Vechs! I can't wait until the Spellbound caves come out! I'm gonna play it! Get killed! Fail! But i'm gonna finish the victory monument! Wool! Wool! Wool! Wool! Wool! Wool is awsome! You know what Vechs? In minecraft wool is just a stupid peice of decoration (But you can make beds with it...) But you made wool awsome in minecraft! You find wool then you putt it on a thing called a victory monument?!? And that makes wool legndary! 16 peices of wool and BOOM! An awsome looking monument tihngy! So don't stop making maps and everyone in the universe will be happy! <--- I have no idea why i putt this flint... RANDOM!
Vech, I need more silverfish blocks in kazio, I want more exp. also what's the porgrAm you used forthr enchantments?
Rollback Post to RevisionRollBack
I beat two super hostile maps, see of flame 2 and spellbound, have to finish more. Plan to do inferno mines for lulz and win when it goes out. Have fun!
Were doing a triple commentary on this! These maps are lovely! Were doing the canopy carnage and be all died about 20 times in this first 2 hours of gameplay. Goddamn hard.
That is true, since I prefer to make forward outposts rather than running from one side to the other. And should I require to make a tunnel, I've found plenty of tnt and materials to make it, that it won't be an issue.
So, what, you hop on MCEdit and move all your stuff from one base to another, so you don't have to do supply runs? I would say that's cheating, but it fits pretty well with my policy of whatever-is-fun-for-the-player. Each to his/her own, I guess.
I was honestly worried I made the map too easy. I'm still getting used to balancing around the new armor (armor is really, really, REALLY good now...)
Then you probably shouldn't give us so much armor. =P
Seriously. I have like 10 full sets of chain mail and a few sets of iron armor rotting in chests atm. I think I've crafting like three pieces of armor total so far.
Currently working on the last intersection and I've only died twice. Once from my junk mouse decided to scroll to a lava bucket while I was trying to throw a potion... and the other from a sniper skeleton getting an arrow through a pack of spiders to knock me off a ledge into lava while poisoned (and I still almost lived).
So, what, you hop on MCEdit and move all your stuff from one base to another, so you don't have to do supply runs? I would say that's cheating, but it fits pretty well with my policy of whatever-is-fun-for-the-player. Each to his/her own, I guess.
You don't need everything you own to take on new areas unless you make a habit of losing everything in lava.
A few stacks of raw materials can make many inventories full of tools.
Also, sprinting and speed potions cut down a LOT of travel time.
So, what, you hop on MCEdit and move all your stuff from one base to another, so you don't have to do supply runs? I would say that's cheating, but it fits pretty well with my policy of whatever-is-fun-for-the-player. Each to his/her own, I guess.
I think that he means that he does it Zisteau-style, making a base near each area to store supplies instead of having to run all the way back to his main base.
Then you probably shouldn't give us so much armor. =P
Seriously. I have like 10 full sets of chain mail and a few sets of iron armor rotting in chests atm. I think I've crafting like three pieces of armor total so far.
Currently working on the last intersection and I've only died twice. Once from my junk mouse decided to scroll to a lava bucket while I was trying to throw a potion... and the other from a sniper skeleton getting an arrow through a pack of spiders to knock me off a ledge into lava while poisoned (and I still almost lived).
You don't need everything you own to take on new areas unless you make a habit of losing everything in lava.
A few stacks of raw materials can make many inventories full of tools.
Also, sprinting and speed potions cut down a LOT of travel time.
Yeah, I love the new armor system, but at the same time I have to totally re-think the value of armor as far as map balance goes.
Old armor used to offer less protection with each subsequent hit... new armor is 100% of it's protection until the moment it breaks. So old armor was only really good for the first one-third of it's life... after that the durability loss causes a significant amount of damage-reduction loss. You can see in Zisteau's 1.7.3 videos, he simply throws out leather armor when it gets down to about 33%.
Yeah, I love the new armor system, but at the same time I have to totally re-think the value of armor as far as map balance goes.
Old armor used to offer less protection with each subsequent hit... new armor is 100% of it's protection until the moment it breaks. So old armor was only really good for the first one-third of it's life... after that the durability loss causes a significant amount of damage-reduction loss. You can see in Zisteau's 1.7.3 videos, he simply throws out leather armor when it gets down to about 33%.
Yah, I can see why that would pretty much kill any chance at balance. Sometimes, you gotta wonder what possessed them to make diamond armor so tough that you can literally swim in lava.
Off-Topic question: Are you and Cleo dating? If not, you should be. You two are so cute together. I absolutely love watching the videos of y'all derping around 1.0.
For all you users complaining about the amount of silverfish in Kaizo Caverns 2.1:
Why don't you try ... sharpness I.
Why should I play someone else's game? Or be forced into a stupider play style? I'm not a moron, why should I have to play like one?
As for the whole Kaizo Mario silliness, If you want to bang your head against a wall, just find a wall, and bang away like a moron. Anyone who thinks being continuously annoyed and frustrated is in any way desireable has obviously suffered too many concussive impacts themselves.
Why would anyone want to spend hours being annoyed to the point of rage? (not that I care enough to).
If the map is not enjoyable, it's simply not worth downloading. And whether you're a fanbboy or a have head trauma, doesn't matter in the slightest. I find the silverfish makes Kaizo not enjoyable and therefore not worth my time (because they're boring and tedious, not because they are annoying). If he updates the other maps in the series the same way, They also will be relegated to the delete que.
My vote (one of however many) is that silverfish are detrimental. But it's just a vote. I voice it to cast my vote. Nothing more.
So basically, you really don't know how to deal with silverfish.
If the extent of your innovation is to mindlessly tunnel then the problem isn't with the map.
It's not the 'dealing with them. Vechs left enough lava around that they are not a problem whatsoever. They are not even particularly annoying. What is annoying is that cutting a simple shortcut from spawn to the victory monument used to take ten minutes. It now takes hours. He has made doing certain things tedious. It detracts from the fun of playing the map.
I cut shortcuts all the time. Not to bypass events, but to aid in speeding up movement and in particular the recovery of some of the limited resources inherent in such a map, before they despawn. Why should I be forced to walk 300 blocks when the I can carve a corridor through 30 blocks and end up in the same place?
It's not about bypassing the traps etc. They're really not hard to deal with if you're smart about it. And I'm not altering a proven playstyle for anyone's whimsy.
It's the silly attempt to restrict my playstyle I find annoying. I've deliberatly triggered the silverfish armegeddon. It's hollowed out a nice large dark cavern the mobs like to spawn in. I've built my shortcuts anyway while doing so. It was more tedious than it should have been.
Now because I now have nice safe shortcuts, and a large dark cavern nearby that the mobs favour spawning in, I have fewer mobs spawning elsewhere. In fact the silverfish 'annoyance' has made my Kaizo experience boring. Not only the easy but tedious task of my shortcuts,and the silverfish 'final solution', bt the rest of the areas are quite a bit easier than I remember from the 1.0 version. Giving me silverfish as a mining tool was a bad idea.
It's not the 'dealing with them. Vechs left enough lava around that they are not a problem whatsoever. They are not even particularly annoying. What is annoying is that cutting a simple shortcut from spawn to the victory monument used to take ten minutes. It now takes hours. He has made doing certain things tedious. It detracts from the fun of playing the map.
I cut shortcuts all the time. Not to bypass events, but to aid in speeding up movement and in particular the recovery of some of the limited resources inherent in such a map, before they despawn. Why should I be forced to walk 300 blocks when the I can carve a corridor through 30 blocks and end up in the same place?
It's not about bypassing the traps etc. They're really not hard to deal with if you're smart about it. And I'm not altering a proven playstyle for anyone's whimsy.
It's the silly attempt to restrict my playstyle I find annoying. I've deliberatly triggered the silverfish armegeddon. It's hollowed out a nice large dark cavern the mobs like to spawn in. I've built my shortcuts anyway while doing so. It was more tedious than it should have been.
Now because I not have nice safe shortcuts, and a large dark cavern nearby that the mobs favour spawning in, I have fewer mobs spawning elsewhere. In fact the silverfish 'annoyance' has made my Kaizo experience boring. Not only the easy but tedious task of my shortcuts,and the silverfish 'final solution', bt the rest of the areas are quite a bit easier than I remember from the 1.0 version. Giving me silverfish as a mining tool was a bad idea.
Lucky for you that you did. While boring and tedious, wacking silverfish exposes a lot a secrets and traps.
I find it kind of ironic that you have, according to your post, spent hours making a shortcut for the purpose of saving time.
Vechs explicitly states with signs in legendary that travel times are one of the flaws of kaizo caverns. Vechs isn't here to make your minecraft experience candy and roses, and he's more than generous with hidden shortcuts between areas which are already made, provided you find them. That coupled with the ludicrous amount of armor, potions, and unbreakable war machines makes even I question vechs' real intent.
Rollback Post to RevisionRollBack
If at first you don't succeed, keep dying in fires until you do.
I find it kind of ironic that you have, according to your post, spent hours making a shortcut for the purpose of saving time.
Well One particulat shortcut used to take ten minutes to cut and now takes just over an hour. Eventually it'll pay fot the time expended, just not as soon as it would have before. And there's the time saved dealing with the random spawning mobs that have better places to be factor (Or rather the time saved Not having to deal with them). I'm still going to cut them anyway. It's a new aspect to the map, and there is something to be said for the novelty of it, but that'll wear off quickly.
Off-Topic question: Are you and Cleo dating? If not, you should be. You two are so cute together. I absolutely love watching the videos of y'all derping around 1.0.
Off Topic but I agree. However she's in Britain XD It's also funny how they laugh every time they sleep in minecraft XD
As for the whole Kaizo Mario silliness, If you want to bang your head against a wall, just find a wall, and bang away like a moron. Anyone who thinks being continuously annoyed and frustrated is in any way desireable has obviously suffered too many concussive impacts themselves.
Why would anyone want to spend hours being annoyed to the point of rage? (not that I care enough to).
My vote (one of however many) is that silverfish are detrimental. But it's just a vote. I voice it to cast my vote. Nothing more.
You haven't played Legendary or Nightmare Realm have you? Or seen the practically hundreds of LPs of Legendary, and dozens of Nightmare Realm?
What you describe is basically the difficulty classification known as "ROMHack Hard".
Quote from Vechs »
In the spirit of I Wanna Be the Guy and Kaizo Mario World, these game maps will be very difficult. It could be low amounts of a critical resource, or deviously placed monster spawners, traps, or just general dickery on my part, I want to take the normal Minecraft experience and really put pressure on the player.
You're welcome to have your opinion, but if you don't like the new Kaizo Caverns, you don't like and you honestly don't need to pain the thread by starting six pages of resulting arguments between both sides. If you don't like it the best thing to do is to leave and play another map.
After all if it was really so bad it will die out, and remember that mapmakers create these things for fun. and at no cost.
Okay now can we please resume the LPs, help requests, and die-in-a-fire-rages and forget about this shitstorm.
You haven't played Legendary or Nightmare Realm have you? Or seen the practically hundreds of LPs of Legendary, and dozens of Nightmare Realm?
I have. I enjoyed Legendary. From making a nether portal before leaving Humble Start (opened in bedrock unfortunatly to getting trolled.
Nightmare realm was... Not his best work. I find it boring and go back to it now and again. Every once in a while there's something nice and interesting, but once you've whacked a thousand mobs, whacking the next several dozen thousands loses it's charm.
You're welcome to have your opinion, ... map makers ...
Okay now can we please resume the LPs, help requests, and die-in-a-fire-rages and forget about this shitstorm.
What is the thread for if not feedback? And how worthwhile is that feedback if it's nothing more than gratuitous ego-stroking?
Are you greening out?
Technically exists.
Progress so far:
I believe he used Single Player Commands.
So, what, you hop on MCEdit and move all your stuff from one base to another, so you don't have to do supply runs? I would say that's cheating, but it fits pretty well with my policy of whatever-is-fun-for-the-player. Each to his/her own, I guess.
Then you probably shouldn't give us so much armor. =P
Seriously. I have like 10 full sets of chain mail and a few sets of iron armor rotting in chests atm. I think I've crafting like three pieces of armor total so far.
Currently working on the last intersection and I've only died twice. Once from my junk mouse decided to scroll to a lava bucket while I was trying to throw a potion... and the other from a sniper skeleton getting an arrow through a pack of spiders to knock me off a ledge into lava while poisoned (and I still almost lived).
You don't need everything you own to take on new areas unless you make a habit of losing everything in lava.
A few stacks of raw materials can make many inventories full of tools.
Also, sprinting and speed potions cut down a LOT of travel time.
I think that he means that he does it Zisteau-style, making a base near each area to store supplies instead of having to run all the way back to his main base.
You just lost the game.
Yeah, I love the new armor system, but at the same time I have to totally re-think the value of armor as far as map balance goes.
Old armor used to offer less protection with each subsequent hit... new armor is 100% of it's protection until the moment it breaks. So old armor was only really good for the first one-third of it's life... after that the durability loss causes a significant amount of damage-reduction loss. You can see in Zisteau's 1.7.3 videos, he simply throws out leather armor when it gets down to about 33%.
Yah, I can see why that would pretty much kill any chance at balance. Sometimes, you gotta wonder what possessed them to make diamond armor so tough that you can literally swim in lava.
Off-Topic question: Are you and Cleo dating? If not, you should be. You two are so cute together. I absolutely love watching the videos of y'all derping around 1.0.
I also have a bunch of mods here: http://www.minecraftforum.net/topic/851974-
Why should I play someone else's game? Or be forced into a stupider play style? I'm not a moron, why should I have to play like one?
As for the whole Kaizo Mario silliness, If you want to bang your head against a wall, just find a wall, and bang away like a moron. Anyone who thinks being continuously annoyed and frustrated is in any way desireable has obviously suffered too many concussive impacts themselves.
Why would anyone want to spend hours being annoyed to the point of rage? (not that I care enough to).
If the map is not enjoyable, it's simply not worth downloading. And whether you're a fanbboy or a have head trauma, doesn't matter in the slightest. I find the silverfish makes Kaizo not enjoyable and therefore not worth my time (because they're boring and tedious, not because they are annoying). If he updates the other maps in the series the same way, They also will be relegated to the delete que.
My vote (one of however many) is that silverfish are detrimental. But it's just a vote. I voice it to cast my vote. Nothing more.
It's not the 'dealing with them. Vechs left enough lava around that they are not a problem whatsoever. They are not even particularly annoying. What is annoying is that cutting a simple shortcut from spawn to the victory monument used to take ten minutes. It now takes hours. He has made doing certain things tedious. It detracts from the fun of playing the map.
I cut shortcuts all the time. Not to bypass events, but to aid in speeding up movement and in particular the recovery of some of the limited resources inherent in such a map, before they despawn. Why should I be forced to walk 300 blocks when the I can carve a corridor through 30 blocks and end up in the same place?
It's not about bypassing the traps etc. They're really not hard to deal with if you're smart about it. And I'm not altering a proven playstyle for anyone's whimsy.
It's the silly attempt to restrict my playstyle I find annoying. I've deliberatly triggered the silverfish armegeddon. It's hollowed out a nice large dark cavern the mobs like to spawn in. I've built my shortcuts anyway while doing so. It was more tedious than it should have been.
Now because I now have nice safe shortcuts, and a large dark cavern nearby that the mobs favour spawning in, I have fewer mobs spawning elsewhere. In fact the silverfish 'annoyance' has made my Kaizo experience boring. Not only the easy but tedious task of my shortcuts,and the silverfish 'final solution', bt the rest of the areas are quite a bit easier than I remember from the 1.0 version. Giving me silverfish as a mining tool was a bad idea.
Lucky for you that you did. While boring and tedious, wacking silverfish exposes a lot a secrets and traps.
I find it kind of ironic that you have, according to your post, spent hours making a shortcut for the purpose of saving time.
Well One particulat shortcut used to take ten minutes to cut and now takes just over an hour. Eventually it'll pay fot the time expended, just not as soon as it would have before. And there's the time saved dealing with the random spawning mobs that have better places to be factor (Or rather the time saved Not having to deal with them). I'm still going to cut them anyway. It's a new aspect to the map, and there is something to be said for the novelty of it, but that'll wear off quickly.
Off Topic but I agree. However she's in Britain XD It's also funny how they laugh every time they sleep in minecraft XD
You haven't played Legendary or Nightmare Realm have you? Or seen the practically hundreds of LPs of Legendary, and dozens of Nightmare Realm?
What you describe is basically the difficulty classification known as "ROMHack Hard".
You're welcome to have your opinion, but if you don't like the new Kaizo Caverns, you don't like and you honestly don't need to pain the thread by starting six pages of resulting arguments between both sides. If you don't like it the best thing to do is to leave and play another map.
After all if it was really so bad it will die out, and remember that mapmakers create these things for fun. and at no cost.
Okay now can we please resume the LPs, help requests, and die-in-a-fire-rages and forget about this shitstorm.
Speaking of shortcuts, i made 2 in Kaizo with clever X Y and Z calculations.
(Didn't use F3, believe it or not.)
I directly linked the back of the VM with Inter2 and Inter2 with Inter3.
That combined with a bed at Inter2/3 made any travel a piece of cake.
I have. I enjoyed Legendary. From making a nether portal before leaving Humble Start (opened in bedrock unfortunatly to getting trolled.
Nightmare realm was... Not his best work. I find it boring and go back to it now and again. Every once in a while there's something nice and interesting, but once you've whacked a thousand mobs, whacking the next several dozen thousands loses it's charm.
What is the thread for if not feedback? And how worthwhile is that feedback if it's nothing more than gratuitous ego-stroking?