I will ask pheenixm and noppes to help.
EDIT: They said Go do it yourself.
Ohhhhhhh now I remember you. Linkarena12 sent me another PM about assisting you guys. I really have no idea why you want me or Noppes, neither of us were ever involved in the development of a ragdoll physics mod. You want help with physics and equations, go ask #Risucraft on the IRC.
I wrote Explosives+ all on my own. So don't go off getting upset that your modding team isn't big enough, or you don't have enough experience. When I wrote what became the base of Explosives+, I barely knew Java at all, having taught myself everything I knew earlier that week.
So it really isn't about talent, knowledge, or skill. Its about hard work and not giving in to difficulties. If you have any specific problems, I suppose I might be able to help you with those. But that's it. Look to Minecraft's default code for help, there's lots in there. And google is your friend.
As Pheenixm said this wouldnt be tremendously based on knowledge. The majority of this could be done by making a bounding box on a per box basis in the model. then when the entity dies, it would be fed through a differnt loop which would "kill" it and then give each of the boxes their own velocities and then calculating their collision with some regressive motion formulas, which arent that hard to manage. It's just a time consuming process of finding where and how.
Ohhhhhhh now I remember you. Linkarena12 sent me another PM about assisting you guys. I really have no idea why you want me or Noppes, neither of us were ever involved in the development of a ragdoll physics mod. You want help with physics and equations, go ask #Risucraft on the IRC.
I wrote Explosives+ all on my own. So don't go off getting upset that your modding team isn't big enough, or you don't have enough experience. When I wrote what became the base of Explosives+, I barely knew Java at all, having taught myself everything I knew earlier that week.
So it really isn't about talent, knowledge, or skill. Its about hard work and not giving in to difficulties. If you have any specific problems, I suppose I might be able to help you with those. But that's it. Look to Minecraft's default code for help, there's lots in there. And google is your friend.
I wasn't asking you for help, I was just looking for a way to clear things out. Sumable didn't tell me exactly what happened, and I was slightly confused. That's why I PMed you.
NO!there are KIDS who want mods like this.How about this: You get this mod first;Then you get blood mod. Would that satisfy your lust for gore fattyMcBoomBoom?
Sumable, how about, instead of replying with such anger, suggest an option to turn gore on and off?
The Meaning of Life, the Universe, and Everything.
Join Date:
6/18/2011
Posts:
55
Minecraft:
dkkarate
Member Details
My support for this mod = 100%
I will tell you though, I'm in the process of learning to program Java. If I knew more I would definitely help but at the moment the most I can do is get my computer to say "Hello" and tell me what time it is. If I get better I'll be sure to tell you
-dkkarate
p.s. I cannot wait for this mod to come out if it is finished before I get better.
It should be easier now with the code being a lot more open and whatnot, though that is just my logical piece of thought, either way you have my support on this as well!
Rollback Post to RevisionRollBack
Creator of the Metroid Prime HD texture pack for minecraft that is still in progress! Also an HD minecraft skin maker!
Modding ability=0%
Modeling ability=0%
Support=100%
I will ask pheenixm and noppes to help.
EDIT: They said Go do it yourself.
Ohhhhhhh now I remember you. Linkarena12 sent me another PM about assisting you guys. I really have no idea why you want me or Noppes, neither of us were ever involved in the development of a ragdoll physics mod. You want help with physics and equations, go ask #Risucraft on the IRC.
I wrote Explosives+ all on my own. So don't go off getting upset that your modding team isn't big enough, or you don't have enough experience. When I wrote what became the base of Explosives+, I barely knew Java at all, having taught myself everything I knew earlier that week.
So it really isn't about talent, knowledge, or skill. Its about hard work and not giving in to difficulties. If you have any specific problems, I suppose I might be able to help you with those. But that's it. Look to Minecraft's default code for help, there's lots in there. And google is your friend.
As Pheenixm said this wouldnt be tremendously based on knowledge. The majority of this could be done by making a bounding box on a per box basis in the model. then when the entity dies, it would be fed through a differnt loop which would "kill" it and then give each of the boxes their own velocities and then calculating their collision with some regressive motion formulas, which arent that hard to manage. It's just a time consuming process of finding where and how.
I will tell you though, I'm in the process of learning to program Java. If I knew more I would definitely help but at the moment the most I can do is get my computer to say "Hello" and tell me what time it is. If I get better I'll be sure to tell you
Edit:Lets see if it is just a coincidence that every thread I click its creator becomes active.
In that case, go download JAD and decompile his code. Technically, not legal, but as long as you don't directly copy any of it...