Hey there, beginning player and first-time responder. Playing Sea of Flame II at the moment with 3 Wool (White, Orange, and Dull Brown) and really loving it. I've always been a fan of Minecraft, but my fun is in the adventure and the exploration. Having a goal like the Monument and progressing through in that manner is great. Searching for Dungeon 3 at the moment while skeleton grinding on the original island.
At the moment, the Let's Plays are fun and engaging, and I thank those who make them. Fun to watch you learn and die as you go along. Its given me a few startegies to use as well. Good luck, Zisteau, AxlRosie, JoeHills and AMLUP.
Though I'm still a long bit away from finishing Sea of Flame-since I'm playing on Easy until about 5 wool on the VM, then switching to Normal (hope that's reasonable), I was wondering where to go next. I was thinking a more recent map like Waking Up or Spellbound Caves, but there are good maps before it...I'm certainly considering Kaizo Caverns over Nightmare Realm, though. Wouldn't even know to begin with that map.
All in all, great work and keep it coming. Fun times, fun times.
so I was watching Zisteau's newest IM beta video (Because Zisteau)
The everforge looks bland. There just seems to be a bunch of furnaces and benches lying around, and anvils. There is no block variation. Now, I know this is a beta, but because it's a beta, i'm gonna critic. I threw up some moc examples of things you could do in the forge.
Maybe some sort of giant sources of lava and water meeting to create obsidian, or two giant buckets pouring lava and water to create metal.
Instead of benches and walls of furnaces, you could do something like this. And if you don't want players getting access to anvils, you could used to poorer quality ones.
Little things like this, or big things, add a lot to the area, instead of running around a mega-dungeon waving your sword at things till they stop moving.
Please make areas more then brush strokes and atmospheric caves ;____;
War is where the young and stupid are tricked by the old and bitter into killing each other. The good people die, and so do the bad ones, but the weak people, like me, we have inherited the earth.
Wow, I really like that last set up~
I wish I was good with doing cool looking stuff in Minecraft. õuõ
Donka :-)
I probably could of done better, but I just wanted to make a quick point.
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War is where the young and stupid are tricked by the old and bitter into killing each other. The good people die, and so do the bad ones, but the weak people, like me, we have inherited the earth.
im trying to download one of the maps (lethamyr) but the link goes to fileswap, when i click for slow download they show an invalid link and the other option is to pay for the faster download and theres no other option, can someone tell me what i can do about it?
so I was watching Zisteau's newest IM beta video (Because Zisteau)
The everforge looks bland. There just seems to be a bunch of furnaces and benches lying around, and anvils. There is no block variation. Now, I know this is a beta, but because it's a beta, i'm gonna critic. I threw up some moc examples of things you could do in the forge.
Maybe some sort of giant sources of lava and water meeting to create obsidian, or two giant buckets pouring lava and water to create metal.
Instead of benches and walls of furnaces, you could do something like this. And if you don't want players getting access to anvils, you could used to poorer quality ones.
Little things like this, or big things, add a lot to the area, instead of running around a mega-dungeon waving your sword at things till they stop moving.
Please make areas more then brush strokes and atmospheric caves ;____;
That could be really cool. Massive glass pipes with stone brick frames running liquids all around.
Also, off topic like crazy now, how the hell do I write in iambic pentameter? Poetry is my worst class, and I've got a big project due monday on sonnets. My teacher described it as daDUNdaDUNdaDUNdaDUNda but I don't know what she meant.
Back on topic: I'm playing Spellbound Caves with a friend who's new to Minecraft. All he wants to do is spend forever building houses and then rush areas without lighting things up. He's learning, and hopefully we'll someday take on Vinyl Fantasy I together. Here's an album of some of our stuff so far. We only just started.
Blackened Library be beautiful.
Our first night shelter. Yeah.
You asked for a balcony, Vechs? Well, here you go.
He left this sign upon stealing all my carrots.
The entrance to his private base. The inside is confidential.
This picture is actually from Joel's Mindcrack CTM. It's a decent map with some balance issues, but still worth a shot.
Start of a cathedral/castle I'm using in a map. Just the floor plan so far, and just the entry hall.
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There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.
So I've been thinking that with the 1.5 update coming up I should make a list of some stuff I would love to see in the next update that would make ctms really great. Here it is: -snip- So I'm sure I missed a lot so... Community Question: What would you like to see added to to minecraft specifically to make the CTM experience better? I love using tnt in ctm maps it just so satisfying to blow the map to pieces :3
Milk "potions":
Recipe: Brew a bucket of milk into empty bottles
Effect: Removes this potion's time value from other potion effects from those affected.
Allows players to remove foe potion effects, or mapmakers to disallow potions in a particular area.
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I'll make a better information picture at some point.
Milk "potions":
Recipe: Brew a bucket of milk into empty bottles
Effect: Removes this potion's time value from other potion effects from those affected.
Allows players to remove foe potion effects, or mapmakers to disallow potions in a particular area.
Cool idea, I think to make it kind of a double edged sword it would have to remove good and bad potion effects.
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This guy is pretty cool: Hey! I like, run this... or something:
Milk "potions":
Recipe: Brew a bucket of milk into empty bottles
Effect: Removes this potion's time value from other potion effects from those affected.
Allows players to remove foe potion effects, or mapmakers to disallow potions in a particular area.
Instead of just making them the same as milk over time, I may refer to my Immunity Potion idea from a few (like, 1 or 2) pages back:
Immunity potion decreses the levels of all potion effects on you while it's active by its own level. This means, Immunity 1 makes all other potion effects one level weaker. If the new level is 0, the effect does nothing, but will go back to one once the immunity pot runs out. The potion is brewed with Milk Bucket into Awkward potion and has the same durations as a regen potion would have.
€: Buckets don't get used up when brewing and obviously the potion affects both positive and negative effects, and even one-tick potions (Instant damage/health)
Well, since we are sharing... What do yawll think of this?
It's the starting area for my CTM map - The player starts inside the house (Actually inside the house, at a specific location, command blocks ftw.) they get to explore the top of the hand for hidden loot / weapons / glowstone and make their own way down, most likely through the hatch underneath the house.
Inside they get cactii, sand, and cave spiders. And a zombie that loves pie.
The middle of the arm section is red wool muscles / tendons wrapped around bones made of snow. Make it to the bottom of that through sheer manpants or find a way to bypass the challenge and you have proven yourself competent enough to head to the first real area of the map
Also there are witches towards the bottom. But an unlockable enchanted sword that respawns with you is available, along with infinite leather armor and pie, and a few ways to bypass or blow the hell out of them. I offer absolutely no mercy, but one will never be stuck for lack of tools or food :-3
The next section is going to be a city, it's painful doing a lot of little houses. But very worth it. There will be a few custom spawners based on location or as shoutout / tributes to cool people I know, but it will mostly be this guy in swarms.
He's kinda the default. Going to be a bit of a wimp compared to later versions - but he drops enchanted leather and there's a rare chance of him dropping his enchanted head. So that's a plus
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Cakes can always be trusted. *Nodnod* If you're gullible...- Said HunterEris
Please only+ me if I post something funny or informative.
Kinda confused, do you mean the potion should be called magic resistance, or taht there should be a potion for magic resistance? For the latter, the only magic I can think of are Fire Aspect (already covered with Fire Prot.) and Knockback/Punch, which don't really need a potion
€: Weee Pages Are Mine So Let's Capitalize All Words In This Sentence Because Of My Joy!
Oh we need poison resistance bad - It's the one thing armor and protect potions are really missing. I also wouldn't mind if potions stacked to 6 or so, but that's more an inventory management issue.
If you are killed by a potion the death message is 'killed by magic.'
I was also thinking, how about they just make resistance potions brewable. They negate 20% of all damage per level and with Jeb potentially making health have more increments between hearts, this would work really well.
Resistance could be made with a new item crafed from leather and Blaze powder. Maybe into a thick potion because the name seems fitting
That could be really cool. Massive glass pipes with stone brick frames running liquids all around.
Also, off topic like crazy now, how the hell do I write in iambic pentameter? Poetry is my worst class, and I've got a big project due monday on sonnets. My teacher described it as daDUNdaDUNdaDUNdaDUNda but I don't know what she meant.
Back on topic: I'm playing Spellbound Caves with a friend who's new to Minecraft. All he wants to do is spend forever building houses and then rush areas without lighting things up. He's learning, and hopefully we'll someday take on Vinyl Fantasy I together. Here's an album of some of our stuff so far. We only just started.
Blackened Library be beautiful.
Our first night shelter. Yeah.
You asked for a balcony, Vechs? Well, here you go.
He left this sign upon stealing all my carrots.
The entrance to his private base. The inside is confidential.
This picture is actually from Joel's Mindcrack CTM. It's a decent map with some balance issues, but still worth a shot.
Start of a cathedral/castle I'm using in a map. Just the floor plan so far, and just the entry hall.
That looks really nice; the lava things in the walls are really pretty and that cathedral's gonna be huuuuge. O_O
Oh, and for iambic pentameter, just put emphasis on every other syllable.
I ran so fast but could not get up high
From all the mobs which tried to see me die
That could be really cool. Massive glass pipes with stone brick frames running liquids all around.
Also, off topic like crazy now, how the hell do I write in iambic pentameter? Poetry is my worst class, and I've got a big project due monday on sonnets. My teacher described it as daDUNdaDUNdaDUNdaDUNda but I don't know what she meant.
Back on topic: I'm playing Spellbound Caves with a friend who's new to Minecraft. All he wants to do is spend forever building houses and then rush areas without lighting things up. He's learning, and hopefully we'll someday take on Vinyl Fantasy I together. Here's an album of some of our stuff so far. We only just started.
Blackened Library be beautiful.
Our first night shelter. Yeah.
You asked for a balcony, Vechs? Well, here you go.
He left this sign upon stealing all my carrots.
The entrance to his private base. The inside is confidential.
This picture is actually from Joel's Mindcrack CTM. It's a decent map with some balance issues, but still worth a shot.
Start of a cathedral/castle I'm using in a map. Just the floor plan so far, and just the entry hall.
Iambic pentameter is written in lines of ten syllables each with an emphasis on every even syllable. Generally you try to make the uninteresting words (am, I, it, he, etc.) on the off syllables.
How about only giving the player shovels. You can't mine much with a shovel, but you could use it to make semi-structured areas.
The player would only be able to mine certain blocks.
It seems that most of you have forgotten a very important point in this discussion. Namely, that the map's type is determined by the goal of the map. Survival maps create a environment which is interesting to survive in. Adventure maps tell a story. And CTM maps, by their name, have you complete the friggin' monument. That's it. As long as the goal of the map is to finish some collection it is a CTM map.The whole map can be in Adventure mode and it can still be a CTM map. Just have the goal item be mob eggs and the player can place them in item frames at the monumnet.
You guys are just talking about the norm, not the rule.
^^This^^ *claps*
Well, anyways. I understand that it has to be really well designed for most people to play it, so I would probably take a while. On a side note: What do you guys think of the engine I introduced some posts ago? Would that make it more attractive for people to play? Or would that just go to far from what's intended? Just like Hybran said: If you want to make a Horror game with RPG elements, it would be a RPG. Which made me wonder about my engine. Would CTM with RPG elements become just RPG, or a mixture of both? You still have the monument.
Oh one more thing i'd like are some more dragons to make dungeons more interesting. Yes, dragons. Whatever. My ideas are: (and yes, I'm going to use the classical elements)
-Fire:
Spawns in Desert Temples (100%). Is kinda like your generic dragon. He spits fire, is red, extremely agressive, and requries some tactics to overcome (just running up won't do it, his fire breath gets stonger the closer you are, and burns projectiles). An easy way to kill him are damage splash potions, which is not immune to. Drops 1-24 red dragon scales (can be used to make red dragon armor, which while unenchanted acts like it already had fire prot 4, and can't get fire prot when enchanting it, but still can get other prot enchants).
-Water:
Spawns around Mushroom Islands (all the time, not just one). Swims in the water, but can jump out and even fly a bit, but only for very short). Looks kinda like the monster from Loch Ness. It attacks melee only, and is only a real threat when you are in the water. When it hits you it deals ~5 hearts of damage. It'll also attack every boat it can see, since they ofter have people in them :P. This means that sailinga round close to a mushroom island can be very hazardous. Drops 1-24 blue dragon scales (Blue dragon armor makes you swim faster and also acts as respiration 1 per piece [and has a high chance of getting aqua affinity when being enchanted])
-Earth: Spawns in normal dungeons. Can hide inside cobblestone, mossy cobblestone and cleanstone, and will come out to attack you. It does only little damage, but will poison you. Drops 1-24 green dragon scales, which when crafted into armor give you a resistance against poison
-Wind: Spawns around Jungle Temples. Acts kinda like a thunderbird, meaning it'll shoot lightning bolts at you. It usually hides in the treetops, until it flyes off and attacks you. Drops yellow dragon scales which infuse you with awesomeness when crafted into armor: Your attacks have a chance to get a high knockback, followed by a thunderstrike into the enemy
Now I'm just imagining what a Zombie in Yellow Dragon armor could do to you
At the moment, the Let's Plays are fun and engaging, and I thank those who make them. Fun to watch you learn and die as you go along. Its given me a few startegies to use as well. Good luck, Zisteau, AxlRosie, JoeHills and AMLUP.
Though I'm still a long bit away from finishing Sea of Flame-since I'm playing on Easy until about 5 wool on the VM, then switching to Normal (hope that's reasonable), I was wondering where to go next. I was thinking a more recent map like Waking Up or Spellbound Caves, but there are good maps before it...I'm certainly considering Kaizo Caverns over Nightmare Realm, though. Wouldn't even know to begin with that map.
All in all, great work and keep it coming. Fun times, fun times.
If you like what you see, follow me on Twitter to know when I stream:
https://twitter.com/Aurabolt1
The everforge looks bland. There just seems to be a bunch of furnaces and benches lying around, and anvils. There is no block variation. Now, I know this is a beta, but because it's a beta, i'm gonna critic. I threw up some moc examples of things you could do in the forge.
Maybe some sort of giant sources of lava and water meeting to create obsidian, or two giant buckets pouring lava and water to create metal.
Instead of benches and walls of furnaces, you could do something like this. And if you don't want players getting access to anvils, you could used to poorer quality ones.
Little things like this, or big things, add a lot to the area, instead of running around a mega-dungeon waving your sword at things till they stop moving.
The good people die, and so do the bad ones, but the weak people, like me, we have inherited the earth.
Wow, I really like that last set up~ :D
I wish I was good with doing cool looking stuff in Minecraft. õuõ
Donka :-)
I probably could of done better, but I just wanted to make a quick point.
The good people die, and so do the bad ones, but the weak people, like me, we have inherited the earth.
too many to list .-.
and ofc he uses minecraft to make the map, thats obvious
That could be really cool. Massive glass pipes with stone brick frames running liquids all around.
Also, off topic like crazy now, how the hell do I write in iambic pentameter? Poetry is my worst class, and I've got a big project due monday on sonnets. My teacher described it as daDUNdaDUNdaDUNdaDUNda but I don't know what she meant.
Back on topic: I'm playing Spellbound Caves with a friend who's new to Minecraft. All he wants to do is spend forever building houses and then rush areas without lighting things up. He's learning, and hopefully we'll someday take on Vinyl Fantasy I together. Here's an album of some of our stuff so far. We only just started.
Blackened Library be beautiful.
Our first night shelter. Yeah.
You asked for a balcony, Vechs? Well, here you go.
He left this sign upon stealing all my carrots.
The entrance to his private base. The inside is confidential.
This picture is actually from Joel's Mindcrack CTM. It's a decent map with some balance issues, but still worth a shot.
Start of a cathedral/castle I'm using in a map. Just the floor plan so far, and just the entry hall.
Milk "potions":
Recipe: Brew a bucket of milk into empty bottles
Effect: Removes this potion's time value from other potion effects from those affected.
Allows players to remove foe potion effects, or mapmakers to disallow potions in a particular area.
I'll make a better information picture at some point.
Cool idea, I think to make it kind of a double edged sword it would have to remove good and bad potion effects.
Hey! I like, run this... or something:
Instead of just making them the same as milk over time, I may refer to my Immunity Potion idea from a few (like, 1 or 2) pages back:
Immunity potion decreses the levels of all potion effects on you while it's active by its own level. This means, Immunity 1 makes all other potion effects one level weaker. If the new level is 0, the effect does nothing, but will go back to one once the immunity pot runs out. The potion is brewed with Milk Bucket into Awkward potion and has the same durations as a regen potion would have.
€: Buckets don't get used up when brewing and obviously the potion affects both positive and negative effects, and even one-tick potions (Instant damage/health)
It's the starting area for my CTM map - The player starts inside the house (Actually inside the house, at a specific location, command blocks ftw.) they get to explore the top of the hand for hidden loot / weapons / glowstone and make their own way down, most likely through the hatch underneath the house.
Inside they get cactii, sand, and cave spiders. And a zombie that loves pie.
The middle of the arm section is red wool muscles / tendons wrapped around bones made of snow. Make it to the bottom of that through sheer manpants or find a way to bypass the challenge and you have proven yourself competent enough to head to the first real area of the map
Also there are witches towards the bottom. But an unlockable enchanted sword that respawns with you is available, along with infinite leather armor and pie, and a few ways to bypass or blow the hell out of them. I offer absolutely no mercy, but one will never be stuck for lack of tools or food :-3
The next section is going to be a city, it's painful doing a lot of little houses. But very worth it. There will be a few custom spawners based on location or as shoutout / tributes to cool people I know, but it will mostly be this guy in swarms.
He's kinda the default. Going to be a bit of a wimp compared to later versions - but he drops enchanted leather and there's a rare chance of him dropping his enchanted head. So that's a plus
Kinda confused, do you mean the potion should be called magic resistance, or taht there should be a potion for magic resistance? For the latter, the only magic I can think of are Fire Aspect (already covered with Fire Prot.) and Knockback/Punch, which don't really need a potion
€: Weee Pages Are Mine So Let's Capitalize All Words In This Sentence Because Of My Joy!
Resistance could be made with a new item crafed from leather and Blaze powder. Maybe into a thick potion because the name seems fitting
That looks really nice; the lava things in the walls are really pretty and that cathedral's gonna be huuuuge. O_O
Oh, and for iambic pentameter, just put emphasis on every other syllable.
I ran so fast but could not get up high
From all the mobs which tried to see me die
http://www.youtube.com/user/halfpixel274
Iambic pentameter is written in lines of ten syllables each with an emphasis on every even syllable. Generally you try to make the uninteresting words (am, I, it, he, etc.) on the off syllables.
Edit: ninjaed by one minute XD
Hey! I like, run this... or something:
Good idea.
^^This^^ *claps*
Well, anyways. I understand that it has to be really well designed for most people to play it, so I would probably take a while. On a side note: What do you guys think of the engine I introduced some posts ago? Would that make it more attractive for people to play? Or would that just go to far from what's intended? Just like Hybran said: If you want to make a Horror game with RPG elements, it would be a RPG. Which made me wonder about my engine. Would CTM with RPG elements become just RPG, or a mixture of both? You still have the monument.
-Fire:
Spawns in Desert Temples (100%). Is kinda like your generic dragon. He spits fire, is red, extremely agressive, and requries some tactics to overcome (just running up won't do it, his fire breath gets stonger the closer you are, and burns projectiles). An easy way to kill him are damage splash potions, which is not immune to. Drops 1-24 red dragon scales (can be used to make red dragon armor, which while unenchanted acts like it already had fire prot 4, and can't get fire prot when enchanting it, but still can get other prot enchants).
-Water:
Spawns around Mushroom Islands (all the time, not just one). Swims in the water, but can jump out and even fly a bit, but only for very short). Looks kinda like the monster from Loch Ness. It attacks melee only, and is only a real threat when you are in the water. When it hits you it deals ~5 hearts of damage. It'll also attack every boat it can see, since they ofter have people in them :P. This means that sailinga round close to a mushroom island can be very hazardous. Drops 1-24 blue dragon scales (Blue dragon armor makes you swim faster and also acts as respiration 1 per piece [and has a high chance of getting aqua affinity when being enchanted])
-Earth: Spawns in normal dungeons. Can hide inside cobblestone, mossy cobblestone and cleanstone, and will come out to attack you. It does only little damage, but will poison you. Drops 1-24 green dragon scales, which when crafted into armor give you a resistance against poison
-Wind: Spawns around Jungle Temples. Acts kinda like a thunderbird, meaning it'll shoot lightning bolts at you. It usually hides in the treetops, until it flyes off and attacks you. Drops yellow dragon scales which infuse you with awesomeness when crafted into armor: Your attacks have a chance to get a high knockback, followed by a thunderstrike into the enemy
Now I'm just imagining what a Zombie in Yellow Dragon armor could do to you