This map is great! I have a suggestion for another region if you would want to add another one. The Orre Region from the gamecube, Gale of Darkness, is an excellent region.
I have a suggestion that may or may not be impossible.
But that is, wherever there is a ledge, make the land behind it raised. That's why the ledges are there, because the land there is raised higher than the land it runs off onto.
Jeez this is amazing dude i've been a fan of pokemon for more than 10 years and played every single generation of pokemon games (Yellow, Gold, Saphirre, Emerald, Diamond, Platinum, Black 1&2). Seeing them all in one map is just unbelievable. BTW it's kinda weird that you can see Hoenn in the Unova town map . And also the tp command block (to Aspertia city) in Nimbasa city station is broken so i have to walk lol.
I take it there's no set texture pack we need to play this map with?
Correct. It works pretty well with the Painterly Pack options I have, since that's what I use while building it, but I try to make sure it looks decent with the default texture pack as well.
I have a suggestion that may or may not be impossible.
But that is, wherever there is a ledge, make the land behind it raised. That's why the ledges are there, because the land there is raised higher than the land it runs off onto.
That was one of the first things I thought about when I first started building the map, but it'd be beyond possible. In the games, those little hop ledges don't actually change the elevation of the ground, so the map would be at all kinds of heights and they'd never match up. It'd end up looking a lot like Route 120 in Hoenn, where there's just random multi-block staircases and sloped land just to get the ground to match up again, but everywhere
SICK IT LOOKS AWESOME (could i use this as a server thanks)
Sure, you can use it for whatever you want (except claiming it as your own).
Progress update: I've finished all of the interiors and caves in Hoenn and I'm working on the storyline stuff. I'm about halfway done with it (gotten to the point in the story where you have five badges) so it should hopefully be done in about a week.
Quote from name="tony311" timestamp="1374343565" post="23481812" »
Correct. It works pretty well with the Painterly Pack options I have, since that's what I use while building it, but I try to make sure it looks decent with the default texture pack as well.
That was one of the first things I thought about when I first started building the map, but it'd be beyond possible. In the games, those little hop ledges don't actually change the elevation of the ground, so the map would be at all kinds of heights and they'd never match up. It'd end up looking a lot like Route 120 in Hoenn, where there's just random multi-block staircases and sloped land just to get the ground to match up again, but everywhere
~84MB zipped, ~150MB unzipped
For the most part it's just a "show" map, but I've been going through each region and adding a basic storyline to follow to get HMs, key items, etc.
I plan on it
Sure, you can use it for whatever you want (except claiming it as your own).
Progress update: I've finished all of the interiors and caves in Hoenn and I'm working on the storyline stuff. I'm about halfway done with it (gotten to the point in the story where you have five badges) so it should hopefully be done in about a week.
Like other non-handheld areas from various games, shows, and movies, I probably won't really ever add them because they're way harder to map out than the tile-based maps from the main games.
http://rapidshare.com/files/2992178535/pokemon_v13.zip
Fun fact: We're both from Michigan.
But that is, wherever there is a ledge, make the land behind it raised. That's why the ledges are there, because the land there is raised higher than the land it runs off onto.
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Correct. It works pretty well with the Painterly Pack options I have, since that's what I use while building it, but I try to make sure it looks decent with the default texture pack as well.
That was one of the first things I thought about when I first started building the map, but it'd be beyond possible. In the games, those little hop ledges don't actually change the elevation of the ground, so the map would be at all kinds of heights and they'd never match up. It'd end up looking a lot like Route 120 in Hoenn, where there's just random multi-block staircases and sloped land just to get the ground to match up again, but everywhere
~84MB zipped, ~150MB unzipped
For the most part it's just a "show" map, but I've been going through each region and adding a basic storyline to follow to get HMs, key items, etc.
I plan on it
Sure, you can use it for whatever you want (except claiming it as your own).
Progress update: I've finished all of the interiors and caves in Hoenn and I'm working on the storyline stuff. I'm about halfway done with it (gotten to the point in the story where you have five badges) so it should hopefully be done in about a week.
Finally, i thought it would never get updated!
Like other non-handheld areas from various games, shows, and movies, I probably won't really ever add them because they're way harder to map out than the tile-based maps from the main games.
I started the map in mid-2011 and have been working on it occasionally since then.