i dont know if this is a bug or meant to be, but for me i can not open up the kingdom panel, only have the order, even when the "path to kingship" bar is full there is no option or anything.... Even videos of other people with 0.3 can go directly to kingship without having to mess around with the order
i dont know if this is a bug or meant to be, but for me i can not open up the kingdom panel, only have the order, even when the "path to kingship" bar is full there is no option or anything.... Even videos of other people with 0.3 can go directly to kingship without having to mess around with the order
Its temporarily taken out, because TyberAlyx is working on the Reficules and state transition
Hey I Got An Idea For This Mod That You can Make it Multiplayer compatable, so you and your friend can have each or there adventure and you can have your own kingdom but your friends can also have one so they may wanna fight to the death or something or just have 2 kings or more so yeah thats my idea hope you like it! and this mod is really really cool cause you can build your own kingdom and customize it.
Hey I Got An Idea For This Mod That You can Make it Multiplayer compatable, so you and your friend can have each or there adventure and you can have your own kingdom but your friends can also have one so they may wanna fight to the death or something or just have 2 kings or more so yeah thats my idea hope you like it! and this mod is really really cool cause you can build your own kingdom and customize it.
I think multiplayer support will have to wait since there are some bugs and hes still not done with the basics.
On a different note, I don't mean to be rude and tell you how to make your mod but I suggest changing the code you posted above to use an array, or better yet, inheritance instead of using an int to differentiate building types. This way you can avoid the long chain of if/else blocks and make it easier to make changes later. One way to do it would be to make BuildingType an enum and use an EnumMap to get the prices.
There are probably even better ways to do it but it's just a suggestion.
Hmm, yeah, I have an enum type made already but it was there already so I didn't change it for the mean time.
i have an issue
i dont know if this is a bug or not
so the issue is that whenever i press the kingdom menu button (y) there is no menu so theres only some writtings like this :
Resource :
Gold:
The Reficules are coming, its time to prepare for what is ahead of us
i have an issue
i dont know if this is a bug or not
so the issue is that whenever i press the kingdom menu button (y) there is no menu so theres only some writtings like this :
Resource :
Gold:
The Reficules are coming, its time to prepare for what is ahead of us
Tasks
So there's no staff menu,etc just that
The transition event is being made currently. You will not be able to build for now until 0.4 sadly.
- The buildings from Novv's Building Bundle don't really fit with the style of the other buildings. They also look kind of abandoned, pose a fire hazard, use grass where beds would be expected and have dark areas where mobs could spawn. It would be nice if all buildings fit within a certain theme.
I'm looking forward to the next update.
I looked on to all of your suggestions and I greatly consider some of them, but I am more particular with this suggestion so I put up a poll for this sake.
Pretty much exactly what I was about to say myself. With a few guidelines on what materials to work with etc... I could design some buildings as well.
I'm also wondering if basements are supported. I noticed one of the buildings has a staircase that leads to nowhere and I would like to know if this is a current limitation of the mod or if it was like this in the original schematic.
I can't support basements T__T since the reader can only read parts that is sticking out..
If you where to build a design, I would need it on a flat world with buildings facing north and no buildings behind them.
I think i have a bug that makes me keep doing tasks non-stop. is there a certain number of tasks i have to do or what? also i can not open up the new gui to get scepter and all of that. i think it may have to do with the tasks system. i am using version 3
I think i have a bug that makes me keep doing tasks non-stop. is there a certain number of tasks i have to do or what? also i can not open up the new gui to get scepter and all of that. i think it may have to do with the tasks system. i am using version 3
The building state is temporarily taken out because TyberAlyx is working on the transition. Wait for .4
size /tier levels.
public class Balance
{
//On tick cap of each output
public static int trigger = 200;
//Honor required to finish the prequel
public static float honorRequirement = 17500;
//Cost of 1 emerald to gold
public static int goldToEmerald = 500;
//Number of gold the monsters drop
public static int monsterGoldDrop = 20;
//Food output of farm
public static int farmOutput = 2;
//Food cap increase of each granary
public static int granaryCap = 50;
//Cap increase of each hovel hut
public static int hovelHutCap = 2;
//Cap increase of each hovel house
public static int hovelHouseCap = 3;
//Cap increase of each small house
public static int smallHouseCap = 5;
//Cap increase of each medium house
public static int mediumHouseCap = 8;
//Cap increase of each large house
public static int largeHouseCap = 12;
//Stone output of each quarry per person
public static int stoneOutput = 2;
//Wood output of each lumbermill per person
public static int woodOutput = 2;
//Food Consume per person working
public static int foodConsumption = 1;
//Storage cap increase of each storage
public static int storageCap = 64;
//Windmill multiplier
public static float windMillMultiplier = 0.2F;
//Potion Duration for apothecary
public static int potionDuration = 10000;
//Potion Price for apothecary
public static int potionPrice = 10000;
//Supply Price for apothecary
public static int supplyPrice = 18000;
//Villager Supply Duration
public static int villagerSupplyDuration = 10000;
//New Villager add chance (lower value means higher chance) lowest value is 5
public static int newVillagerChance = 15;
//Chance Increased when villager birthrate supplied
public static int newVillagerChanceDecrease = 5;
//How many attacks the ranger need to upgrade
public static int rangerUpgrade = 12;
//How many attacks the swordsMan need to upgrade
public static int swordsManUpgrade = 7;
//Cost per claim
public static int claimCost = 2;
//Cost per fence
public static int fenceCost = 2;
//Cost per walled fence
public static int walledFenceCost = 4;
//Cost per stone wall
public static int stoneWallCost = 6;
//Cost per hired hunter
public static int hunterCost = 1000;
/*
* Building Types:
* Apothecary - 1
* Barracks - 2
* Blacksmith - 3
* Chapel - 4
* Farm - 5
* Granary - 6
* HovelHouse - 7
* HovelHut - 8
* Inn - 9
* LargeHouse - 10
* LightHouse - 11
* Lumbermill - 12
* MediumHouse - 13
* Quarry - 14
* Shop1 - 15
* Shop2 - 16
* Shop3 - 17
* SmallHouse - 18
* Stables - 19
* Storage - 20
* Tower - 21
* TownHall - 22
* WatchTower - 23
* Well - 24
* WindMill - 25
* Workshop - 26
* Castle - 27
* StoneGate - 28
* WoodGate - 29
* lost order - 30
* lost order house - 31
* lost order storage - 32
*/
//Gold, wood, stone, emerald
public static BuildingPrice getPriceOfBuildingType(int type)
{
BuildingPrice price = new BuildingPrice(7500,600,400,1);
if(type == 1)
{
price = new BuildingPrice(6000,300,500,0);
}
else if(type == 2)
{
price = new BuildingPrice(6000,200,600,0);
}
else if(type == 3)
{
price = new BuildingPrice(5200,100,350,1);
}
else if(type == 4)
{
price = new BuildingPrice(4500,150,50,0);
}
else if(type == 5)
{
price = new BuildingPrice(5000,180,70,0);
}
else if(type == 6)
{
price = new BuildingPrice(3500,165,80,0);
}
else if(type == 7)
{
price = new BuildingPrice(2500,120,60,0);
}
else if(type == 8)
{
price = new BuildingPrice(4750,260,185,0);
}
else if(type == 9)
{
price = new BuildingPrice(4250,200,150,0);
}
else if(type == 10)
{
price = new BuildingPrice(4650,200,185,0);
}
else if(type == 11)
{
price = new BuildingPrice(1750,60,60,0);
}
else if(type == 12)
{
price = new BuildingPrice(3700,165,115,0);
}
else if(type == 13)
{
price = new BuildingPrice(1850,70,70,0);
}
else if(type == 14)
{
price = new BuildingPrice(2000,100,75,0);
}
else if(type == 15)
{
price = new BuildingPrice(2200,120,95,0);
}
else if(type == 16)
{
price = new BuildingPrice(2450,145,110,0);
}
else if(type == 17)
{
price = new BuildingPrice(2800,95,80,0);
}
else if(type == 18)
{
price = new BuildingPrice(3000,120,80,0);
}
else if(type == 19)
{
price = new BuildingPrice(1500,55,55,0);
}
else if(type == 20)
{
price = new BuildingPrice(2450,100,120,0);
}
else if(type == 21)
{
price = new BuildingPrice(6000,250,200,1);
}
else if(type == 22)
{
price = new BuildingPrice(2250,90,120,0);
}
else if(type == 23)
{
price = new BuildingPrice(500,10,50,0);
}
else if(type == 24)
{
price = new BuildingPrice(2600,100,70,0);
}
else if(type == 25)
{
price = new BuildingPrice(2780,120,80,0);
else if(type == 26)
{
price = new BuildingPrice(15800,600,800,4);
}
else if(type == 27)
{
price = new BuildingPrice(1000,20,100,0);
}
else if(type == 28)
{
price = new BuildingPrice(800,100,15,0);
}
else if(type == 29)
[
Thank you so much for this, you saved me an awfully amount of time T__T
Its temporarily taken out, because TyberAlyx is working on the Reficules and state transition
I think multiplayer support will have to wait since there are some bugs and hes still not done with the basics.
Hmm, yeah, I have an enum type made already but it was there already so I didn't change it for the mean time.
i dont know if this is a bug or not
so the issue is that whenever i press the kingdom menu button (y) there is no menu so theres only some writtings like this :
Resource :
Gold:
The Reficules are coming, its time to prepare for what is ahead of us
Tasks
So there's no staff menu,etc just that
The transition event is being made currently. You will not be able to build for now until 0.4 sadly.
I looked on to all of your suggestions and I greatly consider some of them, but I am more particular with this suggestion so I put up a poll for this sake.
I can't support basements T__T since the reader can only read parts that is sticking out..
If you where to build a design, I would need it on a flat world with buildings facing north and no buildings behind them.
The building state is temporarily taken out because TyberAlyx is working on the transition. Wait for .4
because every time i claim a land, it happens on the sky
it was pretty fun