I'm working on a private MCPC server, and the latest version of MCPC requires one to have forge 1033 to enter the server.
Also, I should come up with some ideas for modules.
For one, they should use some kind of battery power. Some of the modules could get overpowered without it. Perhaps there could be ways of recharging your batteries. One could be recharging through exposure to steam. Another through sunlight.
Perhaps we could have modules for fire resistance? Perhaps it won't protect you fully from fire and lava, but, will help you survive being in it longer.
Maybe we could reinforce armor with certain materials?
We should also get industrialcraft, ars magica, thaumcraft, and universal electricity support when the time is ripe as well.
I just had some ideas:How about giving the modules types, like A- to C-types?You then could have one A-, one B- and one C-type in you armor, but not two A-types.Also, you could later then make better armor or upgrade it, which allows up to 4 Types you could configure or three types without restriction.Sadly, I do not really have an idea how to classify those modules, and it would limitate the possibilities in early phase.My second idea was another module idea. Making a module like the tool pouch: This way, when you have nothing in your hand, it will automatically select the tool pouch you made an module.You wouldn't have to scroll to your tool puch everytime it needs to be done fast and it doesn't seem too game-breaking.
Anyways, ive been playing around with the mod, AND ITS AWESOME!! you have made my favourite armour ever, but there have to be more moduals. i have a couple suggestions. you could make some sort of flying modual for the chest as whell as a invisiblity one. for the legs you could make a sprint boost and for the boots you could make jump boost and fall damage negation. allso the recipefor canisters is way to cheap make it take two buckets and only give you one. This is a great mod! keep up the good work, cant wait till you release the full thing, excpect a mod spot light soon
I've got a new interesting build for all you. The one block it adds (the crusher) doesn't do anything but look cool at the moment, however I assure you I have some pretty neat plans for this block. Have a screenshot.
The latest build also fixes a small problem with getting the wrong ore from certain ore blocks.
Anyways, ive been playing around with the mod, AND ITS AWESOME!! you have made my favourite armour ever, but there have to be more moduals. i have a couple suggestions. you could make some sort of flying modual for the chest as whell as a invisiblity one. for the legs you could make a sprint boost and for the boots you could make jump boost and fall damage negation. allso the recipefor canisters is way to cheap make it take two buckets and only give you one. This is a great mod! keep up the good work, cant wait till you release the full thing, excpect a mod spot light soon
Don't you worry, I am planning on adding a ton more modules, it's just a bit difficult because for each module I make I have to make three textures, and then add the code to get it to work. I'm going to one of two things, either make two or three modules here and there, or just take a day or two and make a whole load of modules at once. Maybe even stream it if you guys would be interested.
I just had some ideas:How about giving the modules types, like A- to C-types?You then could have one A-, one B- and one C-type in you armor, but not two A-types.Also, you could later then make better armor or upgrade it, which allows up to 4 Types you could configure or three types without restriction.Sadly, I do not really have an idea how to classify those modules, and it would limitate the possibilities in early phase.My second idea was another module idea. Making a module like the tool pouch: This way, when you have nothing in your hand, it will automatically select the tool pouch you made an module.You wouldn't have to scroll to your tool puch everytime it needs to be done fast and it doesn't seem too game-breaking.
I do like the A - C armor module idea, but at the moment with only 5 modules it would be a little hard to see how exactly it would work. Let me add some more modules and I'll mess around with that idea. And I do have an interesting idea or two for actual armor upgrades using some powerful metals.
Well that was uncalled for, I can personally assure you that nothing in my mod has been copy-pasted especially considering Kinetiks is one of the few mods out for 1.7
When I load the latest version of Kinetiks in an MCPC server, I get this error:
---- Minecraft Crash Report ----
// Ooh. Shiny.
Time: 3/1/14 4:51 PM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: Ltuxcraft/kinetiks/client/ClientEventHandler;
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredField(Unknown Source)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:43)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:515)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:484)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:78)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:296)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:152)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:622)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: tuxcraft.kinetiks.client.ClientEventHandler
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 31 more
Caused by: java.lang.RuntimeException: Attempted to load class tuxcraft/kinetiks/client/ClientEventHandler for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:51)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:276)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:174)
... 33 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
crusher looks cool (maybe a block breaker or ore doubling mechanic?) and i think that a stream would be a great ideaalso will you add a way to remove moduals?
Another night, another build. Tonight we have another block that does absolutely nothing :P. Now that I'm adding machines I need a way to transmit power, that's what this newest block, the power cable, will be for. In addition I also added two new modules, the speed boost and jump boost modules. They do exactly as they sound and they are installed onto the boots. Download at the usual place.
Well, I was planning to end development of Kinetiks, but soon after making this decision, I realized how much I liked this idea. Hopefully, I will have a new build tonight for you.
Phew, with that confession off my chest I need to reveal one other tricky factor. I have no clue on how I'm going to have players craft armor modules. I don't want them to be simple crafting recipes and all the other ideas I have had are overly complicated. Any ideas would be greatly appreciated.
Oh, and I need to have a quick geek out moment. The changelog guy (VikeStep) noticed my mod. It's a good day.
As promised, I just uploaded Kinetiks[0.0a.y14m4d7]. See the details spoiler for news on what was added. The most notable feature is brand new canister functionalities. There are some other new blocks added, most of them are untextured, and all of them undocumented. Cables are one of them. All of these new blocks are complete except for their visuals. If you want to try and find out what they do, be my guest, it might be a wee bits tricky. However, because I like to give you guys teasers, here is one of the ways to setup a system that runs off of steam.
Also, I should come up with some ideas for modules.
For one, they should use some kind of battery power. Some of the modules could get overpowered without it. Perhaps there could be ways of recharging your batteries. One could be recharging through exposure to steam. Another through sunlight.
Perhaps we could have modules for fire resistance? Perhaps it won't protect you fully from fire and lava, but, will help you survive being in it longer.
Maybe we could reinforce armor with certain materials?
We should also get industrialcraft, ars magica, thaumcraft, and universal electricity support when the time is ripe as well.
Try the latest build, it should fix the bug.
I am, and it did fix it. Thanks.
Tux, you are a damn bad copy-paster!
The latest build also fixes a small problem with getting the wrong ore from certain ore blocks.
Don't you worry, I am planning on adding a ton more modules, it's just a bit difficult because for each module I make I have to make three textures, and then add the code to get it to work. I'm going to one of two things, either make two or three modules here and there, or just take a day or two and make a whole load of modules at once. Maybe even stream it if you guys would be interested.
I do like the A - C armor module idea, but at the moment with only 5 modules it would be a little hard to see how exactly it would work. Let me add some more modules and I'll mess around with that idea. And I do have an interesting idea or two for actual armor upgrades using some powerful metals.
Well that was uncalled for, I can personally assure you that nothing in my mod has been copy-pasted especially considering Kinetiks is one of the few mods out for 1.7
---- Minecraft Crash Report ----
// Ooh. Shiny.
Time: 3/1/14 4:51 PM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: Ltuxcraft/kinetiks/client/ClientEventHandler;
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredField(Unknown Source)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:43)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:515)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:484)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:78)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:296)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:152)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:622)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: tuxcraft.kinetiks.client.ClientEventHandler
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 31 more
Caused by: java.lang.RuntimeException: Attempted to load class tuxcraft/kinetiks/client/ClientEventHandler for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:51)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:276)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:174)
... 33 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 4114259424 bytes (3923 MB) / 4279631872 bytes (4081 MB) up to 4279631872 bytes (4081 MB)
JVM Flags: 8 total; -Xms4098M -Xmx4098M -XX:MaxPermSize=512m -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:ParallelGCThreads=2 -XX:+AggressiveOpts
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.01-pre FML v7.2.116.36 Minecraft Forge 10.12.0.1033 40 mods loaded, 40 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.2.116.36} [Forge Mod Loader] (mcpc.jar) Unloaded->Constructed
Forge{10.12.0.1033} [Minecraft Forge] (mcpc.jar) Unloaded->Constructed
bspkrsCore{6.0(1.7.2)} [bspkrsCore] ([1.7.2]bspkrsCore-universal-6.0(1.7.2).jar) Unloaded->Constructed
extendedWorkbench{1.2.0.1} [Extended Workbench] ([1.7.2]ExtendedWorkbench v1.2.0.1.jar) Unloaded->Constructed
FloatingRuins{1.7.2.r02} [FloatingRuins] ([1.7.2]FloatingRuins-universal-1.7.2.r02 (2).jar) Unloaded->Constructed
TreeCapitator{1.7.2.r01} [TreeCapitator] ([1.7.2]TreeCapitator-universal-1.7.2.r01.jar) Unloaded->Constructed
advancedgenetics{1.5} [Advanced Genetics] (advancedgenetics-1.7.2-1.5.jar) Unloaded->Constructed
IC2{2.1.413-experimental} [IndustrialCraft 2] (industrialcraft-2_2.1.413-experimental.jar) Unloaded->Constructed
AdvancedMachines{1.0.7} [IC2 Advanced Machines Addon] (AdvancedMachinesAS-1.7.2.jar) Unloaded->Constructed
BiomesOPlenty{2.0.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.2-2.0.0.699-universal.jar) Unloaded->Constructed
AWWayofTime{v0.8.0} [AlchemicalWizardry] (Blood Magic-v0.8.0.jar) Unloaded->Constructed
BuildCraft|Core{5.0.2} [BuildCraft] (buildcraft-5.0.2.60.jar) Unloaded->Constructed
BuildCraft|Builders{5.0.2} [BC Builders] (buildcraft-5.0.2.60.jar) Unloaded->Constructed
BuildCraft|Energy{5.0.2} [BC Energy] (buildcraft-5.0.2.60.jar) Unloaded->Constructed
BuildCraft|Factory{5.0.2} [BC Factory] (buildcraft-5.0.2.60.jar) Unloaded->Constructed
BuildCraft|Transport{5.0.2} [BC Transport] (buildcraft-5.0.2.60.jar) Unloaded->Constructed
BuildCraft|Silicon{5.0.2} [BC Silicon] (buildcraft-5.0.2.60.jar) Unloaded->Constructed
CustomSpawner{3.2.0.dev.R1} [DrZhark's CustomSpawner] (CustomMobSpawner 3.2.0-DEV-R2.zip) Unloaded->Constructed
MoCreatures{6.2.0.dev.R1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.2.0-DEV-R2.zip) Unloaded->Constructed
GrygrFlzr_GlowstoneWire{build 111} [Glowstone Wire] (GSWireUniversal-1.7.x-srg-b111Forge.jar) Unloaded->Constructed
HopperDuctMod{1.3} [Hopper Ducts] (hopperductmod-1.3.jar) Unloaded->Constructed
InfernalMobs{1.4.7} [Infernal Mobs] (InfernalMobs-1.7.2.jar) Unloaded->Constructed
IronChest{6.0.4.713} [Iron Chest] (ironchest-1.7.2-6.0.4.713-universal.jar) Unloaded->Constructed
JABBA{1.1.0c} [JABBA] (Jabba-1.1.1_1.7.2.jar) Unloaded->Constructed
juicewares{beta 2.0} [JuiceWares] (juicewares-beta_2.0.jar) Unloaded->Constructed
kinetiks{unspecified} [Kinetiks] (Kinetiks[0.0a.y14m3d1].jar) Unloaded
kinetikResources{unknown} [Kinetik Resources] (Kinetiks[0.0a.y14m3d1].jar) Unloaded
MagicYarn{1.1.2} [Magic Yarn] (MagicYarn-1.7.2.jar) Unloaded
necromancy{1.6.3} [Necromancy] (Necromancy-1.7.2.jar) Unloaded
recipemod{0.1} [NoMoreRecipeConflict] (NoMoreRecipeConflict-0.1(1.7.2).jar) Unloaded
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (OpenComputers-MC1.7.2-2.0.1.jar) Unloaded
OpenComputers{2.0.1} [OpenComputers] (OpenComputers-MC1.7.2-2.0.1.jar) Unloaded
pchan3{0.7} [PChan3 mods] (PChan3Mods-0.7(1.7.2).jar) Unloaded
quiverchevsky{b41} [QuiverBow] (QuiverBow_1.7.2_b41.zip) Unloaded
RedstonePasteMod{1.6} [Redstone Paste] (RedstonePasteMod-1.7.2-1.6.jar) Unloaded
AS_Ruins{12.1} [Ruins Spawning System] (Ruins-1.7.2.jar) Unloaded
steamcraft{0.3} [SteamCraft] (Steamcraft-0.3(1.7.2).jar) Unloaded
AS_UpdateCheck{1.1.4} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.2.jar) Unloaded
weaponmod{1.7.2 v1.14.0} [Balkon's WeaponMod] (weaponmod-1.14.0.jar) Unloaded
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'mcpc,craftbukkit,fml,forge'
Type: Dedicated Server (map_server.txt)
Also, there is not a version of MCPC for forge 1034.
Another night, another build. Tonight we have another block that does absolutely nothing :P. Now that I'm adding machines I need a way to transmit power, that's what this newest block, the power cable, will be for. In addition I also added two new modules, the speed boost and jump boost modules. They do exactly as they sound and they are installed onto the boots. Download at the usual place.
Haven't started server testing yet so this was helpful. It should be fixed in y14m3d2.
www
grg
www
w=wool
g=gold
r=redstone
it gives you 6-12 (up to you) of cable
also are their recipes for the new moduals?
You can see the current modlist here: https://docs.google.com/spreadsheets/d/1zb654vKV8F5miUqeBlYG-og6wAbYzYPkhW67jCe6Eiw/edit#gid=0
However, this list will most likely not be final it will be a good representation of the final pack
Phew, with that confession off my chest I need to reveal one other tricky factor. I have no clue on how I'm going to have players craft armor modules. I don't want them to be simple crafting recipes and all the other ideas I have had are overly complicated. Any ideas would be greatly appreciated.
Oh, and I need to have a quick geek out moment. The changelog guy (VikeStep) noticed my mod. It's a good day.