Ummm..... Sorry to the 100 or so people that downloaded the mod in the past 24 hours, because I actually released the incorrect version. The only difference in the version that I released yesterday was that there are about 20 Herobrines spawned at once. I updated the link to the correct version now. Sorry people D:
Yay! It's updated for 1.4.7! Your mod is one of my 2 favorites; the other being Too Many Items (haha). Although, I do have a bug for you (click links to see screenshot, descriptions of screenshot below screenshot link, you may use any screenshots I give you for the mod description, If you would like ^-^):
I opened up Too Many Items and saw "Herobrine Spawner", so I took it and placed a couple down. A few Herobrines spawned, all bowing their heads down. I tried to turn around to get a look at one of their faces, but all of the Herobrines turned in sync to the direction I was looking! I tried using attack mode with the Herobane on them, and it didn't work. I switched the item in my hotbar, and all the Herobrines were holding what I held! Even the Herobrines spinning around in the spawners! And although this does not affect the gameplay I just found it a little... off.
Another thing... I'm not sure if this is supposed to happen? When I had gotten near a "Possessed Herobrine Spider", and hit it, it attacked me and shot webs at me (like in your description). But something weird happened when I actually managed to kill it. Little baby spiders appeared at its death point! LOADS of them! If you look at my Mini-Map in the top-right corner, you can see red dots surrounding me; THOSE ARE THE SPIDERS!!! O.O They were all a one hit kill, but very fast. I was in Creative Mode so I didn't get to see how much damaged they caused. And if you also notice in the screenshot, the mini-spiders all have white eyes! If this wasn't implemented to be in the mod, you should keep it, I think it's cool .
Anyway, good luck with the development of the mod, I can't wait to see what's in store next! Diamonds to you, my friend!
Rollback Post to RevisionRollBack
I LOVE BUUUTTTTTEEERRRRR! I HATE SQUUUIIIIDDDDDSSSS!
Yay! It's updated for 1.4.7! Your mod is one of my 2 favorites; the other being Too Many Items (haha). Although, I do have a bug for you (click links to see screenshot, descriptions of screenshot below screenshot link, you may use any screenshots I give you for the mod description, If you would like ^-^):
I opened up Too Many Items and saw "Herobrine Spawner", so I took it and placed a couple down. A few Herobrines spawned, all bowing their heads down. I tried to turn around to get a look at one of their faces, but all of the Herobrines turned in sync to the direction I was looking! I tried using attack mode with the Herobane on them, and it didn't work. I switched the item in my hotbar, and all the Herobrines were holding what I held! Even the Herobrines spinning around in the spawners! And although this does not affect the gameplay I just found it a little... off.
Another thing... I'm not sure if this is supposed to happen? When I had gotten near a "Possessed Herobrine Spider", and hit it, it attacked me and shot webs at me (like in your description). But something weird happened when I actually managed to kill it. Little baby spiders appeared at its death point! LOADS of them! If you look at my Mini-Map in the top-right corner, you can see red dots surrounding me; THOSE ARE THE SPIDERS!!! O.O They were all a one hit kill, but very fast. I was in Creative Mode so I didn't get to see how much damaged they caused. And if you also notice in the screenshot, the mini-spiders all have white eyes! If this wasn't implemented to be in the mod, you should keep it, I think it's cool .
Anyway, good luck with the development of the mod, I can't wait to see what's in store next! Diamonds to you, my friend!
Thanks for your support! And thank you for making such a detailed post, that way I can answer people's questions right away
Luckily, neither of those things are bugs:
As far as the "Herobrine Spawner" goes, I'm guessing this is a feature of Too Many Items that allows you to spawn mobs from other mods. Rest assured, the Herobrines that you saw there were actually programmed to do that. The real fun is when you encounter them in survival mode.
As for the spiders, the possessed spiders are supposed to hatch tiny spider babies. As you said, they're pretty much harmless, but they're just meant to be kinda creepy.
Is it possible to make the mod compatible with both modloader and forge? i know burners herobrine mod is compatible with both.
Well supposedly modloader mods are already supposed to be compatible with forge. I'm not completely sure why that's not true for this mod. But long story short I'm sure it's possible, I'm just not completely aware of the solution yet.
Well supposedly modloader mods are already supposed to be compatible with forge. I'm not completely sure why that's not true for this mod. But long story short I'm sure it's possible, I'm just not completely aware of the solution yet.
Ok good to know well will you tell us if you make them both somehow compatible? becuase i prefer modloader so this is why i asked the question im not good with forge.
Well supposedly modloader mods are already supposed to be compatible with forge. I'm not completely sure why that's not true for this mod. But long story short I'm sure it's possible, I'm just not completely aware of the solution yet.
You wanna know why this isn't forge compatible?
how many base class edits did this mod edit, because if you made a lot of base class edits, you'll either have to make this forge mod, or you have to compatibilitize every base class so its the same with forge...
Rollback Post to RevisionRollBack
The twilight warrior.
Master of darkness and light, bound to no element, this entity is ruthless, cruel, but fair, when he looks at you he sees your whole soul, and if your heart is tipped to the darkness, or to the light, run, and hope he doesn't think you're worthy....
You wanna know why this isn't forge compatible?
how many base class edits did this mod edit, because if you made a lot of base class edits, you'll either have to make this forge mod, or you have to compatibilitize every base class so its the same with forge...
you did all this without editing ONE base class?
that's impressive, well, then maybe you could load your mod in forge, see the errors, and maybe make it a goes into mods folder kind of mod?
Rollback Post to RevisionRollBack
The twilight warrior.
Master of darkness and light, bound to no element, this entity is ruthless, cruel, but fair, when he looks at you he sees your whole soul, and if your heart is tipped to the darkness, or to the light, run, and hope he doesn't think you're worthy....
you did all this without editing ONE base class?
that's impressive, well, then maybe you could load your mod in forge, see the errors, and maybe make it a goes into mods folder kind of mod?
Yup, I'll see what I can do. But yeah, I literally have done nothing to base classes. If I had, this mod certainly wouldn't be much for compatibility, even with other modloader mods.
in the blood realm it should be like a boss fight of you and herobrine once hes been destroyed he will no longer appear in the overworld also he should be a real pain in the ass to kill with like regen and special attacks
well, modloader people are dwindling a LOT, forge is almost everyone, while I know you use modloader, some people just can't wait for you to make a forge comptaible update, so, it happens..
Rollback Post to RevisionRollBack
The twilight warrior.
Master of darkness and light, bound to no element, this entity is ruthless, cruel, but fair, when he looks at you he sees your whole soul, and if your heart is tipped to the darkness, or to the light, run, and hope he doesn't think you're worthy....
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Users\Butlers\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-10_11.05.20-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT e78483fc --------
Full report at:
C:\Users\Butlers\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-10_11.05.20-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 2/10/13 11:05 AM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 436556568 bytes (416 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1024M -Xms512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ModLoader, EntityRendererProxy, ModTextureStatic, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 4
ModLoader 1.4.7
mod_TooManyItems 1.4.7 2012-01-09
mod_MoreGemsandIngots Linkseyi's Modmaker v0.112: MoreGemsandIngots
mod_Herobrine 1.4.7 v0.4
LWJGL: 2.4.2
OpenGL: Intel(R) Graphics Media Accelerator HD GL version 2.1.0 - Build 8.15.10.1968, Intel
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.RuntimeException: java.lang.Exception: Image not found: /linkseyi/RubyOreSide.png
at ModLoader.registerAllTextureOverrides(ModLoader.java:1582)
at ModLoader.onTick(ModLoader.java:1148)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.J(SourceFile:605)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.Exception: Image not found: /linkseyi/RubyOreSide.png
at ModLoader.loadImage(ModLoader.java:1076)
at ModLoader.registerAllTextureOverrides(ModLoader.java:1573)
... 5 more
--- END ERROR REPORT 9c1df1a9 ----------
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Users\Butlers\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-10_11.05.20-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT e78483fc --------
Full report at:
C:\Users\Butlers\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-10_11.05.20-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 2/10/13 11:05 AM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 436556568 bytes (416 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1024M -Xms512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ModLoader, EntityRendererProxy, ModTextureStatic, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 4
ModLoader 1.4.7
mod_TooManyItems 1.4.7 2012-01-09
mod_MoreGemsandIngots Linkseyi's Modmaker v0.112: MoreGemsandIngots
mod_Herobrine 1.4.7 v0.4
LWJGL: 2.4.2
OpenGL: Intel® Graphics Media Accelerator HD GL version 2.1.0 - Build 8.15.10.1968, Intel
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.RuntimeException: java.lang.Exception: Image not found: /linkseyi/RubyOreSide.png
at ModLoader.registerAllTextureOverrides(ModLoader.java:1582)
at ModLoader.onTick(ModLoader.java:1148)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.J(SourceFile:605)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.Exception: Image not found: /linkseyi/RubyOreSide.png
at ModLoader.loadImage(ModLoader.java:1076)
at ModLoader.registerAllTextureOverrides(ModLoader.java:1573)
... 5 more
--- END ERROR REPORT 9c1df1a9 ----------
the error is happening because of the more gems and ingots mod, looks like one of the textures is missing, nothing to do with the herobrine mod,
here's the error
java.lang.RuntimeException: java.lang.Exception: Image not found: /linkseyi/RubyOreSide.png
and rubysideore.png is from gems and ingots mods, so your minecraft to work, you either have to put a texture there, or delete the mod
Finalclaw out
Rollback Post to RevisionRollBack
The twilight warrior.
Master of darkness and light, bound to no element, this entity is ruthless, cruel, but fair, when he looks at you he sees your whole soul, and if your heart is tipped to the darkness, or to the light, run, and hope he doesn't think you're worthy....
well, modloader people are dwindling a LOT, forge is almost everyone, while I know you use modloader, some people just can't wait for you to make a forge comptaible update, so, it happens..
Could you please try to make the forge compatible version soon?
I'm trying my best. This week I'll try and get it done. However, I have other programming to do for my classes as well as other projects and studies. But when the forge version is out, it will be glorious.
https://www.dropbox....27_11.06.48.png
I opened up Too Many Items and saw "Herobrine Spawner", so I took it and placed a couple down. A few Herobrines spawned, all bowing their heads down. I tried to turn around to get a look at one of their faces, but all of the Herobrines turned in sync to the direction I was looking! I tried using attack mode with the Herobane on them, and it didn't work. I switched the item in my hotbar, and all the Herobrines were holding what I held! Even the Herobrines spinning around in the spawners! And although this does not affect the gameplay I just found it a little... off.
https://www.dropbox....27_11.04.09.png
Another thing... I'm not sure if this is supposed to happen? When I had gotten near a "Possessed Herobrine Spider", and hit it, it attacked me and shot webs at me (like in your description). But something weird happened when I actually managed to kill it. Little baby spiders appeared at its death point! LOADS of them! If you look at my Mini-Map in the top-right corner, you can see red dots surrounding me; THOSE ARE THE SPIDERS!!! O.O They were all a one hit kill, but very fast. I was in Creative Mode so I didn't get to see how much damaged they caused. And if you also notice in the screenshot, the mini-spiders all have white eyes! If this wasn't implemented to be in the mod, you should keep it, I think it's cool .
Anyway, good luck with the development of the mod, I can't wait to see what's in store next! Diamonds to you, my friend!
I LOVE BUUUTTTTTEEERRRRR! I HATE SQUUUIIIIDDDDDSSSS!
Thanks for your support! And thank you for making such a detailed post, that way I can answer people's questions right away
Luckily, neither of those things are bugs:
As far as the "Herobrine Spawner" goes, I'm guessing this is a feature of Too Many Items that allows you to spawn mobs from other mods. Rest assured, the Herobrines that you saw there were actually programmed to do that. The real fun is when you encounter them in survival mode.
As for the spiders, the possessed spiders are supposed to hatch tiny spider babies. As you said, they're pretty much harmless, but they're just meant to be kinda creepy.
Yeah it will be forge eventually.
Well supposedly modloader mods are already supposed to be compatible with forge. I'm not completely sure why that's not true for this mod. But long story short I'm sure it's possible, I'm just not completely aware of the solution yet.
You wanna know why this isn't forge compatible?
how many base class edits did this mod edit, because if you made a lot of base class edits, you'll either have to make this forge mod, or you have to compatibilitize every base class so its the same with forge...
0 base classes edited.
you did all this without editing ONE base class?
that's impressive, well, then maybe you could load your mod in forge, see the errors, and maybe make it a goes into mods folder kind of mod?
Yup, I'll see what I can do. But yeah, I literally have done nothing to base classes. If I had, this mod certainly wouldn't be much for compatibility, even with other modloader mods.
Oof, that stings. lol
well, modloader people are dwindling a LOT, forge is almost everyone, while I know you use modloader, some people just can't wait for you to make a forge comptaible update, so, it happens..
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Users\Butlers\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-10_11.05.20-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT e78483fc --------
Full report at:
C:\Users\Butlers\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-10_11.05.20-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 2/10/13 11:05 AM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 436556568 bytes (416 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1024M -Xms512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ModLoader, EntityRendererProxy, ModTextureStatic, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 4
ModLoader 1.4.7
mod_TooManyItems 1.4.7 2012-01-09
mod_MoreGemsandIngots Linkseyi's Modmaker v0.112: MoreGemsandIngots
mod_Herobrine 1.4.7 v0.4
LWJGL: 2.4.2
OpenGL: Intel(R) Graphics Media Accelerator HD GL version 2.1.0 - Build 8.15.10.1968, Intel
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.RuntimeException: java.lang.Exception: Image not found: /linkseyi/RubyOreSide.png
at ModLoader.registerAllTextureOverrides(ModLoader.java:1582)
at ModLoader.onTick(ModLoader.java:1148)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.J(SourceFile:605)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.Exception: Image not found: /linkseyi/RubyOreSide.png
at ModLoader.loadImage(ModLoader.java:1076)
at ModLoader.registerAllTextureOverrides(ModLoader.java:1573)
... 5 more
--- END ERROR REPORT 9c1df1a9 ----------
the error is happening because of the more gems and ingots mod, looks like one of the textures is missing, nothing to do with the herobrine mod,
here's the error
java.lang.RuntimeException: java.lang.Exception: Image not found: /linkseyi/RubyOreSide.png
and rubysideore.png is from gems and ingots mods, so your minecraft to work, you either have to put a texture there, or delete the mod
Finalclaw out
I'm trying my best. This week I'll try and get it done. However, I have other programming to do for my classes as well as other projects and studies. But when the forge version is out, it will be glorious.