Another good review, and high score at last. Looking at the Paradox review I'm thinking about trying it, who knows when 4 / 5 score will happen again in this thread ;]
Yeah, they are not easy to get with me. But paradox was fantastic.
One thing you should probably do is link to the maps you review. I can still search them after I read them to check them out, but less of a hassle I guess. :wink.gif:
One thing you should probably do is link to the maps you review. I can still search them after I read them to check them out, but less of a hassle I guess. :wink.gif:
I've made a French translate of your adventure map's rules.
Le cauchemar de Levi
Vous vous réveillez sur une pile de débris sans vous rappelez de votre identité
Il y a un nom écrit sur votre veste sale : Levi Insecctis.
Vous êtes immédiatemment répulsé par l'odeur qui règne dans l'aire
Ca vous retourne l'estomac
Tandis que vous regardez autour de vous, vous voyez que la terre est inexpliquablement grêlée de spots noirs
Guidé par une sensation de peur et d'anxiété, vous décidez de trouver des réponses.
Règles :
-Jouez en Easy, Normal ou Hard.
-Ne détruisez pas de blocs.
-Vous pouvez tout crafter sauf des leviers, des boutons, des plaques de pression et des torches de redstone.
-Vous pouvez poser des blocs.
-"Les notes"Sont trouvés à travers la map, trouver les et lisez les toutes pour pouvoir trouver des réponses
-Utilisez le pack de texture disponible avec cette map.
-Des lingots d'or sont cachés dans la map. Trouvez en le plus possible.
Ils seront votre score.
Nombre total de lingots d'or : 50.
Hope you'll add a french .txt to your download !
I'm gonna translate the notes. :smile.gif:
NOTE 1 :
Vous trouvez une note poussiéreuse et déchirée. Il est écrit :
______________________________________________________________________________________________________________________________________
12 Septembre 2026
Quelque chose de bizarre se passe autour de chez moi.
Des spots noirs paraissent pousser sur, sous et autour de ma ferme.
My various attempts to remove them have failed.
Not sure what to do. I can only hope they go away by themselves.
14 Septembre 2026
Mes plantations ne vont pas bien.
Elles sont récemment mortes très rapidement.
Ca doit etre le nouveau fertilisant que j'utilise. Je sais que je n'aurai pas du croire cette personne en ville.
Qu'est-ce que les citoyens urbains connaissent à l'agriculture ? Rien. Je vais me faire rembourser demain.
15 Septembre 2026
Les spots ne partent pas.
Je pense en fait qu'il se multiplient. Ca ne sonne pas bien.Je dois aller en ville demain.
______________________________________________________________________________________________________________________________________
Escape the Facility by guy1234567890 (what a name)
Adventure/Puzzle
Wow. This guy I can tell has spent a lot of time on this map. Kudos to you. We need more map makers with your dedication. But why did I only get 2.5 stars?! Well, the map is a broken in a few places, the entire map seems schizophrenic, and you don't seem to understand you own map. Don't worry, just work on it. I might actually consider re-reviewing it in a more developed version. And remember, my review is based off MY experience. Not others, or yours, but mine.
Despite being marketed as an Adv/Puz, this is definitely a Puz. You want to see a good hybrid? Look at Paradox. (I really liked that map, in case you couldn't tell) Is this review reminding you of something? Diamond Comet maybe? Same score, same issue with marketing it as an adventure, both similar atmospheres, it is really similar isn't it. Looking back at Diamond Comet, I think I gave it too low of a score, maybe it deserves a 3 star, because it is similar to Portal, short, fun, tight, and well put together. This is not anything like that. It is tedious, enormous, desperately trying to fill in gaps, (usually by repeating puzzles).
I come into this map expecting to have fun with advanced redstone-powered puzzles, high-tension dynamic parkour, and maybe some open-world exploration. And I was expecting a great story.
Guess what I didn't get.
You wake up in a room. You see some rules, but no story. By the name I understand I have to escape, but couldn't have added anything else?
The first couple of puzzles are parkour. Really? I don't mind a few original parkour puzzles (note I said puzzles, not just challenges) in a map, but there's a reason I don't do Parkour maps. They are repetitive, tedious, and annoying. Especially without a checkpoint system. At least yours had one, no matter how rudimentary it was.
There are several "puzzles" including more then one example of my LEAST favorite type of challenge. The "Explore this environment for a single chest/spot of clay". Are these fun for people? Are they? ARE THEY?! Because I can't stand them. To me it screams laziness and/or "I'm running out of ideas", and considering it was only the very beginning, I sure as hell was hoping it wasn't the second one.
The maze where we had to find cobble was actually kind of fun, I love well-constructed, multi-point mazes. And this was one of them. However, most people hate mazes. So I guess you also lose at this one too. Sorry.
You know what, let me skip to where I got lost and could not move forward. A strange outside complex of buildings. Seemed like a dead-end. So do I just suck? Or is this a genuine problem? You know what, I probs just suck.
So I flew around, and let me just say this thing is frickin COLOSSAL. One of the largest maps I've ever seen. And this means you have to fill these rooms. And I think you ran out of ideas.
I broke into several places, and did the puzzles until I got lost again (happened a few times). And it was very repetitive. Same old boring parkour, search, and maze puzzles.
All this is going on, but I'd be lying if I said I didn't enjoy it at certain times. It had the right atmosphere. The environments were complimentary and not jagged like so many other maps. The creator is one hell of an evironment designer and logistics expert, but not so much with puzzle design, storyline creation, or anything else. If was gonna make a collaboration, I would probs want you on my team. But this feels like if there was only one Beatle, or if only one guy made the Aether. It feels dark, lonely, and unfinished.
It also doesn't help with how unoriginal the idea is.
I go on the maps forum page often to check my thread's status. There are really only 3 types of posts. ~32% of them are Survival Island Maps, ~32% are escape the facility/prison maps, and ~32% are looking for people to be in a youtube series like the yogscast. That last 4% are the things I notice. Yours would have just faded in with the background.
In addition, making maps so ridiculously long, but still so repetitive is a good way to make sure NO ONE sees the ending.
Yeah, they are not easy to get with me. But paradox was fantastic.
OK, will add.
Mmm, no, sorry, I've already turned down a co-op map. I'll ask a friend to see if he's interested, but I don't see him much, so probs not.
Good idea, might do
I thought I already did that!
Sorry, Will do!
I don't plan to.
Ah fair enough. Have fun reviewing maps ^^ Maybe I'll come here whenever I end up making a single player map
Ummm, what?
Looks fun. Will add.
MAAAAAAAAAAAAAARIOOOOOOOOOO
Sure. I'm not too big on zombie maps though, but I hope to be pleasantly surprised!
Just finished playing escape the facility.
But this is gonna be a long review, so be patient.
Adventure/Puzzle
Wow. This guy I can tell has spent a lot of time on this map. Kudos to you. We need more map makers with your dedication. But why did I only get 2.5 stars?! Well, the map is a broken in a few places, the entire map seems schizophrenic, and you don't seem to understand you own map. Don't worry, just work on it. I might actually consider re-reviewing it in a more developed version. And remember, my review is based off MY experience. Not others, or yours, but mine.
Despite being marketed as an Adv/Puz, this is definitely a Puz. You want to see a good hybrid? Look at Paradox. (I really liked that map, in case you couldn't tell) Is this review reminding you of something? Diamond Comet maybe? Same score, same issue with marketing it as an adventure, both similar atmospheres, it is really similar isn't it. Looking back at Diamond Comet, I think I gave it too low of a score, maybe it deserves a 3 star, because it is similar to Portal, short, fun, tight, and well put together. This is not anything like that. It is tedious, enormous, desperately trying to fill in gaps, (usually by repeating puzzles).
I come into this map expecting to have fun with advanced redstone-powered puzzles, high-tension dynamic parkour, and maybe some open-world exploration. And I was expecting a great story.
Guess what I didn't get.
You wake up in a room. You see some rules, but no story. By the name I understand I have to escape, but couldn't have added anything else?
The first couple of puzzles are parkour. Really? I don't mind a few original parkour puzzles (note I said puzzles, not just challenges) in a map, but there's a reason I don't do Parkour maps. They are repetitive, tedious, and annoying. Especially without a checkpoint system. At least yours had one, no matter how rudimentary it was.
There are several "puzzles" including more then one example of my LEAST favorite type of challenge. The "Explore this environment for a single chest/spot of clay". Are these fun for people? Are they? ARE THEY?! Because I can't stand them. To me it screams laziness and/or "I'm running out of ideas", and considering it was only the very beginning, I sure as hell was hoping it wasn't the second one.
The maze where we had to find cobble was actually kind of fun, I love well-constructed, multi-point mazes. And this was one of them. However, most people hate mazes. So I guess you also lose at this one too. Sorry.
You know what, let me skip to where I got lost and could not move forward. A strange outside complex of buildings. Seemed like a dead-end. So do I just suck? Or is this a genuine problem? You know what, I probs just suck.
So I flew around, and let me just say this thing is frickin COLOSSAL. One of the largest maps I've ever seen. And this means you have to fill these rooms. And I think you ran out of ideas.
I broke into several places, and did the puzzles until I got lost again (happened a few times). And it was very repetitive. Same old boring parkour, search, and maze puzzles.
All this is going on, but I'd be lying if I said I didn't enjoy it at certain times. It had the right atmosphere. The environments were complimentary and not jagged like so many other maps. The creator is one hell of an evironment designer and logistics expert, but not so much with puzzle design, storyline creation, or anything else. If was gonna make a collaboration, I would probs want you on my team. But this feels like if there was only one Beatle, or if only one guy made the Aether. It feels dark, lonely, and unfinished.
It also doesn't help with how unoriginal the idea is.
I go on the maps forum page often to check my thread's status. There are really only 3 types of posts. ~32% of them are Survival Island Maps, ~32% are escape the facility/prison maps, and ~32% are looking for people to be in a youtube series like the yogscast. That last 4% are the things I notice. Yours would have just faded in with the background.
In addition, making maps so ridiculously long, but still so repetitive is a good way to make sure NO ONE sees the ending.
I know I didn't.
Trust me I am, but yours looks fun and I'll add.