Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\CaSquall\AppData\Roaming\.techniclauncher\deep-pan-pizza-pack\crash-reports\crash-2013-05-07_09.15.39-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT e088384b --------
Full report at:
C:\Users\CaSquall\AppData\Roaming\.techniclauncher\deep-pan-pizza-pack\crash-reports\crash-2013-05-07_09.15.39-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 07-05-13 09:15
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1671728032 bytes (1594 MB) / 2001993728 bytes (1909 MB) up to 4772200448 bytes (4551 MB)
JVM Flags: 1 total; -Xmx5120m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.43.678 Minecraft Forge 7.7.2.678 Optifine OptiFine_1.5.1_HD_U_C4 45 mods loaded, 45 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FML{5.1.43.678} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge{7.7.2.678} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CodeChickenCore{0.8.6.1} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
NotEnoughItems{1.5.2.9} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_bspkrsCore{v2.02(1.5.1)} [bspkrsCore] ([1.5.1]bspkrsCorev2.02.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TreeCapitator{Forge 1.5.1.r01} [TreeCapitator] ([1.5.1]TreeCapitator.Forge.1.5.1.r01.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_GuiApiBasicExample{1.1} [mod_GuiApiBasicExample] (GuiAPI-0.15.5-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_GuiApiIngameMessageExample{1.0} [mod_GuiApiIngameMessageExample] (GuiAPI-0.15.5-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_GuiApiIntermediateExample{1.0} [mod_GuiApiIntermediateExample] (GuiAPI-0.15.5-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_GuiApiItemTickExample{1.0} [mod_GuiApiItemTickExample] (GuiAPI-0.15.5-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_GuiApiTWLExamples{1.0} [mod_GuiApiTWLExamples] (GuiAPI-0.15.5-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
GuiAPI{0.15.5} [GuiAPI] (GuiAPI-0.15.5-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Herblore{2.0} [Herblore] (1.5.1 Herblore v2.0d.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_MouseTweaks{1.1c (for Minecraft 1.5.1)} [Mouse Tweaks] ([1.5.1] Mouse Tweaks 1.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
DamageIndicatorsMod{2.5.9} [Damage Indicators] ([1.5.1]DamageIndicators v2.5.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
cfm{2.8.2} [MrCrayfish's Furniture Mod] ([Forge]FurnitureMod2.8.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BiblioCraft{1.1.6} [BiblioCraft] (BiblioCraft[v1.1.6].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Core{3.5.0} [BuildCraft] (buildcraft-A-3.5.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Builders{3.5.0} [BC Builders] (buildcraft-A-3.5.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Energy{3.5.0} [BC Energy] (buildcraft-A-3.5.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Factory{3.5.0} [BC Factory] (buildcraft-A-3.5.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Transport{3.5.0} [BC Transport] (buildcraft-A-3.5.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Silicon{3.5.0} [BC Silicon] (buildcraft-A-3.5.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
chococraft{2.7.3} [Torojima's ChocoCraft] (Chococraft_2.7.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ComputerCraft{1.52} [ComputerCraft] (ComputerCraft1.52.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CCTurtle{1.52} [ComputerCraft Turtles] (ComputerCraft1.52.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ClaySoldiersMod{9.1} [Clay Soldiers Mod] (CSM_v911.jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored
iChunUtil{1.0.0} [iChunUtil] (iChunUtil1.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
GraviGun{1.5.0.2} [GraviGun] (GravityGun1.5.0v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
IC2{1.115.295-lf} [IndustrialCraft 2] (industrialcraft-2_1.115.295-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
IronChest{5.2.4.378} [Iron Chest] (ironchest-universal-1.5.1-5.2.4.378.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Millenaire{4.9.2} [Millénaire] (millenaire4.9.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mmmPowersuits{0.6.0-444} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.6.0-444.jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored
PowersuitAddons{0.2.3-130} [Andrew2448's Modular Powersuits Addon] (MPSA-0.2.3-130_MPS-444.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MutantCreatures{1.3.3} [Mutant Creatures] (Mutant Creatures v1.3.3 mc1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
NEIPlugins{1.0.6.2} [NEI Plugins] (NEIPlugins-1.0.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
PortalGun{1.5.1} [PortalGun] (PortalGun1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
SAP_Man{1.4.2} [SanAndreasPs Managers] (SAP_ManPack_v142.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TStormFix{1.0} [Thunderstorm Fix] (SAP_ManPack_v142.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Thaumcraft{3.0.4c} [Thaumcraft] (Thaumcraft3.0.4c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TrailMix{1.5.0.1} [TrailMix] (TrailMix1.5.0v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
tukmc_Vz{Version [3.0.0] for 1.5.1} [TukMC] (TukMC_latest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_ZanMinimap{0.9.4} [mod_ZanMinimap] (ZansMinimap1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
IDResolver{1.5.1.0} [ID Resolver] (IDResolver-1.5.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
LWJGL: 2.4.2
OpenGL: GeForce GTX 560 Ti/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: advRecipes
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchFieldError: advRecipes
at net.machinemuse.general.recipe.RecipeManager.addRecipes(RecipeManager.java:215)
at net.machinemuse.powersuits.common.ModularPowersuits.postInit(ModularPowersuits.java:155)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:695)
... 5 more
--- END ERROR REPORT 3d1ebecd ----------
Seeing as the mod creator has posted twice meaning she probably keeps an eye on this thread so I don't think she really cares.
Also in that it also says ClaySoldiers errored as well
I read through all 8 pages of issues (Related to crashes) on Github and I couldn't find this one. Could you show me where it says I need the latest IC2 because of crash on startup? I read the installed, I looked through the bugs and searched on google, I have done my share of reading.
I know there was this
Putting Armor or tool in MFSU causes my game to crash! or doesn't work.
"You need to update IC2"
Hello, I am new to these forums and came to ask one question (may not be so simple). My question is this: what are the upgrade ID's for the railgun, and plasma canon for the power hand. I am on a server, and power hands are banned as those 2 aspects bypas protection.
Please help, as I realy want to use the power hand on this server.
~TrippleTrooper
Note, I am using the tekkit version, and it would greatly help if you could answer my question
Unless you're running the server yourself, I doubt you'll be able to change it on your end. And if you aren't running the server yourself and DO manage to get around the banning of the item, you'll likely get yourself kicked from the server for violating the rules, since they banned those items for a reason.
Hello to everyone! Such a great night!
But...
I found some bug today in the Modular Powersuits. I tried to go google like
"Modular PowerSuits infinite energy"
"Modular PowerSuits infinity energy"
"Modular PowerSuits energy bug"
etc...
But nothing! Everyone talks only about crashes T_T
Well the main bug is about really infinity energy, what refreshes always when I just click on item or try to eat something.
And it seems that bug only works in normal mode, because when I swap into the creative - energy is not refreshing.
I will show you some screenshots:
As you can see, I have 19,1k energy in my legs. Go next one!
So I waste a bit energy and now I have 15,0k. It's OK? It's ok!
I just click on it! And...
It goes FULL! (Sorry about time change, was need to do another screenshot)
go for it! you can even make a pull request if you like
Actually I have a small and simple request. The plasma cannon's (And maybe the rail gun's) shot should be color changeable for both Rule of Cool and PvP reasons :3
I've just read your to-do list: "more animations and models", "sound effects", "completely customizable models"... definitely I'm looking forward to seeing these things in the next versions. I'm following this topic now.
(and sorry for calling you dude. I didn't know you're a gal)
Seeing as the mod creator has posted twice meaning she probably keeps an eye on this thread so I don't think she really cares.
Also in that it also says ClaySoldiers errored as well
you need a newer ic2
I know there was this
But that's not THIS crash.
It fixed the issue and I do thank you for it but you should change that to
^.^;
Too lazy to answer your question.
Have a nice day!
Unless you're running the server yourself, I doubt you'll be able to change it on your end. And if you aren't running the server yourself and DO manage to get around the banning of the item, you'll likely get yourself kicked from the server for violating the rules, since they banned those items for a reason.
But...
I found some bug today in the Modular Powersuits. I tried to go google like
"Modular PowerSuits infinite energy"
"Modular PowerSuits infinity energy"
"Modular PowerSuits energy bug"
etc...
But nothing! Everyone talks only about crashes T_T
Well the main bug is about really infinity energy, what refreshes always when I just click on item or try to eat something.
And it seems that bug only works in normal mode, because when I swap into the creative - energy is not refreshing.
I will show you some screenshots:
As you can see, I have 19,1k energy in my legs. Go next one!
So I waste a bit energy and now I have 15,0k. It's OK? It's ok!
I just click on it! And...
It goes FULL! (Sorry about time change, was need to do another screenshot)
Idk about that bug. Sorry MachineMuse.
It's Minecraft Time!
1st post, the download site is there.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
it is on the bibliocraft maker to make it compatible with this armor.
Is like asking someone to change his shirt because it doesn't fit the stand...
It's Minecraft Time!
Actually I have a small and simple request. The plasma cannon's (And maybe the rail gun's) shot should be color changeable for both Rule of Cool and PvP reasons :3
Thanks for replying.
I've just read your to-do list: "more animations and models", "sound effects", "completely customizable models"... definitely I'm looking forward to seeing these things in the next versions. I'm following this topic now.
(and sorry for calling you dude. I didn't know you're a gal)
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter