You know what would be hilarious? If Mojang came up with a bunch of seemingly outlandish features to add, and then among that list, only one of them was actually a joke, and we'd have to try to figure out which one it was.
Hey guys, another quick question for people that beat Inferno Mines:
Could anyone give me the coords to the new Lost Caverns entrance? I've looked around EVERYWHERE, even flew around my backup map with a night vision on and I still can't find it. I'd spend more time into this quest, but I really wanted to power run through the map so I can keep on with the series, so I'll be doing another area in the meanwhile. >.<'
It makes me wonder, are the other bonus areas THIS hard to find? o.o
i do have 1.5, and the lighting glitch is still very apparent lol. and im not being a hater, but if i was a game developer, id be working to at least make my game less buggy. but whatever
i do have 1.5, and the lighting glitch is still very apparent lol. and im not being a hater, but if i was a game developer, id be working to at least make my game less buggy. but whatever
For the 1.4 update they had removed all (or almost) lighting glitches in a snapshot, but because of some unknown reason they ended up not implementing this is the actual update.
Also: Community Question:
What would you like to have implemented inl minecraft from the list of stuffs in the 2.0 update?
I would like stained glass, SH mode and fat animals. The 200% framerate increase would also be nice. And reversing gravity. That would be fun.
For the 1.4 update they had removed all (or almost) lighting glitches in a snapshot, but because of some unknown reason they ended up not implementing this is the actual update.
Also: Community Question:
What would you like to have implemented inl minecraft from the list of stuffs in the 2.0 update?
I would like stained glass, SH mode and fat animals. The 200% framerate increase would also be nice. And reversing gravity. That would be fun.
To be honest, I actually really like this:
- Each animal now has a gender and personality, introducing new farming mechanics.
Hey guys, another quick question for people that beat Inferno Mines:
Could anyone give me the coords to the new Lost Caverns entrance? I've looked around EVERYWHERE, even flew around my backup map with a night vision on and I still can't find it. I'd spend more time into this quest, but I really wanted to power run through the map so I can keep on with the series, so I'll be doing another area in the meanwhile. >.<'
It makes me wonder, are the other bonus areas THIS hard to find? o.o
Here you go:
x:-307 y:78 z:-220
I haven't finished so I don't know about Dinnerbone but I found Codewarrior right away.
@comm. Question: I'ld like stained glass, SH mode, lapis furniture, different fish in different biomes, floating islands, new biomes, and new village buildings.
Rollback Post to RevisionRollBack
"Insert deep and thoughtful quote here." -theAgamer11
- Each animal now has a gender and personality, introducing new farming mechanics.
I wonder why?...
Hmmmm.....
Rollback Post to RevisionRollBack
CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up
Not sure if it's kosher to post LP videos here, but I thought I'd share my first video of Inferno Mines that I made with a friend, PmsProxy. Ignore the thumbnail and intro, they're meant to be an April 1 ruse
I don't know why, but it seems that if you ragequit a map then you don't ever see a reason to play it again :/, that is why I haven't played Inferno Mines again yet :/
I don't know why, but it seems that if you ragequit a map then you don't ever see a reason to play it again :/, that is why I haven't played Inferno Mines again yet :/
I feel that way too- I mean, I only ever really ragequit when I lose my really good stuff to lava or void, and it's so demoralizing to just remember all of that epic gear I had and lost.
Eh. I sometimes often ragequit from Vechs maps, but I step back up, and try again. Unless it's very early in the map and I derped way too far.
Same here. I'm too competitive for that ish. Vechs may get the best of me for the first few times. But you bet your @$$ i will be back and will eventually come out on top.
------
Also, Episode 19 up. I somehow managed to catch up with Amlup in his LP. Not surprised I've passed Zisteau, however.
I don't know why, but it seems that if you ragequit a map then you don't ever see a reason to play it again :/, that is why I haven't played Inferno Mines again yet :/
I can't remember how many times I ragequit Spellbound before I finally beat it, one of said ragequits being post-I3. Dig deep, ignore the sting of lost loot, and give it another go. Inferno Mines is FILLED with great gear.
Rollback Post to RevisionRollBack
SH maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Nightmare Realm, Sunburn Islands, Spellbound Caves, Waking Up and counting....
I have a question for you peoples. I'm thinking of making a CTM map, but before i make any decisions, i would like to know what you think of this area i made. It is a giant underground hall, 400 blocks long, 200 blocks wide and 248 blocks tall. I made it with the idea of a giant ominous underground hall of some kingdom, and i am thinking of adding giant statues on the walls if i decide to use it for a CTM map. I wanted to make this kinda mines of Moria style, and i was somewhat inspired by the rattle-bone crypts in spellbound caves, which i played not too long ago. Here are the pics
The entrance
Another view of the entrance
The pillars that support the hall
The hall as seen from the ground
Please pardon me not being able to display the whole area, on extreme render distance (with optifine) it cannot load all at once, and it even MCedit can't load it all at once.
please tell me anything you think i could improve on, it helps a lot.
I have a question for you peoples. I'm thinking of making a CTM map, but before i make any decisions, i would like to know what you think of this area i made. It is a giant underground hall, 400 blocks long, 200 blocks wide and 248 blocks tall. I made it with the idea of a giant ominous underground hall of some kingdom, and i am thinking of adding giant statues on the walls if i decide to use it for a CTM map. I wanted to make this kinda mines of Moria style, and i was somewhat inspired by the rattle-bone crypts in spellbound caves, which i played not too long ago. Here are the pics
The entrance
Another view of the entrance
The pillars that support the hall
The hall as seen from the ground
Please pardon me not being able to display the whole area, on extreme render distance (with optifine) it cannot load all at once, and it even MCedit can't load it all at once.
please tell me anything you think i could improve on, it helps a lot.
The first area looks a bit bland, but the second looks amazing!
@ragequit- I will eventually pick it back up, but I will sequence break to the VM
I have a question for you peoples. I'm thinking of making a CTM map, but before i make any decisions, i would like to know what you think of this area i made. It is a giant underground hall, 400 blocks long, 200 blocks wide and 248 blocks tall. I made it with the idea of a giant ominous underground hall of some kingdom, and i am thinking of adding giant statues on the walls if i decide to use it for a CTM map. I wanted to make this kinda mines of Moria style, and i was somewhat inspired by the rattle-bone crypts in spellbound caves, which i played not too long ago. Here are the pics
The entrance
Another view of the entrance
The pillars that support the hall
The hall as seen from the ground
Please pardon me not being able to display the whole area, on extreme render distance (with optifine) it cannot load all at once, and it even MCedit can't load it all at once.
please tell me anything you think i could improve on, it helps a lot.
For the first area, you need to spice it up a little more. It's a bit boring, so either add more cool things to the design or place lots of traps inside of it to trick the player into a false sense of security.
I love the second area. Whatever you did for that, keep doing it. It's awesome.
*cough* *cough* check your PM.
It's Vechs, actually. It's the plural of Vech.
I haven't seen you in so long!
It makes me wonder, are the other bonus areas THIS hard to find? o.o
What? He's online like everyday.
For the 1.4 update they had removed all (or almost) lighting glitches in a snapshot, but because of some unknown reason they ended up not implementing this is the actual update.
Also: Community Question:
What would you like to have implemented inl minecraft from the list of stuffs in the 2.0 update?
I would like stained glass, SH mode and fat animals. The 200% framerate increase would also be nice. And reversing gravity. That would be fun.
To be honest, I actually really like this:
- Each animal now has a gender and personality, introducing new farming mechanics.
Here you go:
@comm. Question: I'ld like stained glass, SH mode, lapis furniture, different fish in different biomes, floating islands, new biomes, and new village buildings.
-theAgamer11
Hmmmm.....
CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up
-theAgamer11
But I'm always around! I don't sleep, you know. I'm always here... watching...
Furries are cool.
I feel that way too- I mean, I only ever really ragequit when I lose my really good stuff to lava or void, and it's so demoralizing to just remember all of that epic gear I had and lost.
[YOUR AD HERE FOR JUST $69.69]
Same here. I'm too competitive for that ish. Vechs may get the best of me for the first few times. But you bet your @$$ i will be back and will eventually come out on top.
------
Also, Episode 19 up. I somehow managed to catch up with Amlup in his LP. Not surprised I've passed Zisteau, however.
I can't remember how many times I ragequit Spellbound before I finally beat it, one of said ragequits being post-I3. Dig deep, ignore the sting of lost loot, and give it another go. Inferno Mines is FILLED with great gear.
SH maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Nightmare Realm, Sunburn Islands, Spellbound Caves, Waking Up and counting....
The entrance
Another view of the entrance
The pillars that support the hall
The hall as seen from the ground
please tell me anything you think i could improve on, it helps a lot.
@ragequit- I will eventually pick it back up, but I will sequence break to the VM
Furries are cool.
Thanks! Yeah, i agree, the stairway is kinda meh, i was thinking of adding lava flowing down the sides, do you have any other ideas?
For the first area, you need to spice it up a little more. It's a bit boring, so either add more cool things to the design or place lots of traps inside of it to trick the player into a false sense of security.
I love the second area. Whatever you did for that, keep doing it. It's awesome.