Will there be a more constant main plot than in Aramis? While I was playing it, I found it rather confusing as there were no specific directions for me to follow and I just had to try and find some easy beginner quests.
Hell yeah, this map WILL NOT be confusing, at least not like Aramis.
Added quest 1: the storm
Started quest 2: Tutorial
Added Flatham main port
Added starting ship
Fixed some geographic bugs
Started first city, Semnar, currently looking AMAZING
Added a few NPC's
Added a few mobs
Planned lots of quests
Pics are coming (if you guys request it), so, stay tunned and support!
Looking very forward to this, and perhaps once the potions and such are released, look into setting up places with the potion couldron (or what ever they are planning to use) to make a few potions, would give it more of that Elder Scrolls feel :smile.gif:
But just make sure you don't make this map as "clustered" as Aramis. Thats what I didn't like about Aramis, the sewers at the start were good! Until I realised that you could end up at the part where you had to search the mine... and that could lead to missing the whole starting of the game type thing. I know you make these to be open, but aramis was too open and hard to follow your quests etc. Go ahead and make this open, but add a bit more of a linear, easy to follow "path" of quests and such.
And I will love having main quests, and side quests, so please add them!
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Looking very forward to this, and perhaps once the potions and such are released, look into setting up places with the potion couldron (or what ever they are planning to use) to make a few potions, would give it more of that Elder Scrolls feel :smile.gif:
But just make sure you don't make this map as "clustered" as Aramis. Thats what I didn't like about Aramis, the sewers at the start were good! Until I realised that you could end up at the part where you had to search the mine... and that could lead to missing the whole starting of the game type thing. I know you make these to be open, but aramis was too open and hard to follow your quests etc. Go ahead and make this open, but add a bit more of a linear, easy to follow "path" of quests and such.
And I will love having main quests, and side quests, so please add them!
The linear and open thing you just said is EXACTLY my main objective in this map, dont make it so messy and confusing like Aramis, trust me, this map will be extremely more easy to understand, better and not confusing. Aramis was so huge and so full of mods, that i couldnt control it, this map will be the opposite, much, MUCH better.
Oh and BTW, potions are coming to Flatham when notch releases them :smile.gif:
Started building the rail system from Semnar to the Flatham Castle
Modified the most epic castle you guys will ever see on MC, promess, it is already done, im currently modifying it
Fixed a lot of structure bugs/bad looking structures
Added a few NPC's
Added a few mobs
Added the first minecart station
Added quest 3: Making A Visit
Planned A LOT of other quests
Changed spawn point
Added leveling system
Added a few things at the Flatham main port
Pictures are coming as said before, just give me feedback, bump and support!
The linear and open thing you just said is EXACTLY my main objective in this map, dont make it so messy and confusing like Aramis, trust me, this map will be extremely more easy to understand, better and not confusing. Aramis was so huge and so full of mods, that i couldnt control it, this map will be the opposite, much, MUCH better.
Oh and BTW, potions are coming to Flatham when notch releases them :smile.gif:
Alright thats great to hear!
Coz don't get me wrong Aramis was good, I just found it too clustered to have fun with it.
Also I see with the daily update that you are moving along at a nice pace, looking forward to each update.
And ill give this a bump and such now and than :smile.gif:
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If your still looking for a way to give quests there is a mod to put words and such on maps similar to the books in aramis. great map by the way however some of the books in quest chests seem to be missing.
If your still looking for a way to give quests there is a mod to put words and such on maps similar to the books in aramis. great map by the way however some of the books in quest chests seem to be missing.
Thank you, but i already found a book mod to use, it is amazing.
And what do you mean with there are some missing books in quest chests? You might be talking about Aramis right?
Fixed a lot of bugs/bad looking structures
Added Quest 4: Journal
Added Quest 5: Recover (amazing quest :smile.gif:)
Added mod: Somnia
Started adding checkpoint system
Added a few NPC's
Added a few mobs
Added a few new structures
Planned A LOT of things (quests, jobs, structures, ideas, etc)
Continued working on the Flatham Castle (can't wait to post pics...)
Modified a few things at the start of the map
Added village Remubar
Modified the main thread
Added Fort Cruger
Added Cruger Caverns
Added Sarpish Caverns
Continued working on city of Semnar (which its almost ready)
Expanded minecart railway system
Improved minecart railway system
And a lot of other little things im too lazy to share.
As always, give me feedback, and pictures will come sooner! :wink.gif:
Hell yeah, this map WILL NOT be confusing, at least not like Aramis.
Today i started the map
Added quest 1: the storm
Started quest 2: Tutorial
Added Flatham main port
Added starting ship
Fixed some geographic bugs
Started first city, Semnar, currently looking AMAZING
Added a few NPC's
Added a few mobs
Planned lots of quests
Pics are coming (if you guys request it), so, stay tunned and support!
BTW: Still looking for signature
Looking very forward to this, and perhaps once the potions and such are released, look into setting up places with the potion couldron (or what ever they are planning to use) to make a few potions, would give it more of that Elder Scrolls feel :smile.gif:
But just make sure you don't make this map as "clustered" as Aramis. Thats what I didn't like about Aramis, the sewers at the start were good! Until I realised that you could end up at the part where you had to search the mine... and that could lead to missing the whole starting of the game type thing. I know you make these to be open, but aramis was too open and hard to follow your quests etc. Go ahead and make this open, but add a bit more of a linear, easy to follow "path" of quests and such.
And I will love having main quests, and side quests, so please add them!
They are coming, in a few days or weeks, stay tuned
The linear and open thing you just said is EXACTLY my main objective in this map, dont make it so messy and confusing like Aramis, trust me, this map will be extremely more easy to understand, better and not confusing. Aramis was so huge and so full of mods, that i couldnt control it, this map will be the opposite, much, MUCH better.
Oh and BTW, potions are coming to Flatham when notch releases them :smile.gif:
Started building the rail system from Semnar to the Flatham Castle
Modified the most epic castle you guys will ever see on MC, promess, it is already done, im currently modifying it
Fixed a lot of structure bugs/bad looking structures
Added a few NPC's
Added a few mobs
Added the first minecart station
Added quest 3: Making A Visit
Planned A LOT of other quests
Changed spawn point
Added leveling system
Added a few things at the Flatham main port
Pictures are coming as said before, just give me feedback, bump and support!
Alright thats great to hear!
Coz don't get me wrong Aramis was good, I just found it too clustered to have fun with it.
Also I see with the daily update that you are moving along at a nice pace, looking forward to each update.
And ill give this a bump and such now and than :smile.gif:
No, i have not found any users that can make a sig, whats his name?
Thank you, but i already found a book mod to use, it is amazing.
And what do you mean with there are some missing books in quest chests? You might be talking about Aramis right?
If so, please reply
Fixed a lot of bugs/bad looking structures
Added Quest 4: Journal
Added Quest 5: Recover (amazing quest :smile.gif:)
Added mod: Somnia
Started adding checkpoint system
Added a few NPC's
Added a few mobs
Added a few new structures
Planned A LOT of things (quests, jobs, structures, ideas, etc)
Continued working on the Flatham Castle (can't wait to post pics...)
Modified a few things at the start of the map
Added village Remubar
Modified the main thread
Added Fort Cruger
Added Cruger Caverns
Added Sarpish Caverns
Continued working on city of Semnar (which its almost ready)
Expanded minecart railway system
Improved minecart railway system
And a lot of other little things im too lazy to share.
As always, give me feedback, and pictures will come sooner! :wink.gif:
MY houses are made with dirt ****yeah!
You are a Beast <3
There is another way so i can feedback?