I wasn't asking for you to fix anything only if someone had the same problem. and I am sorry if mine or anyone's rant bug you we all love your mod and get annoyed if we can not play it to its full potential so we go the the only place we know to ask for help, we may not in-fact be asking you for help we will get it from (helpfully) anyone else with the same problem but they fixed it.
but I agree lots of people ranting about the same thing does get annoying and this is because people are lazy and don't read a few pages back in the topic to see if anyone else has got the same problem.
sorry to make you feel like you wont work on the mod any more but I hope you enjoy you vacation anyway. if you want just don't look at the topic and completely forget about it until you come back you cant do anything about it over there anyway so don't worry and let them rant and fix it when you get back.
Sorry, just bursted out. I will force spawn your well when I get home.
yes, hostile mobs.
don't drop yet.
What should i do?
Erm, how did you download the mod? Did you drag it to the mods folder? Or extract it into the jar? Because, if you extracted it to the jar, you should redownload this mod, this time drag the .zip folder into the mods folder. That might be the problem.
Guys, if its bugs then sure, I would consider your rants and ****. But if all you guys just complain about things, I lose heart. I don't want to continue anymore if things go and like this. And **** this, I am on a vacation.
I think your doing a great job with the mod, don't take the complaints as a bad thing some people are just disrespectful idiots, but its reasonable to have glitches with a new mod in its early versions, and one as complex and awesome as this.
Also a question, by Mo' Creatures support do you mean making guards able to kill the mobs? Too many times in my guild a lion gets in and kills all the guards leaving me to deal with it unprepared. (I usually die once or twice) Not your fault, just an imbalance between mods.
I think your doing a great job with the mod, don't take the complaints as a bad thing some people are just disrespectful idiots, but its reasonable to have glitches with a new mod in its early versions, and one as complex and awesome as this.
Also a question, by Mo' Creatures support do you mean making guards able to kill the mobs? Too many times in my guild a lion gets in and kills all the guards leaving me to deal with it unprepared. (I usually die once or twice) Not your fault, just an imbalance between mods.
No, The Mo' Creatures support only means that you can buy and sell things from that mod now for gold. :ohmy.gif:
I Drag the contents of modloader to the minecraft.jar
and the drag the .zip file of the tale of kingdoms in to mods folder.
Then I have no idea what the problem is. </3
You can still gain gold easily though, just kill hostile mobs, and sell their items to a NPC for gold, the gold from killing a monster isn't that much anyways. It might be a little slower to get gold, but it won't make a drastic difference. :ohmy.gif:
ok am i like THE ONLY ONE that has this "bug" or what ever it is
the paper texture for npc menus don't load and i think it is because they are too high res i ask if anyone has a fix for this
The freeze up when loading the merchant is a known issue and no work around has been found. If you think it has to do with the high res textures, have you tried doing the HD fix with MCPatcher? Or use optifine?
Someone please make a reficule combat tutorial video.
I lag too much to fight too but thats because I have a lame old laptop.
There are now many youtube videos of people playing Tale of Kingdoms.
Dozens of videos all playing pre-reficule versions and all doing the exact same thing.
Could someone with a non-lame computer make a video demonstrating their reficule combat skills?
Do you have optifine mod? That can help with performance issues on lowend comps. If you can find a way to get to the well you should be somewhat safe.
Can you at least make the new mobs vulnerable to the ranged weaponry from balkon's mod? I mean, seriously. The cannon did no damage. The blowgun didn't hurt them. Are we supposed to be super pro and be able to fight them hand to hand? Because the hunters don't attack them, and they kill you really fast. If not even a cannonball will do a dent in them, what will?
Can you at least make the new mobs vulnerable to the ranged weaponry from balkon's mod? I mean, seriously. The cannon did no damage. The blowgun didn't hurt them. Are we supposed to be super pro and be able to fight them hand to hand? Because the hunters don't attack them, and they kill you really fast. If not even a cannonball will do a dent in them, what will?
Lots and Lots of TnT, flint and steel, and water. :biggrin.gif:
Or you can just hide from them, and keep a 50 block radius around them, like I do!
Can you at least make the new mobs vulnerable to the ranged weaponry from balkon's mod? I mean, seriously. The cannon did no damage. The blowgun didn't hurt them. Are we supposed to be super pro and be able to fight them hand to hand? Because the hunters don't attack them, and they kill you really fast. If not even a cannonball will do a dent in them, what will?
this post gives me a good, and probably unoriginal, idea.
Make a rather mandatory quest for some legendary weapon that can slay them relatively easily.
Also, those new mobs are very hard to kill. Some how I always catch fire before I can kill any of them and die.
Don't go trying to kill the Reficule alone or you'll die.. xD You need an army... minimum 3 knights (not hunters) and 2-3 archers. If they atack your guild hide in the well... and wait for the guards to kill them. (Although this method still got me killed once xD) You can't run... or hide O_O
It would be awesome if there were AoE Skills with the sword... Like a sword spin or something... it would help to fight all of them at once xD
what should i do? it's a bug, or it's like that?
Goldy Project - 28%
Did you kill hostile mobs? Only hostile mobs drop gold coins. :ohmy.gif:
Sorry, just bursted out. I will force spawn your well when I get home.
He's at your city.
Also, those new mobs are very hard to kill. Some how I always catch fire before I can kill any of them and die.
don't drop yet.
What should i do?
Goldy Project - 28%
Erm, how did you download the mod? Did you drag it to the mods folder? Or extract it into the jar? Because, if you extracted it to the jar, you should redownload this mod, this time drag the .zip folder into the mods folder. That might be the problem.
I think your doing a great job with the mod, don't take the complaints as a bad thing some people are just disrespectful idiots, but its reasonable to have glitches with a new mod in its early versions, and one as complex and awesome as this.
Also a question, by Mo' Creatures support do you mean making guards able to kill the mobs? Too many times in my guild a lion gets in and kills all the guards leaving me to deal with it unprepared. (I usually die once or twice) Not your fault, just an imbalance between mods.
and the drag the .zip file of the tale of kingdoms in to mods folder.
Goldy Project - 28%
No, The Mo' Creatures support only means that you can buy and sell things from that mod now for gold. :ohmy.gif:
Then I have no idea what the problem is. </3
You can still gain gold easily though, just kill hostile mobs, and sell their items to a NPC for gold, the gold from killing a monster isn't that much anyways. It might be a little slower to get gold, but it won't make a drastic difference. :ohmy.gif:
Did you sign the contract with the guild master?
Goldy Project - 28%
The freeze up when loading the merchant is a known issue and no work around has been found. If you think it has to do with the high res textures, have you tried doing the HD fix with MCPatcher? Or use optifine?
Do you have optifine mod? That can help with performance issues on lowend comps. If you can find a way to get to the well you should be somewhat safe.
I guess I gotta deal with the lions and tigers and bears myself then :sad.gif:
Lots and Lots of TnT, flint and steel, and water. :biggrin.gif:
Or you can just hide from them, and keep a 50 block radius around them, like I do!
this post gives me a good, and probably unoriginal, idea.
Make a rather mandatory quest for some legendary weapon that can slay them relatively easily.
Show your support for the best mod ever!
Yep, Excalibur. The sword that evolves based on honor. I will be adding it in tier 3 as well.
EDIT: yeah I know I am posting, we are at a house anyways and everybody is still eating breakfast
Alyx already said that he might add a sword that gets better based on your kingmanship! :biggrin.gif:
Edit: He beat me :C
Don't go trying to kill the Reficule alone or you'll die.. xD You need an army... minimum 3 knights (not hunters) and 2-3 archers. If they atack your guild hide in the well... and wait for the guards to kill them. (Although this method still got me killed once xD) You can't run... or hide O_O
It would be awesome if there were AoE Skills with the sword... Like a sword spin or something... it would help to fight all of them at once xD
Spin to win :laugh.gif: