Uhg... This Doesn't work...
I deleted Meta. Inf.
I installed Modloader.
I created a new world.
I DID install this mod.
I tryed it with MCPathcer.
IT doesn't even reach the menu screen and crashes after the "Mojang" writing.
What am I doing wrong?!
Well first of all MCpatcher doesnt work with this mod. Never use MCpatcher. It causes more bugs than it's used for. If your trying to use an HD texture pack with this mod use Optifine. It's more reliable and will fix any lag. More importantly it won't crash. :dry.gif:
um the mod doesn't work with millenaire anymore a get this while trying to start up mineraft:
Mods loaded: 3
ModLoader 1.0.0
mod_HeroesGuild 1.2.1
mod_Millenaire 2.0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 40e05c22 --------
Generated 2011-12-02 17:05
Minecraft: Minecraft 1.0.0
OS: Windows Vista (x86) version 6.0
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 4570 version 2.1.8688, ATI Technologies Inc.
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at mod_HeroesGuild.ReadProperty(mod_HeroesGuild.java:188)
at mod_HeroesGuild.load(mod_HeroesGuild.java:109)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d929ed3c ----------
And i did download the 1.2.2 but it tells that i play with 1.2.1?
I really want to try this mod out, but between a fancy mod and the map I've worked so hard on I'd have to choose my map. That's why I need someone to answer this for me...
Well yes this mod does immediately tell you to make a guild. Only when you make a new world.But there is an option to cancel when it tells you. If you already have a world and open it you wont get the message. Mainly since it was already made. The mod can detect if you already made it. To it its like you said cancel anyway. So don't worry this mod won't make you lose your worlds. :cool.gif:
um the mod doesn't work with millenaire anymore a get this while trying to start up mineraft:
Mods loaded: 3
ModLoader 1.0.0
mod_HeroesGuild 1.2.1
mod_Millenaire 2.0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 40e05c22 --------
Generated 2011-12-02 17:05
Minecraft: Minecraft 1.0.0
OS: Windows Vista (x86) version 6.0
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 4570 version 2.1.8688, ATI Technologies Inc.
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at mod_HeroesGuild.ReadProperty(mod_HeroesGuild.java:188)
at mod_HeroesGuild.load(mod_HeroesGuild.java:109)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d929ed3c ----------
And i did download the 1.2.2 but it tells that i play with 1.2.1?
you sure its not "herosguild" cus last i checked this mod was calledtale of kingdoms, not herosguild.
Quote from nameless023 »
I'm forced to ask this again:
View Postnameless023, on 19 November 2011 - 09:30 PM, said:
So, I've never really used this mod before, but I'm planning on trying it out (along with that Millenaire mod that everyone loves) once it updates to 1.0. However, there is one thing that I need to know before I test this: I know that in order for the Guild to appear a new world is required, but what happens to my old worlds? Do they get affected in any way? And what if I wanted to make a new world without the Guild spawning on it, does the mod have a toggle on world generation or do I have to uninstall the mod -> generate the map -> reinstall the mod for that?
I really want to try this mod out, but between a fancy mod and the map I've worked so hard on I'd have to choose my map. That's why I need someone to answer this for me...
pretty sure it has an option setting in generation or has a popup asking if you want to use the mod on a freshy gened world, i know you need the new map for it and you can keep your old map but to get onto it without messing stuff up you'll have to return to your previous mod set, dont log into it otherwise or it will mess stuff up.
my suggestion would be to backup your minecraft.jar for when you want to get back onto your old world, if your old world is vanilla then it should be fine even if you do log into it with the mod installed, with millionare it might gen a town or mobs that will build on your old map tho.
i got a texture pack now, its here it changes how armor and tools look and has a few slight changes to a few blocks in terrain like making the redstone torch look more like a redstone torch then a lollipop.
I started up a new world and after a couple nights of killing monsters, I decided to go build a house away from the guild. I spent about 15 minecraft days away. When I came back, all the NPCs had shifted their position. I could still access most but NPCs like the farmer and cook were able to roam around. The city builder and leader shifted into blocks and die from eventual suffocation. I've closed the game and reopened it a number of times but they don't reset their position. They respawn back inside walls or outside of their normal set location. I can still manage to do what I need to do but it usually requires a restart of the game before certain NPCs die or roam off where ever.
Get to the guild master and make sure you have 64 wood. You have to choose the fix guild option. It will reset the guild but wont reset your status. This was made by the modder so if the guild is being broken down you can rebuild it in seconds. :smile.gif: I'm sure it will be fine after that.
Well yes this mod does immediately tell you to make a guild. Only when you make a new world.But there is an option to cancel when it tells you. If you already have a world and open it you wont get the message. Mainly since it was already made. The mod can detect if you already made it. To it its like you said cancel anyway. So don't worry this mod won't make you lose your worlds. :cool.gif:
Thanks :biggrin.gif:
Downloading the mod as I write this, that was the only issue I had that was preventing me from using the mod :tongue.gif:
you sure its not "herosguild" cus last i checked this mod was calledtale of kingdoms, not herosguild.
pretty sure it has an option setting in generation or has a popup asking if you want to use the mod on a freshy gened world, i know you need the new map for it and you can keep your old map but to get onto it without messing stuff up you'll have to return to your previous mod set, dont log into it otherwise or it will mess stuff up.
my suggestion would be to backup your minecraft.jar for when you want to get back onto your old world, if your old world is vanilla then it should be fine even if you do log into it with the mod installed, with millionare it might gen a town or mobs that will build on your old map tho.
well your an idiot if you've played this mod before u would of understand that the mod is called heroesguild when u installed it. ive used this mod for a long time so dont come to me and say something so stupid.
Still having the crashing problem, all I have is this and ModLoader but the crash was too fast to see, but I caught it saying...
"Minecraft has Crashed! Mods loaded - 1 - Modloader 1.0.0."
Still having the crashing problem, all I have is this and ModLoader but the crash was too fast to see, but I caught it saying...
"Minecraft has Crashed! Mods loaded - 1 - Modloader 1.0.0."
did you have the mod before? if so delete the taleofkingdoms.props in the .minecraft
Bug report:
When i play for a long time my minecraft crashes and it says Saving Chunks.. then the save gets corrupted and i can't play again in the world...
even if i move the TOK files to another save i can't return the path xp and the same world back....
:smile.gif: fix it please..
Get to the guild master and make sure you have 64 wood. You have to choose the fix guild option. It will reset the guild but wont reset your status. This was made by the modder so if the guild is being broken down you can rebuild it in seconds. :smile.gif: I'm sure it will be fine after that.
Thanks for the suggestion. I'll give it a try when I get home from work.
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Integer.java:417)
at java.lang.Integer.parseInt(Integer.java:499)
at mod_HeroesGuild.ReadProperty(mod_HeroesGuild.java:181)
at mod_HeroesGuild.load(mod_HeroesGuild.java:109)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Thread.java:680)
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at mod_HeroesGuild.ReadProperty(mod_HeroesGuild.java:181)
at mod_HeroesGuild.load(mod_HeroesGuild.java:109)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at mod_HeroesGuild.ReadProperty(mod_HeroesGuild.java:188)
at mod_HeroesGuild.load(mod_HeroesGuild.java:109)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
It's common for everyone that's posted crash logs so far. I'm fairly certain it'll be the same problem for those who haven't posted them. Fairly certain that Tyber is working on it already. EDIT:
I have an idea for a possible feature: perhaps you could add the ability to build outposts, small buildings with a bed in it, as a sort of resting point. And then you could also make it so outposts could placed in or near attacked villages, so you could say "fix the village" with wood, and then the village is fixed and comes under your rule. Nice idea?
RAGE!
I began a new tale of kingdoms today. I was 10% from being worthy to kingship, but then it said that the guild was under attack. I rushed to the guild and i saw enemies, enemies with fire, i did the best i could for defeating them, but at the time i had them defeated, almost the whole guild was burned down to the ground, and i couldnt find the king, nor anyone else.
The rest of us want this to happen. It's what we call "fun". Working as designed. Not a bug.
Except for the missing guild master. Quit and relogin to see him again.
It looks like everybody that posts their debug crash files, is having the same issue:
It's common for everyone that's posted crash logs so far. I'm fairly certain it'll be the same problem for those who haven't posted them.
Fairly certain that Tyber is working on it already.
I totally agree, this would be a GREAT addition!
Those people are not following instructions. Its not a bug. they forgot to delete the old kingdommod.props
Well first of all MCpatcher doesnt work with this mod. Never use MCpatcher. It causes more bugs than it's used for. If your trying to use an HD texture pack with this mod use Optifine. It's more reliable and will fix any lag. More importantly it won't crash. :dry.gif:
Mods loaded: 3
ModLoader 1.0.0
mod_HeroesGuild 1.2.1
mod_Millenaire 2.0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 40e05c22 --------
Generated 2011-12-02 17:05
Minecraft: Minecraft 1.0.0
OS: Windows Vista (x86) version 6.0
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 4570 version 2.1.8688, ATI Technologies Inc.
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at mod_HeroesGuild.ReadProperty(mod_HeroesGuild.java:188)
at mod_HeroesGuild.load(mod_HeroesGuild.java:109)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d929ed3c ----------
And i did download the 1.2.2 but it tells that i play with 1.2.1?
Well yes this mod does immediately tell you to make a guild. Only when you make a new world.But there is an option to cancel when it tells you. If you already have a world and open it you wont get the message. Mainly since it was already made. The mod can detect if you already made it. To it its like you said cancel anyway. So don't worry this mod won't make you lose your worlds. :cool.gif:
but no it works yey!!
you sure its not "herosguild" cus last i checked this mod was calledtale of kingdoms, not herosguild.
pretty sure it has an option setting in generation or has a popup asking if you want to use the mod on a freshy gened world, i know you need the new map for it and you can keep your old map but to get onto it without messing stuff up you'll have to return to your previous mod set, dont log into it otherwise or it will mess stuff up.
my suggestion would be to backup your minecraft.jar for when you want to get back onto your old world, if your old world is vanilla then it should be fine even if you do log into it with the mod installed, with millionare it might gen a town or mobs that will build on your old map tho.
Get to the guild master and make sure you have 64 wood. You have to choose the fix guild option. It will reset the guild but wont reset your status. This was made by the modder so if the guild is being broken down you can rebuild it in seconds. :smile.gif: I'm sure it will be fine after that.
Thanks :biggrin.gif:
Downloading the mod as I write this, that was the only issue I had that was preventing me from using the mod :tongue.gif:
well your an idiot if you've played this mod before u would of understand that the mod is called heroesguild when u installed it. ive used this mod for a long time so dont come to me and say something so stupid.
"Minecraft has Crashed! Mods loaded - 1 - Modloader 1.0.0."
did you have the mod before? if so delete the taleofkingdoms.props in the .minecraft
ok then i dont really know did you delete META_INF in the minecraft.jar?
When i play for a long time my minecraft crashes and it says Saving Chunks.. then the save gets corrupted and i can't play again in the world...
even if i move the TOK files to another save i can't return the path xp and the same world back....
:smile.gif: fix it please..
Thanks for the suggestion. I'll give it a try when I get home from work.
It's common for everyone that's posted crash logs so far. I'm fairly certain it'll be the same problem for those who haven't posted them.
Fairly certain that Tyber is working on it already.
EDIT:This ^^^^
I totally agree, this would be a GREAT addition!
The rest of us want this to happen. It's what we call "fun". Working as designed. Not a bug.
Except for the missing guild master. Quit and relogin to see him again.
Those people are not following instructions. Its not a bug. they forgot to delete the old kingdommod.props
Or that. XD
I'll keep that in mind when I upgrade from 1.8.1 to MC 1.0
Thanks :]