I've got what is probably a very stupid question by now. I've got a 1.1 map that I've converted to 1.2.5, and it has the lighting bug where everything is extremely well light. I remember that Vechs had a fix for his maps, but I've been going through 100+ pages thus far and can't find how he fixed lighting in 1.2.5 for his maps.
Could someone just point me in the right direction?
(un)Fortunately endermen and golems don't seem to have a saved hostility attribute. This can be easily demonstrated by angering one and then quitting the map. They are peaceful again when you reopen the map.
Zombie pigmen, however, DO have an anger tag and they CAN be spawned angry and they WILL immediately come to murder you.
So, I thought I should do a compliation on maps Vechs is working on/ plans on doing/ has yet to mention doing.
Is Working On:
*A very hard map
*A Sci-Fi themed map
*A "Legendary-esque" map. Not sure what it will be like. Mines and sandstone?
Plans on Doing: I tried to make this in order of release. Please correct me if I'm wrong.
*Inferno Mines
*Endless Deep II
*Canopy Carnage II
*Black Desert II
*Forgotten Kingdom
*A snowy CTM map
*Another contiental map
*CTM: The Rogue-Like
*An unusual 13th map (Collect normal blocks while everything else is wool?)
Has Yet to Mention: Or has not mentioned in a while
*An open-world cave map (It's possible!)
*Legendary II (Please don't!)
*A mountinous map
*Another RFW map
*Another CFW map
*Another Hostile Trails map
Might as well post an update on my Lethamyr progress. Three wools obtained since my last post, I believe - red, black, and purple. Only five left
(Warning - very, very large wall of text in the spoiler)
Let's see... where I left off last time, I was exploring the stairwell in the first dungeon I actually located. I worked my way down there, then I had the hallways and small rooms after that.
The rooms themselves didn't give me much trouble - divide and conquer tends to destroy areas like this since they're so easy to seal off from each other. I blazed through here fairly quickly. Only really took damage a few times (as usual, goddamn cave spiders).
The last room, though... that was interesting. Large room, and cobble staircase blocks in each corner and about midway between each corner along the wall. I knew from the previous rooms these held spawners, and I even saw a ghast spawner sticking out of the wall on the opposite side.
Then I noticed the big hole in the center of the room, and the fleecy box sitting on a small platform over said hole. Well then.
I floundered around a bit at first, trying to dart into the room, light up a little bit (trying to avoid the ghast spawner activating), but I was getting shot repeatedly by skeletons, and then a cave spider spawned. Backed off after that, and tunnel ratted over to where I thought that spawner was, and destroyed it. Tunneled around to the ghast spawner and destroyed that as well. Along the way, I saw ore absolutely everywhere. I knew at that point I was probably going to be coming back here with my good pickaxe.
Coming back into the room proper, a ghast had spawned before I destroyed the spawner. It died rather quickly due to fireball to the face. The rest of the room wasn't so bad, just skeletons, zombies, and one more cave spider spawner. And an enderman spawner, I think. After that, I made sure I lit up everything, and grabbed the wool. Red wool obtained.
Left after this to drop off the red wool at the monument, grabbed my good pickaxe, and headed back to start mining. I intended to mine out everything, but the sheer amount of ore that was there more or less shattered that idea. Stopped mining after 6 stacks of lapis blocks, 27 stacks of coal, and 4 stacks of diamond. Didn't mine any iron or gold, since I already had so much diamond.
(And yes, I saw that almost every instance of lava I found down there was either directly underneath diamond, or near it. That was sneaky.)
After storing everything safely, I decided to check out the other way down the hole from the stairwell (if you remember my last post, the stairwell took me down a hall to a sheer drop, the red wool was located by following the path about halfway down).
I wasn't expecting it to lead me to probably the heaviest fighting I've ever dealt with in Minecraft.
At first, it seemed like just another extension of the previous - stone brick rooms, hallways, nothing really surprising. Only one creeper spawner that I can remember, so it was easy getting past here.
Then it opened up into a monstrous cavern, filled with monsters and ore. And void fog. I believe I swore around this point again.
I honestly don't remember much of what happened from that point forward. All I can really recall is me running around beating everything to death with my sword, dropping torches everywhere, blowing up ghasts...
I took plenty of damage, but I never was threatened that badly (diamond armor is overpowered). I really felt in the zone for this part, because I just felt so... into it. I don't know how to explain it (adrenaline, maybe?), but this was one of the first areas I really took on in a purely offensive manner. No tunnel ratting, no bridging, nothing.
I had a hell of a lot of fun tackling this area, that's for sure. Destroyed every single spawner I could find, and then I found a fleecy box at the end, partially flooded with lava (was the gravel ceiling near the fleecy box supposed to be collapsed, or should I blame that on thieving endermen?). Black wool obtained.
After this, I started focusing on mapping out the maps I had already completed (but never actually finished). I was rather surprised to find a large tower on my original map in the corner I never got around to exploring.
The tower was... extremely tall. I think the top of it was up in the 200s. And from the amount of walkways sprouting out of the sides of it, I assumed from the start that those were my only way up. I also knew that it would probably be idiotic to try to pillar up the side, considering how easily a mob could stick it's head out and knock me off.
So I decided to staircase up the inside of the tower. Easy enough, since there were practically no monsters. I don't really know why, either. Only slowed down once I got up to the first roof part which had a skeleton and creeper spawner, and then slightly again at the very top due to a couple skeletons (one of which I'm sure made a nice splat at the bottom of the tower). Looted the chests, said hell no to jumping off of the roof with the feather falling IV boots, and grabbed the wool. Purple wool obtained. Then I ender pearled off of the roof instead.
After that, I kept exploring. Managed to map out all of three of my maps, only one left which also has a dungeon I didn't quite finish off... I think it's time to tackle that one and get rid of it once and for all.
Also, wasn't there some sort of crash glitch involving in game maps and exposed void? I noticed how the "end of map" bedrock wall had some sort of... gap right after it, so I assume it was void. I didn't crash, though... either it was fixed, or the mod I'm using to aid with mapping (hangable maps) has some sort of fix in it that I was unaware of.
I've got what is probably a very stupid question by now. I've got a 1.1 map that I've converted to 1.2.5, and it has the lighting bug where everything is extremely well light. I remember that Vechs had a fix for his maps, but I've been going through 100+ pages thus far and can't find how he fixed lighting in 1.2.5 for his maps.
Could someone just point me in the right direction?
Many thanks!
If it is a map that you had to convert to anvil format then run my light fixer on it.
If it is a map that has large underground caverns then you need to track down lastusername's mod or run my add ladders tool and relight the map.
Thanks for the advice everyone! I made a few changes!
Oh, hey, that REALLY helps! Is that nether brick?
Also, did you change the background stone to sand? The castle stands out better against it. Good choice.
Rollback Post to RevisionRollBack
Sigma_Phi - home of the long-winded answers to questions nobody asked.
Oh, hey, that REALLY helps! Is that nether brick?
Also, did you change the background stone to sand? The castle stands out better against it. Good choice.
Stone Bricks -> nether brick
Stone Brick Slabs -> nether fence
cobblestone-> stone brick
and it's sandstone. Sand would be too much of a tool to the player.
I just realized, you know how Joehills calls Vechs "Vetches"?
Search "vetches" on google images.
FLOWERS ;D
Stone Bricks -> nether brick
Stone Brick Slabs -> nether fence
cobblestone-> stone brick
and it's sandstone. Sand would be too much of a tool to the player.
and it's sandstone. Sand would be too much of a tool to the player.
and it's sandstone. Sand would be too much of a tool to the player.
-Looks at own, desert-themed map-
-Begins crying-
-cough-
anyway, yeah.
It's kinda hard to see the depth of the castle from that angle. Is it as narrow as it looks? How does the VM fit in there?
Rollback Post to RevisionRollBack
Sigma_Phi - home of the long-winded answers to questions nobody asked.
Oh, right, you were one of the guys talking about not using MCEdit... I guess that slows things down, huh?
Of course, waiting for advice from the forum takes a while too,
Nobody ever answered my "dimensions" question.
Rollback Post to RevisionRollBack
Sigma_Phi - home of the long-winded answers to questions nobody asked.
We have better than spider jockey spawners. Go back and find Vech's post about his Vechsian (or whatever it was) battleship. It is terrifying.
Those are still a 'coming soon' feature. There is still nothing in the map data that holds them together.
I flew around in a super flat world on the latest snapshot just now until I found a spider jockey. Quit the map and restarted it. The spider and skeleton were separated just like always.
Unless natural spider jockeys just haven't been updated. If that is the case, then information about the pertinent variable name and format would be appreciated.
Oh, right, you were one of the guys talking about not using MCEdit... I guess that slows things down, huh?
Of course, waiting for advice from the forum takes a while too,
Nobody ever answered my "dimensions" question.
wat.
Wat no use mcedit.
wat dimensions.
wat.
D:
I AM going to mirror it using mcedit. When Im sure I've finished the half.
wat.
Wat no use mcedit.
wat dimensions.
wat.
D:
I AM going to mirror it using mcedit. When Im sure I've finished the half.
Heh, sorry. I remembered some guys on this thread were talking about not using MCEdit, and for some reason I thought you were one of them.
Also, the dimensions thing was when I asked Vechs about the Dimensions of his maps (X/Z dimensions, not Overworld/nether dimensions), as I'm working on an 8-dungeon map, and I'm having trouble figuring out how big it should be,
Rollback Post to RevisionRollBack
Sigma_Phi - home of the long-winded answers to questions nobody asked.
Comic Sans is NO.
Bad Red, bad!
You just lost the game.
NO. I am doing this first.
Itchy Fleece.
Could someone just point me in the right direction?
Many thanks!
My Minecraft Maps: coldfusionmaps.com
So... did I get this right?
You just lost the game.
(Warning - very, very large wall of text in the spoiler)
Let's see... where I left off last time, I was exploring the stairwell in the first dungeon I actually located. I worked my way down there, then I had the hallways and small rooms after that.
The rooms themselves didn't give me much trouble - divide and conquer tends to destroy areas like this since they're so easy to seal off from each other. I blazed through here fairly quickly. Only really took damage a few times (as usual, goddamn cave spiders).
The last room, though... that was interesting. Large room, and cobble staircase blocks in each corner and about midway between each corner along the wall. I knew from the previous rooms these held spawners, and I even saw a ghast spawner sticking out of the wall on the opposite side.
Then I noticed the big hole in the center of the room, and the fleecy box sitting on a small platform over said hole. Well then.
I floundered around a bit at first, trying to dart into the room, light up a little bit (trying to avoid the ghast spawner activating), but I was getting shot repeatedly by skeletons, and then a cave spider spawned. Backed off after that, and tunnel ratted over to where I thought that spawner was, and destroyed it. Tunneled around to the ghast spawner and destroyed that as well. Along the way, I saw ore absolutely everywhere. I knew at that point I was probably going to be coming back here with my good pickaxe.
Coming back into the room proper, a ghast had spawned before I destroyed the spawner. It died rather quickly due to fireball to the face. The rest of the room wasn't so bad, just skeletons, zombies, and one more cave spider spawner. And an enderman spawner, I think. After that, I made sure I lit up everything, and grabbed the wool. Red wool obtained.
Left after this to drop off the red wool at the monument, grabbed my good pickaxe, and headed back to start mining. I intended to mine out everything, but the sheer amount of ore that was there more or less shattered that idea. Stopped mining after 6 stacks of lapis blocks, 27 stacks of coal, and 4 stacks of diamond. Didn't mine any iron or gold, since I already had so much diamond.
(And yes, I saw that almost every instance of lava I found down there was either directly underneath diamond, or near it. That was sneaky.)
After storing everything safely, I decided to check out the other way down the hole from the stairwell (if you remember my last post, the stairwell took me down a hall to a sheer drop, the red wool was located by following the path about halfway down).
I wasn't expecting it to lead me to probably the heaviest fighting I've ever dealt with in Minecraft.
At first, it seemed like just another extension of the previous - stone brick rooms, hallways, nothing really surprising. Only one creeper spawner that I can remember, so it was easy getting past here.
Then it opened up into a monstrous cavern, filled with monsters and ore. And void fog. I believe I swore around this point again.
I honestly don't remember much of what happened from that point forward. All I can really recall is me running around beating everything to death with my sword, dropping torches everywhere, blowing up ghasts...
I took plenty of damage, but I never was threatened that badly (diamond armor is overpowered). I really felt in the zone for this part, because I just felt so... into it. I don't know how to explain it (adrenaline, maybe?), but this was one of the first areas I really took on in a purely offensive manner. No tunnel ratting, no bridging, nothing.
I had a hell of a lot of fun tackling this area, that's for sure. Destroyed every single spawner I could find, and then I found a fleecy box at the end, partially flooded with lava (was the gravel ceiling near the fleecy box supposed to be collapsed, or should I blame that on thieving endermen?). Black wool obtained.
After this, I started focusing on mapping out the maps I had already completed (but never actually finished). I was rather surprised to find a large tower on my original map in the corner I never got around to exploring.
The tower was... extremely tall. I think the top of it was up in the 200s. And from the amount of walkways sprouting out of the sides of it, I assumed from the start that those were my only way up. I also knew that it would probably be idiotic to try to pillar up the side, considering how easily a mob could stick it's head out and knock me off.
So I decided to staircase up the inside of the tower. Easy enough, since there were practically no monsters. I don't really know why, either. Only slowed down once I got up to the first roof part which had a skeleton and creeper spawner, and then slightly again at the very top due to a couple skeletons (one of which I'm sure made a nice splat at the bottom of the tower). Looted the chests, said hell no to jumping off of the roof with the feather falling IV boots, and grabbed the wool. Purple wool obtained. Then I ender pearled off of the roof instead.
After that, I kept exploring. Managed to map out all of three of my maps, only one left which also has a dungeon I didn't quite finish off... I think it's time to tackle that one and get rid of it once and for all.
Also, wasn't there some sort of crash glitch involving in game maps and exposed void? I noticed how the "end of map" bedrock wall had some sort of... gap right after it, so I assume it was void. I didn't crash, though... either it was fixed, or the mod I'm using to aid with mapping (hangable maps) has some sort of fix in it that I was unaware of.
If it is a map that you had to convert to anvil format then run my light fixer on it.
If it is a map that has large underground caverns then you need to track down lastusername's mod or run my add ladders tool and relight the map.
click
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\/
EDIT: A spider jockey spawner would be so cool!
My Minecraft Maps: coldfusionmaps.com
Reminds me of Zisteau saying "Channel your inner toxo!" to Pause
Channel your inner anger tag!
We have better than spider jockey spawners. Go back and find Vech's post about his Vechsian (or whatever it was) battleship. It is terrifying.
Oh, hey, that REALLY helps! Is that nether brick?
Also, did you change the background stone to sand? The castle stands out better against it. Good choice.
Sigma_Phi - home of the long-winded answers to questions nobody asked.
Stone Bricks -> nether brick
Stone Brick Slabs -> nether fence
cobblestone-> stone brick
and it's sandstone. Sand would be too much of a tool to the player.
I just realized, you know how Joehills calls Vechs "Vetches"?
Search "vetches" on google images.
FLOWERS ;D
-Looks at own, desert-themed map-
-Begins crying-
-cough-
anyway, yeah.
It's kinda hard to see the depth of the castle from that angle. Is it as narrow as it looks? How does the VM fit in there?
Sigma_Phi - home of the long-winded answers to questions nobody asked.
It's like 2 percent done.
D:
Oh, right, you were one of the guys talking about not using MCEdit... I guess that slows things down, huh?
Of course, waiting for advice from the forum takes a while too,
Nobody ever answered my "dimensions" question.
Sigma_Phi - home of the long-winded answers to questions nobody asked.
Those are still a 'coming soon' feature. There is still nothing in the map data that holds them together.
I flew around in a super flat world on the latest snapshot just now until I found a spider jockey. Quit the map and restarted it. The spider and skeleton were separated just like always.
Unless natural spider jockeys just haven't been updated. If that is the case, then information about the pertinent variable name and format would be appreciated.
wat.
Wat no use mcedit.
wat dimensions.
wat.
D:
I AM going to mirror it using mcedit. When Im sure I've finished the half.
Heh, sorry. I remembered some guys on this thread were talking about not using MCEdit, and for some reason I thought you were one of them.
Also, the dimensions thing was when I asked Vechs about the Dimensions of his maps (X/Z dimensions, not Overworld/nether dimensions), as I'm working on an 8-dungeon map, and I'm having trouble figuring out how big it should be,
Sigma_Phi - home of the long-winded answers to questions nobody asked.