i can explain why. the render for the player in world is the same render used by the Gui and as far as i know there is no way of telling which one called it so i have to stop the render of both. ill read though the source a bit more but i don't think there is anything i can do.
Hey iamshortman, How's it coming? Got anything to tease us with?
i havent worked on this in a couple days. i only have 3 days off a week and tend to waste them on doing nothing. but i think i can show you guys this. a skylands gens above the normal ground. when im done it will only be above the ocean but for now its everywhere.
i can explain why. the render for the player in world is the same render used by the Gui and as far as i know there is no way of telling which one called it so i have to stop the render of both. ill read though the source a bit more but i don't think there is anything i can do.
i havent worked on this in a couple days. i only have 3 days off a week and tend to waste them on doing nothing. but i think i can show you guys this. a skylands gens above the normal ground. when im done it will only be above the ocean but for now its everywhere.
Ok so im still looking for people to help me with:
1. Making textures, in specific textures for Grid stone, and the Top blocks maybe some form of dirt and the light blue water that will be energy
remember that it will always be night. also it doesn't matter texture size weather it be 16x16- 512x512 makes no difference to me.
2. building Clu's ship for the first dungeon. im still figuring out how i want to do this so get back to me.
3. a reasonable Light Tank model. it can be made in blender if its exported as a .obj file(i still need to figure out how to get textures and such working but i know i can use it) also it needs to have the turret separate file no matter how its made.
4. a good original light cycle model with or without texture.
5. other textures and model stuff.
Ok so im still looking for people to help me with:
1. Making textures, in specific textures for Grid stone, and the Top blocks maybe some form of dirt and the light blue water that will be energy
remember that it will always be night. also it doesn't matter texture size weather it be 16x16- 512x512 makes no difference to me.
2. building Clu's ship for the first dungeon. im still figuring out how i want to do this so get back to me.
3. a reasonable Light Tank model. it can be made in blender if its exported as a .obj file(i still need to figure out how to get textures and such working but i know i can use it) also it needs to have the turret separate file no matter how its made.
4. a good original light cycle model with or without texture.
5. other textures and model stuff.
Ok so im still looking for people to help me with:
1. Making textures, in specific textures for Grid stone, and the Top blocks maybe some form of dirt and the light blue water that will be energy
remember that it will always be night. also it doesn't matter texture size weather it be 16x16- 512x512 makes no difference to me.
2. building Clu's ship for the first dungeon. im still figuring out how i want to do this so get back to me.
3. a reasonable Light Tank model. it can be made in blender if its exported as a .obj file(i still need to figure out how to get textures and such working but i know i can use it) also it needs to have the turret separate file no matter how its made.
4. a good original light cycle model with or without texture.
5. other textures and model stuff.
I remember that there was a texture pack called "RezFX" that was a remake of Rezcraft, what RezLoaded is a continuation of. The stone in that pack would be perfect for the "Gridstone" I'll try to get a screen shot of it soon... Also, could you make an alt pack that lets the Grid stuff terrain generator work in the overworld? (What I mean is that the floating rocks can spawn over normal oceans as well)
Also, RezFX is dead. I still have a copy of it and if there is no rule against it, I will post the stone texture.
I remember that there was a texture pack called "RezFX" that was a remake of Rezcraft, what RezLoaded is a continuation of. The stone in that pack would be perfect for the "Gridstone" I'll try to get a screen shot of it soon... Also, could you make an alt pack that lets the Grid stuff terrain generator work in the overworld? (What I mean is that the floating rocks can spawn over normal oceans as well)
Also, RezFX is dead. I still have a copy of it and if there is no rule against it, I will post the stone texture.
ok thanks i would like to see the texture. as for the different style Overworld i like that idea. i will have to look into its possibility.
I like it. its not so dark as to make it hard to see but its also not so bright that it doesn't look like Tron. do you know if the author would allow the textures to be used in this mod?
I like it. its not so dark as to make it hard to see but its also not so bright that it doesn't look like Tron. do you know if the author would allow the textures to be used in this mod?
Seeing that the author of RezFX, FXStrato, hasn't logged in since 2011, I would assume so. All the other authors of that pack are derezzed as well, if there is no rule against it, I can easily give you the texture. You should be able to use it as long as you give credit to the original creator in the readme.txt, there should be no problem that I can think of. Also, I am almost done with the LightCycles, it took a little longer because I have been a little sidetracked, sorry.
Seeing that the author of RezFX, FXStrato, hasn't logged in since 2011, I would assume so. All the other authors of that pack are derezzed as well, if there is no rule against it, I can easily give you the texture. You should be able to use it as long as you give credit to the original creator in the readme.txt, there should be no problem that I can think of. Also, I am almost done with the LightCycles, it took a little longer because I have been a little sidetracked, sorry.
ok sounds good if they haven't been on since 2011 then i don't think they care, but if they come back for some random reason and they don't want me using it then ill make new textures. theres no rules against sending textures so just pm me with a link or what ever.
ok sounds good if they haven't been on since 2011 then i don't think they care, but if they come back for some random reason and they don't want me using it then ill make new textures. theres no rules against sending textures so just pm me with a link or what ever.
I just finished the LightCycle textures and will send them as well as the stone texture to you shortly! Also...
The rotation on the wheels looks funny because I thought it would mirror as well.
I just finished the LightCycle textures and will send them as well as the stone texture to you shortly!
Excited to see it!
Also, shortman, is it possible to emulate a helmet with the same colour as the player when the light vehicle entity is spawned in? (like what the Legacy lightcycle does in the movie)
this is not a bug. i have to do that to get the player to render on the bike or jet. if you don't like it sorry theres no way of getting it to work.
Well that stinks.
i can explain why. the render for the player in world is the same render used by the Gui and as far as i know there is no way of telling which one called it so i have to stop the render of both. ill read though the source a bit more but i don't think there is anything i can do.
i havent worked on this in a couple days. i only have 3 days off a week and tend to waste them on doing nothing. but i think i can show you guys this. a skylands gens above the normal ground. when im done it will only be above the ocean but for now its everywhere.
The Sea of Simulation maybe?
https://minecraft.curseforge.com/projects/a-minecrafters-odyssey
That baton in the hotbar.
It looks different than the normal ones.
I made a 32x32 texture for it. dont know if i will keep it.
yes that was my plan for the ocean.
1. Making textures, in specific textures for Grid stone, and the Top blocks maybe some form of dirt and the light blue water that will be energy
remember that it will always be night. also it doesn't matter texture size weather it be 16x16- 512x512 makes no difference to me.
2. building Clu's ship for the first dungeon. im still figuring out how i want to do this so get back to me.
3. a reasonable Light Tank model. it can be made in blender if its exported as a .obj file(i still need to figure out how to get textures and such working but i know i can use it) also it needs to have the turret separate file no matter how its made.
4. a good original light cycle model with or without texture.
5. other textures and model stuff.
Rezloaded is ahead of you.
i do love a lot of the texture packs but unless i get the go ahead from the creators i cant use them.
If you ask Jobs2k, and Cybercat, I don't doubt that they'd let you
I remember that there was a texture pack called "RezFX" that was a remake of Rezcraft, what RezLoaded is a continuation of. The stone in that pack would be perfect for the "Gridstone" I'll try to get a screen shot of it soon... Also, could you make an alt pack that lets the Grid stuff terrain generator work in the overworld? (What I mean is that the floating rocks can spawn over normal oceans as well)
Also, RezFX is dead. I still have a copy of it and if there is no rule against it, I will post the stone texture.
https://minecraft.curseforge.com/projects/a-minecrafters-odyssey
ok thanks i would like to see the texture. as for the different style Overworld i like that idea. i will have to look into its possibility.
I like it. its not so dark as to make it hard to see but its also not so bright that it doesn't look like Tron. do you know if the author would allow the textures to be used in this mod?
Seeing that the author of RezFX, FXStrato, hasn't logged in since 2011, I would assume so. All the other authors of that pack are derezzed as well, if there is no rule against it, I can easily give you the texture. You should be able to use it as long as you give credit to the original creator in the readme.txt, there should be no problem that I can think of. Also, I am almost done with the LightCycles, it took a little longer because I have been a little sidetracked, sorry.
https://minecraft.curseforge.com/projects/a-minecrafters-odyssey
ok sounds good if they haven't been on since 2011 then i don't think they care, but if they come back for some random reason and they don't want me using it then ill make new textures. theres no rules against sending textures so just pm me with a link or what ever.
I just finished the LightCycle textures and will send them as well as the stone texture to you shortly! Also...
The rotation on the wheels looks funny because I thought it would mirror as well.
https://minecraft.curseforge.com/projects/a-minecrafters-odyssey
Excited to see it!
Also, shortman, is it possible to emulate a helmet with the same colour as the player when the light vehicle entity is spawned in? (like what the Legacy lightcycle does in the movie)