for the gui issue: fixed that in a newer version, check the jenkins
for the other one: the only one that could possibly cause an issue is grimoire of gaia and from glancing at their page it doesn't look like it? so try updating everything else as well... I guess
Rollback Post to RevisionRollBack
The beauty of a living thing is not the atoms that go into it, but the way those atoms are put together.
for the gui issue: fixed that in a newer version, check the jenkins
for the other one: the only one that could possibly cause an issue is grimoire of gaia and from glancing at their page it doesn't look like it? so try updating everything else as well... I guess
Well I don't use grimoire of gaia, but the costume armor models fix it for me at least, not sure about the other guy...
I hadn't known about the other, non-recommended versions when I first downloaded; I've now tested with 329 and 352 and both seem to be rendering the armor (although it feels really weird with the new model, plus my skin pokes through the helmet).
My mobs also now ignore me with the > 10 armor points, so I guess that takes care of all my issues.
When I try to make a server with mmmpowersuits it crashes, any suggestions ? Heres a report.
java.lang.RuntimeException: Invalid shaped ore recipe: true, W , OUO, W , W, 1xnull@0, O, 1xnull@1, U, null, 1xnull@11
at net.minecraftforge.oredict.ShapedOreRecipe.<init>(ShapedOreRecipe.java:115)
at net.machinemuse.powersuits.common.RecipeManager.addRecipes(RecipeManager.java:878)
at net.machinemuse.powersuits.common.ModularPowersuits.postInit(ModularPowersuits.java:142)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:679)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:94)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:356)
at ho.c(DedicatedServer.java:135)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
at fy.run(SourceFile:849)
When I try to make a server with mmmpowersuits it crashes, any suggestions ? Heres a report.
java.lang.RuntimeException: Invalid shaped ore recipe: true, W , OUO, W , W, 1xnull@0, O, 1xnull@1, U, null, 1xnull@11
at net.minecraftforge.oredict.ShapedOreRecipe.<init>(ShapedOreRecipe.java:115)
at net.machinemuse.powersuits.common.RecipeManager.addRecipes(RecipeManager.java:878)
at net.machinemuse.powersuits.common.ModularPowersuits.postInit(ModularPowersuits.java:142)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:679)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:94)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:356)
at ho.c(DedicatedServer.java:135)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
at fy.run(SourceFile:849)
nevermind fixed it just replaced the config file from .minecraft into configs in server.
how do i defeat a person in powerarmor who wont leave me
alone
Offhand, seems like less a question for the modder and more one for your server administrator...
Also, MachineMuse, are you going to reply to my last post? I imagine you're pretty busy between the modding and uni stuff, but I was interested to continue the conversation if you were; particularly concerning your thoughts on AI personae, as you mentioned.
Could you add an option to ignore allow picking keys that are already being used? I want to put the Magnet on R, but that's the Mode Change in IC2, which I mainly use to change the Jetpack modes, but since I can't use the bodysuit and the Jetpack at the same time, it wouldn't be an issue.
Could you add an option to ignore allow picking keys that are already being used? I want to put the Magnet on R, but that's the Mode Change in IC2, which I mainly use to change the Jetpack modes, but since I can't use the bodysuit and the Jetpack at the same time, it wouldn't be an issue.
ok. I've been putting off doing this because it's kinda janky but there we go it's done.
Rollback Post to RevisionRollBack
The beauty of a living thing is not the atoms that go into it, but the way those atoms are put together.
Not sure why, but my power armor pieces won't go into an mfe or batbox (1.5.1 mc 372 version). They also ignore solar hats so I'm not sure how to recharge my armor. Sorry if I'm missing something obvious.
Offhand, seems like less a question for the modder and more one for your server administrator...
Also, MachineMuse, are you going to reply to my last post? I imagine you're pretty busy between the modding and uni stuff, but I was interested to continue the conversation if you were; particularly concerning your thoughts on AI personae, as you mentioned.
soon x.x
Rollback Post to RevisionRollBack
The beauty of a living thing is not the atoms that go into it, but the way those atoms are put together.
Searched for "tesseract", "teleport", and a few other things without success, so here's a random idea: remote recharge module. Build it with a TE tesseract, an Additional Pipes teleport pipe, a GregTech IDSU, a UE Electrical Expansion quantum battery box, a ComputerCraft resupply upgrade, or anything similar. Configure it to talk to a matching energy teleporter somewhere and it will recharge your suit by teleporting power out to you. Call it a convenient shortcut - no need to occasionally stop, pull an IDSU or a quantum box out of your ender chest, place it, configure it, use it to recharge your suit, and then pick it back up. Probably a bit nasty to implement, which is why I'm calling it a random idea instead of an actual suggestion, but I thought it'd be worth at least writing up.
for the other one: the only one that could possibly cause an issue is grimoire of gaia and from glancing at their page it doesn't look like it? so try updating everything else as well... I guess
Well I don't use grimoire of gaia, but the costume armor models fix it for me at least, not sure about the other guy...
My mobs also now ignore me with the > 10 armor points, so I guess that takes care of all my issues.
Sorry for not looking around enough!
java.lang.RuntimeException: Invalid shaped ore recipe: true, W , OUO, W , W, 1xnull@0, O, 1xnull@1, U, null, 1xnull@11
at net.minecraftforge.oredict.ShapedOreRecipe.<init>(ShapedOreRecipe.java:115)
at net.machinemuse.powersuits.common.RecipeManager.addRecipes(RecipeManager.java:878)
at net.machinemuse.powersuits.common.ModularPowersuits.postInit(ModularPowersuits.java:142)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:679)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:94)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:356)
at ho.c(DedicatedServer.java:135)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
at fy.run(SourceFile:849)
alone
Greetings guys and gals steampunkmage here https://www.youtube.com/channel/UCor6a-c1sPwlbffoXDxDezQ
Offhand, seems like less a question for the modder and more one for your server administrator...
Also, MachineMuse, are you going to reply to my last post? I imagine you're pretty busy between the modding and uni stuff, but I was interested to continue the conversation if you were; particularly concerning your thoughts on AI personae, as you mentioned.
ignoreallow picking keys that are already being used? I want to put the Magnet on R, but that's the Mode Change in IC2, which I mainly use to change the Jetpack modes, but since I can't use the bodysuit and the Jetpack at the same time, it wouldn't be an issue.ok. I've been putting off doing this because it's kinda janky but there we go it's done.
soon x.x
Lol; I'll be patient a bit longer then. Don't burn yourself out.
GL Error @Post Render 1284 Stack underflow
Ive tested each mod. and its this one that Constantly outputs it in MultiMC's Console During gameplay.
Any idea why its being Constantly thrown? Im talking the MultiMC Console Full and More popping up within the Second.
MORE
WORTHLESS
IDEAS
YOU ARE ALL UNORIGINAL AND STUPID
ok I figured it out and fixed it grab the new dev build it should solve it