We might. It depends what we're thinking and how we're feeling at the time. I know we are definitely having tons of randomly spawning structures (some massive ones too, I might add), but I don't know when we'll get another dimension.
On another note: Only one more tester spot left! Anyone wanting to be a tester, you better hurry! And remember, you have to be under, sorry, OVER 3 years of age to be a tester
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I support!
Better World Generation 4. Bring back the good ol' times!
I was just thinking, after re-reading Bighead's post, maybe we could work some storyline into the game, for example, it could work by adding extra achievements, so number 1 could be make a gun, and another could be to loot a crashed ship/transport, etc. and, as a sort of "equal" to the "The End?" achievement, we could say "blow up a Halo" or "Destroy the Ark" or something like that, and then work our own credits into the game, displaying the coders, builders, etc. of the mod. What is everyone's thoughts on this?
Rollback Post to RevisionRollBack
I support!
Better World Generation 4. Bring back the good ol' times!
Great news, i'm almost done with bug fixing and all of that stuff so not to much longer!
here is a vid of the progress, it was only recorded 12 hours ago but it's very outdated.
I was just thinking, after re-reading Bighead's post, maybe we could work some storyline into the game, for example, it could work by adding extra achievements, so number 1 could be make a gun, and another could be to loot a crashed ship/transport, etc. and, as a sort of "equal" to the "The End?" achievement, we could say "blow up a Halo" or "Destroy the Ark" or something like that, and then work our own credits into the game, displaying the coders, builders, etc. of the mod. What is everyone's thoughts on this?
I see. But what will be the achievements in vanilla worlds? But I'll need some help with building the forerunner structures as I can't adapt very well to their angled architecture
Great news, i'm almost done with bug fixing and all of that stuff so not to much longer!
here is a vid of the progress, it was only recorded 12 hours ago but it's very outdated.
We'll need to update some of the textures. I'll tell Lemode and Wildblood about them. Nice video though
Also, is the Titanium going to have a Worldgen block?
EDIT: I've just realised that there are 7 installation instructions
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.
Time: 20/07/13 10:24 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: assets.halo.ultimate.basemod_HaloUltimate
at cpw.mods.fml.common.LoadController.transition(LoadController.java:148)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:520)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:172)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Caused by: java.lang.ClassNotFoundException: assets.halo.ultimate.basemod_HaloUltimate
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:457)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:193)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:173)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:104)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
... 10 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 312378344 bytes (297 MB) / 404750336 bytes (386 MB) up to 954466304 bytes (910 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.19.789 Minecraft Forge 9.10.0.789 9 mods loaded, 9 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.2.19.789} [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge{9.10.0.789} [Minecraft Forge] (coremods) Unloaded->Constructed
TooManyItems{1.6.2} [TooManyItems] (coremods) Unloaded->Constructed
Halo Ultimate V2{0.0.1} [Halo Ultimate Mod V2] (1.6.2-Forge9.10.0.789.jar) Unloaded->Errored
Halo Ultimate V1{0.0.1} [Halo Ultimate Mod V1] (1.6.2-Forge9.10.0.789.jar) Unloaded->Errored
mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.2]ReiMinimap_v3.4_01.zip) Unloaded->Constructed
Schematica{1.5.3.40} [Schematica] ([1.6.2]Schematica-v1.5.3.40.jar) Unloaded->Constructed
cfm{2.9} [§bMrCrayfish's Furniture Mod] ([Forge]FurnitureModv2.9(FULL).zip) Unloaded->Constructed
I have the Schematica, Furniture mod, Toomanyitems and Rei's Minimap installed. I'm guessing that the mod isn't capatible with any of these ;(
Sounds like a great idea! Maybe we can add it as a 'world gen' thing (in the slot where it says world generation types such as 'flatland' etc).
I see. But what will be the achievements in vanilla worlds? But I'll need some help with building the forerunner structures as I can't adapt very well to their angled architecture
We'll need to update some of the textures. I'll tell Lemode and Wildblood about them. Nice video though
Also, is the Titanium going to have a Worldgen block?
EDIT: I've just realised that there are 7 installation instructions
ANOTHER EDIT: MC crashes
I have the Schematica, Furniture mod, Toomanyitems and Rei's Minimap installed. I'm guessing that the mod isn't capatible with any of these ;(
The 'halo' folder should be in the 'assets' folder inside the jar.
Wait, before you un-install your mods (:o) check to see which assets folder you put the mod in. It is supposed to be in the assets folder inside the1.6.2Forgexxxxx.jar, not the assets folder in the .minecraft. That could also be the problem.
Oh wait that's what Marko just said.
Also, I would like to post a picture of the mod.
If we are going to use this as our forerunner structures' building material, I think we should remove the black/gray outline, other wise we would have massive walls like the one above. Also, note that the orange/pale yellow lines don't connect to eachother, unlike wood and wooden planks. Despite all this, I like this block. Maybe we could make different types of Forerunner blocks, like a plain metal block, blocks with buttons (don't have to be functioning) and hologram projectors similar to Halo 4.
On another note, I have just released a new Human skin on my skin page! I hope you guys like it!
Also, what else should I texture? (I'm already busy with a marine)
Rollback Post to RevisionRollBack
I support!
Better World Generation 4. Bring back the good ol' times!
Just wanted to ask, is there going to be some sort of lightsource in the mod? Not frerunne, floodor covenant, but human? Like a sort of lamp I could put in the base? For now, all my builds will use glowstone.
Rollback Post to RevisionRollBack
I support!
Better World Generation 4. Bring back the good ol' times!
Just wanted to ask, is there going to be some sort of lightsource in the mod? Not frerunne, floodor covenant, but human? Like a sort of lamp I could put in the base? For now, all my builds will use glowstone.
Maybe a UNSC emergency flare? where its twice the light-up area but it will no longer emit light after a few minecraft days (if any of that's possible)
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Developer for Minecraft: Combat Evolved, a Halo mod. Complete with 3D weapons and is multiplayer-capatible!
Maybe a UNSC emergency flare? where its twice the light-up area but it will no longer emit light after a few minecraft days (if any of that's possible)
That's a good idea... maybe they could send "smoke" into the sky like beacons?
Rollback Post to RevisionRollBack
I support!
Better World Generation 4. Bring back the good ol' times!
Wait, before you un-install your mods ( ) check to see which assets folder you put the mod in. It is supposed to be in the assets folder inside the1.6.2Forgexxxxx.jar, not the assets folder in the .minecraft. That could also be the problem.
Oh wait that's what Marko just said.
Also, I would like to post a picture of the mod.
If we are going to use this as our forerunner structures' building material, I think we should remove the black/gray outline, other wise we would have massive walls like the one above. Also, note that the orange/pale yellow lines don't connect to eachother, unlike wood and wooden planks. Despite all this, I like this block. Maybe we could make different types of Forerunner blocks, like a plain metal block, blocks with buttons (don't have to be functioning) and hologram projectors similar to Halo 4.
On another note, I have just released a new Human skin on my skin page! I hope you guys like it!
Also, what else should I texture? (I'm already busy with a marine)
lol you did well with all the other things, and it's quite nice how you made the "energy" move. I can't even code anything, so you automatically beat me
Rollback Post to RevisionRollBack
I support!
Better World Generation 4. Bring back the good ol' times!
Hey guys, good news! I was able to recover some of chazza's techne, texture and java files. I have them backed up, along with the block and item textures and the structures that are complete
Rollback Post to RevisionRollBack
Developer for Minecraft: Combat Evolved, a Halo mod. Complete with 3D weapons and is multiplayer-capatible!
Hey guys, good news! I was able to recover some of chazza's techne, texture and java files. I have them backed up, along with the block and item textures and the structures that are complete
Hello! I am willing to be and make textures (yes people I am multiple textures put together) all I needis an email to send them to and I will get started
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On a Quest To Become The Biggest Modder Eva!!! (and possibly on youtube aswell)
Hello! I am willing to be and make textures (yes people I am multiple textures put together) all I needis an email to send them to and I will get started
Hello! I am willing to be and make textures (yes people I am multiple textures put together) all I needis an email to send them to and I will get started
Can you show us an example of your previous works? And are you good at texturing techne models?
Rollback Post to RevisionRollBack
Developer for Minecraft: Combat Evolved, a Halo mod. Complete with 3D weapons and is multiplayer-capatible!
Some form of Alternate-Universe story of some sort would be interesting, especially with the Halo rings/Reach/Space being added as dimensions.
On another note: Only one more tester spot left! Anyone wanting to be a tester, you better hurry! And remember, you have to be under, sorry, OVER 3 years of age to be a tester
Great news, i'm almost done with bug fixing and all of that stuff so not to much longer!
here is a vid of the progress, it was only recorded 12 hours ago but it's very outdated.
Sounds like a great idea! Maybe we can add it as a 'world gen' thing (in the slot where it says world generation types such as 'flatland' etc).
I see. But what will be the achievements in vanilla worlds? But I'll need some help with building the forerunner structures as I can't adapt very well to their angled architecture
We'll need to update some of the textures. I'll tell Lemode and Wildblood about them. Nice video though
Also, is the Titanium going to have a Worldgen block?
EDIT: I've just realised that there are 7 installation instructions
ANOTHER EDIT: MC crashes
I have the Schematica, Furniture mod, Toomanyitems and Rei's Minimap installed. I'm guessing that the mod isn't capatible with any of these ;(
The 'halo' folder should be in the 'assets' folder inside the jar.
Oh wait that's what Marko just said.
Also, I would like to post a picture of the mod.
If we are going to use this as our forerunner structures' building material, I think we should remove the black/gray outline, other wise we would have massive walls like the one above. Also, note that the orange/pale yellow lines don't connect to eachother, unlike wood and wooden planks. Despite all this, I like this block. Maybe we could make different types of Forerunner blocks, like a plain metal block, blocks with buttons (don't have to be functioning) and hologram projectors similar to Halo 4.
On another note, I have just released a new Human skin on my skin page! I hope you guys like it!
Also, what else should I texture? (I'm already busy with a marine)
Maybe a UNSC emergency flare? where its twice the light-up area but it will no longer emit light after a few minecraft days (if any of that's possible)
These Textures are not final, as i suck with it.
Cool, when you can, please send me the textures.
ok, i'll PM my email. welcome
Can you show us an example of your previous works? And are you good at texturing techne models?