Cool. Going to update the initial post? Or start a new thread?
The update to 4.0 will keep in this thread, I think. The new map will get a new thread.
You've gotten quite a bit more traction with this map recently, you should see if you can do some sort of "promo video", and maybe an updated sig banner.
I should, especially the sig banner. I'm just so darn lazy busy!
I love these extreme survival maps. Downloading right now!
When 1.5 comes out I will unfortunately maybe kinda delete the 4.0 map as there is a LOT of changes...
Thanks! Do what you will with the map once you download it. If I may humbly suggest, feel free to start over with the new version when Minecraft 1.5 comes out
What a great map, I just wanted to say thank you very much it has provided my family and I with countless hours of enjoyment, puzzles and discovery since we are fairly new to minecraft. Look forward to the next version! Also want to thank all the posters and video tips GOOD STUFF!
What a great map, I just wanted to say thank you very much it has provided my family and I with countless hours of enjoyment, puzzles and discovery since we are fairly new to minecraft. Look forward to the next version! Also want to thank all the posters and video tips GOOD STUFF!
Thank YOU! Comments like these are like a shot of adrenaline.
A quick development update: I have located a 2x2 set of chunks that spawn slimes, where if you enter the Nether you are placed in a Fortress
Thank YOU! Comments like these are like a shot of adrenaline.
A quick development update: I have located a 2x2 set of chunks that spawn slimes, where if you enter the Nether you are placed in a Fortress
Sweet! You've confirmed they are working slime chunks on a superflat, and not just valid according to a slime-finder? If you let me know the seed and coordinates, I could run some tests, if you'd like.
Very eager to see what you have in store for the new map. So with the nether fortress, are we going to go through the portal and be immediately accosted by hostile blazes and wither skeletons? Does this remove the need for the blaze spawner? Or are you going to let me be surprised?
A quick update on my slime research on this map:
No official comments on my bug report yet at https://mojang.atlassian.net/browse/MC-10303
I may post a new thread in one of the other forums here, "Slime Finders Broken for Superflats", to see if I can generate some interest and confirmation, hopefully by someone who has access to source code.
I did create a new (normal, non-superflat) test world using our map's seed, to see if these two chunks spawned slimes. I confirmed that they do, which seems to confirm my theory (that superflat worlds actually have fewer valid slime chunks, instead of just having a lower overall slime spawning chance).
So on my OceanBlock world (my earlier one, not my Let's Play), I had already expanded my basement to cover the two diagonally-adjacent blocks under island center, raised the floor off of bedrock, and lit it up with pumpkins. As I discussed previously, this didn't generate any slimes (well, two tiny ones, which I am now convinced were because I exposed the corner of the working slime chunk).
I took some time last night to open up a portion of the next chunk over, the one from (x=256,z=592) to (x=272,z=608). I only exposed about a third of the chunk, lit it up, and let it run overnight. This morning I had quite a few slimes, which gave me about 18 slime balls. Yeah!
Curiously, I only had small and medium slimes, no large ones. The spawning space was 3-high, covered by fences. So I'm not sure if large slimes need a 4-high space to spawn in, or if the larger ones were getting stuck and broken on the fences. Anyone know?
EDIT: I started a new thread regarding this problem here: http://www.minecraftforum.net/topic/1707793-slime-finders-are-broken-on-superflats/
I put it in the Mods-Discussion forum because this isn't a bug in the game, per se, as much as it is a flaw in all the "slime finder" tools (that by my theory are using an out-of-date formula for superflats).
Sweet! You've confirmed they are working slime chunks on a superflat, and not just valid according to a slime-finder? If you let me know the seed and coordinates, I could run some tests, if you'd like.
No need, but thanks for the offer! I tested it out last night on a traditional superflat world, and all 4 chunks spawn slimes. One of them consistently got them at a far lower rate than the others. The sample size was low but it made me think maybe they only nerfed slime spawning in SOME chunks, to varying degrees. So some "slime chunks" won't spawn slimes at all, some spawn them normally, and others spawn them, but at a lower rate. That would be weird, though, and overly complicated even for Mojang
Very eager to see what you have in store for the new map. So with the nether fortress, are we going to go through the portal and be immediately accosted by hostile blazes and wither skeletons? Does this remove the need for the blaze spawner? Or are you going to let me be surprised?
There will be no blaze spawner. Other than that, you'll need to be surprised
A quick update on my slime research on this map:
...
This morning I had quite a few slimes, which gave me about 18 slime balls. Yeah!
Yay! Sticky pistons and magma cream all around!
Curiously, I only had small and medium slimes, no large ones. The spawning space was 3-high, covered by fences. So I'm not sure if large slimes need a 4-high space to spawn in, or if the larger ones were getting stuck and broken on the fences. Anyone know?
I don't know either. In all my testing last night I never saw a single large slime, and they had 254 open air blocks over them to spawn. I had quite a few medium ones and small ones, much like you saw. Maybe that's part of the nerfing.
Last night I did some work on my island, rebuilding my mob spawner and a few other things (will be in my next LP episode).
When I was done, I went back to my iron farm to see if there was anything to collect (the golems fall 8 blocks down from the village, so that additional golems can spawn).
When I looked down into the hole, it was basically a solid mass of golems. I dropped some sand down and waited to collect the loot, it gave me 138 iron!! Over two full stacks!! With this kind of efficiency, iron has become a valid trade material (some villagers will take 8-9 iron for an emerald).
Love to see a screenshot of your design, Im a noob at machines but would love to try this
MegaTrain, I've stolen utilized your villager trap idea, and using a bit of redstone and sticky pistons have made it fully automatic. When I started, it was a horrible contraption that chewed up most of the iron golem spawn area, but I fiddled and fiddled (and fiddled) and when I was done, it was a mere 2 blocks deep (simply to house the piston and the block the piston pushes) and 2 blocks high (above the villagers head). That's (I think) just one more block deeper and higher than your method.
I don't know when I'll be able to implement it, but I hope to get a video of a small version in my test world out before the weekend. I'm a bit proud of it; it may be the simplest and most elegant redstone creation I've ever made.
The way it works is, the villager wanders into the little cubby hole and steps on a pressure plate that raises a block, trapping him in the cubby. You come by, check him out, and if you don't like his trade you flip a switch and a piston pushes a block into his head. As soon as he dies, the pressure plate releases and the trapper block goes away, and you can flip the switch to retract the killer block. At that point, the cubby is ready for a new villager.
I think - but am not sure yet - that come 1.5 I'll be able to easily release them in case 2 villagers manage to get into a cubby at the same time. I need a redstone block to implement my idea.
Is there a reason your village was so big, couldnt you just create a smaller version of that for 10 villagers 1 golem constantly spawning?
This is Minecraft. If it's not too big, you're doing it wrong. I personally don't see why MegaTrain doesn't make his doors 5 deep, so he can get ... what was it, something like 250 villagers and 20 golems at a time.
Is there a reason your village was so big, couldnt you just create a smaller version of that for 10 villagers 1 golem constantly spawning?
Yeah, its kind of overkill, but mostly because I want lots of trade choices. I ultimately would love to get a full set of diamond armor and a full set of diamond tools. And, at the same time, keep around all the other useful villages who will trade me emeralds for paper or coal, or sell me redstone or steak or useful enchantments.
The only trade I really needed, I guess, was a diamond pick, but I was glad to also get my Fortune III book to apply to it!
After I saw MegaTrains megavillage video I made a little village in that style, and tried some stuff with top pistons to get rid of villagers whose deals aren't interesting. However, this way is much better, so I improved my little village after seeing this. I also walled in all pistons to hide them from view, making my village look huge but smoother.
I also tried the bottom pistons to automatically trap my villagers, but as soon as I had that they all dived into a cubicle after which they didn't breed anymore. It seems you need a couple on the loose to keep them breeding. So I switched back to the old backup with fence gates, untill I find a solution! I use fence gates instead of plunking down fences because then I don't need to carry any of those in my inventory!
Other then that my farm is getting along very niceley. I made a 5x5 chunk platform, in which every chunk holds a specific farm or animal, and the middle 5 chunks forming a + are my house! One of the chunks holds a village and one chunk next to it is multifunctional, currently holding a cobblestone generator and a netherwart farm. I did get myself some extra soulsand besides the 7 obtainable in the nether, because I like things to be square and symmetrical, which is impossible with 7 pieces.
@Slime chunks: For those of us who use Rei's Minimap, it has an option to highlight slime chunks! Thats an easy way to see where slimes will spawn on any map you're playing!
Did some further slime spawning tests on a flatland:
I got some more definitive results, partially because I let it run longer, but also because the 6x6 chunk area I was testing was the only place that anything at all could spawn, outside that it was all bedrock.
So this seems to both confirm and contradict my theory. The top middle chunk actually spawned a couple of slimes, to my surprise. The bottom-right chunk stayed completely empty.
Still no further comment on the ticket I filed. I'm sure they're busy fixing all the more important stuff for 1.5
Just a quick update, I've a (hopefully) finished copy of OceanBlock 4.1 and my new map, version 1.0. They both seem to be complete but I'm playtesting them now. OceanBlock is essentially this map with quartz, more soul sand, and a few little changes to make things that are unnecessarily difficult, easier. In particular it's on another 2x2 block of slime chunks AND the swamp biome is larger.
The new map is a totally different experience and I'm really jazzed about it.
The update to 4.0 will keep in this thread, I think. The new map will get a new thread.
I should, especially the sig banner. I'm just so darn
lazybusy!Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
When 1.5 comes out I will unfortunately maybe kinda delete the 4.0 map as there is a LOT of changes...
Thanks! Do what you will with the map once you download it. If I may humbly suggest, feel free to start over with the new version when Minecraft 1.5 comes out
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
Thank YOU! Comments like these are like a shot of adrenaline.
A quick development update: I have located a 2x2 set of chunks that spawn slimes, where if you enter the Nether you are placed in a Fortress
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
Sweet! You've confirmed they are working slime chunks on a superflat, and not just valid according to a slime-finder? If you let me know the seed and coordinates, I could run some tests, if you'd like.
Very eager to see what you have in store for the new map. So with the nether fortress, are we going to go through the portal and be immediately accosted by hostile blazes and wither skeletons? Does this remove the need for the blaze spawner? Or are you going to let me be surprised?
A quick update on my slime research on this map:
No official comments on my bug report yet at https://mojang.atlassian.net/browse/MC-10303
I may post a new thread in one of the other forums here, "Slime Finders Broken for Superflats", to see if I can generate some interest and confirmation, hopefully by someone who has access to source code.
I did create a new (normal, non-superflat) test world using our map's seed, to see if these two chunks spawned slimes. I confirmed that they do, which seems to confirm my theory (that superflat worlds actually have fewer valid slime chunks, instead of just having a lower overall slime spawning chance).
So on my OceanBlock world (my earlier one, not my Let's Play), I had already expanded my basement to cover the two diagonally-adjacent blocks under island center, raised the floor off of bedrock, and lit it up with pumpkins. As I discussed previously, this didn't generate any slimes (well, two tiny ones, which I am now convinced were because I exposed the corner of the working slime chunk).
I took some time last night to open up a portion of the next chunk over, the one from (x=256,z=592) to (x=272,z=608). I only exposed about a third of the chunk, lit it up, and let it run overnight. This morning I had quite a few slimes, which gave me about 18 slime balls. Yeah!
Curiously, I only had small and medium slimes, no large ones. The spawning space was 3-high, covered by fences. So I'm not sure if large slimes need a 4-high space to spawn in, or if the larger ones were getting stuck and broken on the fences. Anyone know?
EDIT: I started a new thread regarding this problem here:
http://www.minecraftforum.net/topic/1707793-slime-finders-are-broken-on-superflats/
I put it in the Mods-Discussion forum because this isn't a bug in the game, per se, as much as it is a flaw in all the "slime finder" tools (that by my theory are using an out-of-date formula for superflats).
No need, but thanks for the offer! I tested it out last night on a traditional superflat world, and all 4 chunks spawn slimes. One of them consistently got them at a far lower rate than the others. The sample size was low but it made me think maybe they only nerfed slime spawning in SOME chunks, to varying degrees. So some "slime chunks" won't spawn slimes at all, some spawn them normally, and others spawn them, but at a lower rate. That would be weird, though, and overly complicated even for Mojang
There will be no blaze spawner. Other than that, you'll need to be surprised
Yay! Sticky pistons and magma cream all around!
I don't know either. In all my testing last night I never saw a single large slime, and they had 254 open air blocks over them to spawn. I had quite a few medium ones and small ones, much like you saw. Maybe that's part of the nerfing.
Well I can't guarantee you won't become frustrated here, but you at least won't ever fall into the void!
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
This is Minecraft. If it's not too big, you're doing it wrong. I personally don't see why MegaTrain doesn't make his doors 5 deep, so he can get ... what was it, something like 250 villagers and 20 golems at a time.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
Yeah, its kind of overkill, but mostly because I want lots of trade choices. I ultimately would love to get a full set of diamond armor and a full set of diamond tools. And, at the same time, keep around all the other useful villages who will trade me emeralds for paper or coal, or sell me redstone or steak or useful enchantments.
The only trade I really needed, I guess, was a diamond pick, but I was glad to also get my Fortune III book to apply to it!
I actually posted a bunch of screenies with a description in this post here.
Though after a bit of thought I much prefer MegaTrain's layout in the very next post.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
After I saw MegaTrains megavillage video I made a little village in that style, and tried some stuff with top pistons to get rid of villagers whose deals aren't interesting. However, this way is much better, so I improved my little village after seeing this. I also walled in all pistons to hide them from view, making my village look huge but smoother.
I also tried the bottom pistons to automatically trap my villagers, but as soon as I had that they all dived into a cubicle after which they didn't breed anymore. It seems you need a couple on the loose to keep them breeding. So I switched back to the old backup with fence gates, untill I find a solution! I use fence gates instead of plunking down fences because then I don't need to carry any of those in my inventory!
Other then that my farm is getting along very niceley. I made a 5x5 chunk platform, in which every chunk holds a specific farm or animal, and the middle 5 chunks forming a + are my house! One of the chunks holds a village and one chunk next to it is multifunctional, currently holding a cobblestone generator and a netherwart farm. I did get myself some extra soulsand besides the 7 obtainable in the nether, because I like things to be square and symmetrical, which is impossible with 7 pieces.
@Slime chunks: For those of us who use Rei's Minimap, it has an option to highlight slime chunks! Thats an easy way to see where slimes will spawn on any map you're playing!
Don't forget to check your Iron Farm!
Oops, spent too much time down working on my slime spawner. Have a few golems:
Putting my new slime ball to good use with a piston-based golem disposal device:
I don't think I'll have a shortage of iron at this point:
Yes, 9+ stacks at once (the 43 on the right were already in my inventory)
I got some more definitive results, partially because I let it run longer, but also because the 6x6 chunk area I was testing was the only place that anything at all could spawn, outside that it was all bedrock.
So this seems to both confirm and contradict my theory. The top middle chunk actually spawned a couple of slimes, to my surprise. The bottom-right chunk stayed completely empty.
Still no further comment on the ticket I filed. I'm sure they're busy fixing all the more important stuff for 1.5
One of the villager types will sell you one.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
The new map is a totally different experience and I'm really jazzed about it.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/