Lock the door, build a golem and load your dispensers because a zombie hoard is coming! Dispenser Defense is a Minecarft tower defense game where you need to defend what's left of your village using dispensers against 20 waves of zombies. Play mini games that tests your jumping abilities, agility, combat skills and luck to win ammo and other helpful things.
How to play:
Difficulties
At the start of the game, you find yourself in a small room that has 3 buttons, one for each difficulty.
EASY: Each wave spawns 5 more zombies than the last. That's 100 zombies at wave 20. Plus, and you get 128 arrows, 64 fire charges and 15 XP. NORMAL: Each wave spawns 8 more zombies than the last. That's 160 zombies at wave 20. Plus, and you get 64 arrows, 32 fire charges and 10 XP. APOCALYPTIC : Each wave spawns 11 more zombies than the last. That's 220 zombies at wave 20. You get no free ammo at the start of the game.
The Control Panel
On this side, there are 5 villager heads that represents the 5 villagers that are still alive, lose them all and it's game over. Also, there are 11 Buttons. The middle button starts the next wave, the buttons on the left is for buying special ammo, and the buttons on the right is for support.
List of buttons and their uses:
Start Button: Starts the next wave. Left Side (Special Ammo):
Lava Bucket: Buy a lava bucket for 75 XP. Put it in a floor dispenser that has no pressure plate on top; otherwise the lava bucket itself will be dispensed instead of lava. ***You're not allowed to pour lava or take an empty bucket from a lava dispenser.***
Wither (potion): Buy a splash potion that gives Wither III to anything within its range. 20 XP for 3 bottles
Insta-Kill (potion): Buy a splash potion that deals large damage to zombies. Costs 15 XP each.
Splash Potion of Healing x5: Buy 5 Splash Potion of Healing for 10 XP.
Flint and Steel: Buy a flint and steel for 5 XP. Creats fire on the ground. Flint and steel must be placed in a floor dispenser that has no pressure plate on top; otherwise no fire will be created. ***It is against the rules to set blocks on fire. Let the dispensers do the work.*** Right Side (Support):
Archer Tower: You are teleported into the Archer Tower on the house. 10 XP for 1 minute in the tower. NOTE: You must bring a Bow (you may get one for free by pressing the brown button) and arrows to make this effective.
(Brown Wool) Bow: Free bow. To be used in Archer Tower.
Enchant the bow you're holding: Press this button while holding a bow to enchant it with Flame and Infinity, and get a free arrow. Costs 5 XP. NOTE: If you are not holding a bow, you will still be charged without getting enchantments.
Flash: A powerful support used only once per round. Lights most zombies ablaze for free, but you need to unlock it first.
Night Vision Potion: Get a Potion of Night Vision to help you see in dark places for free.
Mini Games
The fate of your villagers lies on your performance in these quick mini games. Play them well and every round is a breeze. Screw up on every game and it's villagers on the zombies' menu tonight.
From left to right:
Jump for Treasure
Jump over pillars and pick up treasures scattered over the area then drop them into the center hopper to aquire ammo and XP.
Iron Ingot - 12 Arrows and 6 Fire Charges.
Gold Ingot - 18 Arrows and 9 Fire Charges.
Diamond - 18 Arrows, 9 Fire Charges and 5 XP.
Skeleton Shooter
Knock the skeletons off their side of the arena using the snow balls provided to win ammo and XP. Each skeleton knocked will give you ammo and more balls. XP is awarded for every few skeletons.
King of the Ring
You are given an enchanted shovel at the start of the game. Knock the skeletons off the arena to win ammo and XP.
50/50
This mini game is based on your luck. Pick any of the two buttons, one will give you ammo and XP while the other will kick you out of the room. Prizes will multiply for every correct button.
After playing mini games and buying some special ammo, you are ready to load the dispensers. Press the "Teleport Down" button on the purple corners to access maze. Now put the desired amount of ammo into the dispensers of your choice. There are 3 different dispensers:
Horizontally facing dispensers - All ammo except Flint and Steel and Lava Bucket. Upward facing dispensers w/o pressure plate - All ammo, but Fire Charges tend to miss the zombies and potions sometimes hit the ceiling. Upward facing dispensers w/ pressure plate - All ammo except Flint and Steel and Lava Bucket. Fire Charges tend to miss the zombies and potions sometimes hit the ceiling.
Remember to leave some arrows in your inventory in case you need to use the Arrow Tower.
Once everything is set, use the purple corners again to go back up then start the wave. Repeat until you pass wave 20 or lose. Have fun!
Rules:
Do not break blocks.
Do not set blocks on fire using Flint and Steel or Fire Charge.
This map was super fun I could not stop playing it trying to beat it without the archer tower. This brought the challenge and fun back to minigames!!! Thank you man! Thank you!
This looks extremely well done. How many hours of playtime is it exactly? +1 to you =)
Edit: Tested out the map and there were a few bugs. First, if you start a round and go to the archer tower before the text "Round Ended" appeared, you get stuck in the archer tower. Maybe you should add a home button to get out of the tower whenever..? Secondly, if you buy a potion when you already have the same potion in your inventory, it deletes it. Don't know a fix for that. I only played up to like round 4 then I got stuck in the archer tower because of that bug and couldn't go further. It seems like a nice map and I also discovered something cheap. I fill up all the dispensers with fire charges and snipe the zombies at the archer tower, really effective.
This looks extremely well done. How many hours of playtime is it exactly? +1 to you =)
Edit: Tested out the map and there were a few bugs. First, if you start a round and go to the archer tower before the text "Round Ended" appeared, you get stuck in the archer tower. Maybe you should add a home button to get out of the tower whenever..? Secondly, if you buy a potion when you already have the same potion in your inventory, it deletes it. Don't know a fix for that. I only played up to like round 4 then I got stuck in the archer tower because of that bug and couldn't go further. It seems like a nice map and I also discovered something cheap. I fill up all the dispensers with fire charges and snipe the zombies at the archer tower, really effective.
Thanks! The playtime is estimated to be 2 hours. Depends on how long it takes to load the dispensers one by one or how long you last in the mini games.
Now about the bugs. The archer tower lasts about 1 minute. Did you get stuck in there for too long? I should have added a command block that teleports the player back when the round ended. The potion bug that you are talking about is not a bug, its a feature
Pocketrocket, You may be able to create a much easier loading style. Install hoppers to be able to load the dispensers, this will cut down on the strenuous activity of filling them one by one. Instead of opening and closing the dispensers, they would be able to just drop the items into hoppers and they would load up. The only problem I could think of would be making it pretty haha
How do you get the zombies to actually move from one end of the map to the other?? i was making a map to try and show you a few suggestions, but I can't find out how to get them to move from point A to point B lol
How do you get the zombies to actually move from one end of the map to the other?? i was making a map to try and show you a few suggestions, but I can't find out how to get them to move from point A to point B lol
Hope this answers your question
Rollback Post to RevisionRollBack
Give a man a fire and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.
Lock the door, build a golem and load your dispensers because a zombie hoard is coming! Dispenser Defense is a Minecarft tower defense game where you need to defend what's left of your village using dispensers against 20 waves of zombies. Play mini games that tests your jumping abilities, agility, combat skills and luck to win ammo and other helpful things.
How to play:
Difficulties
At the start of the game, you find yourself in a small room that has 3 buttons, one for each difficulty.
EASY: Each wave spawns 5 more zombies than the last. That's 100 zombies at wave 20. Plus, and you get 128 arrows, 64 fire charges and 15 XP.
NORMAL: Each wave spawns 8 more zombies than the last. That's 160 zombies at wave 20. Plus, and you get 64 arrows, 32 fire charges and 10 XP.
APOCALYPTIC : Each wave spawns 11 more zombies than the last. That's 220 zombies at wave 20. You get no free ammo at the start of the game.
The Control Panel
On this side, there are 5 villager heads that represents the 5 villagers that are still alive, lose them all and it's game over. Also, there are 11 Buttons. The middle button starts the next wave, the buttons on the left is for buying special ammo, and the buttons on the right is for support.
List of buttons and their uses:
Start Button: Starts the next wave.
Left Side (Special Ammo):
Lava Bucket: Buy a lava bucket for 75 XP. Put it in a floor dispenser that has no pressure plate on top; otherwise the lava bucket itself will be dispensed instead of lava. ***You're not allowed to pour lava or take an empty bucket from a lava dispenser.***
Wither (potion): Buy a splash potion that gives Wither III to anything within its range. 20 XP for 3 bottles
Insta-Kill (potion): Buy a splash potion that deals large damage to zombies. Costs 15 XP each.
Splash Potion of Healing x5: Buy 5 Splash Potion of Healing for 10 XP.
Flint and Steel: Buy a flint and steel for 5 XP. Creats fire on the ground. Flint and steel must be placed in a floor dispenser that has no pressure plate on top; otherwise no fire will be created. ***It is against the rules to set blocks on fire. Let the dispensers do the work.***
Right Side (Support):
Archer Tower: You are teleported into the Archer Tower on the house. 10 XP for 1 minute in the tower. NOTE: You must bring a Bow (you may get one for free by pressing the brown button) and arrows to make this effective.
(Brown Wool) Bow: Free bow. To be used in Archer Tower.
Enchant the bow you're holding: Press this button while holding a bow to enchant it with Flame and Infinity, and get a free arrow. Costs 5 XP. NOTE: If you are not holding a bow, you will still be charged without getting enchantments.
Flash: A powerful support used only once per round. Lights most zombies ablaze for free, but you need to unlock it first.
Night Vision Potion: Get a Potion of Night Vision to help you see in dark places for free.
Mini Games
The fate of your villagers lies on your performance in these quick mini games. Play them well and every round is a breeze. Screw up on every game and it's villagers on the zombies' menu tonight.
From left to right:
Jump over pillars and pick up treasures scattered over the area then drop them into the center hopper to aquire ammo and XP.
Iron Ingot - 12 Arrows and 6 Fire Charges.
Gold Ingot - 18 Arrows and 9 Fire Charges.
Diamond - 18 Arrows, 9 Fire Charges and 5 XP.
Knock the skeletons off their side of the arena using the snow balls provided to win ammo and XP. Each skeleton knocked will give you ammo and more balls. XP is awarded for every few skeletons.
You are given an enchanted shovel at the start of the game. Knock the skeletons off the arena to win ammo and XP.
This mini game is based on your luck. Pick any of the two buttons, one will give you ammo and XP while the other will kick you out of the room. Prizes will multiply for every correct button.
After playing mini games and buying some special ammo, you are ready to load the dispensers. Press the "Teleport Down" button on the purple corners to access maze. Now put the desired amount of ammo into the dispensers of your choice. There are 3 different dispensers:
Horizontally facing dispensers - All ammo except Flint and Steel and Lava Bucket.
Upward facing dispensers w/o pressure plate - All ammo, but Fire Charges tend to miss the zombies and potions sometimes hit the ceiling.
Upward facing dispensers w/ pressure plate - All ammo except Flint and Steel and Lava Bucket. Fire Charges tend to miss the zombies and potions sometimes hit the ceiling.
Remember to leave some arrows in your inventory in case you need to use the Arrow Tower.
Once everything is set, use the purple corners again to go back up then start the wave. Repeat until you pass wave 20 or lose. Have fun!
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Enjoy!
Clue: Drown
Your overall rating is 6/10!!!
This is a great score!!
Edit: Tested out the map and there were a few bugs. First, if you start a round and go to the archer tower before the text "Round Ended" appeared, you get stuck in the archer tower. Maybe you should add a home button to get out of the tower whenever..? Secondly, if you buy a potion when you already have the same potion in your inventory, it deletes it. Don't know a fix for that. I only played up to like round 4 then I got stuck in the archer tower because of that bug and couldn't go further. It seems like a nice map and I also discovered something cheap. I fill up all the dispensers with fire charges and snipe the zombies at the archer tower, really effective.
Dispenser Defense is not the first tower defense map but it is the first to use villagers to lure the zombies through the maze.
Thanks! The playtime is estimated to be 2 hours. Depends on how long it takes to load the dispensers one by one or how long you last in the mini games.
Now about the bugs. The archer tower lasts about 1 minute. Did you get stuck in there for too long? I should have added a command block that teleports the player back when the round ended. The potion bug that you are talking about is not a bug, its a feature
Edit: Updated the map. Fixed some bugs.
Hope this answers your question
Very clever! I like that a lot! haha
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