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It says that there was an rp.class error I go into the zeppelin mod folder and there IS no rp.class
PLZ Help/fix
P.S its sir and Blakmajik i do like your mod :smile.gif:
:Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond:
It says that there was an rp.class error I go into the zeppelin mod folder and there IS no rp.class
PLZ Help/fix
P.S its sir and Blakmajik i do like your mod :smile.gif:
:Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond:
Don't overpost emoticons, go back and reinstall. rp.class is supposed to be extracted from the client .zip and put into the minecraft.jar but you aren't supposed to save any changes to the .zip before you plop it into your .minecraft/mods folder. You might need to re-download if you saved the client .zip minus its rp.class file.
I'm assuming you installed modloader per modloader's directions, and it sounds like you remembered to delete meta-inf.
It says that there was an rp.class error I go into the zeppelin mod folder and there IS no rp.class
PLZ Help/fix
P.S its sir and Blakmajik i do like your mod :smile.gif:
:Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond:
Upgrade to 0.20, and it's now called c.class. That rp.class message was a bug in 0.19.
Nice! I just tried out 0.20 and it worked great, but there is one thing i noticed.
If you have a sign on your craft and rotate the craft so it will point in another direction the signs are still in their original orientation. BTW it was signs with instruments don't know if that is any different.
Yes that is a bug I could not get fixed in time for 0.20, since it really needed to go out last night to fix the crashing. I am looking into it.
Not listed in the list of mods installed is DynamicHeight version 2.1. It allows creation of worlds in sizes of 256, 512, 1024, and 2048. I made a world with it last night, and it was very tall and craggy, a beautiful environment for a Zeppelin. Sadly, it's also the one that was crashing the game when I activated the zeppelin. If you were to find a way to make it compatible, it would be awesome.
Oh wait. It was awesome before.
But it would be even more awesome!
Seriously, thanks for suggesting what I should have done in the first place, and also thanks for the awesomeness that is Zeppelin!
Thanks! I will look into DynamicHeight and try to figure out what it is doing.
but i found a bug
if you are using a ship controller than wil after some time disappear the controller an your boat is no longer moveable
would be nice if you could fix it
I've suffered this one twice now, once with a ship and once with an air-ship.
In both cases the control block vanishes and if I quit+reload the ship itself is gone.
Now I'm afraid to put any effort into building anything nice.
On a happier note, the remote control is so so SO very useful for testing craft designs because I tend to fall off them frequently.
SMP would be amazing. Going on Raids with your friends, Sky Pirates and that. AWESOME. This Mod should be vanilla.
This is fun for mobile mortars too.
Cannons now have a use. Granted you have to remove/replace the water each time you move it, but its no worse than a medieval siege engine, and it does a fudge-ton more damage.
Can you please change the changing of the keys to a notepad config file instead of using the actual game control section because the "done" bar keeps getting in the way of the 'craft down' and I can't change it.
I've suffered this one twice now, once with a ship and once with an air-ship.
In both cases the control block vanishes and if I quit+reload the ship itself is gone.
Now I'm afraid to put any effort into building anything nice.
On a happier note, the remote control is so so SO very useful for testing craft designs because I tend to fall off them frequently.
If you add any block to the ship after that happens, it seems to fix it (still don't know why). Just don't try to add a new block where the controller was (is?) or it will crash hard.
If you add any block to the ship after that happens, it seems to fix it (still don't know why). Just don't try to add a new block where the controller was (is?) or it will crash hard.
Thanks very much. :smile.gif:
Quick +1 for you;
I love using the elevator for mining capsules.
That way my chest and a bench are never more than a couple blocks away no matter how deep I venture.
I also like to use the peculiar interactions with water to my advantage when making an underwater base.
I build a basic airlock, fill it with wool, and fly the contraption to the sea floor. Rejoin, stand inside the door, and take a lighter to the wool. voila.
So thanks for making some of my favorite Minecraft activities that much more fun.
I love using the elevator for mining capsules.
That way my chest and a bench are never more than a couple blocks away no matter how deep I venture.
I also like to use the peculiar interactions with water to my advantage when making an underwater base.
I build a basic airlock, fill it with wool, and fly the contraption to the sea floor. Rejoin, stand inside the door, and take a lighter to the wool. voila.
So thanks for making some of my favorite Minecraft activities that much more fun.
Also elevators seem to have *zero* issues with controllers disappearing or ships vanishing due to the fact they never leave the chunk. If you ever have an issue with an elevator please post it :smile.gif:
Also elevators seem to have *zero* issues with controllers disappearing or ships vanishing due to the fact they never leave the chunk. If you ever have an issue with an elevator please post it :smile.gif:
Will do!
(Now I know why my mining capsules are so reliable. I'll have to throw up some pics later...)
What does the zeppelin.default_lighting do? I noticed that in the config, and recall it being in the config section of the OP in an earlier version, but I can't remember what it exactly does.
What does the zeppelin.default_lighting do? I noticed that in the config, and recall it being in the config section of the OP in an earlier version, but I can't remember what it exactly does.
It does nothing right now, since lighting is still kinda broken.
I have an in game bug:When you click on buttons/pressure plates they stay activated until your ship rejons world, and tnt when ignited clings to the ship until you rejoin world.Please make TNT fall down in flight so I can get my carpet bomber!
I read the OP but i ran into problems when my ships got more intricate. I made a ship that was about 400 blocks made of nothing but wood and torches(not even those wood panel thingys) and minecraft crashes! =( I tried to use that batch file you posted in your FAQ's but the window wont stay open? I go to the start menu, type in "run" then in the "run" bar i paste from your FAQ's, i see a window open but as soon as it opens it closes =(
Great idea by the way! love it! cant wait for SMP =)
Too bad, that looks like a dandy little warp shuttle :smile.gif:
PLZ Help/fix
P.S its sir and Blakmajik i do like your mod :smile.gif:
:Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond:
Don't overpost emoticons, go back and reinstall. rp.class is supposed to be extracted from the client .zip and put into the minecraft.jar but you aren't supposed to save any changes to the .zip before you plop it into your .minecraft/mods folder. You might need to re-download if you saved the client .zip minus its rp.class file.
I'm assuming you installed modloader per modloader's directions, and it sounds like you remembered to delete meta-inf.
Remotes were added to a 1.8.1 update, so no.
Upgrade to 0.20, and it's now called c.class. That rp.class message was a bug in 0.19.
Update to 0.20 and try it again.
Yes that is a bug I could not get fixed in time for 0.20, since it really needed to go out last night to fix the crashing. I am looking into it.
Thanks! I will look into DynamicHeight and try to figure out what it is doing.
I've suffered this one twice now, once with a ship and once with an air-ship.
In both cases the control block vanishes and if I quit+reload the ship itself is gone.
Now I'm afraid to put any effort into building anything nice.
On a happier note, the remote control is so so SO very useful for testing craft designs because I tend to fall off them frequently.
This is fun for mobile mortars too.
Cannons now have a use. Granted you have to remove/replace the water each time you move it, but its no worse than a medieval siege engine, and it does a fudge-ton more damage.
http://www.youtube.com/user/OmegaWolfGamer
If you add any block to the ship after that happens, it seems to fix it (still don't know why). Just don't try to add a new block where the controller was (is?) or it will crash hard.
Thanks very much. :smile.gif:
Quick +1 for you;
I love using the elevator for mining capsules.
That way my chest and a bench are never more than a couple blocks away no matter how deep I venture.
I also like to use the peculiar interactions with water to my advantage when making an underwater base.
I build a basic airlock, fill it with wool, and fly the contraption to the sea floor. Rejoin, stand inside the door, and take a lighter to the wool. voila.
So thanks for making some of my favorite Minecraft activities that much more fun.
Also elevators seem to have *zero* issues with controllers disappearing or ships vanishing due to the fact they never leave the chunk. If you ever have an issue with an elevator please post it :smile.gif:
http://www.youtube.com/user/OmegaWolfGamer
Download the optional gui controls for your version of zeppelin. It fixes the done bar problem.
Will do!
(Now I know why my mining capsules are so reliable. I'll have to throw up some pics later...)
It does nothing right now, since lighting is still kinda broken.
Great idea by the way! love it! cant wait for SMP =)