I found a couple of bugs in the current version
-eggs move around
-digimon don't seem to regenerate health
-fresh -> intraining takes a VERY short time compared to intraining-> rookie
I found a couple of bugs in the current version
-eggs move around
-digimon don't seem to regenerate health
-fresh -> intraining takes a VERY short time compared to intraining-> rookie
the eggs movign have not been noticed, thanks for the warnning, becasue of teh new AI eggs move around, and In-Training digimosn and candlemon do not jump
the regeneration health have also been noticed and cause by the AI, i will figure out if i will add a new AI to regen health or change the code to a place that will not depend on AIs
and teh babys fast evolutiosn was becasue of testing, sorry that i forgot to fix that, it will be the right time next update!
thanks for teh report, adn all things messy please say it here to everyone know the new bugs!
I feel sorry in awkward English.
I am looking forward to completion of this MOD from Japan.
If it does not interfere, if the degree of advance to completion is expressed in ten steps, how much is it?
I feel sorry in awkward English.
I am looking forward to completion of this MOD from Japan.
If it does not interfere, if the degree of advance to completion is expressed in ten steps, how much is it?
on really i not sure in what step is the mod right now, because most of things that i have planned are already made or started, but i always add new stuff that i never thought before or some ideas other give to me, so according to only the planned features(evolutions, taming, items, digiworld, bosses, quests, etc.), i think the mod is 6/10 steps, becasue most of things i originaly planned i have started or even finished, but teh most part of it(the digiworld), i am gettign some problens and can't advance while working on the rest of codes, so i will stop a little the mod updating(not day, someday later), and concentrate only in the digiworld, untill the dimension is fully ecessible and instable.
and only for wasrning, now i am finalizing the code for wargrey and metalgaruru fusion, like i said that i will do that when a got full gabumon line, but will be not finished in next update, i will add it but wiht a few animation, more will be added after i make a new omnimon model(the actual one has already been gave to Cyan_the_Azure from digimobs), and learn how enderdragon use that fade away when dying, after finishing the fusion animation, i will redo the models from agumon evoline, rigth now omnimon will defuse after some time(voted in the poll) and will ahve attack adn health based on both wargrey and metalgaruru, when he defuse you will regaun wargrey and metal garuru wiht same stats as before, but the health will be according to omnimon's health,so if omnimon defuse with 1HP both wargrey and metalgaruru may daie instantaly wiht no egg drops, so please save you world before fight tousand of creepers and enderman, but if omnimon health reaches 0 it will not die like other mobs, he wil just seace movements, this way you can decide i you will revive him(with an item that i not created yet) or you can force defusion to make omnimon back to agumon and gabumon(status may difer from original), also i am workign on some bugs in teh AIs that made digimons stay attacking dead enemys and digimons teleport to stay when rided annd i ma working on adding armadillomon with his babys forms and submarimon as armor and raidramon for veemon is coming too.
O.O
i think i writed to much on this one, sorry for that....
PS:wargrey and metalgaruru will still get exp, but will not evolve using digivices nor normally, they will only need exp to fuse, the max of exp is needed(800xp) to fuse, but they will auto fuse when they have low health(not dying)
on really i not sure in what step is the mod right now, because most of things that i have planned are already made or started, but i always add new stuff that i never thought before or some ideas other give to me, so according to only the planned features(evolutions, taming, items, digiworld, bosses, quests, etc.), i think the mod is 6/10 steps, becasue most of things i originaly planned i have started or even finished, but teh most part of it(the digiworld), i am gettign some problens and can't advance while working on the rest of codes, so i will stop a little the mod updating(not day, someday later), and concentrate only in the digiworld, untill the dimension is fully ecessible and instable.
and only for wasrning, now i am finalizing the code for wargrey and metalgaruru fusion, like i said that i will do that when a got full gabumon line, but will be not finished in next update, i will add it but wiht a few animation, more will be added after i make a new omnimon model(the actual one has already been gave to Cyan_the_Azure from digimobs), and learn how enderdragon use that fade away when dying, after finishing the fusion animation, i will redo the models from agumon evoline, rigth now omnimon will defuse after some time(voted in the poll) and will ahve attack adn health based on both wargrey and metalgaruru, when he defuse you will regaun wargrey and metal garuru wiht same stats as before, but the health will be according to omnimon's health,so if omnimon defuse with 1HP both wargrey and metalgaruru may daie instantaly wiht no egg drops, so please save you world before fight tousand of creepers and enderman, but if omnimon health reaches 0 it will not die like other mobs, he wil just seace movements, this way you can decide i you will revive him(with an item that i not created yet) or you can force defusion to make omnimon back to agumon and gabumon(status may difer from original), also i am workign on some bugs in teh AIs that made digimons stay attacking dead enemys and digimons teleport to stay when rided annd i ma working on adding armadillomon with his babys forms and submarimon as armor and raidramon for veemon is coming too.
O.O
i think i writed to much on this one, sorry for that....
PS:wargrey and metalgaruru will still get exp, but will not evolve using digivices nor normally, they will only need exp to fuse, the max of exp is needed(800xp) to fuse, but they will auto fuse when they have low health(not dying)
Thank you for the very polite description.
Interest increased, before getting this Les.
It is waiting for completion to pleasure.
-eggs move around
-digimon don't seem to regenerate health
-fresh -> intraining takes a VERY short time compared to intraining-> rookie
the eggs movign have not been noticed, thanks for the warnning, becasue of teh new AI eggs move around, and In-Training digimosn and candlemon do not jump
the regeneration health have also been noticed and cause by the AI, i will figure out if i will add a new AI to regen health or change the code to a place that will not depend on AIs
and teh babys fast evolutiosn was becasue of testing, sorry that i forgot to fix that, it will be the right time next update!
thanks for teh report, adn all things messy please say it here to everyone know the new bugs!
i was thinking about achievement for this mod
I am looking forward to completion of this MOD from Japan.
If it does not interfere, if the degree of advance to completion is expressed in ten steps, how much is it?
on really i not sure in what step is the mod right now, because most of things that i have planned are already made or started, but i always add new stuff that i never thought before or some ideas other give to me, so according to only the planned features(evolutions, taming, items, digiworld, bosses, quests, etc.), i think the mod is 6/10 steps, becasue most of things i originaly planned i have started or even finished, but teh most part of it(the digiworld), i am gettign some problens and can't advance while working on the rest of codes, so i will stop a little the mod updating(not day, someday later), and concentrate only in the digiworld, untill the dimension is fully ecessible and instable.
and only for wasrning, now i am finalizing the code for wargrey and metalgaruru fusion, like i said that i will do that when a got full gabumon line, but will be not finished in next update, i will add it but wiht a few animation, more will be added after i make a new omnimon model(the actual one has already been gave to Cyan_the_Azure from digimobs), and learn how enderdragon use that fade away when dying, after finishing the fusion animation, i will redo the models from agumon evoline, rigth now omnimon will defuse after some time(voted in the poll) and will ahve attack adn health based on both wargrey and metalgaruru, when he defuse you will regaun wargrey and metal garuru wiht same stats as before, but the health will be according to omnimon's health,so if omnimon defuse with 1HP both wargrey and metalgaruru may daie instantaly wiht no egg drops, so please save you world before fight tousand of creepers and enderman, but if omnimon health reaches 0 it will not die like other mobs, he wil just seace movements, this way you can decide i you will revive him(with an item that i not created yet) or you can force defusion to make omnimon back to agumon and gabumon(status may difer from original), also i am workign on some bugs in teh AIs that made digimons stay attacking dead enemys and digimons teleport to stay when rided annd i ma working on adding armadillomon with his babys forms and submarimon as armor and raidramon for veemon is coming too.
O.O
i think i writed to much on this one, sorry for that....
PS:wargrey and metalgaruru will still get exp, but will not evolve using digivices nor normally, they will only need exp to fuse, the max of exp is needed(800xp) to fuse, but they will auto fuse when they have low health(not dying)
Thank you for the very polite description.
Interest increased, before getting this Les.
It is waiting for completion to pleasure.
(P.S Is not a meaning settled and hurried. )
what is this PM NaruArth?
He meant Stevemon. You have to find Stevemon for this mod.
O.O
lol stevemon?
And Stevemon.
yes I agree I would get it now if not for above problem