Every tutorial I've watched has the mobs spawning like this but for some reason it doesn't spawn for me. When I first did the code for it, i thought it was working perfectly, but then I noticed it was only around the initial spawn area, then I noticed this: "[INFO] [STDOUT] Fetching addPacket for removed entity" in my debug window the farther i got out, and the message is very frequent which leads me to believe that it is the result of my custom Mobs being removed, however I could be wrong. Now I have noticed that they are just not spawning entirely, or if they are I cant find them. I have changed the numbers for how frequent they spawn, but to no avail.
On another note when they were spawning and now if I try to add my custom biome to the list like this:
Lagoon being the custom biome (it does show as blue when it is typed) it then crashes on startup. I can by the way spawn it in with an egg and it works just fine. Now my goal in the end is to make them spawn naturally and to make them spawn in my custom biome, Lagoon.
Any help with this issue would be much appreciated.
Every tutorial I've watched has the mobs spawning like this but for some reason it doesn't spawn for me. When I first did the code for it, i thought it was working perfectly, but then I noticed it was only around the initial spawn area, then I noticed this: "[INFO] [STDOUT] Fetching addPacket for removed entity" in my debug window the farther i got out, and the message is very frequent which leads me to believe that it is the result of my custom Mobs being removed, however I could be wrong. Now I have noticed that they are just not spawning entirely, or if they are I cant find them. I have changed the numbers for how frequent they spawn, but to no avail.
On another note when they were spawning and now if I try to add my custom biome to the list like this:
Lagoon being the custom biome (it does show as blue when it is typed) it then crashes on startup. I can by the way spawn it in with an egg and it works just fine. Now my goal in the end is to make them spawn naturally and to make them spawn in my custom biome, Lagoon.
Any help with this issue would be much appreciated.
Keep in mind that it will only spawn in the biomes you specified and its using creature type, so it
will only spawn during day time.
*EDIT* Thats a rare spawn btw, Try using 10, 2, 4 instead of 1, 1, 1
Isn't that the same as what I already have? Other then monster? I have it as creature for testing purposes now, should probably change it back but in the Mob class itself it extends EntityMob and it can spawn during day with this code:
protected boolean isValidLightLevel()
{
return true; //don't care about the light level to spawn
}
First off I am having troubles getting my custom mobs to spawn anywhere.
Here is my code that is inside my main_ModClass:
Every tutorial I've watched has the mobs spawning like this but for some reason it doesn't spawn for me. When I first did the code for it, i thought it was working perfectly, but then I noticed it was only around the initial spawn area, then I noticed this: "[INFO] [STDOUT] Fetching addPacket for removed entity" in my debug window the farther i got out, and the message is very frequent which leads me to believe that it is the result of my custom Mobs being removed, however I could be wrong. Now I have noticed that they are just not spawning entirely, or if they are I cant find them. I have changed the numbers for how frequent they spawn, but to no avail.
On another note when they were spawning and now if I try to add my custom biome to the list like this: Lagoon being the custom biome (it does show as blue when it is typed) it then crashes on startup. I can by the way spawn it in with an egg and it works just fine. Now my goal in the end is to make them spawn naturally and to make them spawn in my custom biome, Lagoon.
Any help with this issue would be much appreciated.
Keep in mind that it will only spawn in the biomes you specified and its using creature type, so it
will only spawn during day time.
In case it still doesn't works.
I use this one and it works fine for me.
*EDIT* Thats a rare spawn btw, Try using 10, 2, 4 instead of 1, 1, 1
Isn't that the same as what I already have? Other then monster? I have it as creature for testing purposes now, should probably change it back but in the Mob class itself it extends EntityMob and it can spawn during day with this code:
What should I change?
Thanks this really helped me!