(Original concept created by the great 5thHorseman! Link to original thread found here.)
[b]No lava.[/b]
[b]No stone.[/b]
[b]Just you, some trees, and a couple friends.[/b]
Skyblock is a wonderful map, but this is NOT Skyblock, and is nothing like it. Play it for 20 minutes and you'll see.
Due to 5thHorseman ceasing all further development of this amazing map, I decided to take it upon myself to take over for him and try to keep this updated as best I can. (And most of this post will be copied and pasted from 5thHorseman's original forum topic which I linked above.)
The 5.0 release is updated for 1.7.x The additions to the map include:
Updated Nether to increase Zombie Pigman spawning...(everything outside the bedrock "box" have been removed and replaced with air)
Added some more Lapis ore to ease the burden of dying glass and clay.
Added a new biome "Flower Forest" to get the new flowers.
To prevent ruining the beautiful look and shape of the island, Acacia and Dark Oak Saplings have been added to the "starter" chest.
Added a spawning room to fix any mob spawning issues in the overworld, and any multiplayer spawning issues...(although this map was originally made for single player, but go ahead and invite some friends and they shouldn't spawn on the ocean floor anymore...I hope!)
[b]Multiplayer server! (Thanks to BritishCommando2 for setting up and running this):[/b] URL: oceanblock.us
Just paste that into Minecraft and head on over!
Alternate urls: oceanblock.me oceanblock.co oceanblock.in oceanblock.org
Once connected hit T, then type /server Oceanblock
Then read all the signs for what to do next!
[b]Rules:[/b] [b]
[/b]
Do not kill yourself in ANY way for ANY purpose.
NO mods/hacks/cheats that give you an advantage. (Optifine is fine, but TMI is not)
Play on at least easy difficulty.
Have FUN!
[b]Notes:[/b] [b]
[/b]
You will be given a bed, and when you start it should be night. Sleep in the bed to set your spawn point, and sleep in it whenever you move it. This will keep you from spawning back in the original "introduction room".
When you start, there is no lava. There is no stone. You'll be working with wood until you can get iron tools, either from a mob trap or from Iron Golems, or from trading with villagers.
Most of the stuff you'll work with in on the little block of dirt, sand, and a few other resources that you spawn on. There are some goodies available if you search a bit, but don't look too far! *EVERYTHING* unique is within 16 horizontal meters of the island.
There are 6 biomes in the world. Most of the world is a plains biome, but there is also a snow, a jungle, a swamp, a mushroom biome, and a flower forest. Like everything else of interest, they're all within 16 meters of the Island. They're also all placed symmetrically so if you can find one, you should be able to find the others.
There is an emergency cache on the non-hardcore version of this map. It's not exactly hidden but it's out of the way. It has a few critical resources that you start with, but could lose. For the ultimate challenge, try to do EVERYTHING below without ever opening that cache. If you don't like it but don't want to use its contents, feel free to destroy it and throw it and its contents into the sea or onto your cactus.
There is coal on this map. And diamonds. And obsidian. And all of the Nether blocks. And Nether Wart. Yes, you can get it all. And yes, you'll need it all.
[b]Challenges:[/b] [b]
[/b]
MILESTONES (Do in REVERSE order):
Build a Village
Mine the Obsidian
Go to the Nether
Activate the End Portal.
Get a Dragon egg.
(the remaining lists are actually in reverse order, the same order they are in the book. Do them in any order you wish, but the ones at the bottom of each category are a bit easier than the ones at the top)
BUILDING:
Enchanting Room
A House for yourself (Include Brick, Nether Brick, Stone Brick, and Quartz)
Cobblestone generator
Giant red mushroom
Giant brown mushroom
Mob farm
Grass for Animals (Min. 8x8)
CRAFTING:
Golden Apple
Other Golden Apple
Golden Carrot
Brewing Stand
16 Jack 'o' Lanterns
Anvil
Enchantment Table
Furnace
GENERAL:
Get a tool, weapon, or armor with at least 2 level-IV enchantments
Enchant something with 30 levels of experience
Cake and Pie (eat an entire cake and a pumpkin pie in one sitting, to fill your hunger bar from 0 to 10)
Make a jukebox and collect records for it
Automate something with pistons, hoppers, and/or dispensers
Hang a map and at least 1 painting in your house
Pot some plants for decoration
Tame a Wolf
Tame an Ocelot
A Full set of leather armor, each piece dyed
A Mismatched Set (One each of helmet, chestplate, leggings, and boots in iron, gold, diamond, and chainmail. No duplicates)
Use a carrot on a stick to ride a saddled pig
COLLECTION:
16 Blaze Rods.
64 Bonemeal
64 Arrows
A Bow
FARMS:
Mushroom (Min. 8x8 mycelium area)
Pumpkin (Min. 1 stalk)
Sugarcane (Min. 64)
Jungle tree (Min. 4 or a 2x2 square)
Birch tree (Min. 4)
Spruce tree (Min. 4)
Oak tree (Min. 4)
Wheat (Min 64)
Potato (Min. 8)
Carrot (Min. 8)
Melon (Min. 1 stalk)
Nether Wart (Min. 8)
Cactus (Min. 1)
Snow
Experience
Chicken
Cow
Sheep
Pig
Slime
Iron Golem
WOOL (Min. 16 of each):
Magenta
Light Gray
Orange
Cyan
Purple
Gray
Light Blue
Pink
Lime
Red
Yellow
Blue
Green
Black
White
Brown
POTIONS (Min. 6 of each):
Invisibility
Night Vision
Regeneration
Swiftness
Fire Resistance
Healing
Strength
Poison
Weakness
Slowness
Harming
Additional Challenges for 1.7
Craft at least 8 of each color of Stained Glass
Craft at least 8 of each color of Stained Clay
Cook a Salmon
Brew 6 Water Breathing Potions
Tame a Horse
Tame a Donkey (Optional)
[b][/b]
[b]FAQ:[/b] [b]
[/b]
How do I get cobblestone? Where's the Lava?
Until you get to the Nether, there IS NONE. This is not Skyblock, no matter how similar it appears on the surface.
Anything you can do with cobblestone, you can do with wood, except maybe holding lava.
What about Iron?
Iron is a renewable resource, and getting it is one of your goals. If you do the challenges in order you'll get iron in no time.
What about Whithers? I bet you didn't think about those.
You're right, I could have accounted for Withers but I didn't.
Your map is dumb and you're dumb and how can you mine diamond without iron you dummy.
Sticks and stones may break my bones, but you'll need iron to mine diamonds.[b][/b]
[b]Pictures:[/b] [b]
[b]Spawning Room'][/b]
[b]
[/b]
[b]
[/b][b]
[/b]
[b][/b] Feel free to leave suggestions, and I welcome any and all screenshots and videos of this amazing map. Also, feel free to ask questions and/or report any bugs with this map.
Nice update man and I think that you should make an let's play of this map!
Thank you, it took me quite a bit of testing to get to work the way I wanted it to. In all honesty, this is my first time taking a custom map and updating it for the latest version of MC...
If I can find the time, I might try to do a Let's Play...
Rollback Post to RevisionRollBack
Wisemen say forgiveness is divine, but never pay full price for late pizza.
That sure was fast, good job, I'll give it a try right away. Not that much new though, seems more like 4.2
May not seem like much, but there was actually quite a bit done to the map for the update, enough to warrant a 5.0 if not also being from a different creator, myself rather then 5thHorseman.
Rollback Post to RevisionRollBack
Wisemen say forgiveness is divine, but never pay full price for late pizza.
I started playing this one, and noticed a couple of potential problems.
1 - the mushroom and jungle biomes are chopped up - they were more or less rounded 12x12 squares, but they are shortened in one direction.
2 - the taiga biome in 1.7 is not cold. The biome needs to be changed to snowy taiga, or we won't get any snow/ice in that biome, which means no snow golems.
I started playing this one, and noticed a couple of potential problems.
1 - the mushroom and jungle biomes are chopped up - they were more or less rounded 12x12 squares, but they are shortened in one direction.
2 - the taiga biome in 1.7 is not cold. The biome needs to be changed to snowy taiga, or we won't get any snow/ice in that biome, which means no snow golems.
1 I haven't encountered.
2 If you build high enough you can get snow on top of blocks. The Taiga is there for wolf spawns.
I know I can build up to get snow, but I think it kind of defeats the original principles of this map. I liked the original symmetry of the map, and, since the taiga can be changed to snowy taiga, it goes back to it's original idea. Besides, I liked the ocean freezing in the taiga biome - it added a certain something to the original map!
I started playing this one, and noticed a couple of potential problems.
1 - the mushroom and jungle biomes are chopped up - they were more or less rounded 12x12 squares, but they are shortened in one direction.
2 - the taiga biome in 1.7 is not cold. The biome needs to be changed to snowy taiga, or we won't get any snow/ice in that biome, which means no snow golems.
well...
1 - no idea where you think its not circular, as in my testing it was just fine, had some trouble with the taiga and swamp as they were outside the region, but the jungle and mushroom biomes should be rounded somewhat, but heck this is Minecraft! World of blocks! I simply moved the biomes out a little more so I'd have room for the Flower Forest Biome. I didn't want the biomes touching so people could have room to build stuff in between.
2 - The purpose of the biome was simply to get wolves to spawn. In the old Taiga, you didn't have a choice in the elevation for snow and ice...I just thought with the new taiga, you would have to work a little harder to make snow golems and get snow. If more people think I should change it to the cold Taiga, I'll consider it, but until then, Its WI...(Working as Intended)
Rollback Post to RevisionRollBack
Wisemen say forgiveness is divine, but never pay full price for late pizza.
I haven't downloaded the map yet, so I'm not sure what you mean by a "spawning room", and how it would fix mob spawning problems. What is that?
It is a room that you will spawn in when you start the map. Minecraft has a spawn protection thing that prevents mobs from spawning withing like 16-24 blocks from the World spawn location, so I put that location in the "spawn room".
Also, lets say two people want to play the map together, I've seen instances where 1 person would spawn on the island and the other would be on the ocean floor. The "spawn room" will fix this problem.
Its also good for people that like to make an LP, they can take their time and make their introduction, without wasting valuable time on the island. So when you start the map, you will be in a large room with 2 buttons, 1 button will display a little Introduction in the chat window. The other button will teleport every player onto the island, give each player a bed, and set the time to evening, (so everyone can set their spawn.) I know you only need 1 bed to set spawn, but I know some people like to skip night time, and on a minimalist survival map, that can be quite useful. If you have any more questions about how I set up this new version of Oceanblock 5.0...feel free to ask!
EDIT: I updated the OP to include a pic of the spawn room.
Ah, that makes sense. I presume the spawning room is sufficiently far away from the island? Or is it super far up in the sky?
It's quite far from the island...If anyone finds that I didn't place it far enough away...I can move it...Its at least 2-3 hundred blocks away, diagonally.
Rollback Post to RevisionRollBack
Wisemen say forgiveness is divine, but never pay full price for late pizza.
OK - I've been playing this map for a few days now (some may remember my photos from 4.0). I finally made it to the Nether, so I've got cobble! Here's the progress I've made so far:
Framed in the four main biomes (not sure what I'll do with the central biome yet - right now it is simply covered with fences to keep mobs from spawning there and still preserve the grass.
Next is my Mega-Village. I'm going to try to automate the iron golem collection below, but I didn't bother with automating the culling of the villagers.
Next is my little house. Not really very big (11x9 footprint), but I did make a basement for my future enchanting table and future brewing stand. I do have an anvil down there now.
Here is my nether portal - built above the center of the island.
Finally, here's my farm. It isn't done yet, but I've got 64 sugar cane, 64 wheat, 12 pumpkin and 4 mellon vines, 4 each Oak, Birch, Spruce and Jungle trees (not counting the single trees at the center of the island in tribute to the four that you start with. I've only got one each of the carrot and potato but there will be 16 of each of those as well. My corral will be three times larger as soon as I get more dirt, but I now have two cows, two pigs, two sheep, one chicken, one horse, and a cat. I still need to fill in the four biomes, and I will be making them more interesting (for example, I will be putting a giant jungle tree in the jungle biome, a couple spruce trees in the taiga, and a water area and vine draped oak trees in the swamp. I also still have to make the mob farm, and I still need to expand the tree farm to include the acacia and giant oak trees.
It's great so far, but I had a problem when starting that I think I might have again: One of the villagers was stupid enough to walk off the island into the water, and then managed to sink and get stuck under the island, and drown, so I had to get a second copy of the map. Not really a problem that can be fixed, but annoying nonetheless. But other then that, I've really enjoyed the map! It's quite fun, as I enjoyed Skyblock a lot,
It's great so far, but I had a problem when starting that I think I might have again: One of the villagers was stupid enough to walk off the island into the water, and then managed to sink and get stuck under the island, and drown, so I had to get a second copy of the map. Not really a problem that can be fixed, but annoying nonetheless. But other then that, I've really enjoyed the map! It's quite fun, as I enjoyed Skyblock a lot,
Try this - after sleeping through the first night, harvest a little wood (tip: if you only chop the bottom four logs, the leaves won't decay yet). Dig a hole two blocks wide and place two blocks beside the hole, one above the other. Push the villagers into the hole and put two more blocks above the two block hole. This traps them in the hole until you can move them into their new home, and keeps them from wandering into anything. Before learning this little trip I lost them on the cactus (in earlier versions, the cactus was not in the chest but on one of the sand blocks), and even standing on a sapling when it grew (they will suffocate there). Also, I moved the trees out one block so they have a little more room to grow (and their leaves don't intermingle - giving better chances for sapling and apple drops).
It's great so far, but I had a problem when starting that I think I might have again: One of the villagers was stupid enough to walk off the island into the water, and then managed to sink and get stuck under the island, and drown, so I had to get a second copy of the map. Not really a problem that can be fixed, but annoying nonetheless. But other then that, I've really enjoyed the map! It's quite fun, as I enjoyed Skyblock a lot,
ProfessorRook pretty much summed it up there, as keeping those 2 villagers alive can be a challenge by itself.
Rollback Post to RevisionRollBack
Wisemen say forgiveness is divine, but never pay full price for late pizza.
(Original concept created by the great 5thHorseman! Link to original thread found here.)
[b]No lava.[/b]
[b]No stone.[/b]
[b]Just you, some trees, and a couple friends.[/b]
Skyblock is a wonderful map, but this is NOT Skyblock, and is nothing like it. Play it for 20 minutes and you'll see.
Due to 5thHorseman ceasing all further development of this amazing map, I decided to take it upon myself to take over for him and try to keep this updated as best I can. (And most of this post will be copied and pasted from 5thHorseman's original forum topic which I linked above.)
The 5.0 release is updated for 1.7.x
The additions to the map include:
Adfly (to support my hard work): OceanBlock 5.0
Direct Link: OceanBlock 5.0
[b]Multiplayer server! (Thanks to BritishCommando2 for setting up and running this):[/b]
URL: oceanblock.us
Just paste that into Minecraft and head on over!
Alternate urls: oceanblock.me oceanblock.co oceanblock.in oceanblock.org
Once connected hit T, then type /server Oceanblock
Then read all the signs for what to do next!
[b]Rules:[/b]
[b]
[b]
[b]
BUILDING:
[b]FAQ:[/b]
[b]
Until you get to the Nether, there IS NONE. This is not Skyblock, no matter how similar it appears on the surface.
Anything you can do with cobblestone, you can do with wood, except maybe holding lava.
What about Iron?
Iron is a renewable resource, and getting it is one of your goals. If you do the challenges in order you'll get iron in no time.
What about Whithers? I bet you didn't think about those.
You're right, I could have accounted for Withers but I didn't.
Your map is dumb and you're dumb and how can you mine diamond without iron you dummy.
Sticks and stones may break my bones, but you'll need iron to mine diamonds.[b][/b]
[b]Pictures:[/b]
[b]
[b]
[b]
[/b][b]
[b][/b]
Feel free to leave suggestions, and I welcome any and all screenshots and videos of this amazing map. Also, feel free to ask questions and/or report any bugs with this map.
If I can find the time, I might try to do a Let's Play...
1 - the mushroom and jungle biomes are chopped up - they were more or less rounded 12x12 squares, but they are shortened in one direction.
2 - the taiga biome in 1.7 is not cold. The biome needs to be changed to snowy taiga, or we won't get any snow/ice in that biome, which means no snow golems.
1 I haven't encountered.
2 If you build high enough you can get snow on top of blocks. The Taiga is there for wolf spawns.
well...
1 - no idea where you think its not circular, as in my testing it was just fine, had some trouble with the taiga and swamp as they were outside the region, but the jungle and mushroom biomes should be rounded somewhat, but heck this is Minecraft! World of blocks! I simply moved the biomes out a little more so I'd have room for the Flower Forest Biome. I didn't want the biomes touching so people could have room to build stuff in between.
2 - The purpose of the biome was simply to get wolves to spawn. In the old Taiga, you didn't have a choice in the elevation for snow and ice...I just thought with the new taiga, you would have to work a little harder to make snow golems and get snow. If more people think I should change it to the cold Taiga, I'll consider it, but until then, Its WI...(Working as Intended)
I haven't downloaded the map yet, so I'm not sure what you mean by a "spawning room", and how it would fix mob spawning problems. What is that?
It is a room that you will spawn in when you start the map. Minecraft has a spawn protection thing that prevents mobs from spawning withing like 16-24 blocks from the World spawn location, so I put that location in the "spawn room".
Also, lets say two people want to play the map together, I've seen instances where 1 person would spawn on the island and the other would be on the ocean floor. The "spawn room" will fix this problem.
Its also good for people that like to make an LP, they can take their time and make their introduction, without wasting valuable time on the island. So when you start the map, you will be in a large room with 2 buttons, 1 button will display a little Introduction in the chat window. The other button will teleport every player onto the island, give each player a bed, and set the time to evening, (so everyone can set their spawn.) I know you only need 1 bed to set spawn, but I know some people like to skip night time, and on a minimalist survival map, that can be quite useful. If you have any more questions about how I set up this new version of Oceanblock 5.0...feel free to ask!
EDIT: I updated the OP to include a pic of the spawn room.
Framed in the four main biomes (not sure what I'll do with the central biome yet - right now it is simply covered with fences to keep mobs from spawning there and still preserve the grass.
Next is my Mega-Village. I'm going to try to automate the iron golem collection below, but I didn't bother with automating the culling of the villagers.
Next is my little house. Not really very big (11x9 footprint), but I did make a basement for my future enchanting table and future brewing stand. I do have an anvil down there now.
Here is my nether portal - built above the center of the island.
Finally, here's my farm. It isn't done yet, but I've got 64 sugar cane, 64 wheat, 12 pumpkin and 4 mellon vines, 4 each Oak, Birch, Spruce and Jungle trees (not counting the single trees at the center of the island in tribute to the four that you start with. I've only got one each of the carrot and potato but there will be 16 of each of those as well. My corral will be three times larger as soon as I get more dirt, but I now have two cows, two pigs, two sheep, one chicken, one horse, and a cat. I still need to fill in the four biomes, and I will be making them more interesting (for example, I will be putting a giant jungle tree in the jungle biome, a couple spruce trees in the taiga, and a water area and vine draped oak trees in the swamp. I also still have to make the mob farm, and I still need to expand the tree farm to include the acacia and giant oak trees.
Try this - after sleeping through the first night, harvest a little wood (tip: if you only chop the bottom four logs, the leaves won't decay yet). Dig a hole two blocks wide and place two blocks beside the hole, one above the other. Push the villagers into the hole and put two more blocks above the two block hole. This traps them in the hole until you can move them into their new home, and keeps them from wandering into anything. Before learning this little trip I lost them on the cactus (in earlier versions, the cactus was not in the chest but on one of the sand blocks), and even standing on a sapling when it grew (they will suffocate there). Also, I moved the trees out one block so they have a little more room to grow (and their leaves don't intermingle - giving better chances for sapling and apple drops).
ProfessorRook pretty much summed it up there, as keeping those 2 villagers alive can be a challenge by itself.
Ok, I watched the first part of your video, and one thing came to mind...Did you already spawn in the "spawning room" and just not record it?