Hey Koadmaster, just wanted to let you know I did a spotlight on your mod. If you like it, please feel free to use it on your main post. Thanks for the awesome work!
Hey Koadmaster, just wanted to let you know I did a spotlight on your mod. If you like it, please feel free to use it on your main post. Thanks for the awesome work!
Very nice job :), I will add it to the main post later.
looks great but i have a suggestion, you should add eye patches and hidden treasure around Minecraft.
Thanks.
Eye patches? Not exactly a bad idea, but I have no idea what good it would be.
Hidden treasure? I will likely add something that deals with this at some point
Hi again!
I just wanted to know when the cannons will be out because I'm on a huge server project with your mod, but I need cannons :/
Thanks for your time!
Hi again!
I just wanted to know when the cannons will be out because I'm on a huge server project with your mod, but I need cannons :/
Thanks for your time!
Um... Hard to say, they are kinda complicated things, and I really need a model for them, and no one I know does minecraft models very well, otherwise I think I could get it done relatively quickly, but I am not really planing on updating till after the 1.7 version of this mod is out, lest I get it working only to find that 1.7 changes some key things about how it will need to work
Thanks.
Eye patches? Not exactly a bad idea, but I have no idea what good it would be.
Hidden treasure? I will likely add something that deals with this at some point
Well since this is a pirates mod, it'd be good to have some pirate clothes to wear so we look the part, savvy?
Um... Hard to say, they are kinda complicated things, and I really need a model for them, and no one I know does minecraft models very well, otherwise I think I could get it done relatively quickly, but I am not really planing on updating till after the 1.7 version of this mod is out, lest I get it working only to find that 1.7 changes some key things about how it will need to work
Hey Koadmaster, it turns out the spinning wheel recipe isn't working for me. I tried other planks, then oak planks, still won't work. I have the recipe the same as you posted in the OP.
Um... Hard to say, they are kinda complicated things, and I really need a model for them, and no one I know does minecraft models very well, otherwise I think I could get it done relatively quickly, but I am not really planing on updating till after the 1.7 version of this mod is out, lest I get it working only to find that 1.7 changes some key things about how it will need to work
Hey Koadmaster, it turns out the spinning wheel recipe isn't working for me. I tried other planks, then oak planks, still won't work. I have the recipe the same as you posted in the OP.
Well since this is a pirates mod, it'd be good to have some pirate clothes to wear so we look the part, savvy?
Well, I get that, but I am not really 'in' to making things just to look nice, though I would like to add these things, I would like to be able to make them do something that was useful :3
But I'm getting quite few pirate ships spawning in the same place. 4 or 5 of them at a time really close together. is there a way to prevent that?
Uh, at the moment... Probably not, I will likely try to work on that after I get the 1.7 version out, and I will hopefully make the spawn rates configurable.
a pint of groll to the sky for you! I've sent you 2 pm asking about permissions for our pirate themed modpack and we are waiting patiently for your answer
a pint of groll to the sky for you! I've sent you 2 pm asking about permissions for our pirate themed modpack and we are waiting patiently for your answer
Greetings from italy.
Oh, sorry about the wait, I have replied
On a unrelated note, I am really busy with school at the moment, so I am not able to really work on updating this mod, hopefully I will find some time soon, but don't hold your breath.
Hey man! This is a fantastic mod, and I'd like to include it in my private/semi-public Steampunk/Magipunk modpack which I'm working on. The way the ships work almost perfectly with archimedes ships (with a slight "fixing" of the sails) is just awesome. My livestream viewers really like this mod as well!
However, I do have a suggestion.
I wanted the pirates to actually look like pirates, and not zombies (except for the ghost pirate obviously). So I created more fitting textures for them to be included in my modpacks resource file. I just feel undead pirates spawning on non-sunken ships seemed a bit silly.
However, I just found out there is no way for me to alter their sounds in a resource pack unless I change the base zombies as well. Is there any way you can alter the pirate's class files to use sounds in the mod's assets folder? This way, resource pack makers can created different sounds.
Alternatively, maybe just include more "pirate" like sounds in the mod?
I'd be more than happy to provide some custom sounds as I've already recorded them. I'd just love to be able to use them.
help i loaded this mod, but it dosn't work. i only have half the items and there isnt a ship in my inventory. (also could you please tell me how to load the musket) Other wise this is a cool mod
Hey man! This is a fantastic mod, and I'd like to include it in my private/semi-public Steampunk/Magipunk modpack which I'm working on. The way the ships work almost perfectly with archimedes ships (with a slight "fixing" of the sails) is just awesome. My livestream viewers really like this mod as well! However, I do have a suggestion. I wanted the pirates to actually look like pirates, and not zombies (except for the ghost pirate obviously). So I created more fitting textures for them to be included in my modpacks resource file. I just feel undead pirates spawning on non-sunken ships seemed a bit silly. However, I just found out there is no way for me to alter their sounds in a resource pack unless I change the base zombies as well. Is there any way you can alter the pirate's class files to use sounds in the mod's assets folder? This way, resource pack makers can created different sounds. Alternatively, maybe just include more "pirate" like sounds in the mod? I'd be more than happy to provide some custom sounds as I've already recorded them. I'd just love to be able to use them.
Firstly, thanks
Secondly, as far as sounds go, I think I can change them to use the same sounds with a different location (so that you can change them if you like, though, generally speaking, I will probably wait till I release a new version that includes other changes as well (though, to be honest, I an not sure when that will be) but I can work on that, also, if you like you can pm me the textures and/or sounds and I can put them up as options once the change to the code is made (if you don't want that, then do nothing ). As for including more pirate like sounds, I am not sure what you have in mind, but I would be willing to think about it, as i personally don't much care about sounds, but I understand that other people do.
help i loaded this mod, but it dosn't work. i only have half the items and there isnt a ship in my inventory. (also could you please tell me how to load the musket) Other wise this is a cool mod
Kinda hard to say what is going on here. As for the items it might be an ID conflict, however, there is not suppose to be a boat in your inventory (as this mod doesn't add that type of thing). As for loading the musket (and the other guns) you just put shot (the item, see the OP) in your inventory and hold right click with the gun in your hand for several seconds, and then release it
Thank you
Very nice job :), I will add it to the main post later.
Thanks.
Eye patches? Not exactly a bad idea, but I have no idea what good it would be.
Hidden treasure? I will likely add something that deals with this at some point
I just wanted to know when the cannons will be out because I'm on a huge server project with your mod, but I need cannons :/
Thanks for your time!
Um... Hard to say, they are kinda complicated things, and I really need a model for them, and no one I know does minecraft models very well, otherwise I think I could get it done relatively quickly, but I am not really planing on updating till after the 1.7 version of this mod is out, lest I get it working only to find that 1.7 changes some key things about how it will need to work
Well since this is a pirates mod, it'd be good to have some pirate clothes to wear so we look the part, savvy?
Hey Koadmaster, it turns out the spinning wheel recipe isn't working for me. I tried other planks, then oak planks, still won't work. I have the recipe the same as you posted in the OP.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Hey Koadmaster, it turns out the spinning wheel recipe isn't working for me. I tried other planks, then oak planks, still won't work. I have the recipe the same as you posted in the OP.Nvm, had the wrong version.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Well, I get that, but I am not really 'in' to making things just to look nice, though I would like to add these things, I would like to be able to make them do something that was useful :3
Uh, at the moment... Probably not, I will likely try to work on that after I get the 1.7 version out, and I will hopefully make the spawn rates configurable.
Um, no, the 1.6.2 version never worked, though it was released for a time, it was never functional (game crashed on start)
a pint of groll to the sky for you! I've sent you 2 pm asking about permissions for our pirate themed modpack and we are waiting patiently for your answer
Greetings from italy.
Well, sorry about that :/
Oh, sorry about the wait, I have replied
On a unrelated note, I am really busy with school at the moment, so I am not able to really work on updating this mod, hopefully I will find some time soon, but don't hold your breath.
Sure, go ahead
However, I do have a suggestion.
I wanted the pirates to actually look like pirates, and not zombies (except for the ghost pirate obviously). So I created more fitting textures for them to be included in my modpacks resource file. I just feel undead pirates spawning on non-sunken ships seemed a bit silly.
However, I just found out there is no way for me to alter their sounds in a resource pack unless I change the base zombies as well. Is there any way you can alter the pirate's class files to use sounds in the mod's assets folder? This way, resource pack makers can created different sounds.
Alternatively, maybe just include more "pirate" like sounds in the mod?
I'd be more than happy to provide some custom sounds as I've already recorded them. I'd just love to be able to use them.
Firstly, thanks
Secondly, as far as sounds go, I think I can change them to use the same sounds with a different location (so that you can change them if you like, though, generally speaking, I will probably wait till I release a new version that includes other changes as well (though, to be honest, I an not sure when that will be) but I can work on that, also, if you like you can pm me the textures and/or sounds and I can put them up as options once the change to the code is made (if you don't want that, then do nothing ). As for including more pirate like sounds, I am not sure what you have in mind, but I would be willing to think about it, as i personally don't much care about sounds, but I understand that other people do.
Kinda hard to say what is going on here. As for the items it might be an ID conflict, however, there is not suppose to be a boat in your inventory (as this mod doesn't add that type of thing). As for loading the musket (and the other guns) you just put shot (the item, see the OP) in your inventory and hold right click with the gun in your hand for several seconds, and then release it