CoCreator of the Mechanical Titan Modpack Feel free to contact me on twitter @Dark_Raven1987 also always on IRC EsperNet #MechanicalTitan or on the MechanicalTitan Team speak 148.251.139.140
Node Amplifier is in Advanced Thaumaturgy and is called Node Modifier ( on second thoughts If you will create device that will only rejuvenate node thats ok)
the node modifier doesn't appear to be what's implied here.
Thaumic Generator is also in Advanced Thaumaturgy and is called Essentia Engine (however it is unbalanced)
There are actually multiple mods that add generators, specifically Advanced Thaumaturgy (which adds a BC engine), Technomancy (which adds TE Dynamos), and Electro-Magic Tools (which adds EU engines). Not that should stop you from making one if you want to, but it seems like it might be more worthwhile to put it on the back burner and work on something no one else has done.
Something like your Resonator can also be find in there and is called Flux Dissipator, but is still WIP.
the Flux Dissipator is nothing like the Resonator as described here, all it does is clean up flux goo and gas, the kind you get from an overfull crucible or from an infusion going wrong, it won't do anything for taint.
Node Amplifier is in Advanced Thaumaturgy and is called Node Modifier ( on second thoughts If you will create device that will only rejuvenate node thats ok)
Thaumic Generator is also in Advanced Thaumaturgy and is called Essentia Engine (however it is unbalanced)
Something like your Resonator can also be find in there and is called Flux Dissipator, but is still WIP.
You really should talk to Advanced Thaumaturgy creator, Because it would be useless if you both create the same devices.
And if possible look at other addons to thaumcraft so we will have real cross compatibility.
Maybe you could create device that will liquidify aspects in nodes in 1:3 ratio? This ratio is needed since nodes are almost infinite aspect sources.
And rather than from power maybe to add aspects from jars to a node to rejuvenate it?
There are, of course, reasons one might not want to use Advanced Thaumaturgy. For one, at least, the mercurial wand throws a wrench into wand progression alongside TTK's Ichorcloth wand and the fancy all-rod staff from normal thaumcraft. Second... his generator seems designed to run off of all of the most common aspects for you to have in abundance- the generatr could run off of raw stone, or all the leftovers created when using greatwood for Precantia. The whole system used is lopsided and, for my server, undesirable.
However, this mod is very desirable! While I will agree the features described above are not particularly exciting on their own, they are quite nice and add a dash of delicious cinnamon to the apple pie that is expanded AE and TCon compatability for thaumcraft.
I'm not sure what the problem with adding similear features as another mod is- and it especially isnt coppying when the features described are as basic and obvious as "Essentia to electricity generator, yay!" There are many mods that could be described as copying. Universal Electricity and Thermal Expansion could both be said to be copying Industrialcraft, but I like the other two better. Everyone accused NEI of blatant theivery from TMI, and now look who wears the pants around here? It isn't "copying," it is "healthy competition breeds productivity." The existance of multiple mods with similear ideas means that you are more likely to find one that is to your taste. Maybe this mod will add a generator that can't just be powered with endless amounts of cobblestone and netherack and wood? Only time will tell!
While I'm here, I wanted to mention an idea I was thinking over (though I'm not sure if any of the other TC mods had such a thing.) I just built an arcane centrifuge and was trying out breaking my arbor down into more useful things, before I discovered that there did not seem to be any means to recombine essentia. When I had to break nodes to get the whispy fragments for the arum needed for wand caps, I felt like I was ruining Christmas and kicking puppies. While the concept might be a bit powerful, could you add a means via which one can combine aspects? Alternatively, someone could direct me to where I need to look to find this in other mods or whatever, but I feel most confident in its capabilities implimented here.
There are actually multiple mods that add generators, specifically Advanced Thaumaturgy (which adds a BC engine), Technomancy (which adds TE Dynamos), and Electro-Magic Tools (which adds EU engines). Not that should stop you from making one if you want to, but it seems like it might be more worthwhile to put it on the back burner and work on something no one else has done.
Wow thanks for mentioning Technomancy. I went to look into it out of curiosity and it looks really good, at least from the mod post. Much more then I was expecting, at least.
Node Amplifier is in Advanced Thaumaturgy and is called Node Modifier ( on second thoughts If you will create device that will only rejuvenate node thats ok)
Thaumic Generator is also in Advanced Thaumaturgy and is called Essentia Engine (however it is unbalanced)
Something like your Resonator can also be find in there and is called Flux Dissipator, but is still WIP.
You really should talk to Advanced Thaumaturgy creator, Because it would be useless if you both create the same devices.
And if possible look at other addons to thaumcraft so we will have real cross compatibility.
Maybe you could create device that will liquidify aspects in nodes in 1:3 ratio? This ratio is needed since nodes are almost infinite aspect sources.
And rather than from power maybe to add aspects from jars to a node to rejuvenate it?
So I feel you have probably been thoroughly chewed out, however I want to add my own thoughts.....
While the Node Amplifier and the Node Modifier sound similar by name, the node modifier requires essentia and CHANGES the node (hence modify) whereas the Node amplifier uses power (not essentia) to rejuvinate (not change) the node....
There may be a version of the Thaumic Generator in another mod (or as mentioned by previews posters SEVERAL other mods) that does not mean it should be eliminated..... if you look at FTB you will see 5, 10, sometimes even 15 ways to do the same thing using similar items. However they are crafted differently, have different efficiencies, different aesthetics etc.
And as previously stated the Resonator gets rid of taint, whereas the Dissipator gets rid of flux.....
Can you count me as beta tester or someone like that? Because i really want to test this thing. Especially ME Essentia system.
Hey now, don't be trying to steal my job here, we know how much you guys would love this mod but, like pizza, if taken out too early it'll be crap, in the same sense if taken out too late will also be crap, we are trying our hardest to bring this to you...
If we make a thaumic generator (since this is Thaumic Integration) It should be able to output any power method you so desire
Clearing up the confusion with the whole "Don steal my job" thing, it was a big joke, I understand if someone else does end up taking my place and im cool with it, not trying to be mean or anything.
This looks tasty. I came here from Tinker's too, looking at addons. I looked all around for a download and then started reading posts. I'm eager to try this out when you're ready to give us a download.
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Looking forward to the integration between mods
I'm not interested in beta testing myself, got too many project already. But if you're ever in need of a server to test the mod with all the other mods on let me know. The HappyDiggers AMP server might suit your needs.
Rollback Post to RevisionRollBack
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
*gets back up* This mod looks like it will have a bright future.
I can't wait! *o*
such a tease!! cant wait
What is that Jar? Is it like a special Essentia ME Interface or something?
PM me if you need any help with coding or texturing!hey you used my essentia dynamo idea
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned
the node modifier doesn't appear to be what's implied here.
There are actually multiple mods that add generators, specifically Advanced Thaumaturgy (which adds a BC engine), Technomancy (which adds TE Dynamos), and Electro-Magic Tools (which adds EU engines). Not that should stop you from making one if you want to, but it seems like it might be more worthwhile to put it on the back burner and work on something no one else has done.
the Flux Dissipator is nothing like the Resonator as described here, all it does is clean up flux goo and gas, the kind you get from an overfull crucible or from an infusion going wrong, it won't do anything for taint.
There are, of course, reasons one might not want to use Advanced Thaumaturgy. For one, at least, the mercurial wand throws a wrench into wand progression alongside TTK's Ichorcloth wand and the fancy all-rod staff from normal thaumcraft. Second... his generator seems designed to run off of all of the most common aspects for you to have in abundance- the generatr could run off of raw stone, or all the leftovers created when using greatwood for Precantia. The whole system used is lopsided and, for my server, undesirable.
However, this mod is very desirable! While I will agree the features described above are not particularly exciting on their own, they are quite nice and add a dash of delicious cinnamon to the apple pie that is expanded AE and TCon compatability for thaumcraft.
I'm not sure what the problem with adding similear features as another mod is- and it especially isnt coppying when the features described are as basic and obvious as "Essentia to electricity generator, yay!" There are many mods that could be described as copying. Universal Electricity and Thermal Expansion could both be said to be copying Industrialcraft, but I like the other two better. Everyone accused NEI of blatant theivery from TMI, and now look who wears the pants around here? It isn't "copying," it is "healthy competition breeds productivity." The existance of multiple mods with similear ideas means that you are more likely to find one that is to your taste. Maybe this mod will add a generator that can't just be powered with endless amounts of cobblestone and netherack and wood? Only time will tell!
While I'm here, I wanted to mention an idea I was thinking over (though I'm not sure if any of the other TC mods had such a thing.) I just built an arcane centrifuge and was trying out breaking my arbor down into more useful things, before I discovered that there did not seem to be any means to recombine essentia. When I had to break nodes to get the whispy fragments for the arum needed for wand caps, I felt like I was ruining Christmas and kicking puppies. While the concept might be a bit powerful, could you add a means via which one can combine aspects? Alternatively, someone could direct me to where I need to look to find this in other mods or whatever, but I feel most confident in its capabilities implimented here.
Edit:
Wow thanks for mentioning Technomancy. I went to look into it out of curiosity and it looks really good, at least from the mod post. Much more then I was expecting, at least.
So I feel you have probably been thoroughly chewed out, however I want to add my own thoughts.....
While the Node Amplifier and the Node Modifier sound similar by name, the node modifier requires essentia and CHANGES the node (hence modify) whereas the Node amplifier uses power (not essentia) to rejuvinate (not change) the node....
There may be a version of the Thaumic Generator in another mod (or as mentioned by previews posters SEVERAL other mods) that does not mean it should be eliminated..... if you look at FTB you will see 5, 10, sometimes even 15 ways to do the same thing using similar items. However they are crafted differently, have different efficiencies, different aesthetics etc.
And as previously stated the Resonator gets rid of taint, whereas the Dissipator gets rid of flux.....
Hey now, don't be trying to steal my job here, we know how much you guys would love this mod but, like pizza, if taken out too early it'll be crap, in the same sense if taken out too late will also be crap, we are trying our hardest to bring this to you...
If we make a thaumic generator (since this is Thaumic Integration) It should be able to output any power method you so desire
Go check out this mod below <Work in progress>
I choose my beta testers... Sorry
Go check out this mod below <Work in progress>
THIS LOOKS AMAZING!
*looks for download link*
but... but... it looks so good
'tis the wait that makes the arrival all the sweeter. Have patience...
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
I'm not interested in beta testing myself, got too many project already. But if you're ever in need of a server to test the mod with all the other mods on let me know. The HappyDiggers AMP server might suit your needs.
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.