Hey Vechs. HE BROKE THE RULES HE BROKE THE RULES. tl;dr if you haven't seen this video of these 2 guys playing your map for a minute, do so. Then reply.
I finally got tired of looking. I think I need help. Where is the light blue wool in pain water in Legendary? I can't find it and I hate not knowing what to do next. :sad.gif: I also can't find the wool in caves of confusing (that is, if there actually is wool in it) so if anyone knows could you tell me where it is too? :smile.gif:
You know Vechs, just a though, maybe put at the beginning of future maps like Legendary that every "area" doesn't have to have a wool in it, and may just be there to f with you.
Hey Vechs. HE BROKE THE RULES HE BROKE THE RULES. tl;dr if you haven't seen this video of these 2 guys playing your map for a minute, do so. Then reply.
It would have been nice of them to put a link to my forum thread in their video description. Or tag the video with "Super Hostile" or "Sunburn Islands" or something...
That's not the first time that guy has raged. I saw him rage before when his friend TNT'd his base. Hilarious stuff. :tongue.gif:
edit: I made a new video category just for this. I couldn't resist.
Well, Joe managed to get me wanting to try it out, and hence my hopping over to this here forum thread (By the by, Joe? Might I suggest a link in the description to this thread?)
So anyways, t'make that long story short, the Shaft introduced me to Joe's LPs, who introduced me to Vechs' maps. So happiness all around.
You're right. I ran into some problems early on with the URL of the thread changing every time vechs updated the thread title, but I can probably use the link from his forum sig images to bypass that entirely.
I love how the floating lapis islands on sunburn explode into death and destruction at night.
I made the mistake of checking it out in the afternoon, before i knew it was dodging ghast rounds as I built a small cube of sandstone. So I could spend the rest of the night cowering in knee deep water.
upon daylight i tunneled to the bottom of the island and dropped down in a boat. Then I had an epic high speed boat chase with ghasts
(did you know ghasts double as torpedo firing submarines?)
The numbers correspond to the place on the VM, so, for example, Dungeon 15 has red wool, Dungeon 16 has black wool.
Dungeon 13 contains the brown wool.
I know this, we can not find Dungeon 13, I had an idea that it might be a sub dungeon of dungeon 12 just as #2 was inside #1, but I can't remember where we found the Blue wool either. And we have spent days searching over all the areas again, we found 1-11 and 14-16, but no 12 or 13. We have already been to 12 before, just can't find it again.
ps, I actually got the red wool second. I found the victory monument like within 10 minutes
So after 2 more hours I finally, FINALLY, F*****G FINALLY found and retrieved the orange wool in Sunburn! The way I found where it is was luck: While digging out into the actual mine in a rare moment of no monsters I saw a small passage. I walled myself in (Take note of these words) and went in. As soon as I saw monsters spawning I realised there must be something here because everywhere else monsters spawned via the darkness. So after some more digging, I found a side passageway that contained some glass near the wall. I got to it (killing a few zombies along the way) and saw a chest with my well-deserved reward: The orange wool! But getting out was a problem because, like I said, I walled myself in and by then a few monsters had spawned. Note that I haven't seen any humans in the mones, so I probably missed a few chests. If anyone can tell me if I missed some chests that would be great. Anyway, after digging into the iron vein I walled myself into I found the tunnel I got to that point via. One run through the tunnel and a spider later I was finally out of there. One night of sleep and I was at the VM, placing the well-deserved orange wool. Okay, which dungeon should I take on next...
I know this, we can not find Dungeon 13, I had an idea that it might be a sub dungeon of dungeon 12 just as #2 was inside #1, but I can't remember where we found the Blue wool either. And we have spent days searching over all the areas again, we found 1-11 and 14-16, but no 12 or 13. We have already been to 12 before, just can't find it again.
ps, I actually got the red wool second. I found the victory monument like within 10 minutes
The brown wool is in the Vault of Relics which is behind the pig statue in the cathedral of the Suidae.
So after 2 more hours I finally, FINALLY, F*****G FINALLY found and retrieved the orange wool! The way I found where it is was luck: While digging out into the actual mine in a rare moment of no monsters I saw a small passage. I walled myself in (Take note of these words) and went in. As soon as I saw monsters spawning I realised there must be something here because everywhere else monsters spawned via the darkness. So after some more digging, I found a side passageway that contained some glass near the wall. I got to it (killing a few zombies along the way) and saw a chest with my well-deserved reward: The orange wool! But getting out was a problem because, like I said, I walled myself in and by then a few monsters had spawned. Note that I haven't seen any humans in the mones, so I probably missed a few chests. If anyone can tell me if I missed some chests that would be great. Anyway, after digging into the iron vein I walled myself into I found the tunnel I got to that point via. One run through the tunnel and a spider later I was finally out of there. One night of sleep and I was at the VM, placing the well-deserved orange wool. Okay, which dungeon should I take on next...
The brown wool is in the Vault of Relics which is behind the pig statue in the cathedral of the Suidae.
right before checking this we actually found it, but thank you, we already have the wool...
You might want to add a section about visual design and giving cues to the player.
These things are subtle and the player usually doesn't even realize that they are noticing them. Basically, manipulate the environment to guide and steer the player. One of my favorites is visual lighting cues, lighting up an area to draw the players attention to it. I will frequently use indirect glowstone to illuminate a chest in a dungeon. You can put the glowstone block into the wall of the area, and the farther back you move it, the dimmer the light gets outside, which is one simple method to pick how much ambient light you want.
Some examples:
This underground mine area uses indirect ambient lighting -- notice how in this picture you can't actually see any light sources -- the glowstone is hidden away in nooks and alcoves.
I like to think that this creates an even creepier environment than if this area was completely in the dark. But it also is useful for people making LP's of your maps, because their viewers can see what is going on, and at the same time it is still dark enough to spawn monsters and present a challenge to the player:
Here is a desert area from one of my maps-- I used water, which is rare and out-of-place in the desert, to attract the players attention. Compared to the tans and yellows, that small water fall stands out like a brilliant blue pillar:
This example is from Black Desert -- it's not very subtle, but it gets the job done. Nothing says "HEY! Come loot me!" like a chest sitting in a pool of sunlight. Of course, it's quite ominous too, because the player knows that the darkness nearby will hold many dangers:
Here is Swamp of Despair from Super Hostile #07: Legendary. This is a cut-away view. I was intentionally being dickish in my design of this area, but if I remade the area to be more... friendly and "mainstream" then this is what I would do:
You will notice that the wool chest has it's own container room, and I have been using these rooms consistently on my new maps, so that when the player sees that very unique cube made of brick, glass, and glowstone, they know that it is a wool chest, and to take appropriate actions (such as NOT letting creepers blow it up.)
Are there any chests in the Haunted Mines in Sunburn Islands besides the orange wool? I'm talking about the 1.0 version by the way, I don't want to start over. Plus I can brag that I completed the harder version of dungeon #02. Also, which dungeon should I try and take on right now? Dungeon #06 (Mist might pass), #05 (The sand dungeon) or #07 (The ice dungeon).
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I hate hate hate hate hate hate hate hate hate HATE skeletons!
Just thought I would share a project with you that you inspired me with!
Doing my own victory monument, which has it's theme. But is different to yours.
Basically I have created a 21x21x7 block. Which has monster spawners and chests in. With ladders going up and down.
I have connected ~4000 of those in total... And I'm going around now, and throwing wool in random blocks all over the place, and other items such as armour and swords.
Planning to let the person start with only a compass, wooden sword and leather armour.
I'm planning for this to be brutal in the monotonous/drive you insane sort of way. Every room looks the same, and in a few minutes it is VERY easy to get lost.. I'm just wondering what you think of the idea, and any sort of way I could make it more epic/terrible for people.
Thanks in advance!
Seeing that amount of rooms interconnected floating in a giant void will be fairly epic to begin with. (Or are the rooms buried in a blocks of some kind? Considering that I naturally went to thinking of them as being in the air, you can probably guess which idea I would go with :biggrin.gif:)
Can anyone tell me the coordinates of where the portal in the nether for legendary is? I played it on smp with a friend and he gave me it for download, but when i booted it back up and went through the nether portal to see the trollface, it spawned me somewhere else in the nether. Can someone please tell me the coordinates thank you in advanced.
I've been fooling around a bit with the Super Hostile maps, and recently I decided to make a solid go at them, starting with the very first one, Sea of Flames 1.3H.
Having completed it, the first thought that comes to my mind is: Oh Boy.
I'll tell you right now, playing on Hard with no sound makes for fun times indeed, since monsters will (and have!) appear behind you with no warning.
First off, a picture of the completed victory monument:
Completing the monument was 'Easy', since a fair number of the blocks were scattered around in groups of 3 or 4 colors in random chests. Completing the map, as in neutralizing all the monster spawners and lighting up all the caves I could find, probably took more time than finding and completing the monument alone. The extent of the Labyrinth underground could best be summed up by this picture of the map I made:
Yes, that is one small island in the center there, and all the rest of it came from my exploration of the Labyrinth and its associated caverns.
I stuck more images in the spoiler to save on space.
My main base. Used while I cleared off the top of the island, and explored the caverns directly underneath, I abandoned it when I got into the labyrinth, since running all the way back up to unload would take forever. IN the back, with the trees, is a medium-sized grassy area for farm animals. I actually didn't need them in the end, since my food requirements were adequately covered by the chests I found in the caves (bread, cooked porkchops, wheat, and mushrooms abound!).
The first, and only, creeper statue. Neutralized, of course, by removing over 3 stacks of TNT, and destroying the spawners inside. To get in, I used cobble to get up near the top, and then mined in. The hole was filled in and the cobble removed once the statue was neutralized.
Some details about the map itself:
Holy carp, Vechs! The Labyrinth was HUMONGOUS! I would say a good 40% of my time was spent just running between my outpost and the nether regions of the Labyrinth in order to restock on torches and arrows. I'm still not entirely certain if i actually DID light up every cranny of both the Labyrinth and the caverns above. Not to mention, I would have gotten completely lost if I hadn't followed a pattern of placing torches on the right wall while heading out from the outpost, and keeping them on the left wall when heading back. Even then, I still confused myself several times while trying to get back to where I had been before needing to restock.
Additionally, I noticed that several of the caverns seemed to be mirrored, thereby doubling their size, and one or two of them were actually duplicated several times. There was one down in the south end of the Labyrinth that was mirrored and some in the Caverns level, above the Labyrinth. This didn't help me in finding my way around, since if I lost track of which cavern I was in, I wouldn't have a clue where I was, and would need to rely on the torches to help me find my way back. I probably missed a few caves in the Caverns level, and to be honest, I'm not really inclined to go find them and light them up, especially since the VM is complete.
I'm moving on to The Endless Deep next. It's actually partially done, just takes a while to do since moving around underwater is a slow, time-consuming process. I strongly suspect that if I were to make a boat and float out of visual range of the airship, I would be forever lost without a compass.
where is the labyrinth in the sea of flame 1.3H because when i did it i never found it (i think, i did the map months ago) and i never saw the creeper statue :sad.gif:
I'm probably quite late, but my comp doesn't support .rar or .7z file opening, and I never knew you changed the DLs for your maps to .zips! Thank you, now I can actually play legendary, sunburn islands and sea of flame II, lol.
Anyhow, I've gotten 2 ideas for a map currently, from looking at Zisteau's LP of legendary, and my own ideas. :tongue.gif:
A cave area, and an island area simply covered in saplings that would take you a while to get to, but be in range to be loaded into memory - Thus trees will randomly generate there. I hope I can make it so the cave is nearby, but you have to go through it first, that would be quite useful. :tongue.gif:
Btw, if you could add .schematics of the Canopy Carnage trees to the CTM toolkit, I'd like this series 10x more. Or something like that. :tongue.gif:
My dream map? A collaboration of Vechz and what CaptainSparklez is doing for his Let's Build An Adventure map stuff. Some of the insane puzzles Sparklez is doing, and the murder-lust of Vechz monster-traps, with the sheer size of both maps? Hoo-boy.
(By the by, Vechz, do you use Voxelsniper or any of the Voxelbox tools? The desert in Legendary and the Floating Shards look very much like they were made with the help of those tools. If not, I suggest taking a looksie at the video CaptainSparklez has on using them, I think it's part...5(ish?) [EDIT: Here it is - ]of his LBAA series. They might give ya some new toys to play around with in your next one :biggrin.gif:)
Also, Vechz, the write-up on using light sources and rare materials that draw attention is textbook Valve Software almost, and one that is literally taught out of texts in level design courses nowadays. You have integrated it brilliantly into your maps, and it's one of the reasons why they are so great. You aren't just using it in the obvious ways, but also in the subtle, intrigue-causing ways. Keep at it!
Just got to intersection 2 in Legendary, by the by (normal difficulty). Vechz, you're gunna kill me. Well...you have, already. MANY MANY times...and you made it fun, somehow. Bravo. :biggrin.gif:
Have you considered making the giant walls at the edge of you're maps a bit more interesting than a big Fu**ing wall?
Maybe by adding a bit of texture to it or by making a giant mountain range of obsidian that reaches to the top of the map with a layer of bedrock behind. You'd probably want to put a sign down saying that tunneling through is futile. but knowing you...
Or you could do a giant wall of ice and snow with little a 1-block high gap between the top of the map and the rear wall of bedrock, so people could look over "The Wall" and see the naturally generated and pristine Minecraft terrain. Then they could look behind them and see whatever icy hell you've created for them.
(^that was a Game Of Thrones reference in case you didn't catch it.)
Overreacting much? WHy don't they just burn it?
“Wha-what magazine?” “Tuba.”
It would have been nice of them to put a link to my forum thread in their video description. Or tag the video with "Super Hostile" or "Sunburn Islands" or something...
That's not the first time that guy has raged. I saw him rage before when his friend TNT'd his base. Hilarious stuff. :tongue.gif:
edit: I made a new video category just for this. I couldn't resist.
You're right. I ran into some problems early on with the URL of the thread changing every time vechs updated the thread title, but I can probably use the link from his forum sig images to bypass that entirely.
I made the mistake of checking it out in the afternoon, before i knew it was dodging ghast rounds as I built a small cube of sandstone. So I could spend the rest of the night cowering in knee deep water.
upon daylight i tunneled to the bottom of the island and dropped down in a boat. Then I had an epic high speed boat chase with ghasts
(did you know ghasts double as torpedo firing submarines?)
I know this, we can not find Dungeon 13, I had an idea that it might be a sub dungeon of dungeon 12 just as #2 was inside #1, but I can't remember where we found the Blue wool either. And we have spent days searching over all the areas again, we found 1-11 and 14-16, but no 12 or 13. We have already been to 12 before, just can't find it again.
ps, I actually got the red wool second. I found the victory monument like within 10 minutes
I hate hate hate hate hate hate hate hate hate HATE skeletons!
right before checking this we actually found it, but thank you, we already have the wool...
I hate hate hate hate hate hate hate hate hate HATE skeletons!
Seeing that amount of rooms interconnected floating in a giant void will be fairly epic to begin with. (Or are the rooms buried in a blocks of some kind? Considering that I naturally went to thinking of them as being in the air, you can probably guess which idea I would go with :biggrin.gif:)
Also, how did you make that banner?
I just died trying to assult the 15th dungeon on SoF-II...
Spoiler alert! Its hard.
All my rage aside, your maps are awesome. They test the players patience and ability to think outside the box.
Having completed it, the first thought that comes to my mind is: Oh Boy.
I'll tell you right now, playing on Hard with no sound makes for fun times indeed, since monsters will (and have!) appear behind you with no warning.
First off, a picture of the completed victory monument:
Completing the monument was 'Easy', since a fair number of the blocks were scattered around in groups of 3 or 4 colors in random chests. Completing the map, as in neutralizing all the monster spawners and lighting up all the caves I could find, probably took more time than finding and completing the monument alone. The extent of the Labyrinth underground could best be summed up by this picture of the map I made:
Yes, that is one small island in the center there, and all the rest of it came from my exploration of the Labyrinth and its associated caverns.
I stuck more images in the spoiler to save on space.
My main base. Used while I cleared off the top of the island, and explored the caverns directly underneath, I abandoned it when I got into the labyrinth, since running all the way back up to unload would take forever. IN the back, with the trees, is a medium-sized grassy area for farm animals. I actually didn't need them in the end, since my food requirements were adequately covered by the chests I found in the caves (bread, cooked porkchops, wheat, and mushrooms abound!).
The first, and only, creeper statue. Neutralized, of course, by removing over 3 stacks of TNT, and destroying the spawners inside. To get in, I used cobble to get up near the top, and then mined in. The hole was filled in and the cobble removed once the statue was neutralized.
Some details about the map itself:
Holy carp, Vechs! The Labyrinth was HUMONGOUS! I would say a good 40% of my time was spent just running between my outpost and the nether regions of the Labyrinth in order to restock on torches and arrows. I'm still not entirely certain if i actually DID light up every cranny of both the Labyrinth and the caverns above. Not to mention, I would have gotten completely lost if I hadn't followed a pattern of placing torches on the right wall while heading out from the outpost, and keeping them on the left wall when heading back. Even then, I still confused myself several times while trying to get back to where I had been before needing to restock.
Additionally, I noticed that several of the caverns seemed to be mirrored, thereby doubling their size, and one or two of them were actually duplicated several times. There was one down in the south end of the Labyrinth that was mirrored and some in the Caverns level, above the Labyrinth. This didn't help me in finding my way around, since if I lost track of which cavern I was in, I wouldn't have a clue where I was, and would need to rely on the torches to help me find my way back. I probably missed a few caves in the Caverns level, and to be honest, I'm not really inclined to go find them and light them up, especially since the VM is complete.
I'm moving on to The Endless Deep next. It's actually partially done, just takes a while to do since moving around underwater is a slow, time-consuming process. I strongly suspect that if I were to make a boat and float out of visual range of the airship, I would be forever lost without a compass.
Anyhow, I've gotten 2 ideas for a map currently, from looking at Zisteau's LP of legendary, and my own ideas. :tongue.gif:
A cave area, and an island area simply covered in saplings that would take you a while to get to, but be in range to be loaded into memory - Thus trees will randomly generate there. I hope I can make it so the cave is nearby, but you have to go through it first, that would be quite useful. :tongue.gif:
Btw, if you could add .schematics of the Canopy Carnage trees to the CTM toolkit, I'd like this series 10x more. Or something like that. :tongue.gif:
(By the by, Vechz, do you use Voxelsniper or any of the Voxelbox tools? The desert in Legendary and the Floating Shards look very much like they were made with the help of those tools. If not, I suggest taking a looksie at the video CaptainSparklez has on using them, I think it's part...5(ish?) [EDIT: Here it is - ]of his LBAA series. They might give ya some new toys to play around with in your next one :biggrin.gif:)
Also, Vechz, the write-up on using light sources and rare materials that draw attention is textbook Valve Software almost, and one that is literally taught out of texts in level design courses nowadays. You have integrated it brilliantly into your maps, and it's one of the reasons why they are so great. You aren't just using it in the obvious ways, but also in the subtle, intrigue-causing ways. Keep at it!
Just got to intersection 2 in Legendary, by the by (normal difficulty). Vechz, you're gunna kill me. Well...you have, already. MANY MANY times...and you made it fun, somehow. Bravo. :biggrin.gif:
Have you considered making the giant walls at the edge of you're maps a bit more interesting than a big Fu**ing wall?
Maybe by adding a bit of texture to it or by making a giant mountain range of obsidian that reaches to the top of the map with a layer of bedrock behind. You'd probably want to put a sign down saying that tunneling through is futile. but knowing you...
Or you could do a giant wall of ice and snow with little a 1-block high gap between the top of the map and the rear wall of bedrock, so people could look over "The Wall" and see the naturally generated and pristine Minecraft terrain. Then they could look behind them and see whatever icy hell you've created for them.
(^that was a Game Of Thrones reference in case you didn't catch it.)