I used the Obsidian armor from the Aether Mod that's included in the PureBDCraft pack as a base. Colossal's was cool but I felt it (and the other items) was missing the obsidian bits that you have in your sprites. If he agrees to collaborate I'll add my items as an option.
Speaking of sprites what is the bit behind the bloodstone supposed to be in the Netherfyre icon?
EDIT
I forgot to mention that even if you zip the Client files and put them in the Mods folder Minecraft will crash when new chunks are created in the Nether if you were running 1.0 previously.
At least it did for me.
The sprite back is netherrack; the shape I sorta made up so you can make it look more fire-maker ish if you want for your texture.
Ahh, that's probably from renaming. I only had to do it once so I'll avoid it from now on!
(btw, does it happen in new chunks on new worlds too or just old netherbetter worlds?)
Anyway if anyone's read the changelog they'd noticed I added Nether Dungeons. Currently the spawn code makes them not so much rare so much as difficult to find, but I did narrow down exactly WHERE it can spawn based on hieght to something more reasonable. (around the middle 60 vrs the entire 128) They usually spawn near caves but not big open areas, I wanna fix this. If you do happen upon on, there's a bug with spindels where they won't be aggressive when spawned by mob spawner (not so much a bug as a feature I forgot to impliment) so if they don't maul you that's why. Also gotta update the OP soon.
Here's a nether dungeon spoiler image if you don't feel like exploring(though I reccomend a try first, finding it ingame is much more rewarding then a screenshot):
loot is very limited ATM so if you have any suggestions feel free to post!
CURRENT LOOT:
-itemname (amount, rarity)
-netheran armour (1 per piece, rare)
-glowshroom seeds (3-7, very common)
-redstone (3-7, semi-common)
(btw, does it happen in new chunks on new worlds too or just old netherbetter worlds?)
I started a new world and I haven't gotten to the nether yet so I can't say. I'm wondering if the new new dungeon feature is clashing with the More Dungeons mod which also adds dungeons to the Nether?
Are the glowing blocks in the Dungeon picture using the dungeonshell texture? What are you using for the glow? I didn't see anything to correspond to it in the client files.
As for treasure I think coal and gold would make sense since it can now be found...and rotweed dust since it's so useful .
I started a new world and I haven't gotten to the nether yet so I can't say. I'm wondering if the new new dungeon feature is clashing with the More Dungeons mod which also adds dungeons to the Nether?
Are the glowing blocks in the Dungeon picture using the dungeonshell texture? What are you using for the glow? I didn't see anything to correspond to it in the client files.
As for treasure I think coal and gold would make sense since it can now be found...and rotweed dust since it's so useful .
I will look into this mod and see if there's incompatibilities, can I have a link? I have a suspicion about the problem, but I hope that's not it.
Yes they are, as are the non-glowing ones. There's a trick to them: The interior part is a block, the exterior shell is is a model loaded using a tile entity. This gave it a more 3d effect and allowed me to change the interior texture to, say, lava. A con to this is I had to make an item to place it; when it was the block it didn't have the shell, so the lava-filled one was just a lava block in-hand.
Those are all great suggestions! I'll add them + glowstone dust and I think for now it will hold nether gold ore and when 1.9 MCP comes out it'll be a fair few gold nuggets, maybe also blaze rods and ghast tears. ( I will prolly be using those in crafting recipes for something since I think their only use is in potions atm)
I will look into this mod and see if there's incompatibilities, can I have a link? I have a suspicion about the problem, but I hope that's not it.
Yes they are, as are the non-glowing ones. There's a trick to them: The interior part is a block, the exterior shell is is a model loaded using a tile entity. This gave it a more 3d effect and allowed me to change the interior texture to, say, lava. A con to this is I had to make an item to place it; when it was the block it didn't have the shell, so the lava-filled one was just a lava block in-hand.
Those are all great suggestions! I'll add them + glowstone dust and I think for now it will hold nether gold ore and when 1.9 MCP comes out it'll be a fair few gold nuggets, maybe also blaze rods and ghast tears. ( I will prolly be using those in crafting recipes for something since I think their only use is in potions atm)
Thanks for the explanation. As I understand it all I need to do is make a new dungeonshell.png and everytihng else will take care of itself
Regarding the texture pack Colossalsoft is on board and he's been working on the new stuff as well so we may have it ready earlier than I initially thought.
I was afraid of this: The mod has a file named exactly the same as mine, and they conflict. I'll rename mine to remove the conflict. I was hoping I didn't have to but oh well.
Regarding the texture pack Colossalsoft is on board and he's been working on the new stuff as well so we may have it ready earlier than I initially thought.
And how early is that?
And what is the purpose of the Majoras Mask?
Why is it the m______ m___? I personally prefer the o_____ of time
I did say ONE of, I like OOT as well :biggrin.gif:
And Pm me on Stone Tower Temple, I can help you but you need to tell me where and this thread's not the place :tongue.gif:
In other news I'll be releasing a small hotfix patch soon that will:
A. fix compatibility issues woth the More Dungeons mod.
B. fix Spindels not being aggresive when spawned by a mob spawner.
C. add more loot to nether chests in nether dungeons.
It's a nice mod, but I can't help but notice resemblance to scokeeve's Nethercraft mod
But for a first public release modthis is pretty darn good (the total degree of my modding prowess is writing a bunch of code and then screwing up MPC)
Well I think most nether mods will have resemblences, considering the point is to improve the nether and there are only so many logical options in a lava-filled wasteland. Although I haven't heard of nethercraft, I'll look into it and see what you mean.
EDIT: I've seen it and while you have a point, it's not exactly like my mod, they are different enough that they can be considered two different mods. Actually I wonder if they are compatible, it'd be neat to see both generate in one world.
also i have a suggestion how about you change the nether Armour a bit so it covers our whole body it doesn't make sense that half my face is showing yet i can dive in lava
I completely understand you, I actually prefer your mod over his, a few points, 1. Your mod is not an overworld copy for the nether, for example in nethercraft the trees are fugly and are copies from overworld trees. Your mod is creative and generates a new type of tree. 2. The textures of your mod are ALOT better. 3. I think your mod is just more quality, less stuff but with better quality. Overall i just love your mod. Do you have a banner so I can suppport you? +1 reputation.
Although to be fair the code to generate nether dungeons is pretty much the overworld's just edited to work in the nether, and to work with my dungeon blocks.
I made a creator banner but I can make a normal one if you wish to support, sure!
@general: That's true. Maybe I should add a helm bottom?
Anyway for awhile now i've been debating on something. I want to add a new "dungeon" into the nether but this one has a catch: Instead of a mob spawner, there's a lava serpent "boss battle". If all went accordingly, to beat him you'd need to wait until he opens his mouth, then fire an arrow inside. Then his head falls and you hit it like mad with a sword. After the second time of this he'll spawn some spawners so now you gotta deal with the boss AND some minions. After 4-5 times of this (hope you brought alot of arrows) he finally dies, and drops something incredibly rare, and potentially valuable. (of what, I don't know yet. Ideas?)
I am debating on wether to add it in part because coding such a monster would take a LOT of work; the animation alone would take time to make smooth. The result if I did would, ofc, be epic, and provide some real challenge to beat in the nether. So ima put up a poll: Do you want me to make this beast, but updates are slowed, or do you want me to try something else(suggestions?) and updates go on as they are?(which in retrospect isn't very fast but w/e)
Today is was able to put more time in trying out your mod, I noticed a few things though, first off the spawn rates of this mod's mobs are kinda low, i played one hour and i've seen only 1 pigmanskeleton and no spindel. Also I think it kinda makes no sense to till soulsand, you should be able to place Nethershroomspores in the soulsand, and the normal glowshrooms should occur naturally replacing the normal overworld mushrooms, along with bigger patches of generated souldsand. Next thing I found out when you have a netheran armor you are fire resistant and you can swim in lava, though i think you should still be able to drown in lava, currently you are able to "breath" in lava while you are diving. That kinda makes no sense if you know what i mean. In the end I think you've done a great job and I'm looking forward for the next update, also btw I think when 1.9 releases you should let the nether gold drop gold nuggets.
-this is because they are generated with the chunk, not normally, because I used to think modloader had no way to spawn mobs in the nether.(I think I have found a way around this, have yet to test though.)
-tilled soul sand is still a controversial subject, but I am really keen on keeping it. The problem is it needs more things to harvest. I have a few ideas floating around but nothing's concrete, so if you have suggestions on how to make the system more worthwhile please do tell me!
-this is not something I can fix as drowning(or lack thereof) is based on lava itself not my armor. If lava did not hurt you, you could swim underlava infinitely with no problems, my armor or not. (exept fall damage builds up, unlike water, so the second you touch land you die, but from that not drowning)
-this was planned from the get-go, the drop rate would be like glowstone. Also gonna add a way to get nether brick blocks via smelting netherrack into nether bricks(item) and then crafting those together, since apparently notch is not adding it, since it hasn't been added in any of the 1.9 prereleases.
Maybe I have a solution, when 1.9 (or 1.0) hits you should let the glowshrooms replace the normal mushrooms in the nether, and let them occur naturally. To still give the tilled soulsand and the thorn bushes a use you should let the thorn bushes drop netherwart, and netherwart require tilled soulsand. Thornbushes will drop netherwart seeds. and to give te nether ruins a use then, you could make some extra cool items (like weapons or treasures) you can only find in the nether ruins and maybe a chance you could trigger the boss fight you planned to make in the future. Also to give tilled soulsand another use, you could use tilled soulsand to grow the bigger glowshrooms. Another thing i just came up with (if it's possible for you to do) is another nether world generation block, the endless netherrack and soulsand patches are kinda dull, maybe you should add something like an ash block, it would be the equivelant of sand from the overworld. on some platfroms in the nether there would be ash deserts then, just to create abit more varierity in the nether, Also i think the current weapons and armor should be a little bit weaker than diamond so you can add 1 more ore (Don't make too much ores) that would be super rare but twice as good diamond. Again these are just suggestions but maybe you like them :smile.gif:
-forgot to mention the first time you said it; replacement is not an option. That requires editing main classes which I am against.
-Your forgetting I already have glowshroom root plants which function to provide glowshrooms and are one use of the uses (actually the only use atm, although weakwood saplings have a higher chance of a big tree on tilled soul sand). Also can't change nether warts for reason above.
-gravel is already in the nether so I am not too sure about ash, besides ash is generated when plant/animal matter is burned and everything is fireproof so how would ash be made? I do think it needs more blocks. Not ores though, I want to limit this to one major toolset.
This one has potential. Great content and especially nice textures. Keep his one up! I will try to put it in my overloaded jar :tongue.gif:
If your having problems with IDs there's a link to an epic mod somewhere on this thread that allows you to edit blockIDs. I would reccomend using that until I get properties working. (IF I ever get it working...might need help with it)
Also, this works in the mods folder too, just .zip up the client folder's contents and put it in there, easier to remove if there's a problem.
The sprite back is netherrack; the shape I sorta made up so you can make it look more fire-maker ish if you want for your texture.
Ahh, that's probably from renaming. I only had to do it once so I'll avoid it from now on!
(btw, does it happen in new chunks on new worlds too or just old netherbetter worlds?)
Anyway if anyone's read the changelog they'd noticed I added Nether Dungeons. Currently the spawn code makes them not so much rare so much as difficult to find, but I did narrow down exactly WHERE it can spawn based on hieght to something more reasonable. (around the middle 60 vrs the entire 128) They usually spawn near caves but not big open areas, I wanna fix this. If you do happen upon on, there's a bug with spindels where they won't be aggressive when spawned by mob spawner (not so much a bug as a feature I forgot to impliment) so if they don't maul you that's why. Also gotta update the OP soon.
Here's a nether dungeon spoiler image if you don't feel like exploring(though I reccomend a try first, finding it ingame is much more rewarding then a screenshot):
loot is very limited ATM so if you have any suggestions feel free to post!
CURRENT LOOT:
-itemname (amount, rarity)
-netheran armour (1 per piece, rare)
-glowshroom seeds (3-7, very common)
-redstone (3-7, semi-common)
I started a new world and I haven't gotten to the nether yet so I can't say. I'm wondering if the new new dungeon feature is clashing with the More Dungeons mod which also adds dungeons to the Nether?
Are the glowing blocks in the Dungeon picture using the dungeonshell texture? What are you using for the glow? I didn't see anything to correspond to it in the client files.
As for treasure I think coal and gold would make sense since it can now be found...and rotweed dust since it's so useful .
The file isn't available anymore unfortunately. I'll PM him to see if he'll allow me to re-upload it.
I will look into this mod and see if there's incompatibilities, can I have a link? I have a suspicion about the problem, but I hope that's not it.
Yes they are, as are the non-glowing ones. There's a trick to them: The interior part is a block, the exterior shell is is a model loaded using a tile entity. This gave it a more 3d effect and allowed me to change the interior texture to, say, lava. A con to this is I had to make an item to place it; when it was the block it didn't have the shell, so the lava-filled one was just a lava block in-hand.
Those are all great suggestions! I'll add them + glowstone dust and I think for now it will hold nether gold ore and when 1.9 MCP comes out it'll be a fair few gold nuggets, maybe also blaze rods and ghast tears. ( I will prolly be using those in crafting recipes for something since I think their only use is in potions atm)
More Dungeons found here
Thanks for the explanation. As I understand it all I need to do is make a new dungeonshell.png and everytihng else will take care of itself
Regarding the texture pack Colossalsoft is on board and he's been working on the new stuff as well so we may have it ready earlier than I initially thought.
And how early is that?
And what is the purpose of the Majoras Mask?
Congrats on being the first to find the easter egg :tongue.gif: As such it is utterly useless but a homeage to one of my favorite zelda games.
Why is it the m______ m___? I personally prefer the o_____ of time
And another question: how do you beat stone tower temple!?!?!?!?!?!? ITS IMPOSSiBLE!!!!!!
I did say ONE of, I like OOT as well :biggrin.gif:
And Pm me on Stone Tower Temple, I can help you but you need to tell me where and this thread's not the place :tongue.gif:
In other news I'll be releasing a small hotfix patch soon that will:
A. fix compatibility issues woth the More Dungeons mod.
B. fix Spindels not being aggresive when spawned by a mob spawner.
C. add more loot to nether chests in nether dungeons.
That's actually the model not the texture, but it's a bad bug nethertheless! Thanks for posting it, i'll fix it soon!
Well I think most nether mods will have resemblences, considering the point is to improve the nether and there are only so many logical options in a lava-filled wasteland. Although I haven't heard of nethercraft, I'll look into it and see what you mean.
EDIT: I've seen it and while you have a point, it's not exactly like my mod, they are different enough that they can be considered two different mods. Actually I wonder if they are compatible, it'd be neat to see both generate in one world.
Although to be fair the code to generate nether dungeons is pretty much the overworld's just edited to work in the nether, and to work with my dungeon blocks.
I made a creator banner but I can make a normal one if you wish to support, sure!
@general: That's true. Maybe I should add a helm bottom?
Anyway for awhile now i've been debating on something. I want to add a new "dungeon" into the nether but this one has a catch: Instead of a mob spawner, there's a lava serpent "boss battle". If all went accordingly, to beat him you'd need to wait until he opens his mouth, then fire an arrow inside. Then his head falls and you hit it like mad with a sword. After the second time of this he'll spawn some spawners so now you gotta deal with the boss AND some minions. After 4-5 times of this (hope you brought alot of arrows) he finally dies, and drops something incredibly rare, and potentially valuable. (of what, I don't know yet. Ideas?)
I am debating on wether to add it in part because coding such a monster would take a LOT of work; the animation alone would take time to make smooth. The result if I did would, ofc, be epic, and provide some real challenge to beat in the nether. So ima put up a poll: Do you want me to make this beast, but updates are slowed, or do you want me to try something else(suggestions?) and updates go on as they are?(which in retrospect isn't very fast but w/e)
-this is because they are generated with the chunk, not normally, because I used to think modloader had no way to spawn mobs in the nether.(I think I have found a way around this, have yet to test though.)
-tilled soul sand is still a controversial subject, but I am really keen on keeping it. The problem is it needs more things to harvest. I have a few ideas floating around but nothing's concrete, so if you have suggestions on how to make the system more worthwhile please do tell me!
-this is not something I can fix as drowning(or lack thereof) is based on lava itself not my armor. If lava did not hurt you, you could swim underlava infinitely with no problems, my armor or not. (exept fall damage builds up, unlike water, so the second you touch land you die, but from that not drowning)
-this was planned from the get-go, the drop rate would be like glowstone. Also gonna add a way to get nether brick blocks via smelting netherrack into nether bricks(item) and then crafting those together, since apparently notch is not adding it, since it hasn't been added in any of the 1.9 prereleases.
-forgot to mention the first time you said it; replacement is not an option. That requires editing main classes which I am against.
-Your forgetting I already have glowshroom root plants which function to provide glowshrooms and are one use of the uses (actually the only use atm, although weakwood saplings have a higher chance of a big tree on tilled soul sand). Also can't change nether warts for reason above.
-gravel is already in the nether so I am not too sure about ash, besides ash is generated when plant/animal matter is burned and everything is fireproof so how would ash be made? I do think it needs more blocks. Not ores though, I want to limit this to one major toolset.
If your having problems with IDs there's a link to an epic mod somewhere on this thread that allows you to edit blockIDs. I would reccomend using that until I get properties working. (IF I ever get it working...might need help with it)
Also, this works in the mods folder too, just .zip up the client folder's contents and put it in there, easier to remove if there's a problem.
Also thanks for liking my mod :biggrin.gif: