Nize mod bro.
but im using Magic luncher. but i cant seem to get it to work. also it seems its incompartibel to...manny mods.
i forgot to get the crash repost but your a smart guy
but i think your alreddy working on this
Nize mod bro.
but im using Magic luncher. but i cant seem to get it to work. also it seems its incompartibel to...manny mods.
i forgot to get the crash repost but your a smart guy
but i think your alreddy working on this
I needz da crash reports!!! I can work faster with more knowledge!
It should have full compatibility with every mod for Forge, as it only changes 1 base file(the change is so small, that it is extremely unlikely a mod will contradict with it). If this mod isn't compatible with another, the it is the other's fault, not mine. If there is a specific one that doesn't work please tell me which one and I will put a patch in.
The mod edits the Base Class for Overlays, this means stuff like the Player List etc
so unless your using a Mod which edits the UI in any way it should be totally fine
Btw loving 2.0 and the potion effects!
i wanna help out the mod in a way so if you want i can make banners etc
Very good guess at which base class the mod edits, but actually no. This mod doesn't edit ANYTHING that has to do with a GUI.
I edit the Timer.class base class which is almost never edited(I've only seen it edited ONCE and it was the exact same edit I made, so it would be compatible anyway)
Here is the Minecraft code:
public float timerSpeed;
Here is my code:
public static float timerSpeed;
That's it! That is the only edit to vanilla Minecraft code! In case you aren't a java developer and don't know what that means, it just means I making a variable accessible. So unless there is a mod that (for some obscenely stupid reason) decides to make that a private variable or completely rename it, then my mod will stay compatible.
I needz da crash reports!!! I can work faster with more knowledge!
It should have full compatibility with every mod for Forge, as it only changes 1 base file(the change is so small, that it is extremely unlikely a mod will contradict with it). If this mod isn't compatible with another, the it is the other's fault, not mine. If there is a specific one that doesn't work please tell me which one and I will put a patch in.
Here you go, recreated the senario, just for you :3
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Users\frein140695\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-26_01.47.21-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 3836b472 --------
Full report at:
C:\Users\frein140695\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-26_01.47.21-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 26.01.13 01:47
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 357557792 bytes (340 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
LiteLoader Mods: 1 loaded mod(s)
- Macro / Keybind Mod version 0.9.7.3
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.10.524 Minecraft Forge 6.6.0.499 Optifine OptiFine_1.4.6_HD_U_B5 11 mods loaded, 11 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_Gammabright [mod_Gammabright] (Gammabright v1.5.5 [MC 1.4.6].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_TooManyItems [mod_TooManyItems] (TooManyItems2013_01_09_1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CustomNpcs [CustomNpcs 1.4.5] (CustomNPCs_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
EnhancedVisuals [Enhanced Visuals Mod] (EnhancedVisualsMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
darkhax_msm [MoreSwordMod] (More Swords Mod 2.3.2 For 1.4.7 .zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_MorePlayerModels [mod_MorePlayerModels] (MorePlayerModels_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics 3000 GL version 3.1.0 - Build 9.17.10.2875, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: DokuCraft Lush 1.4.6.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IncompatibleClassChangeError: Expected non-static field asz.d
at net.eq2online.macros.compatibility.hooks.TimerHookable.RegisterTimer(TimerHookable.java:84)
at net.eq2online.macros.compatibility.hooks.TimerHookable.<init>(TimerHookable.java:64)
at net.eq2online.macros.compatibility.hooks.TimerHookable.GetInstance(TimerHookable.java:46)
at net.eq2online.macros.input.InputHandler.Register(InputHandler.java:183)
at net.eq2online.macros.core.MacroModCore.InitInputHandler(MacroModCore.java:324)
at net.eq2online.macros.core.MacroModCore.OnTickInGUI(MacroModCore.java:720)
at net.eq2online.macros.LiteModMacros.onTick(LiteModMacros.java:88)
at com.mumfrey.liteloader.core.LiteLoader.onTick(LiteLoader.java:1035)
at com.mumfrey.liteloader.core.HookProfiler.b(HookProfiler.java:184)
at net.minecraft.client.Minecraft.J(Minecraft.java:883)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 555d6620 ----------
Here you go, recreated the senario, just for you :3
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Users\frein140695\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-26_01.47.21-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 3836b472 --------
Full report at:
C:\Users\frein140695\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-26_01.47.21-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 26.01.13 01:47
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation
Memory: 357557792 bytes (340 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
LiteLoader Mods: 1 loaded mod(s)
- Macro / Keybind Mod version 0.9.7.3
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.10.524 Minecraft Forge 6.6.0.499 Optifine OptiFine_1.4.6_HD_U_B5 11 mods loaded, 11 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_Gammabright [mod_Gammabright] (Gammabright v1.5.5 [MC 1.4.6].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_TooManyItems [mod_TooManyItems] (TooManyItems2013_01_09_1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CustomNpcs [CustomNpcs 1.4.5] (CustomNPCs_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
EnhancedVisuals [Enhanced Visuals Mod] (EnhancedVisualsMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
darkhax_msm [MoreSwordMod] (More Swords Mod 2.3.2 For 1.4.7 .zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_MorePlayerModels [mod_MorePlayerModels] (MorePlayerModels_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Intel® HD Graphics 3000 GL version 3.1.0 - Build 9.17.10.2875, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: DokuCraft Lush 1.4.6.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IncompatibleClassChangeError: Expected non-static field asz.d
at net.eq2online.macros.compatibility.hooks.TimerHookable.RegisterTimer(TimerHookable.java:84)
at net.eq2online.macros.compatibility.hooks.TimerHookable.<init>(TimerHookable.java:64)
at net.eq2online.macros.compatibility.hooks.TimerHookable.GetInstance(TimerHookable.java:46)
at net.eq2online.macros.input.InputHandler.Register(InputHandler.java:183)
at net.eq2online.macros.core.MacroModCore.InitInputHandler(MacroModCore.java:324)
at net.eq2online.macros.core.MacroModCore.OnTickInGUI(MacroModCore.java:720)
at net.eq2online.macros.LiteModMacros.onTick(LiteModMacros.java:88)
at com.mumfrey.liteloader.core.LiteLoader.onTick(LiteLoader.java:1035)
at com.mumfrey.liteloader.core.HookProfiler.b(HookProfiler.java:184)
at net.minecraft.client.Minecraft.J(Minecraft.java:883)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 555d6620 ----------
Here's the issue:
at com.mumfrey.liteloader.core.LiteLoader.onTick(LiteLoader.java:1035)
at com.mumfrey.liteloader.core.HookProfiler.b(HookProfiler.java:184)
You appear to have a "LiteLoader" mod. This mod has a register hookable TimerHookable.class for the Timer class, which is the one I've edited. When LiteLoader tries to register it, the field I've changed to static fire this exception. There is another way around this, but it involves changing more than 1 line of code. I will make a special LiteLoader compatible version, I would like you to test it when I'm done. However, if I can't get it fixed then you need to ask the LiteLoader people to fix it. I should be done shortly, it will be sent to you in a PM.
P.S. Use Spoilers next time you post a crash report.
Edit: here's the patched file, follow the same instructions except don't replace the class file: HERE
When the texture of item changes, it changes not only on current item. For example: craft a shovel then damage it and craft the new one. The new one will have damaged texture.
Also wonder did textures on server synchronises between players? Will people have appropriate textures on somebody's stuff?
at com.mumfrey.liteloader.core.LiteLoader.onTick(LiteLoader.java:1035)
at com.mumfrey.liteloader.core.HookProfiler.b(HookProfiler.java:184)
You appear to have a "LiteLoader" mod. This mod has a register hookable TimerHookable.class for the Timer class, which is the one I've edited. When LiteLoader tries to register it, the field I've changed to static fire this exception. There is another way around this, but it involves changing more than 1 line of code. I will make a special LiteLoader compatible version, I would like you to test it when I'm done. However, if I can't get it fixed then you need to ask the LiteLoader people to fix it. I should be done shortly, it will be sent to you in a PM.
P.S. Use Spoilers next time you post a crash report.
Edit: here's the patched file, follow the same instructions except don't replace the class file: HERE
dude...your a wizard
it works perfectly
(edit) just noticed that if you list players, the whole screen goes bloody and white
Everything but the arrow animation works, i just get a white screen for the delay of the image. Is the PNG not there?
Can you give me a list of mods you have installed, or any other anomalies? Everything works fine for me, so I have to assume it's something you are doing.
When i use this mod with flans gun mod i see the blood efect no matter what and i dont see anything Please fix that bug
All the mods i have installed are And tested them seperately and resulted: Smart moving:Fine didnt effect it Optifine(sometimes if a map lags too much) Fine doesnt effect it And flans mod(Tried seperatly and with the other mods): Bugs the screen with the red overlay
EDIT: My bad i forgot to say this but can you add blood on stuff like if you hit a mob it would maybe have blood on the mob and on the floor :3
EDIT: My bad i forgot to say this but can you add blood on stuff like if you hit a mob it would maybe have blood on the mob and on the floor :3
There is already mod such this, called Zombie Awareness by Corosus. Changes the zombie logic, adds bleeding and bloodstains on damage that attract them
Can you give me a list of mods you have installed, or any other anomalies? Everything works fine for me, so I have to assume it's something you are doing.
Alright, minecraft forge, optifine, tmi, your mod. Also the tab glitch is still there, and when i die the overlay does not go away. Yes, i did update the mod.
There is already mod such this, called Zombie Awareness by Corosus. Changes the zombie logic, adds bleeding and bloodstains on damage that attract them
Heh i forgot to edit i also got the mod after i posted this and the (Off topic right here) animals/zombies wont bleed ;3
Rollback Post to RevisionRollBack
Pretecting The Land Of Hyrule, As The Fiery Triforce Burn Yes Burn All of Ganondorfs Minions!!
A little enderman static should appear even when you look at him from far away and get stronger when you get closer. Also it should be a lot in the moment when he teleports in a 20 block radius near you. It should also be only a little bit when he is near you but you don't look at him. And maybe make arrows get stuck in mobs(like in players).
I am rethinking Enderman static, so I will take what you said into consideration. There is a bug in the current version of Forge where you cannot detect if an Enderman is angry or not, so that's why static appears no matter what.
As for the arrows stuck in mobs, currently I am not doing anything to the physical Minecraft world. In the future particles and other visual effects will be added, but after I finish screen effects.
As for the arrows stuck in mobs, currently I am not doing anything to the physical Minecraft world. In the future particles and other visual effects will be added, but after I finish screen effects.
Yes and please make them optional, like item damage.
Also about enderman, can you please change static effect? Something not so strong and more violet like all ender stuff. Cuz its not slender, just similar idea. And it will be a hell in the End with every mob adding this effect on your screen...
Awesome mod man, love it.
Here's a bump for youu ;D
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
but im using Magic luncher. but i cant seem to get it to work. also it seems its incompartibel to...manny mods.
i forgot to get the crash repost but your a smart guy
but i think your alreddy working on this
I needz da crash reports!!! I can work faster with more knowledge!
It should have full compatibility with every mod for Forge, as it only changes 1 base file(the change is so small, that it is extremely unlikely a mod will contradict with it). If this mod isn't compatible with another, the it is the other's fault, not mine. If there is a specific one that doesn't work please tell me which one and I will put a patch in.
Very good guess at which base class the mod edits, but actually no. This mod doesn't edit ANYTHING that has to do with a GUI.
I edit the Timer.class base class which is almost never edited(I've only seen it edited ONCE and it was the exact same edit I made, so it would be compatible anyway)
Here is the Minecraft code:
Here is my code:
That's it! That is the only edit to vanilla Minecraft code! In case you aren't a java developer and don't know what that means, it just means I making a variable accessible. So unless there is a mod that (for some obscenely stupid reason) decides to make that a private variable or completely rename it, then my mod will stay compatible.
Here you go, recreated the senario, just for you :3
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Users\frein140695\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-26_01.47.21-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 3836b472 --------
Full report at:
C:\Users\frein140695\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-26_01.47.21-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 26.01.13 01:47
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 357557792 bytes (340 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
LiteLoader Mods: 1 loaded mod(s)
- Macro / Keybind Mod version 0.9.7.3
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.10.524 Minecraft Forge 6.6.0.499 Optifine OptiFine_1.4.6_HD_U_B5 11 mods loaded, 11 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_Gammabright [mod_Gammabright] (Gammabright v1.5.5 [MC 1.4.6].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_TooManyItems [mod_TooManyItems] (TooManyItems2013_01_09_1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CustomNpcs [CustomNpcs 1.4.5] (CustomNPCs_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
EnhancedVisuals [Enhanced Visuals Mod] (EnhancedVisualsMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
darkhax_msm [MoreSwordMod] (More Swords Mod 2.3.2 For 1.4.7 .zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_MorePlayerModels [mod_MorePlayerModels] (MorePlayerModels_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics 3000 GL version 3.1.0 - Build 9.17.10.2875, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: DokuCraft Lush 1.4.6.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IncompatibleClassChangeError: Expected non-static field asz.d
at net.eq2online.macros.compatibility.hooks.TimerHookable.RegisterTimer(TimerHookable.java:84)
at net.eq2online.macros.compatibility.hooks.TimerHookable.<init>(TimerHookable.java:64)
at net.eq2online.macros.compatibility.hooks.TimerHookable.GetInstance(TimerHookable.java:46)
at net.eq2online.macros.input.InputHandler.Register(InputHandler.java:183)
at net.eq2online.macros.core.MacroModCore.InitInputHandler(MacroModCore.java:324)
at net.eq2online.macros.core.MacroModCore.OnTickInGUI(MacroModCore.java:720)
at net.eq2online.macros.LiteModMacros.onTick(LiteModMacros.java:88)
at com.mumfrey.liteloader.core.LiteLoader.onTick(LiteLoader.java:1035)
at com.mumfrey.liteloader.core.HookProfiler.b(HookProfiler.java:184)
at net.minecraft.client.Minecraft.J(Minecraft.java:883)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 555d6620 ----------
Here's the issue:
You appear to have a "LiteLoader" mod. This mod has a register hookable TimerHookable.class for the Timer class, which is the one I've edited. When LiteLoader tries to register it, the field I've changed to static fire this exception. There is another way around this, but it involves changing more than 1 line of code. I will make a special LiteLoader compatible version, I would like you to test it when I'm done. However, if I can't get it fixed then you need to ask the LiteLoader people to fix it. I should be done shortly, it will be sent to you in a PM.
P.S. Use Spoilers next time you post a crash report.
Edit: here's the patched file, follow the same instructions except don't replace the class file: HERE
When the texture of item changes, it changes not only on current item. For example: craft a shovel then damage it and craft the new one. The new one will have damaged texture.
Also wonder did textures on server synchronises between players? Will people have appropriate textures on somebody's stuff?
dude...your a wizard
it works perfectly
(edit) just noticed that if you list players, the whole screen goes bloody and white
Mine works fine
Can you give me a list of mods you have installed, or any other anomalies? Everything works fine for me, so I have to assume it's something you are doing.
All the mods i have installed are And tested them seperately and resulted: Smart moving:Fine didnt effect it Optifine(sometimes if a map lags too much) Fine doesnt effect it And flans mod(Tried seperatly and with the other mods): Bugs the screen with the red overlay
EDIT: My bad i forgot to say this but can you add blood on stuff like if you hit a mob it would maybe have blood on the mob and on the floor :3
There is already mod such this, called Zombie Awareness by Corosus. Changes the zombie logic, adds bleeding and bloodstains on damage that attract them
Really? For some reason i thought that there was such feature...
Anyway, additional blood might confuse, which one attract undead...
I am rethinking Enderman static, so I will take what you said into consideration. There is a bug in the current version of Forge where you cannot detect if an Enderman is angry or not, so that's why static appears no matter what.
As for the arrows stuck in mobs, currently I am not doing anything to the physical Minecraft world. In the future particles and other visual effects will be added, but after I finish screen effects.
Yes and please make them optional, like item damage.
Also about enderman, can you please change static effect? Something not so strong and more violet like all ender stuff. Cuz its not slender, just similar idea. And it will be a hell in the End with every mob adding this effect on your screen...