does have a lot to offer, and helps retain attention with some humorous moments and fun quests. The creator also did a good job with using many of the new features from the 1.8 update. Vines on the houses in Skyden really helped make the town visually appealing.
Overall, this map is really good. It makes good use of 1.8 and has outstanding architecture. I would recommend this map to anyone looking for a solid adventure map.
Bugs/tips
-The checkpoints are not safe. When you try to sleep monsters spawn.
-Guard Bob's note has a typo.
-mystery is spelled wrong in the restaurant owner's diary.
Yes you can, if you use the proper format. Pm me if you want a review of it.
Also- I am starting The Forest of Silence. Review should HOPEFULLY be up by today or tommorow. I hear it is a long map though, so no promises.
Thanks a lot for the honest and very informative review of yours. I will correct these gameflaws as soon as possible.
its a WIP parkour map...
so, if you're interested, just click on my sig.
Proper format :sleep.gif:
Please Review (:
Username(creator): HaXIXoR (me)
Map Name: Resistance Hideout
Forum Link: To the hideout!
Requirements(mods,texture packs,ect.): Xixor pack (made by me)
Additional Info(optional): none
Proper Format -___________-
You are welcome. I am glad I could help.
Username(creator):Gladiator60
Map Name:Egio Castle
Forum Link:http://www.minecraftforum.net/topic/643606-wipadvparkour-egio-castle-demo-update/page__st__20__p__8781666__fromsearch__1#entry8781666
Requirements(mods,texture packs,ect.): None just know every block if ur using a texture pack
Additional Info(optional): Its mostly a parkour map lol i haven't seen any other parkour maps like it and this is my first ever custom map its still a WIP but im working very hard on it
The Forest of Silence was a decent puzzle/adventure map that will keep you entertained, but not fully satisfied. The map has some good features to it, as well as many flaws. Read on to find out exactly what this map is all about.
Alright, some of the good things. This map has one of the better checkpoint systems. Checkpoints are clearly marked, and are spaced apart perfectly. You will still be unhappy if you die, but it won't take you years to get back on track. This map has a couple interesting puzzles, though the majority are repetitive (more on that later). I especially liked the spleef challenge, I found it to be unique, and quite fun, even though I died about 5 times on it. Another good thing was the architecture. Especially in the town, I found that no two houses were the same.
Now to some of the not so great things. Many of the puzzles were either parkour, or mazes. Neither of these should be used in high quantity in a puzzle/adventure map. They are just too repetitive and unoriginal. Many of these puzzles were also either too easy or too hard, and had very little consistent difficulty progression. Not having good puzzles in a puzzle/adventure map, leaves only the adventure side of things to critique.
The story in The Forest of Silence was pretty good, though at times, a bit hard to comprehend. I found it to be a bit of back-and-forth between puzzle with little story, and adventure with lots of story. This inconsistency lowered the total score of the map. It would have been better if the map had more of a merge between puzzle and adventure. Adding the nether into the mix was an interesting idea, and was fairly interesting.
Overall, this map is good if you are a fan of puzzle and adventure maps. If you can't stand parkour and mazes, this map may not be the best for you. I recommend checking this map out.
Bugs/tips
-Too many golden apples! Do not hand out golden apples for no reason, you are supposed to be looking for the one and only golden apple, so do not just hand out golden apples at random puzzles. It is not consistent with the story.
-Make it so that you can not leave the map. Add fences or trees along the side of places you are not supposed to go.
-Hide your redstone, and if possible your pistons. It ruins the magic if you can see the wiring.
Alright, I added you to the waiting list.
In other news I am about to start The Devil's Lunch Break :smile.gif: